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    by Published on April 15th, 2007 20:19

    Interesting News from The Hylia

    When I first heard the report on Zelda Universe that there would be voice chat in Phantom Hourglass, I was a bit shocked. After seeing that the translation was done by somebody who is not proficient in the language, I was high skeptical and refused to report on it until confirmation could be obtained.

    However, as this news broke after NOA closed on Friday, I was forced to employ Patricia's Japanese skills again to get to the bottom of this mystery for now. Below is a full translation of the entire Weekly Famitsu scan:

    "The beginning of an adventure with a new feeling that challenges you to use the stylus!

    The newest game of the Legend of Zelda series fully exploits the functions of the Nintendo DS! Let us introduce this game's greatest feature: the stylus system! In the newest installment of the series, you can draw with the stylus the path the boomerang will follow or the route of your ship. It also uses the Nintendo Wi-Fi connection for a versus mode.

    Smash via Wi-Fi! The one-on-one vs. mode
    In the versus mode, you take turns to play as the offense and the defense as you scramble for the force pieces on the map. The objective when you're playing as the offense is getting the force pieces and taking them to your base. As the defense, you'll have to control three pursuers by drawing their movements in order to hunt down Link.

    screen captions:
    Lineback [romaji: Rainbakku], the greedy sailor.
    Link ventures with Lineback. He's got an evil-looking face, what's his goal?

    Throw the boomerang!
    Aim for the switch surrounded by walls with your boomerang. Think well and draw its path.

    Fire the cannon!
    The ship follows the route you draw. Attack the enemies that show up using the cannon.

    The sword controls change
    Touch an enemy or slide the stylus around Link and he'll swing his sword.

    Hiragana indicators!
    During the game, touch the kanji you can't read and its furigana will appear. Little kids will be happy with this.

    A quick point-match playing in the offense and defense.
    It's a battle in which the offensive controls the main character and the defensive draws the moves of the pursuers. "

    Here was her take on the ZU report:
    "I've read the whole article and it doesn't mention anything about chat. I think someone misunderstood the "tsuushin" part in the purple rectangle, which literally means communication or correspondence, but in this case it means "by", or "via"."

    So, there you have it. No voice chat in Phantom Hourglass for now. Hope that clears everything up. ...
    by Published on April 15th, 2007 20:19

    Interesting News from The Hylia

    When I first heard the report on Zelda Universe that there would be voice chat in Phantom Hourglass, I was a bit shocked. After seeing that the translation was done by somebody who is not proficient in the language, I was high skeptical and refused to report on it until confirmation could be obtained.

    However, as this news broke after NOA closed on Friday, I was forced to employ Patricia's Japanese skills again to get to the bottom of this mystery for now. Below is a full translation of the entire Weekly Famitsu scan:

    "The beginning of an adventure with a new feeling that challenges you to use the stylus!

    The newest game of the Legend of Zelda series fully exploits the functions of the Nintendo DS! Let us introduce this game's greatest feature: the stylus system! In the newest installment of the series, you can draw with the stylus the path the boomerang will follow or the route of your ship. It also uses the Nintendo Wi-Fi connection for a versus mode.

    Smash via Wi-Fi! The one-on-one vs. mode
    In the versus mode, you take turns to play as the offense and the defense as you scramble for the force pieces on the map. The objective when you're playing as the offense is getting the force pieces and taking them to your base. As the defense, you'll have to control three pursuers by drawing their movements in order to hunt down Link.

    screen captions:
    Lineback [romaji: Rainbakku], the greedy sailor.
    Link ventures with Lineback. He's got an evil-looking face, what's his goal?

    Throw the boomerang!
    Aim for the switch surrounded by walls with your boomerang. Think well and draw its path.

    Fire the cannon!
    The ship follows the route you draw. Attack the enemies that show up using the cannon.

    The sword controls change
    Touch an enemy or slide the stylus around Link and he'll swing his sword.

    Hiragana indicators!
    During the game, touch the kanji you can't read and its furigana will appear. Little kids will be happy with this.

    A quick point-match playing in the offense and defense.
    It's a battle in which the offensive controls the main character and the defensive draws the moves of the pursuers. "

    Here was her take on the ZU report:
    "I've read the whole article and it doesn't mention anything about chat. I think someone misunderstood the "tsuushin" part in the purple rectangle, which literally means communication or correspondence, but in this case it means "by", or "via"."

    So, there you have it. No voice chat in Phantom Hourglass for now. Hope that clears everything up. ...
    by Published on April 15th, 2007 20:19

    Interesting News from The Hylia

    When I first heard the report on Zelda Universe that there would be voice chat in Phantom Hourglass, I was a bit shocked. After seeing that the translation was done by somebody who is not proficient in the language, I was high skeptical and refused to report on it until confirmation could be obtained.

    However, as this news broke after NOA closed on Friday, I was forced to employ Patricia's Japanese skills again to get to the bottom of this mystery for now. Below is a full translation of the entire Weekly Famitsu scan:

    "The beginning of an adventure with a new feeling that challenges you to use the stylus!

    The newest game of the Legend of Zelda series fully exploits the functions of the Nintendo DS! Let us introduce this game's greatest feature: the stylus system! In the newest installment of the series, you can draw with the stylus the path the boomerang will follow or the route of your ship. It also uses the Nintendo Wi-Fi connection for a versus mode.

