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  • DCEmu Featured News Articles

    by Published on November 19th, 2006 18:13

    news via gamespot

    UNIVERSAL CITY, Calif.--At the stroke of midnight on the west coast, the launch of the next console generation came and went, as the Nintendo Wii debuted to a crowd of eager fans, many of whom had begun to line up on Friday morning in anticipation. The first Wii sale came as the conclusion of a day-long celebration held at the EB Games retail store in the Universal Studios theme park, just outside of Los Angeles.

    Along the way, gamers and passers-by were treated to live music from a deejay, acrobatic performances, loads of Wii-branded schwag and, of course, Wii and Nintendo DS game demos galore. One of the more interesting demos on hand were specially modified Segway scooters outfitted with high definition monitors, periodically winding their way through the crowd and literally bring the games to the people.

    As the final hours ticked off, the line, which only hours earlier had featured only a few hundred people had grown dramatically, roughly doubling in size and curling up and over a walkway on the opposite side of the Citywalk shopping area. Late in the day, store employees handed out wristbands to those in line, guaranteeing a Wii for everyone with a wristband. Even after the bands ran out however, folks were still taking their chances and lining up, hoping to get lucky and snag a console.

    On hand for the festivities at the launch was Nintendo of America senior vice president of marketing George Harrison, who briefly stepped behind the counter at the EB Games store to help sell the first Wii console. When asked about how production has gone for the first-batch of Wii consoles, Harrison was upbeat, saying the company is still on target to have four million units available worldwide by the end of the year. "It's the first time we've actually launched in all territories at the same time. [In the past] Europe was usually a few months later, but Europe is also launching as well." Harrison went on to say that he expects Nintendo to have shipped two million units in the United States alone by the end of December or early January.

    One of the Nintendo fans in the very back of the line was Cynthia Hocker of La Crescenta, Calif., who also happened to be the very last person to receive a wristband, guaranteeing a Wii for her 15-year-old son, who will likely be more excited than most to receive it. "It was a Chrismas present," said Hocker, "but he's going to have heart surgery in three weeks and I'm going to give it to him after the heart surgery so he can play it while he's laying down."

    Back in the front of the line, the Mario-hat- and red-suspender-clad Jonathan Mann, who, in front of a throng of camera-toting journalists and Nintendo staffers, proudly walked to the counter just after midnight to purchase the first Wii of the night. Holding the console above his head for all the media to see, Mann was enthusiastic about his purchase, no matter how long it took him to finally get it. "I'm really excited. You have no idea how excited I am. Seriously. I've been waiting for this since 1991." ...
    by Published on November 19th, 2006 16:30

    Now that the revolution has begun, there's no doubt that many of you Wii owners have been dying to create the ultimate Wii Mii character.

    So I ask everyone to post up a photo your Mii for us all to see! Also what is your Mii's name and who is it supposed to look like?

    In fact, anything to do with Mii's should be posted here, i.e. what is Mii mingle mode? Have you populated Mii on your Wii yet?
    I'm surely many people, like myself, are eager to see a lot more of the Mii features.

    As i'm from UK, sadly I can't create my Mii yet so Wii owners have bragging rights for the next few weeks!!

    Who's up first? Its over to you now... ...
    by Published on November 19th, 2006 12:48



    Well you guys we all knew this day would come. Me and dread have worked very hard to release this new version. There are many new improvements, features, bug fixxes. this version we have been anticipating a released really bad. The new features include. Me and dread struggled with eboot loading the most but after everything failed we found out we were correct in the first place due to dreads brilliant mind got mine and his idea working! Big thanks to tarek ( lil13lazin ) for making these graphix. He made the main gui. Birdman made the 2nd gui skin. THERES A SKIN CHOOSER

    - Bug fixxes
    - Mp3 player addons
    - Skin Chooser
    - Umd Loading
    - File Browser
    - Eboot Loading

    ----- Eboot loading loads via file browser at the momment until we can get it working under game menu. Some more features to come soon. To give u a heads up some of the features will include.

