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    by Published on November 18th, 2006 15:05

    New release via Access_Denied

    Well, here it is. A password protection program for the PSP. After a coldboot it automatically boots a password Program. There is no way to exit the program without the password. That's why that as of now, there is no way to change the password. I have left this out for pretty good reason. But if there is enough feedback about it, I will add it in. The universal password is 8314. Note that this REQUIRES 1.5 to get the full functionality. If you have a custom firmware, you MUST remove it as this program requires a certain custom firmware. After removing it, run the three flashers that come with the download. You may delete them afterwards except keep the config file flasher, as you might need it later.

    *You are using this at your own risk. I am not responsible for ANY damages. Although I have personally tested this on my PSP, there is a chance something could happen. It's not my fault.*

    UPDATE: I have attached an UN-flasher for this. It removes the custom firmware, the EBOOT.PBP and the config.txt. It's a slightly modified version of Slasher's custom firmware remover. Thanks Slasher. REMEMBER, use at your own risk!

    download and give feedback via comment
    via accessdenied ...
    by Published on November 18th, 2006 15:05

    New release via Access_Denied

    Well, here it is. A password protection program for the PSP. After a coldboot it automatically boots a password Program. There is no way to exit the program without the password. That's why that as of now, there is no way to change the password. I have left this out for pretty good reason. But if there is enough feedback about it, I will add it in. The universal password is 8314. Note that this REQUIRES 1.5 to get the full functionality. If you have a custom firmware, you MUST remove it as this program requires a certain custom firmware. After removing it, run the three flashers that come with the download. You may delete them afterwards except keep the config file flasher, as you might need it later.

    *You are using this at your own risk. I am not responsible for ANY damages. Although I have personally tested this on my PSP, there is a chance something could happen. It's not my fault.*

    UPDATE: I have attached an UN-flasher for this. It removes the custom firmware, the EBOOT.PBP and the config.txt. It's a slightly modified version of Slasher's custom firmware remover. Thanks Slasher. REMEMBER, use at your own risk!

    download and give feedback via comment
    via accessdenied ...
    by Published on November 18th, 2006 14:57

    Translation via dcjoedog

    Playstation Now Underground : Hello, Alex, first things first, a very big THANKS in the name of all the users in the Scene of PSP for the impressive work that you are doing.

    Dark_Alex: Thanks

    PSNU: Tell us something about yourself. Age, occupation, interests, etc.

    DA: I am 23 years old, I am currently a student in technical engineering in computer science, and as for interests, computer science and cats.

    PSNU: What made you interested in programming for the PSP?

    DA: Not really sure, I've been programming for devices like it for a while. I remembered that I already programmed in java for mobile phones but that had too many problems, and also for pocket PC, so the following one, for me, was the PSP.

    PSNU: In your opinion, what is the present state of the Scene and what is the direction that it must take?

    DA: It's good, many interesting things have happened these last few months with the discovery of exploits in 2.5-2.71 and the dawn of custom firmware. I suppose that the direction the scene must take is to keep this momentum, to continue discovering exploits that allow to load unsigned code, to continue decrypting firmwares, etc.

    PSNU: Is there something that you wish to do for the PSP but you see that it is not possible at the moment?

    DA: I would have liked to do custom firmware without the necessity of bootstrapping it to 1.5, but at the moment it is impossible

    PSNU: You can explain to us what is bootstrapping?

    DA: Bootstrapping is the starting of the PSP. It begins with the boot-up program that is loading the first modules of firmware, which in turn load the rest of modules as well.

    PSNU: Do you think that SONY will make it difficult to decrypt 3.0?

    DA: No matter how difficult they make it, it's just code that can be decompiled. They cannot make magic, their archives must decrypt somehow, and that way is somewhere in their code

    PSNU: We would like to know if you have thought about continuing with the HEN-C for the unfortunate users of the TA-082 motherboards, or is it already finalized.

    DA: I might work on it more if I can find some more time.

    PSNU: Will you include some great improvements for version C of the 2.71SE?

    DA: Aside from support for the .DAX format and usbhost not that much more to put. The ability to change the speed of the CPU is also something to add.

    PSNU: Don't you think that it's already time for Booster to release the source code of Devhook? What improvements could you/would you wish to make to it?

    DA: Booster was thinking about releasing them, but first he wants to eliminate the code that disassembles the firmware to avoid any problems, although I doubt that it is illegal.

    PSNU: Any news on what he's been up to?

