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  • DCEmu Featured News Articles

    by Published on August 16th, 2007 23:57

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the GBA Scene. ...
    by Published on August 16th, 2007 23:55

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the Nintendo DS Scene. ...
    by Published on August 16th, 2007 23:51

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the Dreamcast Scene. ...
    by Published on August 16th, 2007 21:35

    via Games Industry


    2K Games, a publishing label of Take-Two Interactive, has announced that it will be publishing Gearbox Software's Borderlands.

    "Borderlands represents an important evolutionary leap in game design and technology," said 2K president Christoph Hartmann. "By utilizing revolutionary new technology to create thousands of unique, randomly generated missions, weapons and situations, Borderlands will raise the bar for next gen action games."

    The sci-fi themed first-person shooter, in development for the Xbox 360, PlayStation 3, and Games for Windows platforms, will feature a unique content generation system and four player co-operative play.

    "Borderlands creates a universe of gameplay that goes far beyond anything anyone would expect. We're tapping into every bit of Gearbox Software's experience with the biggest science fiction video game franchises, then taking everything way past the next level," said Randy Pitchford, president of Gearbox Software.

    Borderlands is scheduled for a 2008 holiday season release. ...
    by Published on August 16th, 2007 21:30

    via Games Industry


    PlayStation, PC and multiformat magazines in the UK have once again posted declining circulation figures, although the performance of a handful of Xbox 360 titles have managed to grow for the six months ended June 30, 2007.

    Future Publishing's Official Xbox 360 has increased its circulation to almost 65,700, up from 56,000 for the six months ended December 2006. Imagine Publishing's 360 has also seen a marginal increase from 11,369 to 12,017.

    Xbox World 360, another title from Future, has seen circulation climb from 23,000 to 30,200 and Uncooked Media's 360 Gamer has risen to 12,500, from 10,600. Imagine's X360 has also benefited from improved circulation from 28,000 to just over 30,100 issues.

    Future's PlayStation portfolio is looking grim in contrast, with all titles recording a drop in circulation. Official PlayStation 2 figures are now below 44,200, compared to 76,300 for the period ended in December.

    Unofficial titles PlayStation World (17,132) PSM3 (24,121) and cheat magazine Powerstation (15,171) are all down.

    Future's PC gaming titles have also suffered over the past six months, with PC Gamer (41,600), PC Zone (24,400) and PC Format (28,300) all taking a knock in circulation.

    Edge and Games Master, Future's multiformat titles, continue the downward trend, recording figures of 30,000 (down from 35,000) and 47,800 (down from 53,900).

    The Official Nintendo magazine has seen a rise in circulation, with numbers growing from around 43,000 to almost 48,000.

    Imagine Publishing does not release six month circulation figures for PS2 magazine Play and multiformat title GamesTM. ...
    by Published on August 16th, 2007 21:27

    via Eurogamer


    Electronic Arts has popped out the first details for Command & Conquer 3 expansion pack Kane's Wrath.

    It will be available in spring 2008, and is based around the Brotherhood of Nod commander and the faction's rise to power - told through a series of video excerpts featuring original Kane actor Joe Kucan.

    The biggest additions to gameplay will be a new global Risk-like strategy map, where you'll be able build up and customise your faction's army before jumping into individual battles and leading them to victory.

    Couch-commanders eagerly getting to grips with 360 console controls will be treated to a new radial interface system, too, which will let you build, deploy, and attack with your command stick. I say.

    On top of all this are six new sub-factions to play around with, and loads of new units, structures and powers for the GDI, Nod and Scrin factions.

    Command & Conquer 3: Tiberium Wars was released on PC in March and Xbox 360 in May. While it doesn't feature the same depth as something like Supreme Commander or Total War, for fast and fun battles it can barely be topped. ...
    by Published on August 16th, 2007 18:18

    kaisersoze has updated his site with some news of his progress of porting SDL MAME to the Apple iPhone, heres the news from his page:

    I compiled the tiny MAME target and it runs, but I can't get it to display anything. I ran into some issues with the arm linker not linking code from the .a archive and had to manually add a few of .o object files to get it to link. I tried using llvm-ar instead of ar but doesn't appear to quite work yet.

