• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on December 2nd, 2006 19:46

    Well, the very guy who helped me (Monkeyboy1916) with my Anime Style, has come around with his own PSP Revolution v0.3 mod, this time its based on some of his favorite songs. That very guy is RomTheStampede, and he did a nice job for his first PSP Rev mod. Here is what Rom had to say:
    Quote Originally Posted by RomTheStampede
    Though I didnt make alot of the beats, I still want to thank the original creators or them, this took awhile to complete and I hope you all enjoy it
    Current Features:
    • PSP Revolution v0.3
    • 16 Rom Songs
    • 2 Disney Eurobeat Songs
    • 63 Songs from original DDR
    • Graphics Customized


    People to Thank:
    • MonkeyBoy1916 (Idea's and help)
    • Original Creators of most beats (I did not make most of them)
    • Original Creators of backgrounds used
    • Original creators of the songs used
    • Anyone else im forgetting


    Note: This RAR is 173mb, so this is for users with a 256mb Memory Stick or higher, im sorry for the inconvenience.

    Download Via Megaupload: DDR PSP MIX VERSION 1 ~By:RomChau~

    [Via DeviantPSP]

    Awesome Screenshots via Comments ...
    by Published on December 2nd, 2006 15:00

    Can the admin please delete this post as i have restarted development on CoolSweeper, and released version 3 AKA CoolSweeper Evolution

    "Dear DCemu Members

    Unfortunately I will no longer be developing CoolSweeper due to problems with both the code and the fact that my compiler messed up so, sorry if you were looking forward to version three."
    ...
    by Published on December 2nd, 2006 14:57

    CWCheat has now been updated to work with DevHook 0.50.

    Basically, this PRX works trough raw-relative cheat codes like action replay, codebreaker, gameshark, xploder, etc.

    Other than this, it has support to other function which are usefull for cheat finder and normal users (like battery, cpu/bus clock, devhook version, ms free/total space information)

    Changelog:
    • * No more screen flickering and real time update of data in the main menu
    • * fixed that graphic glitch appearing when putting out and in the ms
    • * cleaned up the menus of useless clear screen and print calls
    • * added support for 8bit and 16bit multiadress write
    • * string optimizations
    • * support to select search intervals in the fixed value and diff search
    • * now swap buttons option is saved and loaded



    Download via comments
    Via CWCheat homepage. ...
    by Published on December 2nd, 2006 14:46

    0okm has released a nifty application which lets you play any GameShare demos (they don't have to be GameShare enabled either) ripped off your UMDs, without the UMD itself on any firmware from 2.50-2.80, inlcuding 2.71 SE-C.

    Loaded via tiff.

    This is from the readme file:

    This program may also can for FW2.50-2.71 :P

    HowTo
    1. rip the GemeShare PBP from UMD
    2. rename it to EBOOT.PBP and paste on GemeShareLoader Folder
    3. start GemeShareLoader

    you can change the GemeShareLoader Folder name
    but you need to edit the path on loadbinary.tif and main.bin :P

    you also can change the image you like

    now FW2.80 have most Demo Game to play
    enjoy

    More info on 0okm's BlogSpot

    Download via comments
    Via 0okm ...
    by Published on December 2nd, 2006 11:09

    News/release from the undead:

    Ok so once again i was bored so I made this, yes i will get flamed but I care Not.
    Now I find this usefull for when you buy a power ball Ticket and you dont know wich numbers to pick you can use this.