    DA: A beta of a DevHook running on 2.80 exists, that also works for 2.81 (2.82 not tested yet). ISO support is missing, and it has many problems which causes your PSP to hang. Last I heard was that he was keeping himself occupied with the Nintendo DS (I do not have any idea of what he is doing for that scene)

    PSNU: Any idea why this beta is having so many problems? The rest of firmwares were easily emulated once they were decrypted.

    DA: I don't know, it can that the problems have to do with the fact that the firmware is loaded from the Memory Stick and that Sony may have had in hand in that. Maybe if it was loaded from the flash memory there wouldn't be any of those problems…

    PSNU: You seem to know the limits of the PSP well enough, do you think that someday we will get a decent emulator for the PSX or N64 working?

    DA: One for the Playstation could be made if somebody dedicates a long time to it(months). And for N64…well, I do not believe that it can go full speed unless it is made for a specific game.

    PSNU: Did the idea to make 2.71SE come to you when you saw the DualBoot or something like that?

    DA: Well I had the knowledge and I knew it was something that could be done because there was enough space in flash to do it, but I never seemed to be able to get around to doing it. Then while working on HEN and getting to know more about 2.71, I decided to do it because it seemed like it would be easy to do.

    PSNU: What you would say to the people out there that still don't trust in 2.71SE and are still using what is called the last good firmware (1.50)?

    DA: I say that they should at least give 2.71SE a try, it doesn't bite.

    PSNU: Out of pure curiosity… What is your favorite game for the PSP?

    DA: Tales Of Eternia, but to be truthful, I haven't played any
    ...
    by Published on November 18th, 2006 14:57

    Translation via dcjoedog

    Playstation Now Underground : Hello, Alex, first things first, a very big THANKS in the name of all the users in the Scene of PSP for the impressive work that you are doing.

    Dark_Alex: Thanks

    PSNU: Tell us something about yourself. Age, occupation, interests, etc.

    DA: I am 23 years old, I am currently a student in technical engineering in computer science, and as for interests, computer science and cats.

    PSNU: What made you interested in programming for the PSP?

    DA: Not really sure, I've been programming for devices like it for a while. I remembered that I already programmed in java for mobile phones but that had too many problems, and also for pocket PC, so the following one, for me, was the PSP.

    PSNU: In your opinion, what is the present state of the Scene and what is the direction that it must take?

    DA: It's good, many interesting things have happened these last few months with the discovery of exploits in 2.5-2.71 and the dawn of custom firmware. I suppose that the direction the scene must take is to keep this momentum, to continue discovering exploits that allow to load unsigned code, to continue decrypting firmwares, etc.

    PSNU: Is there something that you wish to do for the PSP but you see that it is not possible at the moment?

    DA: I would have liked to do custom firmware without the necessity of bootstrapping it to 1.5, but at the moment it is impossible

    PSNU: You can explain to us what is bootstrapping?

    DA: Bootstrapping is the starting of the PSP. It begins with the boot-up program that is loading the first modules of firmware, which in turn load the rest of modules as well.

    PSNU: Do you think that SONY will make it difficult to decrypt 3.0?

    DA: No matter how difficult they make it, it's just code that can be decompiled. They cannot make magic, their archives must decrypt somehow, and that way is somewhere in their code

    PSNU: We would like to know if you have thought about continuing with the HEN-C for the unfortunate users of the TA-082 motherboards, or is it already finalized.

    DA: I might work on it more if I can find some more time.

    PSNU: Will you include some great improvements for version C of the 2.71SE?

    DA: Aside from support for the .DAX format and usbhost not that much more to put. The ability to change the speed of the CPU is also something to add.

    PSNU: Don't you think that it's already time for Booster to release the source code of Devhook? What improvements could you/would you wish to make to it?

    DA: Booster was thinking about releasing them, but first he wants to eliminate the code that disassembles the firmware to avoid any problems, although I doubt that it is illegal.

    PSNU: Any news on what he's been up to?

    DA: A beta of a DevHook running on 2.80 exists, that also works for 2.81 (2.82 not tested yet). ISO support is missing, and it has many problems which causes your PSP to hang. Last I heard was that he was keeping himself occupied with the Nintendo DS (I do not have any idea of what he is doing for that scene)

    PSNU: Any idea why this beta is having so many problems? The rest of firmwares were easily emulated once they were decrypted.

    DA: I don't know, it can that the problems have to do with the fact that the firmware is loaded from the Memory Stick and that Sony may have had in hand in that. Maybe if it was loaded from the flash memory there wouldn't be any of those problems…

    PSNU: You seem to know the limits of the PSP well enough, do you think that someday we will get a decent emulator for the PSX or N64 working?

