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    by Published on February 27th, 2007 20:01

    Via BBC News

    Back in 2003 Sony's Ken Kutaragi, "the father of the Play Station", made a bold prediction.
    Announcing Sony's plans to enter the portable gaming market, he claimed the PlayStation Portable (PSP) would become "the Walkman for the 21st Century".

    At that time conventional wisdom dictated that any attempt to break into the handheld market, dominated for so long by Nintendo, was doomed to failure.

    To suggest that Sony's console would not only make an impact on the market, but also match the success of the 1980s cultural icon that was the Walkman seemed to argue a self-confidence bordering on arrogance.

    After all, Sony shipped more than 50m Walkman units in the first ten years of production, reaching a total of 150m units produced by 1995.

    The name Walkman has even joined that select group of brands like Hoover and Xerox whose name defines the product.

    So four years down the line has the PSP lived up to "Papa" Kutaragi's prediction? Has it succeeded in breaking Nintendo's apparently unshakeable hold on the market?

    Market domination

    Since its release the PSP has seen steady growth with global shipments increasing from just over half a million units in 2004 to a total of 24.7m units by the end of 2006.

    Impressive figures, but still not enough to reverse Nintendo's market dominance.

    Nintendo has shipped more than 35m units of the DS and DS Lite consoles worldwide since launching in 2004, smashing European records for console sales on the way.

    PSP AND DS SPECIFICATIONS
    SONY PSP
    Features: MP3 and video playback, web browser
    Processor: 333MHz MIPS R4200
    Memory: 32 MB
    Connectivity: 100ft (30metres) local range, Wi-Fi

    NINTENDO DS
    Features: Touch screen, embedded chat software
    Processor: One ARM9 and one ARM7
    Memory: 4MB
    Connectivity: 100ft (30metres) local range, Wi-Fi

    So why has the mighty PSP failed to overtake its less powerful rival?

    Margaret Robertson, editor of Edge gaming magazine, believes that one factor could be that the sheer power and versatility of the PSP caused more confusion than Sony expected when it first launched.

    "Sony thought it was a straightforward and compelling offer of a gadget that can do music, videos, films and gaming," she says.

    "But the problem with that is that consumers either fell into a category where they didn't really want all of that or they were technologically savvy enough to have commitments to other mediums, particularly memory formats."

    Sony was not alone in finding the early market reluctant to embrace a new console; Nintendo also had problems when it first unveiled the DS.

    "It wasn't a great-looking gadget," said Ms Robertson.

    "In the West nobody was quite sure what the DS was trading on for its first year. It didn't seem to be trading on that Nintendo nostalgia feeling for the core fans."

    Shock of the new

    Consumers familiar with Nintendo's classic games were initially wary of the new and unknown aspects of the DS: the touch-screen game-play, the unconventional games.

    But in the last two years prices have fallen and gamers have adapted to new concepts.


    Games like Nintendogs have boosted sales of the DS console

    DS owners in particular have embraced new genres of games that seemed unlikely to succeed when they first appeared.

    The popularity of Nintendo's so-called Touch! Generations games such as Dr Kawashima's Brain Training and Nintendogs are cited by Nintendo's European Marketing Director Laurent Fischer as the major factor in driving console sales.

    Paul Jackson, Director General of the UK's Entertainment and Leisure Software Publishers' Association (Elspa), suggests that the wide appeal of handheld games on all platforms has broadened the gaming demographic, making handheld consoles the UK's biggest selling hardware systems of 2006.

    "Many people who would perhaps not have considered gaming have got involved," says Mr Jackson.

    "And many people who are passionate have been able to change the way they game within a more social context."

    PSP games are also overcoming initial difficulties.

    While early PSP titles may have once been viewed by some as the poor relations of successful Play Station 2 (PS2) franchises more recent releases such as GTA: Liberty City Stories have been strong enough to cross back over to PS2.

    More than a game

    So where next for portable devices?

    Sony's vision for the PSP is based on connectivity and integration with the PlayStation 3 (PS3).

    Sony Computer Entertainment Europe spokesman Jonathan Fargher says the PSP will come into its own when connected wirelessly to the PS3.

    Some commentators criticised the Nintendo DS's looks

    The Remote Play functionality in PSP and PS3 currently allows the PSP user to wirelessly access pictures, videos and audio content stored on the PS3 up to a range of around 25-30 metres.

    But Sony has big plans for connecting its devices.

    "We're hoping to incorporate that functionality in the very near future - from a ...
    by Published on February 27th, 2007 20:01

    Via BBC News

    Back in 2003 Sony's Ken Kutaragi, "the father of the Play Station", made a bold prediction.
    Announcing Sony's plans to enter the portable gaming market, he claimed the PlayStation Portable (PSP) would become "the Walkman for the 21st Century".

