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  • DCEmu Featured News Articles

    by Published on May 6th, 2007 22:38

    Primetime00 has released a new version of Aim for the DS:

    Alright, DSAIM 0.03e is now out. Here are the following changes that I can remember:

    * Recompiled with newest devARMkit and dswifi 0.3d
    * Compiled for DLDI
    * Hitting up or x simulates the shift key
    * Hitting left or y simulates backspace
    * Hitting right or a simulates the return key.
    * Custom network settings are now saved in /DSAIM/DSAIM.CFG
    * Accounts are saved in /DSAIM/DSAIM.ACC
    * Saved accounts can be scrolled through using the up/down or x/b keys
    * Password fields are now hidden.

    Make sure you use the correct DLDI file so that writing to the flash device works.

    Hopefully it fixes some of the problems you all have been having.
    Enjoy

    Download and Give Feedback Via Comemnts ...
    by Published on May 6th, 2007 22:31

    Bob Fossil has updated his Word Game for the DS:

    Heres the release info:

    It has some debugging code in it to try and get to the bottom of the freezing during thinking bug. On the top screen you should see some numbers progress across the bottom line, e.g. '01234'. If it freezes, make a note of this number and let me know. I've made some changes to fix some possible freezes, so we'll see I guess. I've made a lot of internal changes to the code so I may have inadvertently broken some other things too.

    Other things fixed in this version:


    In Time Attack A mode, if you unlock the level you are now advanced to the next stage when your time runs out.

    In Time Attack modes, you now get some time back depending on the length of word you submitted.

    You can now tap a checked out letter to remove it from the current word.

    Low time warning sounds weren't being played after you ran out of time and started a new game.


    As regards the word list. Well it's not perfect but it does the job. I'm happy to add words that are missing but I don't fancy compiling a new word list. If someone wants to do this then fine. Make sure each word is on separate line, is in lower case and send it to me.

    Download and Give Feedback Via Comments ...
    by Published on May 6th, 2007 22:26

    News/release from dark_vador

    Hello Today, I decided to offer to you the first version of my project Latinus DS which I recall you is an application being useful has to learn Latin with the lessons from M.Arnoux, my Latin teacher since 5th!


    Lesson 1 of Level 1 supplements

    First part of Lesson 2

    A Menu say “Temporary”

    A and B to change lesson

    Download and Give feedback Via Comments ...
    by Published on May 6th, 2007 22:16

    via DS Fanboy



    This question mark block has extended its form into the fabled third dimension! This mysterious realm of depth is unexplored by either 8-bit explorers or Perler bead artists. This bold scientific discovery promises to usher a new age for Super Mario Bros. crafts!

    Shown above, an artifact from the third dimension, looking very much like one of our own question mark blocks, but somehow composed of many two-dimensional blocks working in tandem to form a strange array of squares. These squares exist simultaneously in the normal two dimensions and in the newly-discovered third! This is a hypersquare.

    This question mark block has extended its form into the fabled third dimension! This mysterious realm of depth is unexplored by either 8-bit explorers or Perler bead artists. This bold scientific discovery promises to usher a new age for Super Mario Bros. crafts!

    Shown above, an artifact from the third dimension, looking very much like one of our own question mark blocks, but somehow composed of many two-dimensional blocks working in tandem to form a strange array of squares. These squares exist simultaneously in the normal two dimensions and in the newly-discovered third! This is a hypersquare.

    original read: http://www.dsfanboy.com/2007/05/06/p...fting-evolves/ ...
    by Published on May 6th, 2007 20:37

    HI DIGGERS

    Tyranid has comitted a stunning new version of his PSP remote control software RemoteJoy into the development branch of the PSPDEV repository. and it allows full remote control of a PSP -- including the transfer of the display screen to your PC. Check out the full details HERE


    Original Newspost

    MY good buddy PsyMan posted this awesome news just a few minutes ago and this should really KICK the PSP SCENE MASSIVELY:

    UPDATE - YOU WILL NEED vc++2005 sp1 runtimes (Please Install before trying the emulator)

    DIGG THIS NEWS



    Heres the news from PsyMan:

    Potemkin (codenamed DaSH) is an experimental open source HLE PSP Emulator. It is created and released by ector under the GPL license.

    Here are some features of the emulator:

    Features: (end-user point of view
    - Plays Puzzle Bobble Pocket JAP
    - Starts AI Go
    - Runs numerous demos from the PSP SDK

    Technical Features:
    - Badly simulated PSP kernel
    - Mounts ISOs and CSOs (no DAX!)
    - Mounts Windows directories (no good UI yet for this)

    Screenshots of some games running:







    Since ector does not have the necessary time to work on Potemkin anymore he decided to release the source code (under the GPL license) in case someone else wants to continue working on it.

    Download the Binaries and Source and Give Feedback Via Comments

    Thanks ECTOR for the best release in ages for WIndows Users ...
    by Published on May 6th, 2007 20:12

    via gizmodo



    At first glance, we thought the Portable GameCube Advance was the product of console miniaturizer Benjamin Heckendorn, who has shrunk some of our favorites into nearly portable packages.

