• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on November 18th, 2006 13:54

    PicoDrive by Notaz is an emulator of Sega Genesis aka Megadrive, the old gaming console. It is mostly based on UIQ2 version, but has many enhancements included from GP2X port. Compatibility is good, runs most of the games. ROMs are selected using file browser, so they can be put anywhere. The emulator supports .smd, .bin and .gen format, ROMs can be zipped (one ROM per one zip).

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2006 13:42

    S Poyser has released a Odyssey 2 (G7000) & Videopac+ emulator for the GP2X, heres the release details:

    Version 1.01

    Modifications/Improvements for Version 1.01 of GP2X Port

    Major re-organisation of GP2X specific source code intp gp2x.c and gp2x.h

    No longer uses allegro library for joystick polling, this was done to allow start, select and volume controls to be utilised (then realized the library had been patched to add these, DOH!)

    Due to a bug in the allegro library, version 1.00 of the emulator would lock up if it was the first application run on booting up (not an issue if you use gmenu2x), therefore added a workaround to overcome this.

    ** Added ROM selector **
    Activate by pressing Select
    Up Down and Shoulder buttons to navigate
    'B' to load ROM
    Select to cancel and return to current ROM.

    If no ROM is passed on the command line when launcing the emulator the ROM selector will appear after loading, otherwise the ROM passed in will be loaded (this maintain compatibility with gmenu2x).

    ** Main Menu **
    Activate by pressing Start
    Up and Down to navigate, B to trigger option.
    Start to exit menu (or the Exit Menu option)

    ** Reset Emulator **
    Activated from the main menu.
    Equivalent of pressing the Reset button on the original console.

    ** Exit Emulator **
    Activated from the main menu.
    Guess!!

    ** Load and Save States **
    Activated from the main menu.
    Only one state per ROM is currently available.
    These are simply saved as files in the ./states directory (make sure it exists), filename is based on rom name with the .SAV extension.

    ** Switch Sticks **
    Activated from the main menu.
    There seems little consistency to which stick is required to play one player games, therefore this option will change which stick the GP2X is currently bound to. If a game doesn't seem to respond to the controls then try this option, 95/100 it will sort the problem out.

    ** Volume **
    Change using Volume buttons, pressing both down together immediately sets the volume to 0

    ** Controls **
    Currently only the 0,1,2,3, and 4 keys can be pressed via the

    L Shoulder 0
    R Shoulder 1
    Y 2
    A 3
    X 4
    B is the fire button

    These can be used to select games 0-4 at the Select Game screen, other variations are therefore currently unavailable. Virtual Keyboard coming soon(ish)

    Start - Activate Main Menu
    Select - Activate ROM selector
    Volume - Change Volume, press Up and Down simultaneously to mute

    ** TODO **
    Virtual Keyboard
    Allow swiching between Pal and NTSC within emulator
    Allow bios changing within emulator
    Anything else thats springs to mind, suggestions welcome

    Included in the archive are 3 gpe files.
    o2em_gp2x.gpe is the main emulator application
    o2em.gpe is a script that starts up the emulator as a G7000 (Odyssey 2)
    o2emp.gpe is a script that starts up the emulator as a G7400 (Odyssey 3, as it would have been called if it had been released!)

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2006 13:34

    Heres an excerpt:

    The summer of 2006 was witness to two major Microsoft viral campaigns for mysterious new hardware. The first took place to promote "Project Origami," which was originally rumored to be an Xbox-Pocket or similar handheld gaming device. Sadly, the only fruit that the Origami project bore was the UMPC (Ultra-Mobile PC) form-factor of not-quite-a-PDA, not-quite-a-tablet, overpriced and underpowered touch-screen computers.

    Though the technology press was somewhat put out after being whipped into a frenzy over Origami, the next viral campaign launched only a few months later at comingzune.com. The little flash movies on the site were undeniably stylish, and blatantly teased an upcoming iPod competitor. After months of rumor followed by the usual blurry spy-shots, the Microsoft Zune has finally hit the street. Is it a legitimate iPod-killer or just another ineffectual volley destined to bounce off Battleship-Apple's hull? From a reviewer's point of view, the Zune is an interesting combination of real strengths and real weaknesses. While it is sure to be the general consumer populace that will make or break Microsoft's attempt, read on to see what the biggest threat to Apple's hegemony is all about.

    Zune Hardware
    The Zune project was launched by Microsoft's Xbox division and, over generations of products, is planned to become an integral portion of Microsoft's ever expanding family of hardware products. The current Zune is the first edition of the family, and to a degree, it shows. The hardware is based upon Toshiba's Gigabeat S10, a critically well received yet rarely purchased mp3 player. Microsoft obviously needed to get hardware and name recognition on the streets as early as possible, and so chose to rely upon Toshiba's base of technology in this first edition. Microsoft designed and engineered products are surely already in development for future generations of the Zune line.

