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  • DCEmu Featured News Articles

    by Published on April 4th, 2007 06:31

    Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:


    I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.

    The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.

    And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):

    More Info ...
    by Published on April 4th, 2007 06:31

    Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:


    I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.

    The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.

    And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):

    More Info ...
    by Published on April 4th, 2007 02:22

    Here's my new app for the Nintendo DS (yes, just mine). It's very boring recovering from surgery, so I decided to make some use of my time and make this. It's a DS diagnostics tool. It will test to see if FAT and SRAM are working. As well as making sure the backlights work. It will also retreieve your DS's IP at the touch of a button but this is currently incorrect. It is very simple an doesn't have a ton of features but I will be adding more including a nice GUI, as time permits.

    Remember to patch it with DLDI!

    Controls:

    X:Turns the top screen's backlight on.
    Y: Turns the top screen's backlight off.
    L: Turns the bottom screen's backlight on.
    R: Turns the bottom screen's backlight off.

    START: Gets your DS's IP (Currently broken and displays what appears to be random numbers).


    Enjoy!

    PS: If your card can't pass this, you should buy a new card.

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 02:22

    Here's my new app for the Nintendo DS (yes, just mine). It's very boring recovering from surgery, so I decided to make some use of my time and make this. It's a DS diagnostics tool. It will test to see if FAT and SRAM are working. As well as making sure the backlights work. It will also retreieve your DS's IP at the touch of a button but this is currently incorrect. It is very simple an doesn't have a ton of features but I will be adding more including a nice GUI, as time permits.

    Remember to patch it with DLDI!

    Controls:

    X:Turns the top screen's backlight on.
    Y: Turns the top screen's backlight off.
    L: Turns the bottom screen's backlight on.
    R: Turns the bottom screen's backlight off.

    START: Gets your DS's IP (Currently broken and displays what appears to be random numbers).


    Enjoy!

    PS: If your card can't pass this, you should buy a new card.

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 02:22

    Here's my new app for the Nintendo DS (yes, just mine). It's very boring recovering from surgery, so I decided to make some use of my time and make this. It's a DS diagnostics tool. It will test to see if FAT and SRAM are working. As well as making sure the backlights work. It will also retreieve your DS's IP at the touch of a button but this is currently incorrect. It is very simple an doesn't have a ton of features but I will be adding more including a nice GUI, as time permits.

    Remember to patch it with DLDI!

    Controls:

    X:Turns the top screen's backlight on.
    Y: Turns the top screen's backlight off.
    L: Turns the bottom screen's backlight on.
    R: Turns the bottom screen's backlight off.

    START: Gets your DS's IP (Currently broken and displays what appears to be random numbers).


    Enjoy!

    PS: If your card can't pass this, you should buy a new card.

    Download and Give Feedback Via Comments ...
    by Published on April 3rd, 2007 22:00

    via bloomberg

    Nintendo Co., the world's third- biggest maker of video game players, has sold more than twice as many Wii game consoles in Japan as rival Sony Corp. has sold of its PlayStation 3, a research report said.

    Kyoto-based Nintendo has sold 1.95 million units of its newest game machine as of March 25 since it debuted on Dec. 2 last year, Tokyo-based research firm Enterbrain Inc. said in a faxed statement. Sony has sold 812,000 of its latest console since November 11, the report said.

    As the PlayStation 3 loses market share in Japan, it becomes more difficult for Sony to recoup investment in the machine. Sony and rivals Nintendo and Microsoft Corp., which makes the Xbox 360, sell players at or near a loss on expectations of making money on game software. ...
    by Published on April 3rd, 2007 21:57

    via usatoday

    One year after their gaming debut, the Corleones invade Nintendo territory in The Godfather Blackhand Edition, a mafia tale energized by the Wii's unique controls.
    Blackhand follows the same plot as previous Godfather iterations, which all stay true to the film. Driven by the violent death of your parents, you take the role of an up-and-comer in the Corleone crime family.

    Presentation is solid, on par with the PlayStation 2 or classic Xbox. City details are sharp, and overall sound — from weapon effects to The Godfather's signature soundtrack — add to the Francis Ford Coppola feel.