    But the Portable GameCube Advance is really the work of a random email tipster...surely not just a Photoshop rendition...but an entirely ready-to-go product complete with external OLED display and MP3 playback that will be in stores any day now.



    In the case that this surely real product isn't real, look for Chinese OEM rip offs at a website near you. ...
    by Published on May 6th, 2007 18:09

    via WorthPlaying

    In 1996, the original Tomb Raider was launched. The 3D game design, controls and graphics were truly ground breaking for their time. Furthermore, gamers were also presented with a unique, female human playable character with whom they could become emotionally attached, Lara Croft. The original Tomb Raider sold over seven million copies and is still heralded as an absolute classic and one of the best action adventure games ever. Tomb Raider defined the PlayStation and changed the way that people played games.

    In tribute to this and to celebrate and commemorate the continuing development of the Tomb Raider franchise and its central character, Crystal Dynamics are developing a new Tomb Raider adventure for Lara. Inspired by the original Tomb Raider video game; Lara Croft Tomb Raider: Anniversary faithfully preserves the elements which made the original Tomb Raider game such a classic.

    Using an enhanced ‘Tomb Raider: Legend’ game engine, the graphics, technology and physics bring Lara’s adventure and pursuit of a mystical artefact known only as the Scion right up to today’s technology standards and will offer gamers a completely new gameplay experience.

    Tomb Raider follows the adventures of Lara Croft after she is hired by a powerful syndicate to retrieve a mythical object called the Scion. After discovering that she has been used as a pawn in some larger scheme, Lara takes matters into her own hands deciding that she must uncover the mystery behind this ancient artefact.

    FEATURES

    * Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, an entirely new gameplay experience inspired by the first ever Tomb Raider adventure. Tomb Raider: Anniversary uses an enhanced version of the Tomb Raider: Legend game engine to apply Crystal Dynamic’s latest PS2 technology.
    * Play the living Lara Croft, the world’s greatest action heroine of all time – use all of Lara’s guile, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artefacts.
    * Includes classic environments from the original Tomb Raider as never experienced before – Crystal Dynamics latest technology allows you to fluidly manoeuvre Lara using her latest moves and gear, through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple playthrough options and also opens up new places and ways to explore. Crystal’s latest technology allows the environments to take on a breath taking new quality.
    * Explore uncharted and mysterious worlds – enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara’s past.
    * Startling enemy encounters – encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player. ...
    by Published on May 6th, 2007 17:52

    via Wired News

    In the Tsutaya store in Shibuya, the worst used Nintendo DS system in Japan -- nay, the world -- was on display in a locked glass showcase. The little sign on it reads:

    * No box
    * No instruction manual
    * No stylus
    * No strap
    * No AC adapter
    * Scratches on case
    * Scratches on screen

    Which is an understatement. The screen was positively filled with light surface abrasions that spiraled out from the center. ("Oh, so it's been Ouendanned," said a friend when I told him this.) And there are several more deeper scratches in the screen. And that's not even mentioning the clearly visible thick brown dirt and waste products caked inside the hinges. And how much did this complete piece of junk cost?

    Ten thousand yen. Literally almost $100.



    This is the situation Japan is in right now, where the DS is so popular and desired that your broken garbage can fetch stupidly huge amounts of money. ...
    by Published on May 6th, 2007 17:50

    via Nintendojo

    Nintendo fansite Codename Revolution, citing contacts in game distribution, is claiming that LucasArts’ LEGO Star Wars and LEGO Star Wars II are headed to the Wii this fall as part of a single compilation called LEGO Star Wars: The Complete Saga. The site alleges that the game will feature Wii-specific controls and will be released during the upcoming holiday season.

    The article also claims that LucasArts’ Thrillville is headed to the Wii this October. Thrillville is a theme-park simulator released late last year on the PS2, Xbox, and PSP.

    None of this has been confirmed by LucasArts, so it remains the domain of rumor for now. We’ll keep you updated. ...
    by Published on May 6th, 2007 17:49

    via Cubed3

    With Resident Evil 4: Wii Edition due out in Europe this June and Umbrella Chronicles set for later in 2007, details are still scarce regarding the latter title. However, a German magazine called Manic has uncovered some details.

    First of all, whilst we have already seen the mansion scene from the game, it has been confirmed that the police station from Resident Evil II and the train from Resident Evil Zero will be included as levels. In fact, half of the game actually takes place in locations taken straight from other games in the series, leaving the rest to take you through Umbrella Corp's strongholds and enemy lairs.

    In terms of characters on offer, Carlos Oliviera is now in the line-up, with Wesker also a definite, yet whether or not his role will merely be that of an NPC or if he will be playable was neither confirmed nor denied.

    Using the Nunchuk controller and tilting it will allow movement of the camera to uncover hideen objects and power-ups, plus there will be familiar weapons on offer, such as the Rocket and Grenade Launcher.

    Finally, although Resident Evil Zero, I, II and III will all be represented, levels will not be taken from Code Veronica. ...
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