    Full Article ...
    by Published on November 18th, 2006 13:32

    Whats the easiest way to wind up PS3 Fanboys, well some bloke has dressed up as a wiimote and paraded up and down the lines of people camping for a PS3, hilarious.

    Screen Via Comments ...
    by Published on November 18th, 2006 13:32

    Whats the easiest way to wind up PS3 Fanboys, well some bloke has dressed up as a wiimote and paraded up and down the lines of people camping for a PS3, hilarious.

    Screen Via Comments ...
    by Published on November 18th, 2006 13:32

    Whats the easiest way to wind up PS3 Fanboys, well some bloke has dressed up as a wiimote and paraded up and down the lines of people camping for a PS3, hilarious.

    Screen Via Comments ...
    by Published on November 18th, 2006 13:20

    Via Gamedaily

    A Revolution or just a controlled uprising? With the Wii's launch there's an incredible amount of hype for the system, but is Nintendo's new console really going to take the game industry by storm? Not from our perspective. Read on for five reasons why Wii won't rock you...

    Before we get started, let's make sure we're clear on what this editorial is not about. We're not arguing that the Wii will be a wash for the Big N; to the contrary, we expect Nintendo to profit greatly from the system. In fact, the Wii will likely buck the trend of Nintendo consoles selling fewer units than their predecessors.

    However, what this editorial is about is dispelling the notion that the Wii will mark Nintendo's return to the top of the home console world. Nintendo is trying to reach the great, untapped masses with their system, similar to what they've started to achieve with the DS. However, we believe that the system will ultimately end up in third place in terms of global market share, echoing the sentiment of numerous analysts.

    Here are five reasons why we believe the Wii won't rock you:

    Not Enough Games

    One of the main factors that decided the PSOne/N64 war was Nintendo's lack of software support from third parties (Square famously went over to Sony's camp in the early stages). This past generation, third-party support was better for the GameCube, at least at first. However, that support waned over time, slowing the supply of new titles to a trickle and creating a dearth of GameCube exclusive titles.

    For this generation, the Wii has a cautious amount of support from third-parties. While some major publishers (like Ubisoft) are jumping in with both feet forward, providing extensive support and new franchises like Red Steel, many others (like Electronic Arts) are giving a much more measured and calculated response with a handful of offerings from established franchises, such as Madden, Harry Potter and The Sims. Looking over the Wii titles, there's a definite pattern with established franchises and licensed children's titles. With the PS3 eventually getting titles such as Metal Gear Solid 4 and Final Fantasy XIII and Xbox 360 getting heavy hitters like Blue Dragon and Mass Effect, Nintendo needs more third-party star power to compete down the road.

    [ "It's not necessarily cool or 'hardcore' to say that graphics matter, but it's still a fact: graphics matter." ]

    It's also worth noting that some key franchises are missing from the launch lineup. While the Wii will launch with a new Zelda title (it's amazing what happens when you keep delaying a game from the previous generation), the Wii marks the second straight console release by Nintendo without a new Mario game in the launch lineup. Perhaps more importantly, however, is the lack of Super Smash Bros. Brawl for Holiday 2006. Super Smash Bros. Melee is the best selling GameCube title ever, with over 6 million copies sold worldwide, and SSBM was available for the GameCube's first Christmas. Excite Truck surely isn't a proper substitute for Super Smash Bros. Brawl.

    While Nintendo will have a lineup of titles for its virtual console, it is unknown whether this can be a major selling factor for the system. Besides, Sony will have similar offerings for their part and Microsoft already has plenty of Xbox Live Arcade titles. All three systems also feature varying degrees of backwards compatibility, but if anyone has the marked advantage in that are it would be Sony, with the PS3's support of the PSOne and PS2's huge game libraries.

    Graphics Really Do Matter

    What defines "good graphics" is admittedly subjective and the level of visual quality expected by today's consumer is equally hard to gauge. However, when dealing with the next generation of consoles, a good percentage of consumers will look for something that "wows" them—sorry, Mr. Iwata, but we just haven't had the urge to say "wow." Many consumers want to have a console with graphics that will not only impress them, but also their friends and family. They want their new console to be a centerpiece for their home theater system. When looking for a showcase system like this, consumers aren't likely to pick up the Wii.

    Now, Wii games certainly don't look bad; in fact, by current-gen standards they look quite decent. However, when compared to the top 360 and PS3 titles, especially on an HDTV, the Wii is blown out of the water. Games like Gears of War and Heavenly Sword absolutely pop and the Wii just doesn't have the CPU and GPU power to match that.

