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  • DCEmu Featured News Articles

    by Published on May 7th, 2007 21:52

    Alex06 has released a collection of games but the project has no name :

    This project is a partial port of the Simon Tatham's Portable Puzzle Collection on Nintendo DS.
    6 puzzles are ported now: Bridges, Dominosa, Light Up, Mines, Patterns and Tents.

    Controls on each game:
    - Press A to start a new game.
    - Press X to undo your last move.
    - Press Y to display help on rules or controls, or to display game status.
    - Press Start to play another game.
    - Press Select to restart current game.
    - Press left/right button to switch between left/right click mode.

    Levels are generated on the fly, so you can't play twice the same game !
    It can take time to generate puzzle (about 5 seconds), so please be patient.

    Download and Give Feedback Via Comments ...
    by Published on May 7th, 2007 21:47

    Beda has released a new game for the Nintendo DS which has you crushing the heads of presidential candidates.

    sounds strange eh :P

    Download and Give feedback Via Comments ...
    by Published on May 7th, 2007 21:40

    News/release from Fling:

    What is httpexec? It's basically DS Download Play over HTTP. It combines the work of EyeballKid's HappyHTTP library and GrizzlyAdams' exec_stub from DSChannels with a bit of glue code written by yours truly. It's meant to be used as a development tool to decrease the time spent between when you recompile your project to the time you see it running on your DS with no card swapping in between.

    v1.1 fixes some problems with v1.0 that occurred when booting some programs that used the ARM7 for various things (wifi and the touchscreen to name two). Certain programs would work fine even if they did use a bunch of custom ARM7 code, but most programs I tried would not. Since this is what I wanted to use to make development easier for myself (no card swapping! yay!), I naturally wanted to fix this problem. Anyway, GrizzlyAdams' exec_stub proved to solve this problem nicely, so that is one of the changes in this version.

    Currently, the only real issue I've experienced is a bit of a delay while the exec_stub is working. I'm 99% sure this is caused by a call to FAT_FreeFiles() in exec_stub.arm9 just before it boots the NDS binary, but haven't really looked into it (currently, I'm just using the same, unmodified, exec_stub binaries from DSChannels beta5).

    Anyway, the readme.txt included in the download explains usage, etc. But, to sum it up, basically you just DLDI patch httpexec.nds and exec_stub.arm9 for your slot1/2 cart and modify httpexec.conf as necessary, and you're good to go. This release works perfectly with my DS-X and Supercard MiniSD (scsd_moon.dldi).

    Please let me know of any issues if you find any, otherwise... enjoy!

    Download and Give Feedback Via Comments ...
    by Published on May 7th, 2007 21:28

    New release from Archeide:

    This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).

    I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).

    A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)
    Here is the list of changes

    * Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
    * Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
    * Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
    * Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
    * Options can now be saved in configuration file
    * New SNES config menu
    * Fixed some bugs

    Optionnal feature (enabled by configuration file):

    * Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.
    * Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)
    * Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance). This option is useful for SOM1 and FFVI (set it to BG2).
    * Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)

    Be sure to patch it with DLDI and place the SNEmul.cfg file on the root of your card. A prepatched version for the M3 Simply and R4 is available here, but for other devices DLDI must be applied.

    Download and Give Feedback & Compatability Reports Via Comments ...
    by Published on May 7th, 2007 21:27



    Ever wanted to have a glimpse of the development hardware used by game developers of the last generation? Well, today is your lucky day to set your eyes upon these rare gems! Above is the Microsoft XBOX Alpha Development Kit, followed by the Sony Playstation 2 TOOL Development Kit, the Nintendo GameCube Dolphin Development Kit, and last but not least the Sega Dreamcast 'Katana' Development Box. Some of these could sure have one wishing they could not only "look" but also "touch" at the same time.

