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    by Published on April 2nd, 2007 21:17

    via Kotaku


    So Kojima's address at GO3 contained...not much, aside from a casual stroll down memory lane. Straight afterwards, though, I had a chance to sit down with Mr. Kojima (sadly, no tea OR biscuits) and talk Metal Gear, movies and "the rumble guy".

    This year marks the 20th anniversary of Metal Gear. 20 years. It's a long time to be making the same game. So I ask him if he's surprised that he's still churning out Metal Gear games this far down the line. "I'm very surprised", he says. "Twenty years ago when I created my first one, I thought it'd just be over. To be more extreme, I didn't think the fist one would sell at all!".

    Oh, but sell they did, and when games sell, you make more of them. "But I have kept making Metal Gear games", he says. "When I look back, while it looks like the same game, I've been adding new features and using new technology each time, so it's never felt like I've been making the same game."

    This focus on new tech was a big part of his address, as with each advance in console hardware he says he was able to make fundamental changes to the series, culminating in the crazy wartime escapades of MGS4. "I have to say, the evolution of technology, that has helped me to keep 'creating' Metal Gear", he adds.

    Since Metal Gear Solid 4 has come up, I do the polite thing and ask how it's coming along. "Its almost at the 'shooting stage' of creating a movie", Kojima says. "All the design and scenarios are finished, we're just completing the actual game".

    It's been a long time coming, so it can't have been easy. Kojima agrees. "Nothing was easy", he says. "Everything has been hard, because we've set not just a high bar for ourselves but a number of bars. So there's nothing easy, everything is hard!"

    With rumble having been a key aspect of the series thus far, I ask him his thoughts on the issue now that Sony and Immersion have made kissy-kissy. "I want to use rumble, yes", he says, "but it's a race against time. If it can make it in in time I'd like to use it, yes."

    "The part that's troubling me, I cant really say...". He pauses. Oh, do go on: "...but we always designed the game without rumble, and I had great ideas without rumble, so if rumble comes back we have a decision to make whether to leave that new feature in or to take it out and replace it with rumble".

    Could you patch it? A later update would at least give players the choice. "I want to implement it, rumble, yes", he says. "I'm not thinking about a patch, though". Oh. Well, early days, I guess. Maybe rumble and motion-sensing can't get along after all?

    He won't say, but if he had to choose between the two, it looks like rumble would win out. His "other" idea doesn't have a nickname and a long-term relationship with the company. "Ever since MGS1 there was a specific guy, nicknamed the 'rumble creator', who worked on it for us", he says. "But he's been on a long vacation since we didn't think rumble was going to be in MGS4, so we're calling him back right now". Hmm. Long vacation sounds...ominous.

    Moving on, I remind him of a comment he made last year comparing each of the three current consoles to "different kinds of dinner". Did he still think that was the case, now that all three are on the market? Nope. "They're more like a movie theatre metaphor", he says.

    "The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family".

    I look for a funny/revealing insight into the comment, then realise he's probably quite close to the mark. Still, by that admission, if the PS3 is Hollywood, is he feeling the heat of being the system's first big, exclusive title? "Yes, there is pressure", he admits, "but there is Final Fantasy XIII coming out as well, so it's not all me!".

    Still on MGS4, I ask whether this really is the end. He's said repeatedly he wants to walk away at the end of this game, and the trailers seem to show everyone from the series getting together for one final shootout. So when MGS4 hits, will you hang up your boots? "Well, atually its really up to the users, its up to them to decide", he offers.

    "If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does", he says. "That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something ...
    by Published on April 2nd, 2007 21:17

    New from SuccessHK



    A music-driven puzzle game for the Nintendo DS, Honeycomb Beat features intuitive touch screen gameplay and more than 200 unique puzzles to energize your mind. Solve each puzzle by touching on a Honeycomb tile, which will change the colors of the tiles around it. Line up tiles of the same color to eliminate them or create different shapes and patterns. Solve mind-bending challenges of increasing complexity in Puzzle Mode, or play through Evolution Mode where the board advances upwards and you have to eliminate lines before it’s too late. ...
    by Published on April 2nd, 2007 21:17

    New from SuccessHK



    A music-driven puzzle game for the Nintendo DS, Honeycomb Beat features intuitive touch screen gameplay and more than 200 unique puzzles to energize your mind. Solve each puzzle by touching on a Honeycomb tile, which will change the colors of the tiles around it. Line up tiles of the same color to eliminate them or create different shapes and patterns. Solve mind-bending challenges of increasing complexity in Puzzle Mode, or play through Evolution Mode where the board advances upwards and you have to eliminate lines before it’s too late. ...
    by Published on April 2nd, 2007 21:17

    New from SuccessHK



    A music-driven puzzle game for the Nintendo DS, Honeycomb Beat features intuitive touch screen gameplay and more than 200 unique puzzles to energize your mind. Solve each puzzle by touching on a Honeycomb tile, which will change the colors of the tiles around it. Line up tiles of the same color to eliminate them or create different shapes and patterns. Solve mind-bending challenges of increasing complexity in Puzzle Mode, or play through Evolution Mode where the board advances upwards and you have to eliminate lines before it’s too late. ...
    by Published on April 2nd, 2007 21:10