    DA: One for the Playstation could be made if somebody dedicates a long time to it(months). And for N64…well, I do not believe that it can go full speed unless it is made for a specific game.

    PSNU: Did the idea to make 2.71SE come to you when you saw the DualBoot or something like that?

    DA: Well I had the knowledge and I knew it was something that could be done because there was enough space in flash to do it, but I never seemed to be able to get around to doing it. Then while working on HEN and getting to know more about 2.71, I decided to do it because it seemed like it would be easy to do.

    PSNU: What you would say to the people out there that still don't trust in 2.71SE and are still using what is called the last good firmware (1.50)?

    DA: I say that they should at least give 2.71SE a try, it doesn't bite.

    PSNU: Out of pure curiosity… What is your favorite game for the PSP?

    DA: Tales Of Eternia, but to be truthful, I haven't played any
    ...
    by Published on November 18th, 2006 14:34

    N64Francois has released a Xmas themed version of his Bejeweled clone for the PSP,

    Heres the translated whats new:

    - Addition of 3 musics for Skin Xmas Keeper - Operational Management of time (when you lose, your re-initialized score and you return on the 1st level) - Light modification of scoring and the gameplay - Put on line of one 4th demonstration which integrates the skin “Xmas” and all last updates

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2006 14:34

    N64Francois has released a Xmas themed version of his Bejeweled clone for the PSP,

    Heres the translated whats new:

    - Addition of 3 musics for Skin Xmas Keeper - Operational Management of time (when you lose, your re-initialized score and you return on the 1st level) - Light modification of scoring and the gameplay - Put on line of one 4th demonstration which integrates the skin “Xmas” and all last updates

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2006 14:31

    this is the second release to luaAirForce from yoyomacy. Heres what he had to say

    This is the second version of the game with added stuff

    -bullet now visible anywhere
    -ammo added
    -when planes are shot there is an explosion -animation
    -some planes need to be shot twice
    -level = speed increases
    -and whole lot more

    screenshots to come later possible a video too, if someone can take a few it would be greatly appreciated

    thanks for the help -Tactical Paper-

    ENJOY!

    download and give feedback via comment
    via yoyomacy ...
    by Published on November 18th, 2006 14:31

    this is the second release to luaAirForce from yoyomacy. Heres what he had to say

    This is the second version of the game with added stuff

    -bullet now visible anywhere
    -ammo added
    -when planes are shot there is an explosion -animation
    -some planes need to be shot twice
    -level = speed increases
    -and whole lot more

    screenshots to come later possible a video too, if someone can take a few it would be greatly appreciated

    thanks for the help -Tactical Paper-

    ENJOY!

    download and give feedback via comment
    via yoyomacy ...
    by Published on November 18th, 2006 14:02

    A freeware port of Simon Tathem's excellent Portable Puzzle collection. A total of 24 configuarable puzzle games.

    Download and Give feedback Via Comments ...
    by Published on November 18th, 2006 13:59

    Another Guest (a.k.a SomeOne) has just released a port of Duke Nukem 3D to the UIQ 3 platform (Sony Ericsson P990, M600, W950).

    Heres the details:

    Hi!
    Since.. well.. not alot of classic 3d games has been ported to UIQ3 yet, I think I have to start with something.

    And before you ask.. yes I have tried Quake.. and it does not start due to a internal stack limit of 80 Kb in the Symbian 9 phones.
    So what to do.. well.. why not try another classic.. Like Duke Nukem 3d. So here is a first try..

    I have tested it with the 1.3d Shareware version.. and alittle bit with the 1.5 Atomic Edition. Its not completed yet, but if you configure the duke3d.cfg right it should be.

    To use the shareware version you need to install it, and then edit the duke3d.cfg. Game files should then be placed on the memorycard under \Shared\Duke3d.

    If you use notepad or such to edit the duke3d.cfg it will probably not work, and Duke will crash. So hexeditor is the best or linux tool

    Audio rates should be 11025,16000, 22050 not 11000, 22000 like is the default after running setup.

    I think somebody can post good working cfg files for nice play .

    And yes.. in atomic the demo will crash after awhile.. problem in the audio parts. But as I said.. this is just something to start of with. (And yes .. you will need the keyboard at the bottom.. therefore the 8 bottom pixels are not visible).

    This version is based
    on:
    * The Icculus.org port for SDL http://icculus.org/duke3d/
    * The JonoFs port of Duke 3D for the Palm platorm. http://www.metaviewsoft.de/en/Softwa...uke3D/index.ht ml
    * ESDL By Hannu Vittala and Anotherguest.

    Download and Give Feedback Via Comments ...
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