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  • DCEmu Featured News Articles

    by Published on February 21st, 2007 07:09

    Over at The Pensive Gamer I've put a new article up that takes a closer look at the benefits for Developers and Gamers for Microsoft's XNA approach to indie and homebrew development. Article is also below.

    ==========================

    As I was writing the final article for the 'Here Comes Homebrew' series, it become clear how important XNA really is for Microsoft's gaming future. If I were to hazard a guess I would say Microsoft is going to heavily evangelize the next release of XNA and XNA Game Studio Professional as much as possible, particularly to Xbox Live Arcade developers.

    Before I go into the details, let me try to give some important technical background.

    What is the XNA/.NET Framework CLR?
    XNA uses what is called the Common Language Runtime (CLR). The CLR is what is called a virtual machine. Essentially you can think of the CLR as the software equivalent of a CPU. When developers create programs typically they create it for a particular CPU family, like say x86 processors (what Windows PCs and new Macs use) or PowerPC processors (what old Macs used and all current consoles use). Problem is when you create a program for the PowerPC it won't run on the Intel CPUs without some rather impressive feats of software engineering.

    Having a 'software-based CPU' changes that. Developers don't have to worry about, say, Windows or Mac. Instead they create a single version which will run on both, assuming the CLR exists for both.

    So, as a I was saying, I'm guessing Microsoft is going to try to sell developers on the idea of XNA. There are definitely tangible benefits for all parties.

    Multiple Platform Support
    This is the obvious one, particularly since XNA targets Windows and Xbox 360. However, this gets interesting when you consider things like Zune or mobile phones. Developers can easily and cheaply target multiple electronic devices and therefore expand their potential market.

    For consumers, the idea of buying a single version of a game that works on different devices becomes a possibility. You could even imagine being able to send games between devices, including Windows, 360 and Zune.

    Side note: There are even efforts by third parties to get XNA working on platforms such as the Mac and Linux.

    Backward Compatibility
    Future Microsoft consoles can change hardware and not need to worry about compatibility issues with XNA-based games. Microsoft simply needs to build a CLR to support the new hardware. But this is A LOT easier than having to do software-based emulation like they are doing now for Xbox games on the 360.

    Backward compatibility is also great news for XNA homebrew. Presuming XNA homebrew succeeds, there will be a lot more XNA based games and applications than Xbox Live Arcade and disc based games. The homebrew community of games would not be abandoned.

    If we are lucky, backward compatibility may also mean XNA-based Xbox Live Arcade titles wouldn't need to be purchased again on a future Microsoft console.

    Lowering the Barrier to Entry
    The barrier to entry for writing commercial games just dropped through the floor. Microsoft has said there will be an XNA Game Studio Professional. I would hazard a guess that the biggest change is going to be an expanded set of APIs and better tools. But the amazing thing is, if it is the same as XNA Game Studio Express, the only thing you need to build an application for the 360 is a copy of XNA Game Studio Professional and a retail Xbox 360. Development kits would no longer be required. That would be a significant costs savings for developers and tend to draw more developers to the platform.

    What does this mean?
    Since XNA is a recent development and not yet complete, the benefits need to be proven. But it definitely shows Microsoft is thinking very strategically and it underscores their statements that their gaming and console plans are for the long haul. As a customer I find the backward compatibility and multiple platform ideas compelling.

    Selling Live Arcade developers on XNA shouldn't be too hard particularly as developers consider costs, the risks of backward compatibility and the ability to expand their own market. Shortly after XNA Game Studio Professional is released I expect to see a growing list of XNA games.

    Given the number of fronts being attacked by XNA, if I was Nintendo or Sony I would certainly be at least a little concerned even if the impact isn't immediate. ...
    by Published on February 21st, 2007 02:52

    mediumgauge has updated his text reader and file manager program, PSP Filer, for the PSP to v3.0!