    Controlls

    Press Triangle to veiw the controlls in the application.
    Press L-Trigger to take screenshot one
    Press R-Trigger to take screenshot two
    To Clear The numbers press Circle
    If you find any bugs or have any suggestions please let me know...and yes this is coded in lua(I know it will be looked down apon because of that, but oh well)

    Download and Give Feedback Via Comments
    via theundead ...
    by Published on December 2nd, 2006 11:02

    New release of the Elf Launcher:

    Heres whats new:

    LaunchELF v4.07 (2006.11.30)
    -Modified MC attribute handling to ensure compatibility of PS1 gamesaves
    -Improved HddManager unmounting, to prevent failure of some partition commands
    -Added new "Debug Info" popup to the "MISC" pseudodrive (its use may vary in future)
    -Extended FileBrowser from 2 display modes to 3
    -Extended FileBrowser from 2 sort modes to 4
    -Added 8 new character definitions to "font_uLE.c", for use as 4 double-width characters, representing the 4 D-Pad buttons
    -Added a new popup menu to FileBrowser, to control the new display and sort modes. The new popup is opened by the button L1, as it obsoletes the old Title ON/OFF functionality
    -Added new LNG definitions to cover all new features
    -Modified initialization of uLE to improve compatibility with SwapMagic ELF launching. These changes allow uLE to find its CNF in the same folder as the ELF when launched on mass: by SwapMagic, despite the incorrect path passed in argv[0] ("mass0:\SWAPMAGIC\"). Note that this is NOT the same modification used in earlier betas, which caused other bugs. This method does not involve IOP reset, and should therefore be bug-free. That has been verified both for exploit booting and the 'back to browser' feature of SMS, which were both bugged by the old method.
    -Shortened the LNG(Modes) lang.h definition of earlier betas to LNG(Mode)
    -Extended HddManager size limit for logical partitions to 128 GB
    -Corrected a bug in HddManager sizeSelector tooltips (missed using an LNG definition)
    -Modified HddManager sizeSelector to use L2/R2 to step partition size -/+ 10 GB
    -Modified tooltips for HddManager sizeSelector to include new features

    Download and Give Feedback Via Comments ...
    by Published on December 2nd, 2006 10:56

    Right from its announcement, Sony always proclaimed that the PlayStation 3 would be more than a simple gaming console. It had always said the same thing about the PlayStation 2, dubbed a Computer Entertainment System by the company, though this time it's a great deal more serious about it. At the unveiling during its E3 2005 press conference, Sony stated that it would ship Linux pre-installed on the PlayStation 3's hard disc drive. While that (and numerous other things) changed before its release, the system does still support Linux - you just have to install it yourself.

    A few months ago, Terra Soft Solutions announced that its Yellow Dog Linux would be the first officially supported flavor of the OS to run on the PS3. Other flavors do in fact work just as well, but Terra Soft is indeed the first company to fully push its support, so that's what we've installed.

    It's worth noting that everything in this article, including the images, was created and posted solely from within Yellow Dog on the PS3.

    If you haven't used Linux before, it's important to note that this is a power user's operating system. Being an open source OS, it's strengths lie in its flexibility rather than ease of use. While you're able to do almost everything in Linux that you can on a PC or Mac (aside from run platform-specific applications and games, of course), there's quite a bit of a learning curve to get over to fully make use of the system and get it up and running like you'd want it to.

    As we're catering to a very wide audience, I'll be taking the newbie approach to this article, focusing on what works out of the box and what doesn't. If additional packages needed to be tracked down, compiled and installed to provide functionality, I intentionally didn't do so. With as numerous as the options are, I could spend days fiddling with these things, and so for time purposes as well as to mirror the assumed involvement of our readers, I'm only reporting on how the OS works after its default installation.

    Receiving and Installing
    There are three ways to get Yellow Dog Linux v5.0. If you're a paying, Enhanced member of its ydl.net network, you can download it as of this writing. Come December 11th, you'll be able to purchase a DVD package for $49.95. Two weeks later (on Christmas, no less), you'll be able to download the complete OS for free, though you'll need a DVD writer to burn the ISO.