    - Mp3 player adjustments
    - Some minor fixxes
    - More things under options
    - Calander
    - Secret addon coming soon

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2006 12:48



    Well you guys we all knew this day would come. Me and dread have worked very hard to release this new version. There are many new improvements, features, bug fixxes. this version we have been anticipating a released really bad. The new features include. Me and dread struggled with eboot loading the most but after everything failed we found out we were correct in the first place due to dreads brilliant mind got mine and his idea working! Big thanks to tarek ( lil13lazin ) for making these graphix. He made the main gui. Birdman made the 2nd gui skin. THERES A SKIN CHOOSER

    - Bug fixxes
    - Mp3 player addons
    - Skin Chooser
    - Umd Loading
    - File Browser
    - Eboot Loading

    ----- Eboot loading loads via file browser at the momment until we can get it working under game menu. Some more features to come soon. To give u a heads up some of the features will include.

    - Mp3 player adjustments
    - Some minor fixxes
    - More things under options
    - Calander
    - Secret addon coming soon

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2006 04:34

    Turns out that first update for the Wii did a couple of things. It changed the boot-up screen, tinkered slightly with a couple of menus and added the ability to manage the data on your SD card. In particular, you can now transfer game saves and virtual console games to and from an SD card as advertised.

    check out this video through youtube via kotaku ...
    by Published on November 19th, 2006 04:34

    Turns out that first update for the Wii did a couple of things. It changed the boot-up screen, tinkered slightly with a couple of menus and added the ability to manage the data on your SD card. In particular, you can now transfer game saves and virtual console games to and from an SD card as advertised.

    check out this video through youtube via kotaku ...
    by Published on November 19th, 2006 04:34

    Turns out that first update for the Wii did a couple of things. It changed the boot-up screen, tinkered slightly with a couple of menus and added the ability to manage the data on your SD card. In particular, you can now transfer game saves and virtual console games to and from an SD card as advertised.

    check out this video through youtube via kotaku ...
    by Published on November 19th, 2006 04:30

    news via gamespy

    check out this sleek looking controller

    How does the cool-looking new controller perform on those oldies-but-goodies?

    I managed to get my hands on one of the brand new Wii Classic Controllers today, so I thought I'd share my initial impressions here along with some super hi-res photos of the device itself. The Classic Controller is expressly designed to work with the Virtual Console games which are purchased via the Wii Shop channel. The CC connects to a Wii remote in the same what that a Nunchuck controller does, which I was surprised to see. I had initially assumed it would plug straight into the console in one of the GameCube ports, but this makes much more sense.



    The unit itself feels nice and robust, but is fairly lightweight. The dual analog sticks are a little bit to close together for my own personal tastes, but both are covered in a good grippy rubber cover, making manipulation of the sticks nice and simple. The d-pad doesn't feel stiff at all and actually is very reminiscent of the old SNES d-pad -- this is a good thing. The X, Y, A, and B buttons are a decent size and seem to have a nice amount of travel in them.



    There's the plus and minus buttons in the middle along with the home button to access the Wii's main menu. The former also double as the select and start buttons for the classic games. On the top of the controller are the L and R shoulder buttons which again feel quite similar to those of the SNES. Also on top are two smaller ZL and ZR buttons, and slap-bang in the middle is a small release switch which appears to open and close a clasp on the back of the joypad. I'm not too sure what clips in there, but I guess we'll find out in due course!



    I have very briefly taken the controller for a spin with my newly downloaded copy of the N64's Super Mario 64. Aside from the game looking awesome (just how I remember it) the controller displayed no signs of compatibility issues, and it worked like a charm. I'm confident that other games (I'm off to grab the SNES' F-Zero now) should work in a similarly pleasing manner.



    The Wii Classic Controller looks to be a great addition to the Wii's link of first-party peripherals. You'll be able to check it out for yourselves when the item hits the stores tomorrow along with everything you've been waiting for. It's gonna cost you $20, but I reckon it's well worth the investment. Here's to some great classic gaming! ...
    by Published on November 19th, 2006 04:30

    news via gamespy

    check out this sleek looking controller

    How does the cool-looking new controller perform on those oldies-but-goodies?

