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  • DCEmu Featured News Articles

    by Published on December 4th, 2006 18:26

    This is a big week for Microsoft in Japan as Thursday sees the release of Blue Dragon, its Japanese-developed RPG that's specifically aimed at tempting Japanese gamers to Xbox 360. Take a look at the images on the right and the game's intro on the movies tab above.

    The original Xbox didn't perform that well in the Japanese market and many experts put this down to the lack of traditional RPGs available for the console, the type that is particularly popular over there. To make sure this isn't the case for 360, Microsoft hired Final Fantasy originator Hironobu Sakaguchi to oversee the development of Blue Dragon which uses the design of Dragon Ball creator Akira Toriyama.

    The game follows the story of a boy named Shu, who has a shadow that can transform into a blue dragon. Not only that but he has mates who possess the power to summon other shadow creatures, so they team up and embark on a quest to save their world.

    These new shots show the other creatures that can be summoned, each of them blue and suitably threatening.

    The new footage is quite low-key but is actually the playable intro for the game. While it lacks a little in terms of action it gives you an idea of the quality of graphics, the type of music used and the way the levels can be explored.

    News and Screens at Gamesradar ...
    by Published on December 4th, 2006 18:23

    Next-gen mech mashing game Armored Core 4 is out next year for PS3 and Xbox 360 - making it the first AC game to appear on a Microsoft console - and we've uncovered a handful of new screenshots for you.

    Following on from Last Raven on PS2, Armored Core 4 will allow gamers to customise their mech in appearance and performance, but this time the choices will be so varied and vast that gamers can create a 100% original mech.

    This fourth game in the series will also be the first Armored Core to be fully online allowing up to eight players to get involved with deathmatch challenges or team based battles.

    Developer FromSoftware is resetting the storyline in order to allow gamers new to the series to feel more involved. Set some time in the future, six global corporations are battling for resources and land at a time when over-population has ravaged Earth. This conflict is, of course, settled by giant robot warfare.

    News and screens at Gamesradar ...
    by Published on December 4th, 2006 18:20

    Further proof that EA's NBA Street Homecourt will be one of the most realistic console games around comes in the form of these amazing new shots from the Xbox 360 title.

    Of course, while the player models and animation might be photo-realistic the action will consist of the most over-the-top action imaginable.

    The Homecourt in the title is a reference to where every NBA legend started on their road to stardom - performing mad skillz in their local playground, beating all comers and establishing a reputation. This is where the games action will take place as the greatest ballers in the world go up against each other in three-on-three games.

    News and Screenshots at Gamesradar ...
    by Published on December 4th, 2006 18:17

    Via Gamesradar

    Who needs Zelda for the launch of Wii when addictive puzzler Super Fruitfall is hitting stores on 8 December alongside Nintendo's new console?

    What looks like a simple puzzle game is actually a devious test of your strategy skills and coordination. The objective is to clear out every piece of fruit by moving them around the grid so they become grouped together. Sounds easy but each individual piece of fruit can only be moved by rotating the playing area in one of three moves.

    On top of that you must figure out the best way to build combinations of fruit clearing to get special bonuses.

    While the puzzle solving isn't so simple the control system certainly is. All gamers have to do is pick up the Wii-mote and start shifting the brightly coloured fruit pieces around.

    If you want to get the family involved in the puzzling there's a split screen two-player option, so you can see who's better at clearing screens of fruit.

    We have less than a week to wait for Super Fruitfall, which will only cost £25 when it's released on 8 December.

    Screens Via Comments ...
    by Published on December 4th, 2006 16:12

    Via PAlGN

    Nintendo of America boss Reggie Fils-Aime has confirmed that Wii gamers will be able to play games online from the second quarter of 2007. Reggie's pledge came in an interview with SpikeTV's Game Head show (which saw the Ninty president indulging in some bowling - of both the real-life and Wii variety), where he also let slip that more Wii channels were in the works.

    So far, Japan is the only region with a Wii game [Pokémon Battle Revolution - Ed] that can be played online. However, that's set to change in the coming months, with Fils-Aime promising, "The multiplayer is coming. During the Japanese launch, there is Pokémon Battle Revolution, and that's really the first one. There will be titles that we'll be announcing in first quarter 2007, that'll be multiplayer-enabled. So during second quarter 2007, people will be able to have a multiplayer experience on Wii."

    In further good news for Wii fans, Fils-Aime revealed that Nintendo was hard at work developing more Wii channels, though revealed nothing about what they would involve.