    At that time conventional wisdom dictated that any attempt to break into the handheld market, dominated for so long by Nintendo, was doomed to failure.

    To suggest that Sony's console would not only make an impact on the market, but also match the success of the 1980s cultural icon that was the Walkman seemed to argue a self-confidence bordering on arrogance.

    After all, Sony shipped more than 50m Walkman units in the first ten years of production, reaching a total of 150m units produced by 1995.

    The name Walkman has even joined that select group of brands like Hoover and Xerox whose name defines the product.

    So four years down the line has the PSP lived up to "Papa" Kutaragi's prediction? Has it succeeded in breaking Nintendo's apparently unshakeable hold on the market?

    Market domination

    Since its release the PSP has seen steady growth with global shipments increasing from just over half a million units in 2004 to a total of 24.7m units by the end of 2006.

    Impressive figures, but still not enough to reverse Nintendo's market dominance.

    Nintendo has shipped more than 35m units of the DS and DS Lite consoles worldwide since launching in 2004, smashing European records for console sales on the way.

    PSP AND DS SPECIFICATIONS
    SONY PSP
    Features: MP3 and video playback, web browser
    Processor: 333MHz MIPS R4200
    Memory: 32 MB
    Connectivity: 100ft (30metres) local range, Wi-Fi

    NINTENDO DS
    Features: Touch screen, embedded chat software
    Processor: One ARM9 and one ARM7
    Memory: 4MB
    Connectivity: 100ft (30metres) local range, Wi-Fi

    So why has the mighty PSP failed to overtake its less powerful rival?

    Margaret Robertson, editor of Edge gaming magazine, believes that one factor could be that the sheer power and versatility of the PSP caused more confusion than Sony expected when it first launched.

    "Sony thought it was a straightforward and compelling offer of a gadget that can do music, videos, films and gaming," she says.

    "But the problem with that is that consumers either fell into a category where they didn't really want all of that or they were technologically savvy enough to have commitments to other mediums, particularly memory formats."

    Sony was not alone in finding the early market reluctant to embrace a new console; Nintendo also had problems when it first unveiled the DS.

    "It wasn't a great-looking gadget," said Ms Robertson.

    "In the West nobody was quite sure what the DS was trading on for its first year. It didn't seem to be trading on that Nintendo nostalgia feeling for the core fans."

    Shock of the new

    Consumers familiar with Nintendo's classic games were initially wary of the new and unknown aspects of the DS: the touch-screen game-play, the unconventional games.

    But in the last two years prices have fallen and gamers have adapted to new concepts.


    Games like Nintendogs have boosted sales of the DS console

    DS owners in particular have embraced new genres of games that seemed unlikely to succeed when they first appeared.

    The popularity of Nintendo's so-called Touch! Generations games such as Dr Kawashima's Brain Training and Nintendogs are cited by Nintendo's European Marketing Director Laurent Fischer as the major factor in driving console sales.

    Paul Jackson, Director General of the UK's Entertainment and Leisure Software Publishers' Association (Elspa), suggests that the wide appeal of handheld games on all platforms has broadened the gaming demographic, making handheld consoles the UK's biggest selling hardware systems of 2006.

    "Many people who would perhaps not have considered gaming have got involved," says Mr Jackson.

    "And many people who are passionate have been able to change the way they game within a more social context."

    PSP games are also overcoming initial difficulties.

    While early PSP titles may have once been viewed by some as the poor relations of successful Play Station 2 (PS2) franchises more recent releases such as GTA: Liberty City Stories have been strong enough to cross back over to PS2.

    More than a game

    So where next for portable devices?

    Sony's vision for the PSP is based on connectivity and integration with the PlayStation 3 (PS3).

    Sony Computer Entertainment Europe spokesman Jonathan Fargher says the PSP will come into its own when connected wirelessly to the PS3.

    Some commentators criticised the Nintendo DS's looks

    The Remote Play functionality in PSP and PS3 currently allows the PSP user to wirelessly access pictures, videos and audio content stored on the PS3 up to a range of around 25-30 metres.

    But Sony has big plans for connecting its devices.

    "We're hoping to incorporate that functionality in the very near future - from a ...
    by Published on February 27th, 2007 19:58

    Anyone who keeps track of the Japanese games market knows how big Capcom's Monster Hunter series is over there. For a reminder, we turn to the latest weekly sales report from Mainichi Interactive. According to the Japanese site, Monster Hunter Portable 2nd sold 700,000 units in its first week following release on 2/15.

