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  • DCEmu Featured News Articles

    by Published on December 13th, 2006 20:18

    Microsoft took another step towards high-tech when it released the Xbox 360 Wireless Headset in early November. The new headset not only eliminated wires, it also promised improved sound quality and less latency over the wired headset.

    Unfortunately, the wireless headset has also had its fair share of problems, including cutting out during fragfests and issues with interference. Microsoft is aware of these problems, and is currently looking towards a solution.

    On Gamerscore Blog, the Web site run by the Microsoft Games Global Marketing Team, one member posted the following alert from the Xbox Accessories team:

    "We have received feedback from some customers that they have experienced issues while using the Xbox 360 Wireless Headset, including difficulty syncing the headset to the controller, reception interference and audio sensitivity when playing action-packed games like Gears of War. We are committed to providing the highest quality accessories for Xbox 360 and would like to assist in troubleshooting and resolving those issues, whether by replacing or repairing the units under warranty."

    Microsoft recommends that any gamers having issues with the wireless headset call the Xbox technical support hotline at 1-800-4-MY-XBOX.

    The Xbox 360 Wireless Headset retails for $59.99.

    via gamespot ...
    by Published on December 13th, 2006 20:12

    via eurogamer

    Sony Computer Entertainment Europe boss David Reeves has told GamesIndustry.biz that suggestions the European launch of PS3 will be delayed once again are nothing more than 'speculation without foundation'.

    Rumours of a delay began to emerge when consumer site CVG published a report quoting an unnamed source as saying the PS3 won't be arriving in March, as planned. The report went on to claim that a September launch date is now likely.

    But speaking to GamesIndustry.biz, Reeves said, "We're still on schedule to launch PS3 in March throughout the PAL territories. All speculation otherwise is without foundation." ...
    by Published on December 13th, 2006 20:10

    Chris Satchell, general manager of Microsoft's game developer group, has revealed the company's ambitions to found a YouTube-style content-sharing community for videogames.

    Speaking this morning at a launch event for the XNA Game Studio Express development platform, Satchell said, "Where our vision's really heading is taking that YouTube concept and bringing it into games. Think about a Community Arcade, being able to share your own games with the whole community on Xbox Live."

    via eurogamer ...
    by Published on December 13th, 2006 20:06

    By using Glovepie the PC Driver for the Wiimote Controller you can now control Google Earth, heres more details from coulston



    WiiGoogleEarth.PIE - Google Earth interface for Wii remote. Tilt to move around. Press B and tilt to rotate. Press Plus and Minus to control zoom. Press Home to return to an overhead view. Press One for a full-screen view. ...
    by Published on December 13th, 2006 19:59

    Fatal inertia - sounds nasty or, indeed, fatal. Badumtish. Anyway, if you're unfamiliar with Koei's PS3 and Xbox 360 title, in a nutshell it's a futuristic racer that combines, erm, racing with combat and features a physics engine allowing players to do the likes of blow chunks out of the environment to obstruct the opposition. New info and screenshots released by Koei this morning fill us in on some of the game's locations (both versions are due March 2007).

    LOST CANYON
    The passage of time goes virtually unnoticed amidst the towering arches of the Lost Canyon. Abandoned since the closing of a mining operation in the early 20th century, this canyon has remained largely unchanged over the past two centuries. Relics of the operation remain abundant throughout the canyon, from caves carved out of the solid rock to cranes and dilapidated buildings. Racers must be wary of these obstacles as they are not quite as sturdy as they once were.

    DEEPWOODS PASS
    Once an active logging camp, Deepwoods Pass has now mostly returned to its natural state. The sensation of speed is extreme while racing through the depths of this temperate rainforest. Blowing past pristine old-growth redwoods and expansive marshlands at more than 200 kmph can be extremely dangerous and piloting through harrowingly narrow paths cut through walls of rock is borderline suicidal. One of the most challenging locations in Fatal Inertia, Deepwoods Pass will see drivers flying through waterfalls, racing headlong into thick fog, and reacting to avoid the massive, dead trees that can come crashing down at any time.

    PARADISE ISLE
    Somewhere in the south pacific lies a group of undisturbed islands, surrounded by emerald-green waters and white-sand beaches. These uninhabited islands look like an ideal paradise with breathtaking scenery replete with the vivid colours of tropical flora and shimmering water. However, Paradise Isle is not a vacation resort; it's the beautiful backdrop for the races of Fatal Inertia. Racers must be careful to keep their minds on the competition and not on the scenery or they may find themselves headfirst in the sand, or worse, into a rocky outcropping. The courses in Paradise Isle may seem relatively less constricting than those of other locations, however, shipwrecks and other hazards that have washed up on the shores make for very challenging races.

    DEVIL'S PEAK
    Devil's Peak was given its name after its last major eruption decimated a section of nearby Echo City. The remnants of this formerly prosperous industrial region are scattered throughout the area, from the skeletons of buildings and abandoned vehicles to discarded gas canisters and oil pipelines. The mountainous terrain consists of many shear cliffs and vertical drops that make racing extremely treacherous. Combined with rapid twists and turns, the racecourses on Devil's Peak are akin to a massive roller coaster ride without rails.

