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  • DCEmu Featured News Articles

    by Published on January 26th, 2007 22:32

    New GBA Homebrew release from Griever308:

    Cell block shootout was my latest project (which i'm pretty proud of, by the way), and features simple but fun gameplay, nice backgrounds and 3d-modeled sprites.
    Use a pistol, shotgun, taser or grenades to stop the escapees, but avoid hitting your fellow guards.

    Download Here ...
    by Published on January 26th, 2007 22:28

    The Dos emulator for the Xbox has been updated yet again:

    Heres whats new:

    Previous joystick-as-mouse fix was affecting USB mice. This
    is fixed. USB mice should work like they did in v9.

    It was still possible to change software filters via the In Game Options menu. Software Filters are disabled in DOSXBox due to memory constraints. This is now fixed. (Meaning that if you try and change the software filter via the In Game Options menu, nothing will happen.)

    Pressing the BLACK button on the game selection menu now properly deletes all of the settings files associated with a game.

    When a new stub-file is created (when it asks for a game name) the directory is rescanned so that the file will appear in the listing. The stub-files have an extension of ".DOS"

    More Info ...
    by Published on January 26th, 2007 22:18

    Alekmaul has released a new version of his Thomson MO5 emulator for the DS.

    Heres the translated info:

    Here an emulator Thomson MO5 on the most nostalgic DS… Only as me can include/understand it why of such an emulator
    All the detail of operation is in the file lisezmoi or readme…

    History:
    Version 1.0 of the 18/01/2007
    * Initial version.

    How to use the emulator:
    * Keyboard with the stylet
    * Pad of direction: arrow keys of the keyboard…
    * A: Touches 0
    * B: Button of shooting #2
    * X: Touch SHIFT
    * Y: Touch BASIC
    * X + arrow keys: displacement of the screen when it is in zoom mode
    * R: Touch D
    * L: Touch 2
    * START: Touch Entrée
    * SELECT: Touch Espace

    Other information:
    Official site: http://www.portabledev.com

    Addition of the RESET via the stylet on the site of the MO5 (with with dimensions of logo MO5)

    Speed… x2 o_O!

    Addition of the management of the joystick (by defect mappé on the pad of the DS and button A)

    Safeguard of the keys by play via small the option (file .KBD), charged then automatically during launching of the play.

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2007 22:12

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    January 26, 2007

    0.3.1.9c release
    added icons_dir to plugin vars
    included linfox's updated flvprovider (no configuration needed)
    video_object_ocean.tpl was blank, fixed.
    to disable segmenting, enter 1.
    January 25, 2007

    0.3.1.9 release
    Fiiinally after many dev releases here it is, Nearly ready for 0.3.2 (stable) release.
    3 ways to render plugin tpls (inside main.tpl, by itself, inside its own header and footer).
    addtion of which insert tpls inside of your plugin tpl.
    addtion of video objects for video templates (very similar to tpl objects just slightly diff vars)
    all themes synced to basic level (can change themes, themes can use different flash video players)
    icons1 mp3 player works again
    all tpl's have access to the plugins vars
    all tpls have access to tpl_object's
    themes cannot break config.dat if they dont have all options.
    flvprovider is back (to support aurions old player, atm is must be manually configured).
    can turn flvtool on / off
    combo list for enc_options read from wiicr/enc_opts.txt (easier to test enc options this way).
    can disable segmenting (set size to 0)


    Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR ...
    by Published on January 26th, 2007 22:01

    New release from Sebzz:

    Hi guys,

    blackspeed measures the psp-internal performance of your memorystick pro duo.
    I have added a little gui to the app to visualize the results.

    please share your results with the public (post your logfile after you have run the tests) and dont forget to add your vendor data.

    The PerformanceIndex will tell you how fast your Stick is compared to the 32 MB Duo Pro that came with your psp. The 32 MB MS Duo Pro has an Index of 1.00. So if your Strick has around 6.6 it will mean that the tests run on your stick 6.6 times faster.

    thx
    sebzzz

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2007 20:23

    Yes, yes i know, this was posted before however this was my first time seeing it in person.
    I happen to be wandering through glasgow city center when what do i see, but a guy with a wii set up on a stand in the middle of the street with an lcd above it. They were encouraging the public to play it, no doubt to advertise it, so this was a very strange thing because the wii is still more or less sold out up here.
    It was however very funny because the only people wanting to play it were young kids - the adults were offered and most took a step back - happy to watch the spectacle. As a result only one adult wanted to play so one of the attendants took the other controller for a game of boxing.
    anyway a pic is attached for those interested. ...
    by Published on January 26th, 2007 20:19

    Team Ninja are the first Modchip Makers to show off their talents, the first modchip for the Nintendo Wii is to be called Wiinja, the mod looks to be an easy one to install with only 5 wires, the expected price is to be 35 Euros (approx 25 pounds)

    Heres 3 screens:







    This mod at the moment wont let you play Wii games from other regions (which is a letdown, hopefully thatll change)

    More news as it comes in.

    DiGG THIS ...
    by Published on January 26th, 2007 20:08

    News from the DS-X Team

    Hello everyone,

    By popular demand, we recently feature-froze the OS development, and began preparing for release. While there are still quite a few additional features still in development which we had originally planned for 1.1.0, there had to come a point where we said "This is enough!" and put out what was done for the world to use.

    Demand for this update has been high, but we think you'll find it was worth the wait. We've covered some of the most highly demanded feature requests, fixed a few of the most problematic bugs, and implemented some incredibly cool new functionality which opens even more doors towards making the DS-Xtreme the most feature rich and flexible product available on the market.