    New from SuccessHK



    Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future. ...
    by Published on April 2nd, 2007 21:08

    New from SuccessHK



    Disney's Meet the Robinsons, based on the Walt Disney Pictures animated film, is a time-traveling action/adventure game. Players experience the adventure as Wilbur Robinson, helping him chase the dastardly Bowler Hat Guy and his diabolical robotic hat Doris through multiple timelines in an attempt to thwart their evil plans. The game weaves in and out of the film's plot, expanding the Robinson world and offering an all-new adventure. Wilbur will have a host of gadgets at his disposal as he battles enemies and solves puzzles while pursuing Bowler Hat Guy and trying not to alter the future. ...
    by Published on April 2nd, 2007 20:54

    New from Play Asia



    features
    The World of The Godfather: Experience a decade of the mafia in a living world New York City from 1945-55 with enhancements to racket truck heists, extortions, targeting, living world gameplay, and much more.
    The Mean Streets of NYC are Even Meaner: The Godfather The Don's Edition on PlayStation 3 features more contract hits and 4 new rival family compounds to explore, control, and destroy.
    Favors and Blackmail: "Someday, and that day may never come, I'll call upon you to do a service for me…." The way of favors is integral to the story line of The Godfather, perform all new ones for the Family or local businesses to gain greater reputation on the streets of NYC.
    Give 'Em a Beat Down: Use your firearm as a smash-mouth melee weapon on the PS3. With the SIXAXIS controller, the Blackhand Control fighting power is in your hands; when you slam your controller, you slam your opponent.
    Corleone Challenges: Race against the clock (and your rivals) to earn the highest score in challenges such as Road Rage, Killing Spree, and Safe Cracker.
    Corleone Hit Squad: Advance up the criminal ladder in the Corleone Family and gain the ability to hire an entire Hit Squad for truly dangerous assignments. Seduce the "ladies" for a Femme Fatale to cover your back.
    Explosive Death: Plant car bombs on stationary vehicles and watch the impressive explosions light up the sky.
    Classic Film Moments: Take on film-based and original missions as you interact with classic characters and experience unforgettable moments from the film.
    Put Yourself in The Godfather: Create your own mobster and get a piece of the action by putting yourself in a living, open-world New York City.
    Choose Your Path: Earn respect and customize your character's abilities. Will you invest in the intimidation skills of the Enforcer or the negotiation skills of the Operator?
    Persistent World: Interact freely with an assortment of characters. The characters remember your interactions-whether you were diplomatic, accommodating, or brutal-and will respond appropriately when you meet again.
    Control New York: Your bid to take control of the Corleone Family and make New York City your own will be challenged by the other four families from the fiction: Tattaglia, Cuneo, Barzini, and Stracci.

    description
    A classic story about family, respect, and loyalty, Mario Puzo's The Godfather and the Paramount Pictures film based on that novel serve as the game's inspiration. The Godfather® The Don's Edition puts you at the center of the action in one of history's most revered cinematic masterpieces, allowing you to choose your path as you rise from lowly outsider to envied and feared Don in a living world 1945-1955 New York.

    The Godfather The Don's Edition for PlayStation 3 offers countless choices for solving the family's problems with brutal violence, skillful diplomacy, or a cunning mix of both. Use your powers of loyalty and fear to earn respect through interactions with police, businessmen, racket bosses, other mobsters, and more. The decisions you make have lasting consequences, just as they do in the legendary mob underworld of The Godfather books and films.

    The Godfather film featured many of Holly-wood's finest actors and several are contributing to the game's development. Actors lending their voices to add a dramatic and cinematic touch to the game include the late Marlon Brando as Don Vito Corleone, James Caan as Sonny Corleone, and Robert Duvall as consigliore Tom Hagen. ...
    by Published on April 2nd, 2007 20:53

    via Nindendo DS Fanboy


    Of course, the Mario theme has been done to death with a variety of instruments and without. But this is Super Mario Bros. 2 and, upon hearing these fine kids rock it percussion style, we're forced to throw up the horns and bang our head with the best of them. Rock on young band folk, rock on!

    The video can be viewed here. Leave feedback via comments. ...
    by Published on April 2nd, 2007 20:53

    via Nindendo DS Fanboy


    Of course, the Mario theme has been done to death with a variety of instruments and without. But this is Super Mario Bros. 2 and, upon hearing these fine kids rock it percussion style, we're forced to throw up the horns and bang our head with the best of them. Rock on young band folk, rock on!

    The video can be viewed here. Leave feedback via comments. ...
    by Published on April 2nd, 2007 20:53

    via Nindendo DS Fanboy


    Of course, the Mario theme has been done to death with a variety of instruments and without. But this is Super Mario Bros. 2 and, upon hearing these fine kids rock it percussion style, we're forced to throw up the horns and bang our head with the best of them. Rock on young band folk, rock on!

    The video can be viewed here. Leave feedback via comments. ...
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