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  • DCEmu Featured News Articles

    by Published on February 11th, 2007 22:01

    So, what happened to the "extensive PS3 support", EA?
    “Last year, the prediction was that Sony would win the next-gen war, that the PS3 would be the dominant console, just like the PS2 was.”

    “That is no longer the case. The extremely strong performance of the Wii, combined with the miserable performance of Sony has revised pretty much everyone’s expectations. Right now, most of us here think the 360 will be on top for this generation, with the battle for second place between Sony and Nintendo (and that’s a major shock, as we’d nearly written Nintendo off for the non-handheld market.) Most of us still think Sony will beat off Nintendo, simply due to the older graphics on the Wii, but it’s not a sure thing.”

    “My opinion - get the 360 and/or the Wii. Skip the PS3 unless there’s a big change in the near future.”

    via belltree ...
    by Published on February 11th, 2007 21:43

    via joystiq

    Speaking with Game Informer, Factor 5 president Julian Eggebrecht opens up about his studio's PlayStation 3 project Lair. Currently estimated to be 80-90% complete, Eggebrecht is confident that the development team will reach the vaguely stated spring deadline, but admits "Sony's not going to ship it the next day."

    Next up for Factor 5 is likely a smaller project -- a downloadable game (or two). Eggebrecht supposes it'll be an original "mini franchise," but doesn't rule out the possibility of also porting over some old Turrican titles; not necessarily straight-up ports, but perhaps "something like that but in 3D," teases Eggebrecht.

    Also, Eggebrecht reports that Factor 5's break-up with Nintendo has not spoiled the two's friendship. We're no talking Rogue Squadron IV; just the occasional happy hour cocktail. Eggebrecht adds, "When I read all of those things about how you have to buy a 360 and a Wii, that's not true. You have to buy a PS3 and a Wii-that's the perfect combination." ...
    by Published on February 11th, 2007 21:39

    via joystiq

    In an interview conducted with Gamespy at the DICE conference, Nintendo VP of Marketing and Corp. Affairs, Perrin Kaplan, discussed the different approaches used by Sony and Nintendo during their coincidentally timed launches. Kaplan says, "Well, we didn't have anyone in line that got shot waiting for our system. So there's one sign of the different approaches between our two companies ... I think Sony's efforts were in trying to get the core gamer to accept and adopt it, which for them in the PS2 era, spread to the mass consumer. I think we were just really prepared. Years of experience doing this ensured that we would have a very good launch."

    Kaplan goes on to say that the continued success of the Wii definitely shows they are not an afterthought in the consumer's mind. She says worldwide online play is a "priority for Nintendo and you will see it." Although, it looks like we'll still be seeing it after punching in 16-digit codes (maybe more). She also goes on to comfort those that don't understand why the Wii is dripping things out so slowly, "I think if we had just taken the whole package, here are all the channels, here are all the online games, here are the Miis, the news, the weather, I just think it would have overloaded the mass consumer. So instead we began rolling everything out in a fashion where people can really understand it ... We have more things coming, and online is definitely one of them." Oh good, cause we're getting thirsty and hope to have enough strength to input the double-digit codes expected for online play. ...
    by Published on February 11th, 2007 21:35

    via kotaku

    Kotakuite couple Jenni and Stevie ran across this package of Zelda themed treats for your Wii. It includes two Wii Remote covers, a game case and a special stand/organizer all imprinted with the famous Zelda Tri-Force. These are not Nintendo branded items, so I'm not sure how the manufacturers got around the whole copyright thing, but until they get sued you can pick up this little customization kit at your local retailer for a cool $30.

    For more detailed pics of all the parts, check out Jenni and Stevie's blog, Robots In The Sky. ...
    by Published on February 11th, 2007 21:27

    via engadget

    We really had no idea how many iPod-using readers would be so stoked to finally be able to add such a simple thing -- backgrounds -- to their portable audio player. A new hack that claims to add a background to your 1st or 2nd gen nano (at the expense of dropping it down to the 1.1.1 firmware) have added customizable backgrounds with modder software iPodWizard. As usual, we do not vouch for the use of this software and wish you the best of luck in not bricking your precious iPod.

    More Info ...
    by Published on February 11th, 2007 21:23

    Seven new Halo 3 alpha screenshots have been leaked on to the internet via germen site Evo-x.de, showing in greater detail the levels and weapons we'll have access to in the multiplayer beta test this spring.

    Even though the shots are low quality camera-to-screen jobbies, we're still impressed by the new assault rifle model and impressive amount of trees and background detail present in the maps - and we expect the single-player campaign to look even better.

    You can check out the screens for yourself here.

    As for getting on to the multiplayer beta, you'll want Realtime Worlds' Crackdown when it's released next week. Look for our review of that title in the next few days.

    via cvg ...
    by Published on February 11th, 2007 21:16

    Noobz post more details about Downgrading woes:

    After encountering the 'device full' error another two times today, on two separate non-modchipped PSPs, we did some more investigation, and have now finally understood exactly what causes it.