    GLACIER BAY
    True to its name, glaciers float in abundance in the waters off the coast of Glacier Bay, a snow-swept region in the northern Rockies. Racers must navigate their way through forests of evergreens, plunge headlong into ice caves, and avoid the jutting ice formations when out on the water. While obstacles are plentiful in Glacier Bay, its courses exhibit unsurpassed freedom as there are many ways racers can cut corners and find new ways to get ahead. Precision handling skills will be vital to success in Glacier Bay as blinding snowstorms occur frequently in the region. The ability to handle these conditions separates the elite drivers from the rest of the pack.

    Screens Here ...
    by Published on December 13th, 2006 19:55

    Popular physics and animation engine Havok is to be used in the massive RPG sequel Fable 2, Microsoft and Lionhead have revealed this morning.

    Apparently, Lionhead's attraction to Havok was so that it could avoid the worry of finding an efficient way to pull off all the complex physics calculations themselves, that are apparently required to create "a huge, vibrant, real time and persistent virtual world such as the one we're creating for Fable 2", says Lionhead boss Peter Molyneux.

    "By using Havok, we bypass a lot of the heavy physics maths and concentrate our teams more on the creative and innovative elements of the game", Molyneux adds.

    Via CVG ...
    by Published on December 13th, 2006 19:53

    It seems that the ESRB website has exposed more of the classic titles Nintendo has planned for the Virtual Console on Wii, with Street Fighter II: The World Warrior turning up on the listings for Wii.

    It would appear to be becoming a trend for the ESRB site to reveal potential VC titles, after a selection of titles including Duck Hunt, Hogan's Alley, Kid Icarus, Kirby's Adventure, PilotWings, Pro Wrestling, Punch-Out, and Wild Gunman appeared briefly on the database last month.

    PilotWings and Punch-Out are still there and we're looking forward to those, so whoever's holding up the ball - get a move on!

    via cvg ...
    by Published on December 13th, 2006 19:52

    via cvg

    Wizards and warriors - and orcs we guess - unite! Fantasy-fuelled Untold Legends: Dark Kingdom is an action-RPG littered with combat and magic, with the promise that the game will wow our eyeballs with visually stunning displays courtesy of PS3's grunt. Cor!

    Dark Kingdom's storyline - of epic proportions, naturally - has been penned by Keith Baker (a freelance writer of Dungeons & Dragons material) and finds adventurers attempting to "end the tyranny of a King they once served", EA has informed. Along with the eye candy, a big deal is being made about the integration of real-time physics which apparently allows us to "experience realistic RPG action".

    In addition, the single-player adventure is accompanied by an online co-op mode, and it's mentioned that the title is to receive extra online support via PlayStation Network - i.e. new content will be released for the game post launch. ...
    by Published on December 13th, 2006 17:19

    Nj has released a new version of his CPS2 emulator for the PSP, heres the translated whats new:

    *X-MEN VS. The floor being destroyed with Street, Fighter after falling, the picture normally
     Correcting the bug which has stopped being indicated.

    * Because perhaps as for big bug you think, that it is not, renewal of binary temporarily with this end?
     If it seems that it cannot correspond to the new game, possibility of end is large this way, is.

    Download and Give Feedback Via Comments ...
    by Published on December 13th, 2006 17:14

    Tfact has released a new Unnoficial Version of Exophases excellent GBA Emulator for the PSP.

    Heres whats new via translation

    Because the bug of vram became matter of concern, release You abandoned the English translation of the document

    The bug correction of kai 2.5 vram reading 込/bug correction when writing in (re-correction)
    When reading 込/writing in 0x18000, correction vram correcting the fact that part it is destructive, Replacement of RL channel of sound (gbc interchangeable sound correction) (from 96 people)


    Acceleration/optimization
     [chitokodo] usually was turned to OFF, If it is necessary, make - with e " OPT=-DCHEAT " please build Deleting the unnecessary variable operation of the main loop mips_stub. It tried the portion of S to use delay slot, (from 182 people) mips_stub. It developed the macro of S and tried to use delay slot

    New correspondence
    It tried the Momotarou electric railway to move, (from 5 people)
    Expansion
     Addition of debug mode
      make - debug mode is added by building with e " OPT=-DDEBUG_MODE "
      At the △+ top and bottom it is indication mode change with picture size as debug
      There is no mode 0 indication
      Same period doing in the mode 1 VBALNK interruption, it indicates
      Same period doing in the mode 2 HBLANK interruption, it indicates


    for eLoader
     It tried not to set the clock
       It is thought that it starts with the clock which sets with eloader


    About the option when building
      The executable files for 1.5 it draws up with make kxploit
      make - Option is set with e " OPT=~ "
       OPT=-DDEBUG_MODE debugging mode
       OPT=-DCHEAT [chito] validity
       OPT=-DELOADER eLoader correspondence
      Example) for 1.5 drawing up the executable file in eLoader, debugging and [chito] correspondence
       make kxploit - e " OPT=-DDEBUG_MODE - DCHEAT - DELOADER "

    Download and Give Feedback Via Comments ...
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