    After you have the operating system in your hands and on a disc, there are a couple steps you need to take to get it installed. First, you need to partition your PS3's hard drive using the Format utility in the Cross Media Bar. Oddly enough, you can only set aside 10GB to either the other OS or the PS3 for gaming/video/music purposes. In other words, if you have the 60GB system, you can't do 30/30; you can only do 50/10, though you can choose which OS gets 10GB and which gets the rest. Note that this will erase everything on the drive, including your saves, so you'll want to back them up first.

    After formatting the drive, you need to create the installer. Using either a flash drive or a blank recordable disc of some sort, you need to download two files - Sony's bootloader installer and the actual bootloader. The bootloader installer comes from Sony itself and is simply used to start the installation of a third-party bootloader. This bootloader will then let you choose between starting Linux or the GameOS (a.k.a. the Cross Media Bar for playing games). Getting these files copied over and run is a pretty straightforward process that is nicely explained in the Yellow Dog Install Guide.

    Once you have the bootloader running, you can start the actual installation process via your disc. The process takes about an hour or so and is relatively painless, though there are a few screens that may seem a bit scary if you don't know they're coming. For example, since the Linux partition won't have been formatted yet, you'll see an error that says that the OS can't read from the disc. It makes it look like you have a bad drive, but it's just a poorly worded message that everyone will see.

    Once it's set up, you'll still default to booting to the Cross Media Bar. Heading into the System Settings, you change the default boot OS to OtherOS, which in this case is Yellow Dog. Upon restarting you wind up at a command prompt, and from here you need to either type ydl to start Yellow Dog or boot-game-os to start the regular PS3 interface for playing games and such. You can reboot to the GameOS from inside of Yellow Dog, though it seems that once you head back to that it becomes the default booting OS again, so you'll have to head back into System Settings to switch back to Yellow Dog again and restart. It's not the smoothest thing in the world, but it's reasonably simple once you know what's going on.

    Full Article at IGN ...
    by Published on December 2nd, 2006 10:52

    Jr2swiss has finally opened his new GP2X Store, heres what he posted:

    We have launched! Gp2xstore.com provides all Gp2x products at cheap prices and great service. We are the official Gp2x distributor in the United States and Canada. To kick off our grand opening all orders over $20.00 placed by Monday December 4 will recieve a 10% discount! Simply use coupon code "gp2xstore" and the discount will be applied on the last checkout page. SD cards and the game Payback will be available next week. This store is partly managed by the owner of the now closed www.gp32z.com. If you have any questions please email us.

    I can also personally confirm that this store is 100% trustworthy. ...
    by Published on December 2nd, 2006 10:41

    Via IGN

    It's time to dust off those combat boots. Just weeks after EA shipped Medal of Honor: Heroes for the PSP, Ubisoft is readying its own invasion on Sony's handheld with Brothers in Arms: D-Day, scheduled to ship December 5th. It takes place during the Normandy invasion and chronicles the harrowing account of two soldiers, Sergeants Baker and Hartsock. Fans of the original Brothers in Arms PC titles should recognize these names right away.

    Sergeant Baker starred in the first game, titled Brothers in Arms: Road to Hill 30 while Sergeant Hartsock appeared in the sequel, Brothers in Arms: Earned in Blood. The latter improved upon Road to Hill 30 by adding improved enemy AI and enhanced squad tactics. These improvements should carry over to D-Day, the first title in the series to hit the PSP. It takes place during the same time as its PC predecessors, since it focuses on the actual invasion of Normandy and not some other chapter of World War II. Truth be told, the maps and enemy placements will seem strikingly familiar, since developers took pieces of both PC titles and clumped them together to form D-Day.


    Except for a few minor details, the maps themselves are identical to those used in Road to Hill 30 and Earned in Blood. That's unquestionably a good thing for those who haven't experience them yet, but real veterans will need a little more. Developers didn't ignore them, thankfully. D-Day also includes a slew of features and extras exclusive to the PSP. Among these additions are four new maps that have yet to appear anywhere. These go along with the dozen or so maps from older games to form a very respectable set of scenarios. The only real difference is the way developers tweaked them to play better on a portable device. The needs of a mobile gamer differ from those of a stationary one, after all, and it's always nice when game makers recognize that.