    It seems that if you have a memory stick with corrupted data on it, then it can give the 8001001C error mentioned in the previous article, when you try to run the downgrader. Fixing the corrupted data fixed the problem.

    The moral of this story is that it is best to run any downgrader on a totally clean memory stick - format the stick on your PSP before loading on the necessary files. And if you are having problems running the downgrader, try using a disk corruption fixer (like ChkDsk or the disk repair tools in Windows) on the memory stick, as it may fix it.

    While we're on the subject of the downgrader, and HEN - we are not currently working on a version that does not require GTA. It's not currently possible.
    ...
    by Published on February 11th, 2007 19:30

    From: http://www.joystiq.com/2007/02/10/ob...pening-on-wii/

    When we learned that the PS3 version of The Elder Scrolls IV: Oblivion would not feature the majority of downloadable content found on the Xbox 360 and PC versions of the game, it was a blow to fans of horse armor everywhere. An episode of The 1UP Show (02/02) provides the follow-up hook as 1UP relays a juicy bit of info from Bethesda. As it turns out, it may be due to a memory limitation with the Playstation 3 itself.

    1UP says that Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, that seems quite odd. Bethesda will still be looking into getting that content available for PS3 users, as addressed by their VP of Marketing, Peter Hines, who also comments on the "rumors" regarding the memory issue in an IGN interview.

    As for the PS3 version of Oblivion trumping the 360 in the visuals department, it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game. And thus, they are equals once more. Unless you want some horse armor. In which case, you're boned.

    Finally, Shacknews sat down with Pete Hines and questioned their plans beyond the PC, PS3 and Xbox 360. When it comes to waggling your remote in Oblivion, "It's not really going to run on a Wii for example, but if it could we would put it there. Our philosophy is to make a game and make it available to as many people as possible." ...
    by Published on February 11th, 2007 16:59

    This is my game Bruce Lua its a fast pace 2D bet'um up game, with you playing as the legend Bruce Lee as you try to kicking the s**t out of Ryu. And yes I did say fast pace and yes its LUA, try it if you dont belive it.

    This is my third public release of this game and i'm liking the way its going and its been a while since I made the last release so here it is V1(beta). The reason its now V1 is because as the system is now its more than likly its going to stay like this, with only a few things will be changed and theres still one or two bugs, hence its a beta.

    This is whats changed since the last release:
    -Added reverse images, so you can fight from each side.
    -Redone alot of the in game code and hitting system.
    -Added mutch better A.I.
    -Added more moves for Ryu.
    -Added Rounds (best of three).
    -Added ingame music and sound effects.
    -Changed the look of the High score screen and other graphics.
    -New XMB icon and background.
    -New in game background(By me )
    -Redone alot of the training stuff.
    + some other stuff

    Thats what I've done and this is what I want to do to it:
    -Extra characters
    -More Back grounds
    -Maybe a stry line
    + Other stuff that people want

    Instulation- In EBOOT format so no need for Lua player
    1.50 - just copy Bruce Lua and Bruce Lua% into the GAME folder on your memory stick
    3.03 OE etc - copy Bruce Lua and Bruce Lua% into the GAME150 folder on your memory stick

    Notes:
    -Just before I released this I did also have nunchuks working with Bruce but I had some memory issues with it so that'll have to wait until the next release.
    -The characters are fully modable aswell(not tried), so you could change the sprites to look how you want different sizes ect. and they will still hit each other.
    -Button Config - (Learn most in training)

    Square = Block
    Triangle = Punch (double tap to double up)
    Circle = Kick (double tap to double up)
    Cross = Jump (Punch and kick avaliable)
    Down = Crouch (Punch and kick avaliable)
    Hold up and tap circle = Jumping kick

    Credits
    This whole game was created by me i.e coding, most graphics and sounds optained, converted.
    But I would like to give a thanks to Yaustar, not that he directly helped on this game but he is a great help to people like me trying to code.
    And a big thanks to Evilmana.com for a great site.

    History-
    ----------(V.2)------------
    -Actual game mode now playable.
    -Ryu(Enemy) with some Basic A.I.
    -Changing color health bar as your health gets lower.
    -side scrolling background, as you walk close to it.
    -A score board, to see how well you can do.
    ----------(V.1)------------
    -Concept
    -Training mode
    -Eboot format

    Well thats it for now hope every one enjoys this and here are some screens:
    P.S.- Comments welcome to help improve the game.

    download, screen, and give feedback via comment ...
    by Published on February 11th, 2007 16:47

    I am currently recoding the game in C and have decided to release the souce code of the lua engine i made for the game to help new comers to lua coding or experienced lua coders alike.

    unfortunatly, i dont have the source code of the released version (i changed os) and lost some of it,...

    i have the code though from the version that was made 3 days prior to release.

    Feel free to use this code, with or without credit although credit is always appriciated.

    Also included is the demo of the engine i am coding in c for the game, i am basically porting my lua engine to c and changing and improving where i see fit.

    Again my appologys to dcemu and others for my past drama of late see here for full appology and reflection - Here

    The source Code.zip is the source code from the lua release of quest of link

    Download & GIve Feedback Via Attachments ...
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