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    by Published on May 27th, 2007 20:32


    Sonic gets another game on the PSP.
    Not much to say here, really, but various sources have confirmed (GameInformer, some random online store, GameTrailers) the existence of a sequel to Sonic's PSP debut, Sonic Rivals! The game is set to come out on November 6th this year, and will be on sale for $39.99.

    No other details have been revealed regarding the content of the game. Stay tuned to Sonic News for further developments!


    [Via Sonic Stadium] ...
    by Published on May 27th, 2007 20:27




    If you happen to be a Wii owner who secretly yearns for the cancelled PS3 "boomerang" controller, then boy have we got something for you. Wrap your meaty man-hands around this bad boy and your Excite Truck experience will be ... uh... like nothing Nintendo ever wanted you to experience. Brilliant!

    And no, this doesn't even come complete with convenient recharging abilities. It's just a plastic boomerang shell.


    [Via CVG] ...
    by Published on May 27th, 2007 19:37

    Via My Gamer

    The next batch of TurboGrafx-16 games for Wii’s Virtual Console has been announced. Bloody Wolf, Dead Moon, China Warrior, and JJ & Jeff will all be released through the end of June.

    Bloody Wolf features characters named Snake and Eagle in a Contra meets Metal Gear type of action game. With multiple weapons and decent gameplay, this title is worthy of a download. Be sure to check it out.

    Dead Moon is a Natsume produced title with side-scrolling shooter gameplay. The game features tons of weapons, lots of on-screen enemies, and non stop action. Dead Moon is one of the better shooters for the system.

    China Warrior is an on-the-rails side-scrolling beat’em up. The screen constantly moves forward as your Bruce Lee look-a-like character is forced to attack anything that gets in his way, include animation-less druids and rocks that are thrown by no one. It is old school games like China Warrior that make you realize how crappy some games were back in the early ‘90s.

    And JJ & Jeff is a really bad side scrolling comic-action based game. The goal is to work as a detective while avoiding crap from birds (no, I’m not joking) and jumping over wide gaps that are almost impossible to cross. While not as bad as China Warrior, JJ & Jeff is still pretty bad. However, if you are a fan of big headed characters, then this is the game for you.

    All these titles will sell for 600 Wii Points ($6) and will be released in the coming weeks. ...
    by Published on May 27th, 2007 18:48

    New from Amazon UK



    Manufacturer's Description
    With up to two and half hours video recording time and the ability to take and store over 40,000 photos*, Go!Cam seamlessly converts PSP to a portable, functional and fun camera. go!Cam offers a built in microphone to ensure continuous audio, the ability to change the direction of the camera lens vertically by 180 degrees and Go!Edit, an editing software package which allows users to save and edit photos, video and audio clips.
    Go!Edit software:
    Go!Edit editing software, bundled free with Go!Cam allows you to transform your PSP into a portable editing suite, letting you edit on the move. With the ability to enhance movies and photos with sounds and graphical effects, Go!Edit provides everything to make a mini masterpiece. Go!Edit also allows the option to upload creations onto the internet directly from the PSP, meaning that nothing need stand in your way to share your masterpiece with the world.

    *Based on a 4GB Memory Stick PRO Duo

    Go!Cam requires PSP firmware upgrade Ver. 2.80 onwards

    On Sale at Amazon UK for £30 ...

    by Published on May 27th, 2007 18:40

    Nutki is back with a new release of his Gameboy/Gameboy Colour emulator for the Nintendo DS.