    Probably the most noticeable change is our entirely new look and feel. While we were fond of our original skin, we felt that it was important to take our skinning engine a step further, and provide as much of a sleek, crisp, clean user experience as possible. The old skin isn't gone forever, however... we've kept it available for posterity's sake, and you can find it in the new skin selection options available in settings.

    While you're there in settings, you may notice the new "Preset Directories" option available there. This is a feature which has been requested time and again on forums, and we felt we would be remiss in our duties if we hadn't implemented it. Enabling this option will restrict the searching for applications to the "Apps" directory only, the searching of music to the "Music" directory only, and the searching of SkinApps to the "SkinApps" directory. This will make search times substantially faster, further improving your experience with the DS-Xtreme.

    Did I hear someone say "What are SkinApps?"

    This brings us to my personal favorite new feature in 1.1.0, Skin-Engine Applications, or SkinApps. A SkinApp is a fully self contained application written using our skinning engine's functionality. Our hope is that this will pave the way for a whole series of DS-Xtreme powered homebrew games and applications, scripted in our expanding skinning/media engine. To help foster development in this area, and to give everyone some starting points to work from, we've included 3 sample SkinApps.... a calculator, an expansive sudoku engine (including the first DS-Xtreme on-screen-keyboard!), and a classic staple of gaming - a pong clone!

    We still have quite a few things in development, and will be releasing updates at a slightly faster pace from here as we finish each item on the list. Keep those suggestions and ideas coming!

    This update brings software version to 1.1.0, and hardware version to 1.0.1.

    As this release includes quite a few skinning changes, it is important to add the "public partition" files from http://news.ds-x.com/ to your ds-x drive after the update!

    Software Change-log:
    +Multiple skin selection/support (Holding B during startup forces system backup skin to be loaded)
    +Entirely new skin!

    +Scroll-bar widget

    -New loading and top screen

    -Cosmetic change to App loading transition
    -Previous (1.0.x) skin is now available as "OS10"
    + "Preset" directories searching option
    + "SkinApps" Skin engine based applications support

    +Sudoku, Pwng, and Calculator examples
    * Instant boot MBR handling bug fixed
    * Instant boot LED handling bug fixed
    * Better eeprom emulation mode detection
    * Fixed an issue with graphics engine display quality (line skipping)
    * Dpad release events are now properly placed into event queue

    Hardware Change-log:
    * Resolved QKIN timing issue
    - Changed default IO state on CPU bus which should help improve reliability all-around.

    + Addition
    * Bug fix
    - Change

    Download the latest updater HERE
    Download the public partition (1.1 skin and skinapps) files HERE

    Peace,
    Leto

    You can BUY this flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK ...
    by Published on January 26th, 2007 19:59

    via joystiq

    NCL today revealed the February line-up of Virtual Console titles it has prepared for Japan. Top of the list (in all respects) is N64 masterpiece Legend of Zelda: Ocarina of Time, which at 1200 points is the most expensive VC game to date. The full list of titles confirmed for release in February looks like this:

    Mighty Boxing (Tecmo, Famicom - 500 points)
    Galaga (Namco, Famicom - 500 points)
    Hoshi no Kirby (Nintendo/HAL, Famicom - 500 points)
    Kamaitachi no Yoru (Chunsoft, Super Famicom - 800 points)
    Megami Tensei (Atlus, Super Famicom - 900 points)
    Daimakaimura (Capcom, Super Famicom - 800 points)
    Sangokushi IV (Koei, Super Famicom - 800 points)
    Legend of Zelda: Ocarina of Time (Nintendo, N64 - 1200 points)
    Bare Knuckle (aka Streets of Rage; Sega, Mega Drive - 600 points)
    Story of Thor (Sega, Mega Drive - 600 points)
    Vectorman (Sega, Mega Drive - 600 points)
    Vermilion (Sega, Mega Drive - 600 points)
    Vigilante (Irem, PC Engine - 600 points)
    BE BALL (Hudson, PC Engine - 600 points)
    Yokai Douchuuki (aka Shadowland; Namco, PC Engine - 600 points)
    Wonder Momo (Namco, PC Engine - 600 points) ...
    by Published on January 26th, 2007 19:56

    via joystiq

    Like the early days of the DS, the Wii still hasn't really found its own identity just yet. Still lacking a Brain Training or a Nintendogs, minigames are de rigeur on the system at the moment. Certainly the Wiimote is well suited for minigames, and it's been hoped that it will breathe some new life into a rather tired Nintendo franchise. Yup, Mario Party 8.

    Joystiq got to play an incomplete version of the "ocho" at the Osaka leg of Japan's World Hobby Fair. Six different minigames were on display:

    Lasso the barrels: Swing the lasso (Wiimote) in a circle, once you've got some momentum going, throw the lasso forward, grabbing a barrels for points (don't throw Wiimote). Some barrels are worth more points than others.
    Ball tilt: Balls fall from ceiling. Direct bouncing balls to their correct container by rotating the wiimote. Green on the left, and purple on the right.
    Drink shaking: Simply shake the Wiimote up and down; fastest shaker wins.
    Target shooting: Just as in Wii Play, shoot targets with your Wiimote. The high score zone constantly changes so you have to think fast.
    Jet ski jumps: Move your jet skier to the ramps to pick up coins. The challenge comes from the difficult controls.
    Crank turning: Turn a crank as fast you can. Exactly the same as the similar WarioWare minigame.
    Overall, the minigames were solid and fun, if not a tad on the simple side. If the board game side of things (not shown in this early version) is a winner, this could be a fun party game, if not an inventive one. They don't have their Brain Training yet. ...
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