    The Wii's relative lack of power will no doubt turn off some developers. While Nintendo would like to emphasize their motion sensitive controller (and we'll be getting to that in a minute) not all developers are looking to make games with a different input method. Many are going to be looking for more triangle-pushing ability to make their 3D models and environments more detailed and more processing power to make physics effects more realistic.

    It's not necessarily cool or "hardcore" to say that graphics matter, but it's still a fact: graphics matter.

    And some developers will also be looking to the internal
    ...
    by Published on November 18th, 2006 13:20

    Via Gamedaily

    A Revolution or just a controlled uprising? With the Wii's launch there's an incredible amount of hype for the system, but is Nintendo's new console really going to take the game industry by storm? Not from our perspective. Read on for five reasons why Wii won't rock you...

    Before we get started, let's make sure we're clear on what this editorial is not about. We're not arguing that the Wii will be a wash for the Big N; to the contrary, we expect Nintendo to profit greatly from the system. In fact, the Wii will likely buck the trend of Nintendo consoles selling fewer units than their predecessors.

    However, what this editorial is about is dispelling the notion that the Wii will mark Nintendo's return to the top of the home console world. Nintendo is trying to reach the great, untapped masses with their system, similar to what they've started to achieve with the DS. However, we believe that the system will ultimately end up in third place in terms of global market share, echoing the sentiment of numerous analysts.

    Here are five reasons why we believe the Wii won't rock you:

    Not Enough Games

    One of the main factors that decided the PSOne/N64 war was Nintendo's lack of software support from third parties (Square famously went over to Sony's camp in the early stages). This past generation, third-party support was better for the GameCube, at least at first. However, that support waned over time, slowing the supply of new titles to a trickle and creating a dearth of GameCube exclusive titles.

    For this generation, the Wii has a cautious amount of support from third-parties. While some major publishers (like Ubisoft) are jumping in with both feet forward, providing extensive support and new franchises like Red Steel, many others (like Electronic Arts) are giving a much more measured and calculated response with a handful of offerings from established franchises, such as Madden, Harry Potter and The Sims. Looking over the Wii titles, there's a definite pattern with established franchises and licensed children's titles. With the PS3 eventually getting titles such as Metal Gear Solid 4 and Final Fantasy XIII and Xbox 360 getting heavy hitters like Blue Dragon and Mass Effect, Nintendo needs more third-party star power to compete down the road.

    [ "It's not necessarily cool or 'hardcore' to say that graphics matter, but it's still a fact: graphics matter." ]

    It's also worth noting that some key franchises are missing from the launch lineup. While the Wii will launch with a new Zelda title (it's amazing what happens when you keep delaying a game from the previous generation), the Wii marks the second straight console release by Nintendo without a new Mario game in the launch lineup. Perhaps more importantly, however, is the lack of Super Smash Bros. Brawl for Holiday 2006. Super Smash Bros. Melee is the best selling GameCube title ever, with over 6 million copies sold worldwide, and SSBM was available for the GameCube's first Christmas. Excite Truck surely isn't a proper substitute for Super Smash Bros. Brawl.

    While Nintendo will have a lineup of titles for its virtual console, it is unknown whether this can be a major selling factor for the system. Besides, Sony will have similar offerings for their part and Microsoft already has plenty of Xbox Live Arcade titles. All three systems also feature varying degrees of backwards compatibility, but if anyone has the marked advantage in that are it would be Sony, with the PS3's support of the PSOne and PS2's huge game libraries.

    Graphics Really Do Matter

    What defines "good graphics" is admittedly subjective and the level of visual quality expected by today's consumer is equally hard to gauge. However, when dealing with the next generation of consoles, a good percentage of consumers will look for something that "wows" them—sorry, Mr. Iwata, but we just haven't had the urge to say "wow." Many consumers want to have a console with graphics that will not only impress them, but also their friends and family. They want their new console to be a centerpiece for their home theater system. When looking for a showcase system like this, consumers aren't likely to pick up the Wii.

    Now, Wii games certainly don't look bad; in fact, by current-gen standards they look quite decent. However, when compared to the top 360 and PS3 titles, especially on an HDTV, the Wii is blown out of the water. Games like Gears of War and Heavenly Sword absolutely pop and the Wii just doesn't have the CPU and GPU power to match that.

    The Wii's relative lack of power will no doubt turn off some developers. While Nintendo would like to emphasize their motion sensitive controller (and we'll be getting to that in a minute) not all developers are looking to make games with a different input method. Many are going to be looking for more triangle-pushing ability to make their 3D models and environments more detailed and more processing power to make physics effects more realistic.

    It's not necessarily cool or "hardcore" to say that graphics matter, but it's still a fact: graphics matter.

