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  • DCEmu Featured News Articles

    by Published on April 16th, 2007 18:15

    press release:

    SEGA® Europe Ltd. and SEGA® of America Inc. today announced the development of Sonic Rush Adventure™ for the Nintendo DS™ system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic’s classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.

    Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush™, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.

    Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.

    Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.

    Screens Via Comments ...
    by Published on April 16th, 2007 18:15

    press release:

    SEGA® Europe Ltd. and SEGA® of America Inc. today announced the development of Sonic Rush Adventure™ for the Nintendo DS™ system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic’s classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.

    Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush™, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.

    Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.

    Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.

    Screens Via Comments ...
    by Published on April 16th, 2007 18:07

    via Games Industry


    Nintendo machines continue to occupy the top two slots in the Japanese hardware sales charts, according to new figures from data trackers Media Create.

    During the week ending April 8 sales of Nintendo DS rose by 28 per cent to reach 110,935 units, despite continuing stock shortages. Wii sales were also up slight from 51,365 units to hit 52,583. Enterbrain figures put total sales of Wii in Japan at 2 million as of April 13.

    In third place was the PSP, although sales were down by nearly 20 per cent at 31,503 units. PlayStation 2 sales also experienced a 20 per cent drop, falling from 17,787 50 to 14,234 units.

    Sony's handheld is outselling its next-gen console by a rate of more than two to one - 14,520 PlayStation 3 units were sold compared to 16,889 a week previously. The total number of PS3s sold in Japan has now reached nearly 826,000.

    Xbox 360 is still struggling to secure a foothold in the Japanese market - sales stood at 2963 units, a drop of 24 per cent. So far just over 346,500 units have been sold in the territory since the console was launched in December 2005.

    Rounding out the hardware chart are Game Boy Advance, with sales up slightly to hit 1357 units, and GameCube - also enjoying an increase from 205 to 255 units. ...
    by Published on April 16th, 2007 18:04

    via Games Industry


    A Sony Computer Entertainment spokesperson has confirmed that the company is "considering" producing a new version of PlayStation 3 with a larger hard drive.

    The comments come just weeks after Sony filed an FCC application which referred to an 80GB PS3. Currently 20GB and 60GB models are available in Japan, with SCEA recently announcing that the 20GB version is to be discontinued in North America.

    According to Bloomberg, spokesperson Satoshi Fukuoka said the decision is "in line with our strategy as we had planned to choose models based on consumer needs".

    Bloomberg also reports that Sony is "considering introducing the model with a bigger hard disk", as stated by Fukuoka. He did not provide any further details.

    An article published earlier by Reuters quoted a Nikkei Business report which says Sony Corp. will enjoy a five-fold increase in operating profits this year.

    The spike will be due to increased sales of LCD TVs and better performance by Sony's games division, according to Nikkei. Last year the division lost an estimated YEN 200 billion (USD 1.67 billion).

    Nikkei also claimed that Sony will boost PS3 shipments in 2007/08 to 10 million units - a rise of more than 65 per cent over the 6 million units the company aimed to ship by March 2007. However, speaking to Bloomberg, Sony later denied the report. ...
    by Published on April 16th, 2007 18:03

    Just when we were getting used to having a new release every week, Microsoft has gone and prepped two titles for release on Xbox Live Arcade this Wednesday.

    Update:Microsoft has now confirmed that 3D Ultra MiniGolf Adventures will be released on Xbox Live Arcade this Wednesday. There is now word on Gyruss, however.

    According to internet reports 3D Ultra Minigolf and Gyruss are the two downloadable games arriving this week, for 800 and 400 Microsoft points respectively.

    Of course it's no surprise that Microsoft is attempting to get more games onto the download service; casual games boss Bryan Trussel told CVG last month that the company was trying to "trying to bump up the pipeline quite a bit".

    In case you're none the wiser 3D Ultra Minigolf is based on the only from of golf we're any good at, with themes based on Carnival, Wild West and Outer Space. There's also a customizable course editor so it should be good fun.

    Gyruss meanwhile is yet another Konami shoot-em-up that's "a bit like Space Invaders" and "a bit like Galaga". At least you've got an original title as well this week if Retro isn't quite your thing.

    via cvg ...
    by Published on April 16th, 2007 18:02

    via Games Industry


    Finnish developer Housemarque is to debut a new PlayStation 3 title at the Nordic Game conference, which will take place in Malmö next month.

    The game is being developed for Sony Computer Entertainment Europe and will be available exclusively as a download from the PlayStation Network.

    Housemarque CEO Ilari Kuittenen will reveal more details during his Nordic Game presentation, which is titled 'Adaptation, Opportunities and Survival - Life of a Game Development Studio'.

    "Housemarque is again blazing trails as a game developer in Finland. We are the first company to develop a Playstation 3 game and the first to work for Sony Computer Entertainment as a first party developer," commented Kuittinen.

    Housemarque's previous titles include Stardust, Alien Incident and The Reap. Most recently the studio produced Transworld Snowboarding, which was published on Xbox in 2002.

    Nordic Game will take place from May 15 - 16. For more details, visit the official event website. ...
    by Published on April 16th, 2007 16:16

    New release from Silverfox:

    A fun 2-d, fighting game with just rock lee and gaara (for now) and utilizes two people to a single psp.