    Here's what's new:
    version 3.0:
    general:
    1. fixed a bug that caused after changing language from Japanese to
    English or Spanish, Filer was crashed when changing filename.
    2. in Spanish mode, special character could be used in filename in 2.9,
    that was a bug so I removed this feature. Even in Spanish mode, user
    can input only English mode.
    3. added Portuguese mode. (thanks Nutri Kazuma to translate)
    4. added color edit function.
    5. added CPU indicator.
    picture viewer:
    1. fixed a bug that 4 or 16 colored gray scale PNG was not correctly
    drawn. ...
    by Published on February 21st, 2007 02:43

    news via Audiocubes

    Features

    Sony finally presents the all new 2007 PSP (PlayStationPortable) in Gold(only available in Japan). First, it is all about the high-quality TFT LCD that displays full color (16.77 million colors) on a 480 x 272 pixel high-resolution screen. Sony PSP features a compact size body, built-in stereo speakers, plus a battery pact together allow you to enjoy your game where ever, whenever. Sony PSP also adopts an extreme small and high-capacity optical medium UMDâ„¢(Universal Media Disc), enabling game software, rich with full-motion video and other forms of digital entertainment content, to be stored. The newly developed UMD has a capacity up to 1.8GB of digital data with a broad range of digital entertainment content such as music video clips, movies and sports programs can be provided on UMD. Sony PSP features an ultra unique and stylish design.

    NOTE:

    This is a Japanese region coded PSP. While it will play all region games (all US, European, Asian games), it will only play back region 2 UMD movies (DOES NOT playback US UMD movies). Operation manual is in Japanese but actual operation can be switched from Japanese to English at the start up screen. We only ship the latest firmwared PSP and we will not be able to find a specific firmwared PSP for our customers.

    Specifications

    External size: Approximately 170 X 23 X 74mm (width x height x depth)
    Mass: Approximately 280g
    CPU: PSP CPU (operational frequency 1 - 333mHz)
    Main memory: 32MB
    Built-in DRAM: 4MB
    Display:
    -4.3 inches 16: 9 wide screen TFT liquid crystal
    -480x272 pixel 16.77 million colors
    -Battery pack use: Maximum brightness 180 / 130 / 80 cd/m 2
    -AC adapter use: Maximum brightness 200 / 180 / 130 / 80 cd/m 2

    Sound: Stereo speaker built-in
    Main I/O:
    -Main I/O IEEE802.11b conformity (Wi-Fi)
    -USB2.0 (mini-B)
    -Memory stick PRO duo
    -IrcDa
    -IR remote
    Main terminal:
    -" Memory stick duo " slot
    -USB terminal
    -External power source supply terminal
    -Substance power source input terminal
    -Headphone / microphone terminal

    Key & switch:
    -Cursor key up and down left and right
    -Analog pad
    -â–³, 0, x, â–¡ button
    -L, R button X 1
    -START, SELECT and HOME X 1
    -POWER/HOLD switch X 1
    -Display, sound and volume + / - button X 1
    -Wireless LAN switch (ON/OFF) X 1
    -OPEN button (UMD) X 1

    Power source: Built-in lithium ion battery / External AC adapter
    Built-in drive: Playback private " UMD " drive
    Corresponding profile:
    -PSP Game
    -UMD Audio (profile name TBD)
    -UMD Video (profile name TBD)

    Corresponding codec:
    -Video: H.264 / AVC MP Level3
    -Audio: ATRAC3plus and MP3

    Security:
    -Encoding system: 128bit AES
    -Copyright protective technology: Magic gate

    Access control: Region and viewing age restriction (pas rental lock)
    Wireless communication facility:
    -Infrastructure mode
    -Ad hoc mode (maximum of 16 unit simultaneous connections)

    Accessories

    Universal 100~240V AC adapter, and private battery pack

    Colors Available

    Gold

    Screen via comment ...
    by Published on February 21st, 2007 02:38

    new release via hallo007

    Heres what he had to say-

    First off all , this is my first prx and it has cost some time to go throught all errors
    it can do much , but once again it's my first prx

    V0.01
    -Possibility to view your battery percentage in XMB by pressing NOTE

    installation
    put this in SEPLUGINS map and make a vsh.txt
    and enable in recovery mdoe

    enjoy

    download and give feedback via comment ...
    by Published on February 20th, 2007 22:41

    news via gamezone

    Today Nintendo adds four new classic games to the popular Wii video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

    Donkey Kong Country (Super NES, 1-2 players, 800 Wii Points): Donkey Kong Country is an incredible island adventure, and the first game to feature Donkey Kong's sidekick, Diddy Kong. Challenged by the crazed tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics. The duo also gets help from a host of friends and family, from Funky Kong, Cranky Kong and Candy Kong to Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot and Winky the frog. This game has more than 30 levels, plus dozens of hidden caves and secret rooms - more than 100 areas in all. Help the Kongs recover their stolen banana hoard!