    Currently I'm sprinkling printf's throughout the SDL MAME ui menu drawing code to figure out what my screen is still black.

    Ah I found the problem, for some reason, one part of MAME thinks its running at 640x480 but when it gets to the rendering code, it clips the dimensions to the actual screen size 320 x 480, so it winds up not drawing anything. I think once I get that fixed we should be good to go!

    Well of course, searching for hardcoded 640 and 480 values didn't work because the actual code that computes the minimum size uses 639 and 479, ah the joys of programming. Almost there...

    Now I'm running into some crazy code generation issues with int to float conversions, grrrrr.....

    Just hacking my way through those crazy int to float code generation issues at the moment. Hopefully it's isolated to a few places (crossed fingers). I've now got the menu box displaying which is progress. Hopefully I can replicate the problem with a simple program so I can show it to the iphone toolchain maintainers.

    Here's a screenshot of the humble SDL testsprites running:

    ...
    by Published on August 16th, 2007 18:07

    via joystiq

    According to Home Media Research, Blu-ray outsold HD DVD 2-to-1 in the US during the first half of '07. If you want the big numbers, it's 1.6 million Blu-ray units compared to 795,000 HD DVD units. If those numbers are too big, just take a look at the recent release of 300, which sold 190,000 units on Blu-ray and 97,000 on HD DVD.

    Perhaps these two formats can seek peaceful coexistence, but as things stand right now, Blockbuster has gone Blu-ray and so have some retailers. We really don't care who wins the movie format war, but we'd prefer people spending their money on a couple extra games instead of possibly throwing their money away on a console attachment for a dying not-selling-as-well format. ...
    by Published on August 16th, 2007 18:03

    via engadget

    We've gotten a deluge of emails over the last week from readers and insiders speculating about the next iPod release; after all, it's been a couple months since Apple loosed the iPhone, the new iMac is official and living large, and current iPods have seen a price drop -- something that only comes strictly mandated by Apple HQ. What's more, sources at retailers are continuing to tell us that Apple is slowing down iPod shipments, strongly suggesting the company is running out its current stock to make room on shelves for new product.

    We can't speak to what specific technology Cupertino's got brewing behind the scenes (we know it's OS X-based, and hear it'll use more flash), but whatever it is, we'd wager it'll be released in September or October. And not just because Apple's has taken to launching at least some new iPods every year since 2003, or admitted that it considers its iPhone business its "third", separate from its dedicated music player business (and thus wouldn't consider the iPhone its big iPod launch for 2007), or has just generally been mum about the iPod all year. It's more to do with the fact that since 2004 the company has statistically fallen into the groove of using those two months to launch new flagship iPods (probably thanks to their close-but-not-too-close proximity to the holidays).

    Do we have inside dope from Apple on this one? No, none at all. Just a lot of retail reports and mounting evidence that suggests a pretty obvious conclusion. Yeah, we expect new iPods this year (seriously, why wouldn't there be?), and if we were gamblin' men we'd put our money on the September - October. Of course, we know Steve will totally read this and launch in November or December just to mess with us, but hey, as long as the masses get their music players before our annual present-opening ceremonies, everybody's happy. ...
    by Published on August 16th, 2007 16:23

    Introductory gameplay video now available from Codemasters


    The story:

    Already dealing with a turning point in time, one that begins with Churchill being killed in a car accident that ultimately leads to the Axis takeover of the U.S., Turning Point: Fall of Liberty’s fiction also deals with a turning point for the game’s central character, Dan Carson.

    As Turning Point: Fall of Liberty opens, Carson, a New York City construction worker, is high up working on the girders of a partially built skyscraper in downtown Manhattan. From this vantage point, Carson witnesses the Nazi invasion: battleships breach New York harbor and the skies fill with Zeppelins, assault blimps and jet aircraft.

    Prepare to fight afresh through the invasion of Manhattan, the occupation of Washington D.C., and, ultimately, retaliate on an even wider scale in Turning Point: Fall of Liberty coming early in 2008 for the Xbox 360, the PS3 and P.C.
    ...
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