    Since Blackhand is a Wii title, the series' biggest change is in the controls, which offer a refreshing spin on the action. Hand-to-hand combat is more engaging. Similar to boxing in Wii Sports, you quickly move the nunchuk and remote forward to jab or across your body for hooks. Holding down the directional pad before a punch adds power.

    Players can also make a series of grab moves to dole out further punishment. Using the controllers' trigger buttons, you can pick up foes and toss them against a wall or table — or over a ledge for you Sonny types. Arguably the coolest move is the strangle. After grabbing an opponent, make quick flicks away then forward to wrap your hands around an opponent's neck. Shaking the controllers forward and back simulates strangling an enemy to death.

    Most of the moves in Blackhand are easy to execute, although there were moments where the Wii controls seemed finicky to me, especially when reloading weapons. I sometimes needed to flick the nunchuk a couple times before it would reload. Timing punches is also tricky at first, but highly entertaining once you delve into the game's many opportunities to bring the pain.

    Gunplay has been tweaked slightly but is mostly unimpressive. The nunchuk trigger locks in your target while you fire with the remote trigger. As with the first Godfather game, the lock doesn't automatically flip to the next live target, forcing you to release and then grab the trigger again to establish a new target. Just like the original, that's highly annoying. Cycling between weapons is also awkward.

    New to the action are hit squads — the ability to call in the cavalry if you're stuck in a tough fight. For a price, you can call four Corleone cohorts to assist you in tougher battles. Occassionally they come in handy, but your computer opponents are very forgiving and present little challenge.

    This Godfather still has open-ended action. Roam the city freely to embark on your main objectives or make side missions to increase your rank within the family. Shaking down businesses is particularly entertaining with Blackhand's control scheme.

    For fans familiar with The Godfather franchise, Blackhand Edition is a worthy rental. But for those interested in the world of organized crime, the Wii may be their best introduction to the family. ...
    by Published on April 3rd, 2007 21:53

    via gamasutra

    On a different note, I recently visited my local game shop and noticed that the price for Nintendo's Wii consoles have gone up over the past months, with imported hardware units appearing unofficially in Shanghai after the console's launch in November 2006.

    While prices for Wii started at 3000 Yuan ($388) for these imports when the console was launched, prices soon decreased to around 2100 Yuan ($271) for the Japanese version of the console. However, in the last month, prices for Wii consoles skyrocketed, back up to almost 3000 Yuan again.

    According to the local shop, the new consoles are equipped with mod chips that can play both US and Japanese back up copies of the games. With pirated Wii games selling for only 10 Yuan ($1.30) per game, demand for Wii consoles rose sharply, warranting the price hike. (The price of the mod chip is also likely factored in to some of the increase, of course.) ...
    by Published on April 3rd, 2007 21:53

    via PspGen

    SPREAD THIS NEWS



    Dark_AleX and Mathieulh are currently preparing custom firmware 3.30 OE for release. They say it may released in 48-72 hours, but with little functions.

    Dark_AleX is deciding what to do:
    Release 3.30 OE right away, and release bonus functions later
    or
    wait and release it all at once at a later date
    Moreover, within sight of the size higher of the 3.30, to add functions will be undoubtedly an exploit. The place cruelly starts to miss on the memory flash.

    However, adding bonus functions will be hard. 3.30 takes up most of the flash, leaving little room.

    As of 4-3-07 6:22 AM GMT, Dark_AleX says that 3.30 will probably be released in 2-3 days.

    Awesome news for all Custom Firmware and full speed PSX Emulator fans ...
    by Published on April 3rd, 2007 21:41

    via joystiq

    Like spoilers? Have we got a treat for you! Advanced Media Network has posted a video showing the first 30 minutes of gameplay in Super Paper Mario. Spoil the opening sequence, spoil the plot, and spoil about ten minutes of actual gameplay. While you're at it, leave the milk out of the fridge and let it spoil too!

    The game looks great, however, and the scriptwriting is as punchy as previous Paper Mario games. It's also a comfort to hear familiar series sound effects make a return. Go ahead, jump the gun and check out the video. When the game is released in a few days, you'll get to sit through it all over again!

    Video Here ...
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