• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on June 2nd, 2007 14:46

    Updated release from pspballer07 of his RPG for the PSP:

    Ok, After a lot of trial and error and all that, I put in a battle system but right now its not the greatest. He doesn't fight back but its a good start on the battle system considering I did it from scratch(I did the whole game from scratch... Oh I did use the graphics.c so I didn't technically start from scratch)

    If you didn't know, this an rpg game I am in the process of making.
    The reason the graphics for the new character is crappy is cuz I drew it on paint. I wanted to create my own character. One as a sprite and one as a battle character.

    Well here is whats new:
    ****Added battle system(even though it still needs more work)
    ****Smoothed the walking of the character so its not so choppy.(I took off some delay and took away amount of steps)
    ****various bugs fixed
    ****Added character 'Master' to fight.

    Download and Give Feedback Via Comments
    via pspballer07 ...
    by Published on June 2nd, 2007 14:40

    New from Sparkypsp:

    What?
    -----
    Its very simple...
    When you are in class or somewhere and you don't want others to hear that you shoot a photo, you can select sound #5, its nothing...

    Install
    ------------
    1. Connect your PSP to your PC.
    2. First shut down the PSP, when starting hold R-Trigger.
    3. scroll to advanced -> toggle USB (Flash0)
    4. navigate on your computer to removable disk (x.
    5. navigate to x:\vsh\resources\
    6. FIRST MAKE A BACKUP OF THE camera_plugin.rco
    7. copy and overwrite the camera_plugin.rco
    8. exit the recovery mode, and disconnect form your computer.
    9. connect your cam (press traingle) and go to settings, here you select sound 5...
    ----------

    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2007 14:37

    New from pimpware

    I wanted to know more about gui-programming the PSP.. ;-)

    So I created a simple but funny game. PHORV (Puzzle with HORizontal and Vertical lines). For the PSP!
    Enjoy!.

    Goal of the game

    The goal of the game is to clear the field by selecting removing two equal-coloured tiles at a time. Once a field is cleared you advance to the next level. When all levels in a category are completed, you unlock a new category with more and harder levels.

    Making a move

    To make a move, you need to perform three actions.

    First you need to select a column by selecting one of the buttons in the horizontal button row.

    You also need to select a row by picking a spot in the vertical button row.

    Finally, after you have selected horizontal and vertical column, you can submit your move.

    If the move is valid the two selected tiles will be removed from the field, and you can make your next move. When all tiles are removed from the field, you have completed the level.

    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2007 14:28

    Chrunchy2 has updated his port of Snes9x the Snes emulator to the Gamecube and Nintendo Wii.

    Heres the full info:

    ere for all to try is version 2.0.1b6 of Snes9xGx. Here's a list of the key changes:

    [What's New 2.0.1b6]
    * PAL Wii support - no separate version necessary! - eke-eke
    * PAL roms now play at correct speed via internal timer, ntsc roms still use
    more accurate VSYNC timing - eke-eke
    * Zipped freezes to memory card - take 9-13 blocks or so - based on denman's
    code
    * Added option for auto save and load of freezes. For saving, can do both SRAM
    and Freeze if desired
    * Memory card saving and loading shows a progress bar
    * More miscellaneous ease-of-use improvements and cleanup
    * Fixed: pressing B to get out of a rom file selection screen no longer drops
    you all the way back to the main menu. Now goes back to choice of where to
    load ROM (the "Load from DVD", "Load from SMB"... screen)
    * Fixed: loading of joypad configuration in SRAM works again - no longer gets
    messed up

    NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your
    changes to the emulator settings again and save them.

    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2007 14:24

    Denman has released an updated version of the Snes emulator for the Gamecube and Nintendo Wii.

    Heres whats new:

    hello again,

    - DVD automount fix (eke-eke) from 29.03.07 implemented
    - Pal-Wii Support
    - Imports old SNES9x 1.43 SRAM Saves ***NEW***
    - Freezing State to MemoryCard (zipped) implemented
    needs only 9-16 blocks ,now you can save your game everywhere ;-)

    Download and Give Feedback Via Comments
    ...
    by Published on June 2nd, 2007 12:51

    Via IT Wire

    Due to healthy stock levels, some industry pundits have claimed Sony will be reducing production of the PlayStation 3. Not so says Sony.

    Rumours around the production levels dropping slightly and a possible market price drop for the Sony flagship have had industry Analysts busy all week.

    Nick Sharples, Sony Director of corporate communications was on the front foot;
    "I'm not aware of any cut in production. We have our forecast for the year for PS3 of ten million and that still stands. Of course, production is adjusted according to stock levels and requirements of different territories. The normal seasonal uplift towards the peak season will happen, but that's completely normal. "

    "There's absolutely nothing that you can read from that. The idea of price certainly doesn't follow on to any adjustment in production. Analysts may wish to think so, but there's no basis of fact in any of it."

    "We announce when changes in price will happen and we don't discuss them beforehand." (Source: MCVUK)

    Indeed component costs of the PS3 - such as the blue diode used in creation of the Blu-ray disc drive laser - have had Analysts asking if a corresponding price drop at the market level would help the seemingly flagging game console.

    But Sony have consistently maintained that no price drop is on the horizon, Sharples still confident that the PS3 will go on to sell tens of millions, putting it in the position to win the next-generation console war, for Sony, the third time in a row.

    Recent reports from Japan give some basis to the Sharples claims as the PS3 gains a small increase in market share. The PS3 sold 9,627 units for the May 21 to May 27 week, up from 8,659 the previous week.