    Needless to say, this is a record first week for a PSP game. In fact, these sales could make Monster Hunter Portable 2nd the best selling PSP title to date in its home territory.

    The site also reports that PSP hardware performed favorably over the week. However, while Sony released a gold-colored system to commemorate the game's release, the most popular colors were the previously released blue and silver units.

    via ign ...
    by Published on February 27th, 2007 19:56

    Heres the press release:

    Oxygen Games is proud to announce the May 2007 release of Dave Mirra BMX Challenge – the first BMX title for the PSP® (Playstation®portable) system.

    The King of BMX is back and ready to shake the world of BMX once again – only this time – on the PSP® (Playstation®portable) system!

    Easily the most decorated athlete in the history of the X games, Dave Mirra has dominated the competition arena for over a decade. Dave Mirra BMX Challenge lets you defy gravity wherever you go. With ad hoc wireless play for 1-4 players, challenge friends to racing and freestyle competitions and see who’s got what it takes to ride with the greatest.

    Dave Mirra BMX Challenge features nine exciting environments in which to race or ride freestyle including Shipyard, Far East, Washington Heights and a NASA space shuttle! Progress through 17 challenging levels as you compete in exhibition, novice and pro circuit modes.

    Screens Via Comments ...
    by Published on February 27th, 2007 19:53

    Heres the press release:

    Data Design Interactive a Leading Value Price video games publisher and games developer is pleased to announce that they have secured developer status for Nintendo Wii, and are in the process of porting 6 of their leading titles for the Wii format, the first batch will include: Monster Trux Extreme: Offroad Edition, Urban Extreme, and the Myth Makers range of Super Kart GP, Billy the Wizard, Ninja Bread Man, and Elviz - Rock n Roll Adventure these are due for release in second quarter 2007, DDI will follow these 6 with another 6 later in the year.

    Stewart Green MD of Data Design Interactive, said:

    We have been developers for the past 24 years and we have seen many new consoles but the Nintendo Wii controller is exciting. Rather than just offering faster graphics and more memory this is the first real innovation in hardware, and because of the ease of use and dynamic control we can see both new games and new players being brought into the games market. Our Mythmakers range of titles have sold over half a million units and with their family friendly and cartoon style they are ideally suited to this Nintendo market, but we are not playing safe. Of the 12 titles we have planned for release we also have the 18 rated EARACHE EXTREME METAL RACING. A Death metal music game, which will open up the Wii to a whole new market.

    Billy the Wizard
    It’s no fairytale when there’s an evil force around. Use your magical spells to attack evil dragons that have taken over the skies above ‘The Wizards Castle’. Or take part in the sorcerer’s ultimate challenge as you race alongside other wizards in the enchanting Broomstick Grand Prix.

    Myth Makers Super Kart GP
    Fantastic friendly fun and mad cartoon racing, rolled into lots of exciting challenges against characters, with unique abilities. Challenge your friends to leagues, cups or time trails or face a solo challenge to try to defeat the evil Mumbra.

    Anubis II
    The evil spirit has risen again and taken physical form. A ‘Pharaohs Curse’ has been placed over the fastest, strongest and most poisonous of Egypt’s inhabitants. The Gods have called on the only warrior that could rid the sands of these evil monsters and return peace to Egypt… The mighty Anubis.

    Ninjabread Man
    Candy Land is under attack! This once sweet and tasty land has been taken over by hordes of snapping Cup Cakes, Angry Bees and Jelly Monsters. Only one man can stop this evil army of monster cakes. He’s one tough cookie; a guy that won’t crumble under the pressure...... ’Ninjabread Man’ is here!

    Monster Trux Extreme
    This is the super-charged turbo-driven world of Monster Trux Extreme - you and your friends will be racing huge V8 powered Monster Trucks around rugged terrain, including islands and volcanoes. Race well and earn prize money, which you can use to unlock extra Trucks, levels and bonus features.

    Elviz: Rock N Roll Adventures
    Bash and Trash crazed instruments with Elviz's legendary guitar, or strum those strings for a bolt of Sonic Power to blast away Deadly Drums, Run, Push, Swipe and Jump your way through the massive levels with moving objects, intelligent enemies and hidden rooms! Its time to ROCK N ROLL!