    The Legend of Kage (NES, 1-2 players, 500 Wii Points): This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named "Kage," players embark on an action-packed quest as they move toward a magic castle where the Princess "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies.

    New Adventure Island (TurboGrafx16, 1 player, 600 Wii Points): On peaceful Adventure Island, the islanders are celebrating the wedding of Master Higgins and Tina, the "Miss Island Queen." Suddenly, the celebration is interrupted by the appearance of Baron Bronsky and his henchmen, who kidnap Tina and the island children. Master Higgins must set out to rescue the children and his beloved Tina in this side-scrolling action game. Throw hatchets and boomerangs, hop on skateboards and guide Master Higgins safely to the goal in each area. New Adventure Island consists of seven exciting stages. Each stage is split into four areas, with a boss waiting at the end of the final area. Defeat all the bosses and release the kidnapped children. And waiting in the castle of the final stage - the wicked Baron Bronsky. Help Master Higgins defeat him and reclaim his bride.

    Streets of Rage (Sega Genesis, 1-2 players, 800 Wii Points): The city was once a happy, peaceful place...until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence and crime where no one is safe. Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their lives on the line and take back their city through their special hand-to-hand combat abilities. They are willing to risk anything, even their lives, on the Streets of Rage.


    Give feedback via comment ...
    by Published on February 20th, 2007 21:58

    Nintendo's Profits Rise 43 Percent, Lifted by Popularity of New Wand-Wielding Wii Game Console

    TOKYO Jan 25, 2007 (AP)— Booming year-end sales of the wand-wielding Wii game console sent profit at Nintendo soaring 43 percent for the nine months ended December, the Japanese manufacturer of Pokemon and Super Mario games said Thursday.

    Nintendo Co., which also makes GameBoy Advance and Nintendo DS handheld machines, recorded group net profit of 131.9 billion yen ($1.1 billion) in the first nine months of the fiscal year, up dramatically from 92.2 billion yen the same period a year earlier.

    The company did not break down quarterly numbers.

    Sales soared 73 percent to 712.6 billion yen ($5.9 billion) during the April-December period from 412.3 billion yen the previous year, the Kyoto-based company said in a release.

    Nintendo's Wii is embroiled in a head-to-head battle in next-generation home game consoles against sector leader Sony Corp.'s PlayStation 3, which has been plagued with production problems.

    Wii, inspired by the English word "we," has benefited from its fun image built around the wandlike remote controller that players wave around like a tennis racket, fishing rod, drumstick or gun, depending on the game.

    Nintendo said it sold 3.19 million Wii machines worldwide, 1.25 million in the Americas, and 1.14 million in Japan.

    The company said it had met its target of 4 million units shipped by the end of 2006 as that number had been manufactured and were still getting distributed, according to spokesman Yasuhiro Minagawa.

    He said Nintendo was well on its way to reach its target of global shipment for 6 million Wii machines by March 31, the end of the current fiscal year, and will have manufactured 7 million Wii machines in fiscal 2006.

    Earlier this month, Sony said it shipped 2 million PlayStation 3 machines worldwide by mid-January, falling about two weeks behind its initial plan in shipments in Japan. The machine's launch in Europe has been delayed until later this year. Sony is also targeting shipping 6 million PS3 machines by March 31.

    Selling machines in high volumes is crucial in the gaming business because hot-selling formats attract software companies to make more games, which in turn boost console sales and often bring in hefty profits for the hardware companies that also make software.

    The Wii faced some minor problems early on with its wand, which flew out of the hands of some enthusiastic players, snapping the wrist strap and sometimes crashing into TVs.

    But that hasn't dented the company's profits or stopped the Wii from selling well.

    A voluntary exchange for a thicker strap for the controller announced in December will cost slightly more than 1 billion yen ($8 million; euro6 million), including costs extending beyond the period covered in Thursday's report, Minagawa said.