    Still this keeps the PS3 in fifth position overall in the important Japanese game console market. Nintendo holds the top two positions (DS Lite: 127,461, Wii: 58,644), followed by the three Sony machines (PSP: 26,097, PS2: 11,311 and PS3: 9,627). Meanwhile the Microsoft Xbox 360 continues to struggle in the Japanese market selling 2,044 units for the same week. ...
    by Published on June 2nd, 2007 05:36

    PEGA HK is the first 3rd party peripheral manufacturer to release a portable monitor for the Nintendo Wii. Considering the small size of the Wii compared to the Xbox360 and the behemoth known as the PlayStation3, this truly will make the Nintendo Wii portable. There is a 7" and 8.5". Hopefully the black bar at the top of the monitor is a sensor bar. If it is, that would be awesome.

    We'll have more information when it becomes available. Hopefully, we can get our hands on one to bring you a full review.

    Wii Display with 7-inch Screen Size and Adjustable Visual Angle


    Wii Display with 8.5-inch Screen Size and Adjustable Volume Control

    Source: PEGA (7") / PEGA (8.5") ...
    by Published on June 2nd, 2007 02:24

    via Next Generation

    It was only a small title, but faithful shoot-'em-up fans were still keeping an eye on the GameCube shmup Radio Allergy, which has now been canned, O3 Entertainment told Next-Gen today.

    The cancellation further solidified the GameCube's status as a doorstop with a handle.

    "Radio Allergy for the Nintendo GameCube has been cancelled in North America," said Mike Pepe, marketing manager at O3 Entertainment, the small Santa Clara-Calif.-based publisher that was going to publish the game in the US. "Due to the transition to new gaming platforms, retailers are no longer interested in stocking GameCube titles."

    Milestone developed Radio Allergy in Japan, where the game released under the name Radilgy (or Radirgy or Rajirugi) on Dreamcast.

    Even though Radio Allergy alone has been cancelled, it may pop up on the Wii somewhere down the line. "Milestone is exploring options to bring this to North America as part of a future compilation on the Wii," Pepe added.

    In January this year, Next-Gen spoke with Pepe, who speculated that the Wii's backwards compatibility combined with the established installed base for GameCube would present opportunities for small publishers who could target users of both consoles.

    "There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe at the time. “We’ve actually been prodded a lot by the fan base out there to put one out.”

    ...
    by Published on June 2nd, 2007 02:18

    via Xboxic

    Retailers both in Europe and the US have bee quietly changing their dates of when they expect to see Virtua Fighter 5, another exclusive Sony lost to Microsoft’s machine. Dates range from September to November of this year, which is a way off yet. Not so, according to SEGA.

    Eurogamer had the chance to speak with SEGA, who still expect the game to ship sometime in the Summer. This is contrary to sites such as Gamestop, Play.com and GAME. It’s strange that the majority of retailers have pushed their dates back so far, but since none of them match there is little to read into at the moment.



    The 360 version still lies in murky waters in terms of content though. With the PS3 version already released, many would hope that some improvements would be made. Certainly one would be which version the game is based on. In Japanese arcades, they are currently running Version C of VF5, whilst the PS3 version runs on B. It is hoped that the 360 version will use the enhancements made in C instead of running on what is now old technology. Optional analogue control and improved AI are also hoped for, along with Xbox Live multiplayer.

    Hopefully SEGA will speak more publicly about the 360 version soon so as we know what we will be getting. For now though, praying will have to do. ...
    by Published on June 2nd, 2007 02:07

    More news about the 0.9.4 version of the PlayStation 2 emulator for Windows and Linux.

    Real Time Clock (RTC) has been recently implimented by Refraction. PCSX2 now takes the current system time from your OS and inserts the value into PCSX2 upon launch, from that point onwards the emulated RTC counts independently from the OS.

    So? you wonder, well apart from the BIOS now displaying the correct time and date - you would think this is a minor addition to PCSX2, nothing more than an addition to authenticity? Well you're in for a suprise!

    It struck me when talking to Refraction over a cup of coffee, Metal Gear Solid 3 uses system time for various fun aspects of the game - Such as being able to kill The End from old age if you set the RTC 1 year ahead after saving during the battle.

    Metal Gear Solid 3 had never done anything under PCSX2, so with the RTC addition to PCSX2 in mind, I popped the disc into my drive, and eureka it booted!! This however was only the beginning of an epic saga between Zerofrog and the Konami programmers!

    Zerofrog has spent days wrestling with Knonami's ability to push the PS2 hardware to it's limits by making zeroGS KOSMOS push the limits of GPU's, Metal Gear Solid 3 certainly loves it's post processing! Not only has he managed to get the game looking ..well from absolute garbage to gorgeous, he's also managed to stop Snake from slipping through holes in the universe instantly.

    The game still has issues, Snake still manages to find holes in the universe (falls through geometry), and he still likes to get stuck inside trees, rocks or just teleport off the edge of the world (the video demonstrates the latter beautifully!). The game also still suffers from visual issues, such as missing textures and the specular lighting overlay being drawn wrong, hopefully by the time the next incarnation of PCSX2 comes out, these issues will be mostly resolved.

    So to celebrate this game going from nothing to ingame and the challenges it threw at us, we're releasing a video and 63 shots! Not all 63 are here though, General Emulation run by our betatester General Plot has 31 exclusive shots, so head there for the rest!

    All this maybe great news (especially for MGS fans), but there is more, you may have noticed the nothing status games have been decressing steadily and the playable count is going up on our on site compatibility list, including some rather nice games...and there is a new plugin coming up...but you'll have to wait! Wink ...
  • Search DCEmu

  • Advert 3