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  • DCEmu Featured News Articles

    by Published on December 23rd, 2006 00:54

    news via m&c

    Nintendo has plenty in store to keep your Wii Remote busy in the New Year. Whatever sort of games you like to play there is something for everyone on Wii, ranging from puzzle games to action titles.

    Mini-game fanatics will be delighted by Wario Ware: Smooth Moves (Nintendo), a zany take on the classic series, as well as the Kororinpa (Hudson), an interactive marble maze where players must navigate to the exit by tilting and twisting the stages using their Wii Remote. Nintendo is also unleashing the latest in its party game series, Mario Party 8. Sports fans can take to the track in Nintendo’s truck racing game Excite Truck where players steer using the Wii Remote like they would a real wheel, before soaring into the skies in aviation adventure Wing Island.

    Fighting games including Mortal Kombat: Armageddon (Midway Games) and Dragonball Z Budokai Tenkaichi 2 (Namco Bandai Games), sports games such as SSX Blur (EA) and Tiger Woods PGA Tour (EA) as well as adventure games like Sonic and the Secret Rings (SEGA) and Teenage Mutant Ninja Turtles (Ubisoft).

    Finally Q1 will see the launch of a selection of family adventure games including Disney’s Meet the Robinsons (Disney / Buena Vista games).

    Nintendo Wii Software - Release Date Q1 2007

    Wario Ware: Smooth Moves (Nintendo) - 12 Jan 2007
    Excite Truck (Nintendo) - 16 Feb 2007
    Kororinpa (Hudson) - 23 Feb 2007
    Baja Racing (Conspiracy) - Feb 2007
    Disney’s Chicken Little: Ace in Action (Disney / Buena Vista Games) - Feb 2007
    Wing Island (Hudson) - 23 March 2007
    BIONICLE Heroes (Eidos) - 23 March 2007
    SSXTM Blur (EA) - March 2007
    Mario Party 8 (Nintendo) - March 2007
    Tiger Woods PGA TOUR® (EA) - March 2007
    Bust a Move Wii (505Games) - March 2007
    Dragonball Z Budokai Tenkaichi 2 (Namco Bandai Games) - March 2007
    Disney’s Meet the Robinsons (Disney / Buena Vista Games) - March 2007
    SonicTM and the Secret Rings (SEGA) - March 2007
    Teenage Mutant Ninja Turtles (Ubisoft) - March 2007
    Heatseaker (Codemasters) - Q1 2007
    Metal Slug Anthology (Ignition) - Q1 2007
    Mortal Kombat: Armageddon (Midway Games) - Q1 2007
    Rampage Total Destruction (Midway Games) - Q1 2007
    The Ant Bully (Movie License) (Midway Games) - Q1 2007
    The Grim Adventure of Billy and Mandy (Midway Games) - Q1 2007
    Impossible Mission (System 3) - Q1 2007
    Leaderboard Golf (System 3) - Q1 2007
    Puzzle Balls (System 3) - Q1 2007
    Tennis Masters (System 3) - Q1 2007
    Blazing AngelsTM: Squadrons of WWII (Ubisoft) - Q1 2007

    In addition to all these games Wii owners can download and play classic Nintendo games on their Wii. There are 36 Virtual Console titles available in 2006, with more will be added to the range on a regular basis in 2007. ...
    by Published on December 23rd, 2006 00:54

    news via m&c

    Nintendo has plenty in store to keep your Wii Remote busy in the New Year. Whatever sort of games you like to play there is something for everyone on Wii, ranging from puzzle games to action titles.

    Mini-game fanatics will be delighted by Wario Ware: Smooth Moves (Nintendo), a zany take on the classic series, as well as the Kororinpa (Hudson), an interactive marble maze where players must navigate to the exit by tilting and twisting the stages using their Wii Remote. Nintendo is also unleashing the latest in its party game series, Mario Party 8. Sports fans can take to the track in Nintendo’s truck racing game Excite Truck where players steer using the Wii Remote like they would a real wheel, before soaring into the skies in aviation adventure Wing Island.

    Fighting games including Mortal Kombat: Armageddon (Midway Games) and Dragonball Z Budokai Tenkaichi 2 (Namco Bandai Games), sports games such as SSX Blur (EA) and Tiger Woods PGA Tour (EA) as well as adventure games like Sonic and the Secret Rings (SEGA) and Teenage Mutant Ninja Turtles (Ubisoft).