    Smash via Wi-Fi! The one-on-one vs. mode
    In the versus mode, you take turns to play as the offense and the defense as you scramble for the force pieces on the map. The objective when you're playing as the offense is getting the force pieces and taking them to your base. As the defense, you'll have to control three pursuers by drawing their movements in order to hunt down Link.

    screen captions:
    Lineback [romaji: Rainbakku], the greedy sailor.
    Link ventures with Lineback. He's got an evil-looking face, what's his goal?

    Throw the boomerang!
    Aim for the switch surrounded by walls with your boomerang. Think well and draw its path.

    Fire the cannon!
    The ship follows the route you draw. Attack the enemies that show up using the cannon.

    The sword controls change
    Touch an enemy or slide the stylus around Link and he'll swing his sword.

    Hiragana indicators!
    During the game, touch the kanji you can't read and its furigana will appear. Little kids will be happy with this.

    A quick point-match playing in the offense and defense.
    It's a battle in which the offensive controls the main character and the defensive draws the moves of the pursuers. "

    Here was her take on the ZU report:
    "I've read the whole article and it doesn't mention anything about chat. I think someone misunderstood the "tsuushin" part in the purple rectangle, which literally means communication or correspondence, but in this case it means "by", or "via"."

    So, there you have it. No voice chat in Phantom Hourglass for now. Hope that clears everything up. ...
    by Published on April 15th, 2007 20:11

    Students at UCSC have recreated the first level of Donkey Kong using 6,400 Post-it notes stuck to the windows of the E2 building. It took a team of about 10 people five hours to complete the work, which will remain in place until May 1.

    http://www.soe.ucsc.edu/~inio/dk/ ...
    by Published on April 15th, 2007 20:11

    Students at UCSC have recreated the first level of Donkey Kong using 6,400 Post-it notes stuck to the windows of the E2 building. It took a team of about 10 people five hours to complete the work, which will remain in place until May 1.

    http://www.soe.ucsc.edu/~inio/dk/ ...
    by Published on April 15th, 2007 19:39

    via cvg

    How are you enjoying the sunshine? Great isn't it? The only reason we ask is that there's really not a lot of reasons to be indoors playing games at the moment. This Friday's release list isn't looking like much to get excited about.

    So you've probably got a bit of a back catalogue to get through that'll keep you busy. But as far as new releases go - bar a couple of stellar titles over the next few months - it's going to be a fallow period.

    What the industry needs is a summer blockbuster mentality. We shouldn't forget that before Spielberg's Jaws shook up the movie industry back in 1975 it had a similar lull in its cycle. Of course, you may remember that Atari admirably tried to bring out a summer blockbuster with Driver 3 a couple of years ago. A shame it was a mess of a game with more bugs than an insect zoo. After saying all that, pick of the bunch next week is probably F.E.A.R. on PS3 or DKR on DS. Apart from that, there isn't a great deal else to say.

    The complete list of games released in the UK this week (20/04/07):

    Diddy Kong Racing, DS, Nintendo

    F.E.A.R., PS3, Vivendi

    Free Running, PS2/PSP, Ubisoft

    Midway Arcade Treasures Deluxe, PC, Zoo Digital

    Raw Danger, PS2, 505 Games

    SnoCross 2, PS2, Oxygen

    Super Fruitfall, PS2, System 3

    World Championship Poker, PS2/PC/360/PSP, Oxygen

    Zendoku, DS, Eidos ...
    by Published on April 15th, 2007 18:05



    Hi All,

    SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
    For more information on the machine itself, including history and technical specification you can go on http://www.simcoupe.org

    Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.

    GP2X-SIm is a port of the CVS version 0.90 beta 4 of SamCoupe.

    How to use it ? Everything is in the README.txt file.


    Enjoy,

    Zx. ...
    by Published on April 15th, 2007 18:05



    Hi All,

    SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
    For more information on the machine itself, including history and technical specification you can go on http://www.simcoupe.org

    Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.

    GP2X-SIm is a port of the CVS version 0.90 beta 4 of SamCoupe.

    How to use it ? Everything is in the README.txt file.


    Enjoy,

    Zx. ...
    by Published on April 15th, 2007 14:22

    Was just looking at around the net at shops that have modchips and saw this. They are charging people $40 aus to downgrade a 2.0 psp to a 1.5

    They are making money out of the devs hard work they put into it. They release it for free for everyone to use but this shop is making money out of it!

    http://www.arach.net.au/~itechrocky/games/index.html

    to see just click on the link and then on the psp icon on the left of the page.

    Bit of a waste of a thread i know but just letting people know.

    DIGG THIS NEWS AND SPREAD THE WORD OF THIS OUTRAGE



    Know any other shops charging then post your comments ...
    by Published on April 15th, 2007 13:56

    via ZiNgA BuRgA

    After finally managing to insert a page resource (the one the 2.50 RCO lacked, causing crashes) I finally managed to make a customizable topmenu_plugin.rco file which worked on 3.10

    To use this, please use my RCO Editor. If you have a customized topmenu for 3.0x, you can open it and select Extract All, open this 3.10 topmenu and select Replace Multiple. Please note that you should have RCO Editor v1.13b - earlier versions had a bug with replace multiple function.

    Also, I found another issue with the RCO Editor. If you're getting "Subscript out of Range" errors when using the Replace Multiple function - please delete the tex_transparent.* files.

    This RCO is based off my "clean" 3.0x topmenu. Note that if you wish to remove some shadow/glow images, you may replace them with the attached "blank.dat" file.

    It's now publically released. Feel free to post this file on other sites - enjoy!

    Download via comments ...
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