    He was also kept busy when it came to defending the Wii controller from accusations that it may be a tad gimmicky. "I've had the opportunity to play Zelda, Excite Truck, Wii Sports, a little bit of Red Steel, a little bit of Madden," said Reggie. "It doesn't get old. It really doesn't get old. Wii will only become a gimmick if it's marginalised in terms of the way the remote is used, and we have absolutely no indication that that's going to happen."

    Aside from that, Fils-Aime also discussed the "Wii60" phrase coined by Microsoft's Peter Moore ("Can I endorse the 360? Honestly, no"), the prospect of Mario appearing in a GTA-style game ("You'll never see that") what game he thinks would be best online ("The ultimate one would be Mario Kart, on a multiplayer basis"), and generally came across as a fairly good egg.

    Mind you, his real-life bowling skills suck. ...
    by Published on December 4th, 2006 16:04

    Well, I finally have them done. My siblings and their friends love them. I'm not sure where else to post this announcement, so sorry if I hit the wrong forum!

    The "I Hack My PSP" T-Shirt. Comes only in Black.

    Check it out: http://hackingpsp.com/tshirt

    Best,

    Auri Rahimzadeh
    Author
    Hacking the PSP ...
    by Published on December 4th, 2006 15:59

    According to creator David Jaffe, initial design for the franchise's PS3 debut started on November 10 between him and the director. But that doesn't mean God Of War 3 has got the green light from Sony HQ. Even though Jaffe is "dying to make a new one".

    Jaffe said, "That doesn't mean we're in development, it just means I've got my notebook open, I've got a bunch of books in front of me, and I'm starting to think 'what could it be if we actually make it?'"

    He added, "No one's come down from Sony exec level and said 'here's your money, here's you team, go make it.' We have a lot of ideas of how we can do a lot of neat things with the controller in every aspect of the game design."

    See the full interview (at the Playboy Mansion), over on YouTube.

    via cvg ...
    by Published on December 4th, 2006 15:58

    via cvg

    Thanks to the latest issue of Famitsu, it has been revealed that Killer 7 creator Goichi 'Suda 51' Suda's cell-shaded Wii action game, Heroes is no more; it will now be known as the slightly edgier-sounding No More Heroes, billed for release in Japan summer next year.

    With Suda in the director's chair and Kozaki Yuusuke working on character design, No More Heroes has you fighting off rival assassins in a free-roaming world, with a Wii Remote-controlled sort-of-Lightsaber as your weapon of choice. You can check out the excellent debut trailer right here.

    There's some rather nice screenshots of the game in Famitsu as well, so we'll be sure to let you know when we manage to get our hands on those.
    ...
    by Published on December 4th, 2006 15:57

    via cvg

    It's been a while since Ubisoft quietly announced a new Prince of Persia for Nintendo's Wii, but the French publisher has finally revealed the first details of the games control scheme.

    Speaking in an online interview, Ubisoft CEO Yannis Mallat said that he had a chance to play an early build of Prince of Persia Wii and that the controls were "fun and intuitive".

    Apparently, the Wii Remote will be used to make the Prince perform jumps and other moves, while the Nunchuk will throw out the Prince's chain. However, it should be noted that the game is very much in development and controls could change between now and the game's eventual release next year. ...
    by Published on December 4th, 2006 15:49

    The CGI TV ad is airing in the US today, but already developer Bungie has more to say about its massive 360 three-quel Halo 3, revealing that combat dialogue recording has just begun at its Kirkland HQ.

    "We're recording combat dialog today," the update reads, revealing that the first Halo 3 dialogue recorded was by veteran covenant voice man Joe Staten, who voices the Grunts: "[Joe's] dialog today will of course be used in the final game and next week, we'll have a couple of other actors in to reprise roles. One of them is a huge fan favourite," the Bungie news man teases.

    "Joe in fact just came back from a session, he's on a break, but his voice is already wrecked. I asked him to give me a sample line from the dialog but his favourite line was a grunt giving away something really big and secret about Campaign gameplay."

    "His second favourite," the post continues, revealing that the Grunt's trademark humour will return, "was a Grunt yelling, 'Oh no! The Demon. No wait, he not have enough rivets on glove.'"

    The update also spills the first word on one new weapon heading for the third Halo instalment, in addition to the already-divulged Spartan Laser and Brute Spiker: "Steve Scott, one of our amazing artists, showed me a new weapon today. No exaggeration to say that it is the single coolest graphical effect I have ever seen," the post reads, not under-promising in the slightest.

    "He's busy trying to make the effect look cool from every angle - it looks amazing in third person, or even when it's in your face, but needs tuning in a first person view to look cooler, even though technically it looks the way it should. Sometimes artists have to exaggerate things to make them more obvious."

    Could it be the illusive flamethrower chopped for both Halo and Halo 2? Hopefully we won't have long to find out...

    Via CVG ...
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