    Finally Q1 will see the launch of a selection of family adventure games including Disney’s Meet the Robinsons (Disney / Buena Vista games).

    Nintendo Wii Software - Release Date Q1 2007

    Wario Ware: Smooth Moves (Nintendo) - 12 Jan 2007
    Excite Truck (Nintendo) - 16 Feb 2007
    Kororinpa (Hudson) - 23 Feb 2007
    Baja Racing (Conspiracy) - Feb 2007
    Disney’s Chicken Little: Ace in Action (Disney / Buena Vista Games) - Feb 2007
    Wing Island (Hudson) - 23 March 2007
    BIONICLE Heroes (Eidos) - 23 March 2007
    SSXTM Blur (EA) - March 2007
    Mario Party 8 (Nintendo) - March 2007
    Tiger Woods PGA TOUR® (EA) - March 2007
    Bust a Move Wii (505Games) - March 2007
    Dragonball Z Budokai Tenkaichi 2 (Namco Bandai Games) - March 2007
    Disney’s Meet the Robinsons (Disney / Buena Vista Games) - March 2007
    SonicTM and the Secret Rings (SEGA) - March 2007
    Teenage Mutant Ninja Turtles (Ubisoft) - March 2007
    Heatseaker (Codemasters) - Q1 2007
    Metal Slug Anthology (Ignition) - Q1 2007
    Mortal Kombat: Armageddon (Midway Games) - Q1 2007
    Rampage Total Destruction (Midway Games) - Q1 2007
    The Ant Bully (Movie License) (Midway Games) - Q1 2007
    The Grim Adventure of Billy and Mandy (Midway Games) - Q1 2007
    Impossible Mission (System 3) - Q1 2007
    Leaderboard Golf (System 3) - Q1 2007
    Puzzle Balls (System 3) - Q1 2007
    Tennis Masters (System 3) - Q1 2007
    Blazing AngelsTM: Squadrons of WWII (Ubisoft) - Q1 2007

    In addition to all these games Wii owners can download and play classic Nintendo games on their Wii. There are 36 Virtual Console titles available in 2006, with more will be added to the range on a regular basis in 2007. ...
    by Published on December 23rd, 2006 00:39

    new release via TacticalPenguin

    Release of: Space invaders portable v1.0 Final

    read me
    --Readme of: Space Invaders Portable--
    Space Invaders Portable v1.0

    For instructions on making custom themes, see CTT.txt, included in this package.

    Controls:
    -Left: Move left
    -Right: Move right
    -Cross: Shoot bullet

    Features:
    -Shooting the space invaders
    -Score and highscore
    -Multiple Levels
    -Dying
    -New graphics
    -Theme selection
    -Easy-to-make custom themes
    -Many new themes

    Changelog:
    v1.0:
    -Added 9 new themes
    -Cleaned up code a little bit

    v0.5:
    -Added themes system, allowing player to select a theme before playing. 5 themes for now
    -Custom themes are supported, see CTT.txt for instructions.

    v0.15:
    -Fixed bug causing you to die when invader you've already killed reaches you, due to not checking whether the invader is alive or dead when checking collision.
    -Removed lives system to improve efficiency, and because, well, if you die once, you're going to die twice more very soon.

    SIP is by TacticalPenguin/-TacticalPaper-.

    Thanks to Joe48182 for making the standalone eboot, Crushader for the new menu background and several themes, and all other theme makers.

    You may use the code of this game as long as you are not stealing and ARE giving proper credit.
    read me

    Hello, today I went through my SIP custom themes contest and got all the winners and themes and I added a couple little fixes to SIP and with that here's v1.0!



    download and give feedback via comments
    via TacticalPenguin ...
    by Published on December 23rd, 2006 00:32

    new release via Vermillion

    heres what Vermillion has to say-

    Ok i said this was a [WIP] but now i've decided to finish it, as i said i mainly wanted to concentrate on super mario sounds, so i have only included one bowser, luigi, princess peach and yoshi sound, but take in mind there are 20 Super Mario Sounds!

