• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on May 7th, 2007 20:01

    via kotaku

    Here I've been trying hard every week to try and link the new Virtual Console titles into some sort of cohesive theme, and then this week Nintendo goes and brings their own theme with them. Considering how much later than normal the release hit today, they might just want to leave that to us in the future. Anyway, this week's theme is kidnapping, a surefire gaming storyline if ever there was one, until you start imagining what the victims are going through. Then it just gets...disturbing.

    Final Fight (SNES - 800 Points): The game that eerily predicted Jesse Ventura's political career is back and the same as ever! Join Mike (my name) and Cody (my dog's name) as they beat the living hell out of anyone between them and their daughter/girlfriend respectively. Let's hope they can keep that straight.

    Mighty Bomb Jack (NES - 500 points): The sequel to just plain Bomb Jack, this game finds Jack battling the demon Belzebut over 16 levels of an ancient pyramid in order to rescue the Pamera family, which for some reason makes me crave a turkey bacon on asiago cheese focaccia.

    Ordyne (TGFX16 - 600 Points) Even side-scrolling shooter pilots' girlfriends get kidnapped! This shooter in the Gradius vein sees Dr. Tomari and Felix taking on the evil Kubuta, who wrongly believes that really pissing off the hero of the story by stealing his fiancée is a sound strategic plan. Idiot.

    Maybe not the best week for the VC, unless you're a stalker looking to take things to the next level and looking for pointers. ...
    by Published on May 7th, 2007 19:58

    via kotaku

    In his 2007 state of the industry report, our favorite analyst suggests that motion picture studios and not we, the gaming public, will ultimately decide the winner of this round of the console wars. Wedbush Morgan's Michael "Really Needs a New Headshot" Pachter speculates that with many of the same titles, the 360 and the PS3 will be battling it out on the DVD front, and he's got his money on Blu-Ray for the win.

    As an owner of both a PS3 and now the 360 HD-DVD player (happy birthday to me), I can tell absolutely no difference between the two, so yeah - essentially it would come down to which format gets what movies.

    As an aside, you think analysts put side bets on their predictions? Someone should write a suspense novel about an analyst who bets all he has on a company's downfall prediction, and then has to sabotage it to try keep from losing it all. I'll take a special thanks credit.

    Anyway, Pachter's prediction for the console wars are Sony with 36% of the market, Nintendo with 34%, and Microsoft with 30%. It's a lovely everybody wins scenario that will drive console fanboys bonkers. Go Pachter! ...
    by Published on May 7th, 2007 19:51

    via slashdot

    1up has a feature today asking games industry heavyweights what their 'desert island game' would be. Games from the Civilization series are backed by the likes of Sony's Phil Harrison, David Jaffe, and Bethesda's Todd Howard, while Elder Scrolls IV: Oblivion has waiting-for-rescue fans among a number of the list respondents. Bioware CEO Ray Muzyka has an interesting answer to the question while talking about his pick: StarCraft.

    " It's an unusual choice for me in that I'd normally pick a role-playing game. But StarCraft has a strong campaign editor to make new content (including making either combat-oriented or story-based campaigns), plus you can play both the solid single-player campaign and against the A.I., and -- here's the trick -- you can play on a LAN or WAN (you said no Internet, but didn't mention local or wide area networks...my goal would be to build a WAN -- I'd explain how, but that would be telling -- connecting other folks similarly dropped onto nearby desert islands by other videogame online sites, who are equally eager to play some competitive multiplayer RTS or try out the campaigns I've created to kill time on the long days where there's nothing else to do but collect coconuts and build rafts."

    So, assuming that you have everything you need to play, what game would you want to take with you into seclusion?

    Give me Command and Conquer Decades, Starcraft and the Theme Park/Hospital/World Games and im happy ...
    by Published on May 7th, 2007 19:45

    via engadget



    We knew it was only a matter of time before we had 16GB of SDHC goodness staring us down across the internets, just daring us to make the first move, but we just didn't know it would be so soon -- and so expensive. Apparently MICRODIA is prepping a range of SDHC memory to be launched in Japan this month, including a pair of what sound to be the world's first 16GB cards. They're all aimed pretty squarely at performance, with 4 and 8GB Class 4 52x cards; 4, 8 and 16GB Class 4 82x cards; and 4, 8 and 16GB Class 6 160x cards. The latter will cost you dearly, with the Class 6 16GB SDHC pictured above selling for a whoppin' $3,500. When you put it that way, our collection of 4GB SDHC is treating us just fine, thankyouverymuch. ...
    by Published on May 7th, 2007 19:45

    via engadget



    We knew it was only a matter of time before we had 16GB of SDHC goodness staring us down across the internets, just daring us to make the first move, but we just didn't know it would be so soon -- and so expensive. Apparently MICRODIA is prepping a range of SDHC memory to be launched in Japan this month, including a pair of what sound to be the world's first 16GB cards. They're all aimed pretty squarely at performance, with 4 and 8GB Class 4 52x cards; 4, 8 and 16GB Class 4 82x cards; and 4, 8 and 16GB Class 6 160x cards. The latter will cost you dearly, with the Class 6 16GB SDHC pictured above selling for a whoppin' $3,500. When you put it that way, our collection of 4GB SDHC is treating us just fine, thankyouverymuch. ...
    by Published on May 7th, 2007 17:03

    Hi, we've made a version of Wiirtual drums (play drums with the Wiimote and Nunchuk).

    ...
    by Published on May 7th, 2007 11:26



    Hi All,

    Thom is one of the best emulator of the Thomson TO7 home computer running on MacOS, Windows and Unix.

    It has been initially written by Sylvain Huet in 1996 (see http://www.sylvain-huet.com),
    then Eric Botcazou (see http://nostalgies.thomsonistes.org/) continued this project
    and added many news features.