    Take checkpoints, for starters. D-Day has far more of them than its predecessors. In a realistic combat series like Brothers in Arms, death occurs constantly. Players don't get the benefit of body armor or super powers, so all it takes is a few shots to end the game. The game also has reworked controls to make the action bearable on a handheld. The PSP analog stick handles character movement where the D-Pad handles crouching, weapon selection and reloading. The face buttons take care of grenade tossing (complete with throwing trajectory) and context-sensitive actions, from planting explosives to opening doors. It all seems to work well, for now, but it's unclear whether players can manually change the control scheme to suit personal tastes.


    But what really makes the game special, and what fans really loved about the original games, is the level of strategy missing from most World War II shooters. Using what developers call the situation awareness view, players can trigger a birds-eye view of the battlefield at any time by pressing select. It's then possible to cycle between enemy and allied placements, as well as plan flanking maneuvers. It works the same way on PSP as it does on the PC, so there's no real compromise. It's also just as impressive to watch the camera pull back from the action and float high up in the sky.

    One of the unrealistic (yet immensely helpful) features in the Brothers in Arms series are suppression gauges. When players begin firing at an enemy, an icon appears above the target's head to indicate their level of suppression. This lets a player know immediately whether they can run to a new point of cover or whether they need to stay put. It's especially helpful on the PSP since the screen is far smaller than a PC monitor and it's harder to see what enemies are doing. In addition to all this, D-Day also includes a separate story-based co-op for two players, as well as a series of multiplayer modes, such as the skirmish mode seen in EA's Medal of Honor: Heroes.

    Look for the review of Brothers in Arms: D-Day sometime soon.
    ...
    by Published on December 2nd, 2006 10:29

    With the Discovery that the Wii Plays Gamecube Homebrew Via the SD Load Method, the Action Replay for Gamecube has become a must buy and its also become high priced too, luckily whilst searching sites and ebay etc i spotted that Play Asia sell the Action Replay for Gamecube, heres the info:

    Action Replay



    features
    Preloaded with over 1,000 powerful codes for the latest and greatest GameCube games
    Includes over 2,500 codes for US and Japanese games
    Totally unauthorised cheat codes that you won’t find anywhere else
    Add replayability to completed games with unique enhancements
    Easy to update with new cheats for new games
    Plug and play card included – no memory card required for storing new codes
    Dedicated support site, updated daily – www.codejunkies.com
    Unrivalled customer support means new cheats are often available on day one of a game’s release
    Play import games from the USA and Japan without modifying your console, using Datel’s revolutionary “FreeLoader” technology
    Intuitive menu system
    Stylish, hi-resolution animated graphics
    Easy to use – no technical or programming knowledge required
    Can also be used with the Nintendo™ Wii (to play GameCube™ import games)

    description
    Action Replay is the only cheat code system designed specifically for GameCube. Using Datel’s advanced proprietary technology, the Action Replay cheat code system can unlock even the toughest games quickly and easily, including Super Mario Sunshine, Star Fox Adventures, and Resident Evil. What's more, it will even play import games from any region without affecting your warranty!

    Gain infinite health, max ammo and all weapons. Unlock secret characters, hidden levels and bonus games. Access all areas, drive any vehicle, and award yourself wealth beyond your wildest dreams. There’s no limit to the amazing codes that Action Replay can activate!

    Straight out of the box you get a GameCube-sized Action Replay disc which contains thousands of preloaded cheat codes for GameCube games (including codes for US and Japanese games). You also receive a piece of hardware which must be inserted into your memory card slot B before the Action Replay CD is loaded. This special card stores any new codes that you input (for example if you buy a new game), letting you build your own customised library of cheats.

    Buy Here --> http://www.play-asia.com/SOap-23-83-...1hp-43-1g.html ...
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