    Changes:

    1) loading screen
    2) music doesn't play at the start (so the annoying error message is gone)
    3) minor bug fixes (very minor)

    To Do:

    1) more characters
    2) story mode (probably not going to be done for a while)
    3) AI for computers for a one player battle (also not thought to be done too soon)
    3) sprite sheets for characters (minimize file size)
    4) more interaction between environment (clouds, platforms, etc)
    5) more attacks to fill up button space (open to suggestions)
    6) extra menu's for level selection, and music selection

    Download and Give Feedback Via Comments ...
    by Published on April 16th, 2007 16:04

    New from rookie42:



    I love winterbells. So i made a portable version w00t. the original version can be found here:http://www.ferryhalim.com/orisinal/g3/bells.htm

    Controls:
    d-pad/analog: move left/right
    cross: initial jump (he jumps automatically after that)
    circle: replay animations (i'll explain this later)
    start: save and quit
    L: turbo (you must hold it)

    You can use the d-pad or analog to control the guy, but i find the analog easier.

    The best part of this game is actually losing. See, you get a rank based on your score and if it's bad score, it actually insults you (it's pretty funny) followed by the animation of the death of your stick man (don't worry he comes back), but if you get a good score, you get praised, and you can watch as the little stick man pwnz up some other guys. i made the animations myself, and i think they're pretty cool, so if you think one of them is cool as well, you can hit circle again to replay the one you just got. keep in mind that once you jump, you cannot replay it unless you get within the score range that plays that animation.

    if you compare my version with the original, i think you'll find the two are quite similar. and my goal was to emulate it perfectly, i have accomplished that goal to the best of my ability, which is why i now release this to you guys.

    the game isn't quite finished, i don't have animations for the higher ranking scores, but if anyone feels like making them, go ahead and i will give you credit as well as update this game. also, i can't imagine too many people will be getting those high scores and getting disappointed simply 'cause there's no animation.

    Download and Give Feedback Via Comments
    via rookie42 ...
    by Published on April 16th, 2007 15:57

    Slicer4ever has released a new version of his WIP homebrew rts for the PSP:

    readme for celestial cunning
    coded by slicer4ever
    models by slicer4ever
    thanks to people at qj.net for helping figure out some bugs
    thanks to person who ported the 3d tuts over at psp-programming.com

    changelog:
    v.02
    -now units are built instead of instant building
    -main menu
    -map maker
    -support for maybe 10 maps(see other notes)
    -slight tweeks to ai


    wanna help design models:
    don't bother i work on my own time so i don't wanna burden any1 with the job

    controls-
    main menu-
    X-choose selection

    in game-
    out of menu-
    X-choose object
    X-(with drone to mine)
    X-(choose to attack target(not encoded until next update)
    X-move object to position
    O-unselect object

    L-use quick commands(not encoded(next update))
    R-(hold)enter menu

    in menu-
    X-enter the selected menu(actions,minimap,info )
    /\-go back to choose a menu(actions,minimap,info )
    M-minimap(only shows objects dots)--more encoded by next ver
    A-actions
    text says what the icons are(see below for more in depth of icons)
    X-enter construction menu or use icon
    construction menu-
    text say what the icons are and there cost
    X-build object
    I-info
    name - name of object and number
    hull - basically health if this hits 0 or less and your unit dies
    power - attack power
    shields - shields over your ship(hull goes down after this hits 0 or less)
    kills - number of kills ur unit has made(not encoded)

    analog move cursor(red square starts under screen so push up to find it)
    ummm...there might have been a couple of controls i have missed so just try it out

    units:
    command ship(builds drone)-can not build another(future updates u well)
    drone(mines well attack if command is used)-cost: 50
    constructor(constructs ships)-cost: 150
    small fighter(fighter class ship)-cost: 100
    equinox(stronger fighter class ship)-cost: 250

    spacial anomalies:
    not encoded(ver 3 or 4)

    icons:
    attack-well use long range sensors to search for units to attack
    note: well slow down program for a split sec
    patrol-yellow cursor choose two positions and unit well move between them
    construct-icon name says it
    mining-drones only well usually find closest mine and auto mine from it
    link up(1st function)-if your unit is mining choose this to get all other non mining drones to mine
    link up(2nd function)-if your unit is attacking choose this to get all other non attacking units(fighter class) to attack your unit
    feature plans for link up: choose units not mining or attacking and have them find another unit and link up to them
    also note if your unit is attacked it well auto link up to your other units not fightering for support

    ai:
    defends itself
    it well attack once it has acumulated enough units(not tested as i could not wait that long)
    defends other units of itself

    other notes:
    ai sucks and i mean sucks(but is improving)
    attacks with "photon torpedoes"
    attack search has been improved but long range attack search so slow down is not to much
    some times it slows and crashes my psp(it has also seen much abuse over the last couple of years)

    theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
    which then report everything you did to me so i can try to fix it
    can select as many maps as u want although i did not encode it so it scrolls down(next ver)
    to make maps see map maker documentation
    program exits after game and doesn't go back to main menu

    to install:
    for 1.5:
    copy the 2 folders from the 1.5 folder to X:/psp/game/
    where X is your psp drive
    for 1.0:
    copy the folder from the 1.0 folder to X:/psp/game/
    NOTE: if you can't figure out how to install this then some1 should hit you with a stupid stick

    etc:
    hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)

    also i don't think i left out anything so....just in case sorry

    Download and Give Feedback Via Comments
    via slicer4ever ...
    by Published on April 16th, 2007 15:49

    via psphyper

    Cyber Front is preparing the second PSP game to base on Gainax’s popular anime and manga series Evangelion. Called Secret of Evangelion Portable, the game is a port of last year’s Japan only adventure game Secret of Evangelion for the PS2 with a couple of new elements added. There are new CG event scenes and a simple quiz mini-game that let players unlock Evangelion related artworks. Eva fans can look forward to June 28th for the Japanese release. ...
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