    Screenshot:



    Enjoy your time, while listening to some rockin mario tunes!

    download and give feedback via comments
    via Vermillion ...
    by Published on December 23rd, 2006 00:25

    new release via agent_dark64

    heres what agent_dark64 had to say-

    Hey all,

    I'v been working very busy on a cwcheat like program for awhile now (for 6 months) and have finally come to my first beta release. It works with all devhook emulated firmware versions from 2.71 and up and it contains a GUI! which most developers thought was impossible to do due to the amount of kernel RAM (8 megs) allocated. It also supports a large number of memory searching options like "Is boolean True" and also supports an almost complete set of all c++ standard data types: unsigned int, signed int, unsigned short, signed short, unsigned byte, signed byte, unsigned float, signed float.

    Future versions will have a debugger which will be as powerful as softice including full reverse engineering of the firmware.

    Currently the installer will require devhook (version 1.51) to be installed, however theroreticly
    it should be able to load on any firmware modification that supports loading plain PRXs from the PRX module list text files in the kd folder.

    For Devhook Install:

    Custom firmware has not been tested, so it may not work. Do this at your own risk, always have a way to recover your files back if it bricks, especially the pspbtcnf txt files.

    Just run the installer exe and follow the on screen instructions.

    For Custom Firmware Install: (note, this is untested, may not work)

    NOTE: Do this at your own risk, always have a way to recover your files back if it bricks, especially the pspbtcnf txt files.

    You will need to run the installer and install it for devhook (that means you should extract the devhook files on the memory stick before this if you don't have devhook installed). Next you will need to install the pspShark.prx file (after the install it will be in the (MS ROOT)/dh/05/kd/pspShark.prx) to your flash (whereever the other devhook plugin files are normally placed). You will then need to update the pspbtcnf txt files to add the pspShark.prx to boot up (BE CAREFUL OF THIS). Now when your psp boots up, you will need to have the memory stick in (the one you had in your psp when you installed pspShark) because it will have put some images in the (MS ROOT)/dh/kd/pspShark/Images/ folder and the pspShark.prx references this directly to the memory stick at this specific folder. If pspShark cannot find the images on boot (so for example, you didn't have the memory stick in the psp), the menu will be disabled and you won't be able to use pspShark, however the psp won't brick for missing images.

    pspShark itself (as in pspShark.prx) does not write to the flash in any way.

    download and give feedback via comment
    download via agent_dark64 ...
    by Published on December 22nd, 2006 23:24

    Soon after the release of 3.02 OE-A, I, ExcruciationX, from our very own forums, has made a video tutorial, for people to understand and make it a bit easy to upgrade to the new custom frimware.

    I upscaled it, so everyone should be able to "make out" the video.

    This is in download format, so download and just watch the video tutorial and all should be made clear.

    Download, Watch and Give Feedback, via Comments ...
    by Published on December 22nd, 2006 23:17



    Well I just did somthing big... I just completely dumped everything on psp. The flash0, flash1, flash_lower.bin, flash_upper.bin, and more... FULL KERNAL ACCESS... YOU HAVE TO
    WITH PATCH SFO TO USE

    HERE IS THE LINK FOR YOU TO DUMP

    DOWNLOAD
    -www.Deviantpsp.com ...
    by Published on December 22nd, 2006 20:16

    news via gizmodo

    For those just waking up, Woot.com landed a bunch of 20GB PS3s for today's Woot. (They sold out within minutes, so don't even try). It is apparent which console is preferred by the Woot folks by checking out the "alternate views" of the PS3. Nice construction!

    screen via comment ...
    by Published on December 22nd, 2006 20:16

    news via gizmodo

    For those just waking up, Woot.com landed a bunch of 20GB PS3s for today's Woot. (They sold out within minutes, so don't even try). It is apparent which console is preferred by the Woot folks by checking out the "alternate views" of the PS3. Nice construction!

    screen via comment ...
    by Published on December 22nd, 2006 20:10

    news via 1up

    Better than GC-GBA connectivity? We hope so.

    Speaking with MCV, James Honeywell, DS Product Manager, shed some light on the future of DS/Wii connectivity:

    "You will definitely see Wii and DS interoperability as soon as we have it finished,' said Honeywell. 'We haven't made any announcements over specific software for connectivity, but there are definitely a number of exciting things in creation which we want to bring to market as soon as possible. We're hopeful that will be next year."

    "For example, the connectivity between Xbox 360 and PC is very much based in streaming video and other media. The link-up between Wii and DS will be much more about offering new forms of gameplay, fun and interaction. It will offer yet another new set of experiences for the whole family."

    This comes after Nintendo introduced connectivity into Pokemon Battle Revolution. Is it possible we could see connectivity in future Mario and Metroid titles? Only time will tell. ...
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