    And some developers will also be looking to the internal
    ...
    by Published on November 18th, 2006 13:20

    Via Gamedaily

    A Revolution or just a controlled uprising? With the Wii's launch there's an incredible amount of hype for the system, but is Nintendo's new console really going to take the game industry by storm? Not from our perspective. Read on for five reasons why Wii won't rock you...

    Before we get started, let's make sure we're clear on what this editorial is not about. We're not arguing that the Wii will be a wash for the Big N; to the contrary, we expect Nintendo to profit greatly from the system. In fact, the Wii will likely buck the trend of Nintendo consoles selling fewer units than their predecessors.

    However, what this editorial is about is dispelling the notion that the Wii will mark Nintendo's return to the top of the home console world. Nintendo is trying to reach the great, untapped masses with their system, similar to what they've started to achieve with the DS. However, we believe that the system will ultimately end up in third place in terms of global market share, echoing the sentiment of numerous analysts.

    Here are five reasons why we believe the Wii won't rock you:

    Not Enough Games

    One of the main factors that decided the PSOne/N64 war was Nintendo's lack of software support from third parties (Square famously went over to Sony's camp in the early stages). This past generation, third-party support was better for the GameCube, at least at first. However, that support waned over time, slowing the supply of new titles to a trickle and creating a dearth of GameCube exclusive titles.

    For this generation, the Wii has a cautious amount of support from third-parties. While some major publishers (like Ubisoft) are jumping in with both feet forward, providing extensive support and new franchises like Red Steel, many others (like Electronic Arts) are giving a much more measured and calculated response with a handful of offerings from established franchises, such as Madden, Harry Potter and The Sims. Looking over the Wii titles, there's a definite pattern with established franchises and licensed children's titles. With the PS3 eventually getting titles such as Metal Gear Solid 4 and Final Fantasy XIII and Xbox 360 getting heavy hitters like Blue Dragon and Mass Effect, Nintendo needs more third-party star power to compete down the road.

    [ "It's not necessarily cool or 'hardcore' to say that graphics matter, but it's still a fact: graphics matter." ]

    It's also worth noting that some key franchises are missing from the launch lineup. While the Wii will launch with a new Zelda title (it's amazing what happens when you keep delaying a game from the previous generation), the Wii marks the second straight console release by Nintendo without a new Mario game in the launch lineup. Perhaps more importantly, however, is the lack of Super Smash Bros. Brawl for Holiday 2006. Super Smash Bros. Melee is the best selling GameCube title ever, with over 6 million copies sold worldwide, and SSBM was available for the GameCube's first Christmas. Excite Truck surely isn't a proper substitute for Super Smash Bros. Brawl.

    While Nintendo will have a lineup of titles for its virtual console, it is unknown whether this can be a major selling factor for the system. Besides, Sony will have similar offerings for their part and Microsoft already has plenty of Xbox Live Arcade titles. All three systems also feature varying degrees of backwards compatibility, but if anyone has the marked advantage in that are it would be Sony, with the PS3's support of the PSOne and PS2's huge game libraries.

    Graphics Really Do Matter

    What defines "good graphics" is admittedly subjective and the level of visual quality expected by today's consumer is equally hard to gauge. However, when dealing with the next generation of consoles, a good percentage of consumers will look for something that "wows" them—sorry, Mr. Iwata, but we just haven't had the urge to say "wow." Many consumers want to have a console with graphics that will not only impress them, but also their friends and family. They want their new console to be a centerpiece for their home theater system. When looking for a showcase system like this, consumers aren't likely to pick up the Wii.

    Now, Wii games certainly don't look bad; in fact, by current-gen standards they look quite decent. However, when compared to the top 360 and PS3 titles, especially on an HDTV, the Wii is blown out of the water. Games like Gears of War and Heavenly Sword absolutely pop and the Wii just doesn't have the CPU and GPU power to match that.

    The Wii's relative lack of power will no doubt turn off some developers. While Nintendo would like to emphasize their motion sensitive controller (and we'll be getting to that in a minute) not all developers are looking to make games with a different input method. Many are going to be looking for more triangle-pushing ability to make their 3D models and environments more detailed and more processing power to make physics effects more realistic.

    It's not necessarily cool or "hardcore" to say that graphics matter, but it's still a fact: graphics matter.

    And some developers will also be looking to the internal
    ...
    by Published on November 18th, 2006 13:15

    Music man XOC, also known as Jason Cox, responsible for arguably the best video game cover album of ALL TIME, has made the penultimate sacrifice. Okay, not even close. But he did turn his original NES—the one he's had since age ten!—into a functioning guitar.

    Now if it still also worked as a functioning Nintendo Entertainment System, that'd be something. Something impossible.

    Screens Via Comments ...
  • Search DCEmu

  • Advert 3