    Monster Trux Offroad
    http://www.m3deurope.com/index.php?item=20
    Hamster Heroes
    http://www.m3deurope.com/index.php?item=1
    Ninjabread Man
    http://www.m3deurope.com/index.php?item=21
    Trixie In Toyland
    http://www.m3deurope.com/index.php?item=24
    AnubisII
    http://www.m3deurope.com/index.php?item=4
    Action Girlz Racing
    http://www.m3deurope.com/index.php?item=3
    Mini Desktop Racing
    http://www.m3deurope.com/index.php?item=19
    Myth Makers - Orbs Of Doom
    http://www.m3deurope.com/index.php?item=51
    Myth Makers - SuperKart GP
    http://www.m3deurope.com/index.php?item=49
    London Taxi Rushour
    http://www.m3deurope.com/index.php?item=18
    Billy Wizard
    http://www.m3deurope.com/index.php?item=44
    Earache Extreme Metal Racing
    http://www.m3deurope.com/index.php?item=78
    Rock N Roll Adventures
    http://www.m3deurope.com/index.php?item=57 ...
    by Published on February 27th, 2007 19:47

    New from Play Asia:

    Animal Crossing Character Bottle Phone Strap Gashapon (Theater Version) JPN US$ 2.49
    Dragon Quest Monster Mascot Collection 2 - Minisize Mobile Mascot US$ 3.49
    FA4 Fate/Hollow Ataraxia Collection Figure US$ 6.99
    Fate/Hollow Ataraxia 1/7 Scale Pre-painted PVC Figure - Saber With Beach Ball (Bikini Version) US$ 47.90
    Final Fantasy XII Play Arts Action Figure - Ashe US$ 38.90
    Final Fantasy XII Play Arts Action Figure - Balthier US$ 38.90
    Final Fantasy XII Play Arts Action Figure - Judge Maser Gabranth US$ 38.90
    Final Fantasy XII Play Arts Action Figure - Vaan US$ 38.90
    Neon Genesis Evangelion Pre-painted PVC Metamo Figure: Soryu Asuka Langley US$ 36.90
    Zero no Tsukaima 1/8 Scale Pre-painted PVC Figure - Louise US$ 49.90 ...
    by Published on February 27th, 2007 19:46

    New for Nintendo DS:



    Banpresto bring the popular Super Robot Taisen (Super Robot Wars) series to the Nintendo DS™. Titled Super Robot Taisen W, the "W" is associated with the double screen capability of the NDS™ handheld.

    This strategy game contains chracters from assorted Japanese anime series, including Gundam W, Gundam Seed, Gaogaigar, Nadesico, Mazinkaiser, Getter Robo G and plenty others. New to the series is the addition of the popular anime "Goraion" (aka. Voltron), alongside with the ability to play all of the game using only the stylus.

    A first shipment of Super Robot Taisen W for Nintendo DS™ has arrived today, shipping at US$ 58.90. We are expecting lots of more supply tomorrow covering all further pending as well as new orders alike.

    Buy at Play Asia ...
    by Published on February 27th, 2007 19:44

    New PS3 Release:



    Gundam meets Koei's popular Musou (Dynasty Warriors) series in this action packed PlayStation3™ hit. Gundam Musou features mobile suits from three of the Gundam series: the original Gundam, Zeta Gundam and Gundam ZZ.

    You take the role of the main character from each of the series and play important battles from each story, putting you right in the heart of the action. Characters included are Ray Amuro (pilot of the original Gundam), Char Aznable (and his special Zaku II), Kamille Bidan (pilot of both the Gundam Mark II and the Z-Gundam), Judau Ashta (and the Double Zeta Gundam), and Haman Karn (and the Qubeley mobile suit).

    Gundam Musou has been developed by Koei's Omega Force, featuring the typical Musou (Dynasty Warriors) hack and slash gameplay. New moves have been added to the gundam suits that were not present in any previous Gundam game, including special kicks, beam rifle shots and others.

    As typical for any Gundam game, but new to the Musou series, you will encounter battles in outer space.

    Don't miss out on Namco Bandai's next gen PlayStation3™ hit Gundam Musou, shipping today as Asia release version at US$ 64.90 only. The Japanese release version is expected to be in stock later this week, selling at US$ 69.90 respectively. Please be reminded that PS3™ game software is region free, in other words this game will run on any common PlayStation3™ game console.

    Buy from Play Asia ...
    by Published on February 27th, 2007 19:39

    via kotaku



    Just look at that craftsmanship. An ingenious guitar loving individual hand made this Famicon electric six-string from Japanese timber. The measurements of the modeled Nintendo Family Computer even match up with the retro console. Everything, including the controller, the d-pad and the buttons were made from wood. The name of this creation? The Family Comguitar. ...
    by Published on February 27th, 2007 19:38

    via kotaku

    Nintendo's got your Sensor Bar covered. The company's Japanese online store has begun selling the bar for ¥1,785 (US $15). Thanks for the first party support, but is this even necessary now? I mean, are people actually replacing their sensor bars? Precaution, sure, but still.

    More Info ...
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