    What's new in GP2X-thom version 1.0.3 :

    - Improve speed
    - Improve emulation accuracy
    - Improve volume handler
    - Add MMU hack stuff
    - Add option to display frame rate
    - New speed limiter function
    - Bug fix in file requester

    How to use it ? Everything is in the README.txt file.

    If you're looking for games and software have a look here : to7 games

    This should be the last version ...

    Enjoy,

    Zx. ...
    by Published on May 7th, 2007 10:52

    PIRATA NERVO has released a new version of his 2d platform game for the PSP, heres whats new:

    New features:

    - loading menu
    - Life pack
    - Special power
    - Boss
    - increased the size of the shot and the direction
    - the monsters desappears when killed
    - fixed knowed bugs
    - blood
    - pause menu
    - boss level
    - modified the player(setgool)
    - modified the monsters
    - modified some images
    - one more level
    - Setgool Life bar
    - Enemies Life bar
    - Special Attack bar
    - Life pack bar
    - Level bar
    - changed the velocity of the enemies when Setgool jump
    - music on XMB
    - changed game music(while playing)
    - added PIC1
    - changed menu
    - changed difficulty setting menu
    - instructions menu
    - diferent enemies
    - sound when setgool die

    New 2.50 Features:
    - removed a bug that cause instability while playing the game in the Medium Defficult level
    - changed the bars(life, power...)
    - removed a bug in the boss level(3rd difficult setting)
    - remeved a bug with the special attack
    - removed a bug with the life pack
    - Full remade of the menu images.
    - Added sound in menu.
    - added sound while loading the splashscreen
    - reduced in 50% the time that you have to wait when loading the game
    - when you catch the Life pack or the Power pack they dessapear.
    - Credits Animation.

    Download Link:
    Oe/Se firmwares
    -> http://www.sendspace.com/file/uxqgte

    1.5 firmware
    -> http://www.sendspace.com/file/4h32b1

    Give Feedback Via Comments ...
    by Published on May 7th, 2007 10:48

    News/release from Carboycam:

    I have recently been experimenting with the various Customisations around for Dark_AleX's OE Firmwares, or more specifically, 3.40 OE-A. And I read about the font colour hack. But, when this Customisation is installed, your GAME150 Homebrew becomes corrupt. So I have prepared a fix... PatchSFO for 3.XX OE...

    This Homebrew Application is based on the PatchSFO tool for the 2.80 xLoader by Noobz.eu. I have edited and compiled two versions of the App. One, for use with the GAME150 folder, on any OE/SE Firmware and a second, for use with the GAME340 folder, on 3.40 OE.

    This will fix almost all, if not all, Homebrew stored in the GAME150/340 folder.

    My thanks go to Noobz.eu for their source code from the original PatchSFO.

    Included in the Download is a README, the two PatchSFO tools, and the Source Code for the PatchSFO tools.

    Download and Give Feedback Via Comments ...
    by Published on May 7th, 2007 10:46

    News/release from Luislizard:

    XMB Theme Cycler V0.3
    Author: LuisLizard
    ---------------------
    This program is designed to work in 3.30/3.40 OE firmware and above, i held no responsability if this program bricks your psp (almost impossible in OE).
    ---------------------
    This program will change your theme everytime you reboot your psp, it has unlimited slots for themes. It can handle all the rco's that can be modified up to now (Please tell me if i'm missing any and i will add support for it).
    Installation:
    1-Copy all the folders to the root of your memory stick, if you have any other program in /PSP/GAME/BOOT it will be overwritten. If you install it in another folder other than /PSP/GAME/BOOT such as /PSP/GAME150/BOOT and enable the autorun feature, you will not be able to get in the XMB and your PSP will freeze.

    -JUST COPY THE CONTENTS OF THIS ZIP TO THE ROOT OF YOUR MEM STICK.
    2-To set it to change your XMB every time the PSP reboots go to recovery mode and enable the Autorun feature.
    Usage:
    --Hold L button at startup to abort flashing.
    --Hold O button at startup to enter configuration.
    --In configuration use X to select and up down keys to navigate.
    --Everytime you boot your PSP or every month (depending on your setting) a new theme will be flashed.
    --To put your own themes simply create a new folder in ms0:/themecycler with the number wich corresponds to it.

    --IMPORTANT:
    In ms0:/themecycler/ there should be no folders other than the ones wich correspond to your themes.

    Heres whats new in this version:

    I consider this a big release comparing it to the last one, with this release i provide you with a configuration menu which you can access by holding the O button when the app is starting (please use it, i put a lot of effort in it hehe). In the configuration menu you can choose to have the program show you the flashing status. It can cycle in every restart or every month. Now it automatically flashes the dummy fonts to free space in flash0, and takes a backup of your current theme before starting to cycle themes so you can uninstall the theme cycler and leave your psp as it was, you can flash it at the configuration menu when needed. You can also disable the flasher.

    Features:
    -- Automatic theme flashing at startup
    -- Unlimited slots for saving themes NEW!!
    -- Configuration menu
    -- Dummy font flashing -- Frees 2.5 mb in Flash0
    -- Monthly theme cycling
    -- Original theme backup
    -- Scripting improvement over last release

    Files it can flash: (Requests accepted)
    --topmenu_plugin.rco
    --opening_plugin.rco
    --savedata_plugin.rco
    --gameboot.pmf
    --system_plugin.rco
    --01-12.bmp
    --impose_plugin.rco
    --premo_plugin.rco
    --system_plugin_fg.rco
    --system_plugin_bg.rco
    --photo_plugin.rco
    --game_plugin.rco
    --sysconf_plugin.rco
    --ltn0.pgf

    Download and Give Feedback Via Comments
    via luislizard ...
  • Search DCEmu

  • Advert 3