    You can check out more video gaming obscurities here:
    http://oldengineer.com ...
    by Published on May 7th, 2007 21:26

    via siliconera

    Electronic Arts announced they have three standalone Sims “stories” titles lined up and in Sims: Castaway Stories players explore a tropical island with their Sims. A PC game was announced with a winter 2008 release target and according to Gamefly console versions are coming out too. They have listings for the Sims 2: Castaway for the PS2, Wii and Nintendo DS. This isn’t too hard to believe since the Sims series immensely popular and they released the Sims 2: Pets on most consoles. ...
    by Published on May 7th, 2007 21:26

    via siliconera

    Electronic Arts announced they have three standalone Sims “stories” titles lined up and in Sims: Castaway Stories players explore a tropical island with their Sims. A PC game was announced with a winter 2008 release target and according to Gamefly console versions are coming out too. They have listings for the Sims 2: Castaway for the PS2, Wii and Nintendo DS. This isn’t too hard to believe since the Sims series immensely popular and they released the Sims 2: Pets on most consoles. ...
    by Published on May 7th, 2007 21:11

    via wiifanboy

    With it's release on Friday, many gamers looked to Spider-Man 3 for some wall-clinging action. But, for those of you still on the fence, is the game worth coming down for? Well, the critics might not help you much, considering that they're scoring the game extremely on both sides of the spectrum.

    Regardless, let's see what they said:

    GamingTrend (83/100) says the developers succeeded in maximizing controls for the Wii version: "Vicarious Visions has worked very hard on this title to ensure that it utilizes the unique control scheme of the Wii in the best way possible, and they have succeeded. The city is bigger and the storyline is expanded to take advantage of that."
    Game Chronicles (83/100) thinks the black suit works best in the Wii version of the game: "A very cool Wii-exclusive gameplay features is the enhanced integration of the black suit. It was more of a visual concept on the PS3 and 360, but in this game it really becomes part of the strategy."
    GameZone (80/100) scores the game well, even though they think the combat still sucks: "Slinging webs is an accelerated, exhilaration-pushing experience that offsets the return of an old and repetitive combat engine. Wii players have the benefit of using their remotes to attack, which sharply cuts the repetition tied to pressing one button thirty million times."
    IGN (57/100) finds a lot of faults in the game: "The sub-par visual presentation really hurts; the Wii version chugs with an inconsistent framerate despite lots of city pop- up and the fact that many 3D structures lack textures completely when viewed at a distance. The battle system, in spite of some gameplay- enhancing upgrades, feels clunky and unrefined. And many of the story arcs, while original, are neither very interesting nor very well executed."
    Games Radar (40/100) found the game to be almost unplayable: "It's so dumbed down that it might actually be more appropriate for children if it weren't for the T rating on the package. Just play the 360 version. Actually, scratch that, just go play Spider-Man 2 instead. It's worlds better than this. There are actually parts of this that look like they're right out of the original PlayStation game from 2000." ...
    by Published on May 7th, 2007 20:46

    press release:

    Wireless Sharks, Ukrainian mobile games and music content developer, is proud to present its brand new game – European Football 2007. This is a very exciting gaming experience with new features and graphics of the best quality. It hosts 32 European teams, provides a variety of gameplay modes (Training, Friendly and Championship), allows to change tactics and formation during the game, has impressive sound effects, weather features, and of course a vast football field. Also you can replay the best moments, make penalty shootouts, fouls. There is a field map and extensive help option at your disposal embedded in the game.

    “Taking into account that there are few football games launched this year, our game promises to be in high demand. We are currently launching it on the biggest operators and portals worldwide”- says Teymur Mamedov, CEO
    Go ahead and take your shot at the championship right now with European Football 2007 from Wireless Sharks!
    It’s our pleasure to bring best quality gaming solutions to our customers.

    web:www.wireless-sharks.com ...
    by Published on May 7th, 2007 20:41

    In an effort to help FPS community and hardcore fans from around the world stay on top of everything that's going on in the Enemy Territory: QUAKE Wars universe, today id Software and Splash Damage launched a new Community section of the game's web site: http://community.enemyterritory.com/. The new section is devoted to all-things Enemy Territory: QUAKE Wars, serving as a central destination for:
    • The latest news about Enemy Territory: QUAKE Wars
    • Information about community sites around the world
    • Upcoming events and tournaments
    • Contests and mods
    • Press coverage
    • Developer blogs/interviews, FAQs and a forum to chat with the team behind the game
    • Tips and hints
    • Server and game statistics information
    Additionally, the Enemy Territory: QUAKE Wars Community Management team has posted:
    • A few screenshots that haven't seen wide circulation and may not already be in your collection.
    • Information regarding a wallpaper contest that kicks off on May 4, 2007, hosted by TotalGamingLeague.com and featuring prizing from nVidia.
    • The final box art for Enemy Territory: QUAKE Wars.

    Check out the screenshots, contest details and register at http://community.enemyterritory.com/. ...
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