    I managed to get my hands on one of the brand new Wii Classic Controllers today, so I thought I'd share my initial impressions here along with some super hi-res photos of the device itself. The Classic Controller is expressly designed to work with the Virtual Console games which are purchased via the Wii Shop channel. The CC connects to a Wii remote in the same what that a Nunchuck controller does, which I was surprised to see. I had initially assumed it would plug straight into the console in one of the GameCube ports, but this makes much more sense.



    The unit itself feels nice and robust, but is fairly lightweight. The dual analog sticks are a little bit to close together for my own personal tastes, but both are covered in a good grippy rubber cover, making manipulation of the sticks nice and simple. The d-pad doesn't feel stiff at all and actually is very reminiscent of the old SNES d-pad -- this is a good thing. The X, Y, A, and B buttons are a decent size and seem to have a nice amount of travel in them.



    There's the plus and minus buttons in the middle along with the home button to access the Wii's main menu. The former also double as the select and start buttons for the classic games. On the top of the controller are the L and R shoulder buttons which again feel quite similar to those of the SNES. Also on top are two smaller ZL and ZR buttons, and slap-bang in the middle is a small release switch which appears to open and close a clasp on the back of the joypad. I'm not too sure what clips in there, but I guess we'll find out in due course!



    I have very briefly taken the controller for a spin with my newly downloaded copy of the N64's Super Mario 64. Aside from the game looking awesome (just how I remember it) the controller displayed no signs of compatibility issues, and it worked like a charm. I'm confident that other games (I'm off to grab the SNES' F-Zero now) should work in a similarly pleasing manner.



    The Wii Classic Controller looks to be a great addition to the Wii's link of first-party peripherals. You'll be able to check it out for yourselves when the item hits the stores tomorrow along with everything you've been waiting for. It's gonna cost you $20, but I reckon it's well worth the investment. Here's to some great classic gaming! ...
    by Published on November 19th, 2006 04:30

    news via gamespy

    check out this sleek looking controller

    How does the cool-looking new controller perform on those oldies-but-goodies?

    I managed to get my hands on one of the brand new Wii Classic Controllers today, so I thought I'd share my initial impressions here along with some super hi-res photos of the device itself. The Classic Controller is expressly designed to work with the Virtual Console games which are purchased via the Wii Shop channel. The CC connects to a Wii remote in the same what that a Nunchuck controller does, which I was surprised to see. I had initially assumed it would plug straight into the console in one of the GameCube ports, but this makes much more sense.



    The unit itself feels nice and robust, but is fairly lightweight. The dual analog sticks are a little bit to close together for my own personal tastes, but both are covered in a good grippy rubber cover, making manipulation of the sticks nice and simple. The d-pad doesn't feel stiff at all and actually is very reminiscent of the old SNES d-pad -- this is a good thing. The X, Y, A, and B buttons are a decent size and seem to have a nice amount of travel in them.



    There's the plus and minus buttons in the middle along with the home button to access the Wii's main menu. The former also double as the select and start buttons for the classic games. On the top of the controller are the L and R shoulder buttons which again feel quite similar to those of the SNES. Also on top are two smaller ZL and ZR buttons, and slap-bang in the middle is a small release switch which appears to open and close a clasp on the back of the joypad. I'm not too sure what clips in there, but I guess we'll find out in due course!



    I have very briefly taken the controller for a spin with my newly downloaded copy of the N64's Super Mario 64. Aside from the game looking awesome (just how I remember it) the controller displayed no signs of compatibility issues, and it worked like a charm. I'm confident that other games (I'm off to grab the SNES' F-Zero now) should work in a similarly pleasing manner.



    The Wii Classic Controller looks to be a great addition to the Wii's link of first-party peripherals. You'll be able to check it out for yourselves when the item hits the stores tomorrow along with everything you've been waiting for. It's gonna cost you $20, but I reckon it's well worth the investment. Here's to some great classic gaming! ...
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