    Nintendo said it was also marking robust sales with its Nintendo DS portable, totaling 18.88 million units sold worldwide in the first three quarters the fastest rising game platform ever in the Japan market. The machine is also selling briskly overseas, it said.

    In-house game software sales, which are crucial for boosting profitability for game companies, also did well for Nintendo, it said, such as "New Super Mario Bros.," "Brain Age" and "Nintendogs" for DS, and "The Legend Zelda: Twilight Princess," for Wii.

    Etsuko Tamura, analyst for Mizuho Investors Securities in Tokyo, said Nintendo was likely to do well through next fiscal year because of a planned strong lineup of game software, such as "Dragon Quest" for DS.

    "There's no bad news for Nintendo," she said, shrugging off some doubts that consumers may already be starting to tire of the Wii, partly because of its simplicity. "Nintendo will come up with new kinds of games for Wii."

    Easy-to-play games to attract the elderly and other newcomers are likely in the works, including dieting games, said Tamura.

    Nintendo also got a boost from the weaker yen, which inflates overseas earnings when repatriated. During the nine months, Nintendo racked up a 26 billion yen ($216 million) foreign exchange gain.

    The company kept its full-year forecast unchanged at 120 billion yen ($996 million) profit, despite heftier profits for the nine-month period partly because of the uncertainty of currency fluctuations, on 900 billion yen ($7.5 billion) sales.

    Nintendo shares, which have more than doubled over the last year, closed up 1.5 percent in Tokyo at 33,500 yen ($278) shortly before earnings were announced.



    Give feedback via comment ...
    by Published on February 20th, 2007 21:51

    Gizmo has released a new game for the DS thats called HentaiDS.

    Heres the info from the blog:

    I've decided to make my OWN Hentai game for the DS ^^
    Since no one else does it... *points, blames, etc*
    I'm still learning to code though, help is appreciated

    Oh, and if you don't want a game full of rips, if you're specialized in something like graphics or music, contact me, id like you to be in the group, we also need beta testers.

    Sadly, i wouldn't expect a beta till xmas, or even longer...

    Download and Give Feedback Via Comments

    This media contains adult content. And is not intended for children. By downloading this file. You agree to the following terms.
    *That you are or are above the legal age of 18.
    *That the content is legal in your country and or state.
    *That you have fully read this agreement and understand the terms.

    Know that Dcemu.co.uk and the Emulation64 Network Take no responsibility in part or in whole for anyone who hasn't read understood and fully agreed to the terms listed above.
    ...
    by Published on February 20th, 2007 21:39

    via dsfanboy



    We thought we didn't like DS Lite stands that much. We were so, so wrong. It turns out we were just waiting for this one to come along and make our DS look more like an IKEA lamp. Where those other stands use ridiculous hinges and rectangular bases to sit on your table*, or magnets to stick to surfaces, the Game Stand Lite uses two real, proven scientific principles which naturally increase awesomeness:

    a big bendy arm, and
    a suction cup
    We don't think it comes with that transparent base, which is too bad. We like transparent things almost as much as we like bendy things. We do hope that suction cup is strong enough to stand up to the force of a few songs' worth of rhythm-action. ...
    by Published on February 20th, 2007 21:37

    via dsfanboy
    Ema Skye, the science-obsessed, Luminol-toting teen sidekick from Case 5 of Phoenix Wright: Ace Attorney (Gyakuten Saiban: Yomigaeru Gyakuten) is making a return appearance in the new DS sequel, pink goggles and all. Her new character art portrays her as a little more grown-up, so maybe she'll be less annoying. Even if not, we really started to feel sympathetic to Phoenix's junior-detective friend in that case (Don't know what we're talking about? PLAY THE GAME!).

    Screens at link above ...
    by Published on February 20th, 2007 21:29

    Shizzy has posted some news about his Gamecube emulator for windows:

    But here's a little progress shot to let you know that Gekko is not at all dead, and in fact the team is more allive right now than it has ever been.

    Shot taken with Gekko's own Video Plugin that I have been working on over the past few months, in the Legend of Zelda: the Wind Waker. That is, we no longer use Dolphin Video.

    I won't say much, but I will say we have some big surprises in store that aren't quite evident from just a screenshot :-)

    More at the official site ...
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