    Heres whats new:

    Changelog:

    0.7
    - fixed: less interscreen video glitches
    - fixed: correct flag bits locations, helps Zelda Oracle of Ages
    - fixed: window size overflow, helps with menu in both Zelda Oracles
    - added: 60fps emulation speed sync
    - added: fast mode with L button
    - added: cpu emulation optimizations, more games run fullspeed

    Download and Give Feedback & Compatability Reports Via Comments ...
    by Published on May 27th, 2007 18:31

    News/release from Dan:

    nintendo ds drum machine, synth and sequencer, intended for live performance.

    this is beta code, please backup your flash card before installation or use.

    requirements

    a nintendo ds
    some sort of rig to let you use homebrew - this has only been tested on an R4DS

    installation

    unzip to flash card. samples need to be in the following folders:
    \bliptracker\samples\up
    \bliptracker\samples\down
    \bliptracker\samples\left
    \bliptracker\samples\right
    each of those folders needs files called
    bd.wav
    hh.wav
    sn.wav
    zz.wav
    (defaults have been provided)
    samples need to be 16bit wav files, best rate is 22050Hz. the loader is pretty basic and there are no guarantees that it'll load everything properly. samples should be smaller than 100kb - in practice you'll probably want much shorter than that because there's only 8 output channels i can use for this.
    dldi patch the bliptracker.nds file - follow that link for information, you probably want to download the one that says "dldi win32 right click"
    fire it up and have fun!

    controls

    mode: default
    tap screen: beats
    start: play current pattern
    select: stop playback
    pad: move pattern edit cursor
    B: edit pattern
    mode: left trigger
    tap/drag screen: tones
    directional pad: choose playback pattern
    mode: right trigger
    directional pad: choose pattern to edit (playback is not affected)
    b: toggle note at current position
    a: tap tempo
    x/y: tweak tempo
    mode: both triggers
    directional pad: choose drum set
    x+y: clear pattern
    select: settings menus

    Download and Give Feedback Via Comments ...
    by Published on May 27th, 2007 18:30

    via Xboxic

    The increasingly reliable ESRB website has a new 360 game that many might be interested in. It seems Streets of Rage 2 has been reviewed and rated accordingly by the ESRB, which now has “Xbox 360″ written in the Platform box along with the Wii. Yes ladies and gentlemen, the game that is perfect for the Arcade is coming.

    Since the game isn’t separated from the Wii version, it’s obvious that the game is the same one that is present on the Wii’s Virtual Console. It won’t be exactly the same though thanks to Microsoft demanding that a few things be put in place first.



    Hopefully the game will boast Co-op both locally and across Xbox Live, along with Leaderboards and all the other little things that makes the XBLA just that bit more interesting. This is also another game from the SEGA collection, a collection that was rumoured about earlier in the month. Although we are still awaiting an announcement with regards to Sonic, it’s good to see other decent retro titles coming. ...
    by Published on May 27th, 2007 17:47

    Via News 24

    San Francisco - Computer game makers and industry analysts agree that Wii is trouncing rival video game consoles due to a captivating blend of ease, fun, family, friends and affordability.

    April US sales of Wii consoles with simple motion-sensing controllers were more than double those of Microsoft's Xbox 360 and quadruple those of Sony's languishing PlayStation 3.

    Demand for Wii consoles has outpaced supply since they debuted in November of 2006. Nintendo has reportedly sold more than 2.5 million Wii consoles in North America.

    French video game giant Ubisoft began working with Nintendo a year before Wii launched and premiered sword-fighting game Red Steel at the console's release.

    Ubisoft embraces the Wii platform that lets game makers get players to jump, swing, thrash and dart, according to Xavier Poix, director of the firm's Paris and Montpellier studios.

    "We were convinced the first time we touched the Wii that it really was a revolution because it was a way to think of games differently," Poix told AFP.

    'Range of creative possibilities'

    "When you look at someone playing an Xbox 360 game you see his face is really hard and both hands are stuck on the controller. When you see someone playing Wii, you always see a smile and movement. Sometimes crazy movement, but it is OK."

    US video game titan Electronic Arts and the game division of entertainment icon Disney have studios devoted to making Wii games.

    The release of the Disney film "Pirates of the Caribbean: At World's End" was accompanied by a Wii game of the same name that lets players use controllers to pretend to be sword-fighting buccaneers.

    The head of the LucasArts, the game division for "Star Wars" series creator George Lucas, told AFP a Wii game that lets players wield virtual light sabers is on the horizon.

    "The Wii opens up a range of creative possibilities for new and innovative game design," said Disney Interactive Studios vice president Craig Relyea.

    "Our Pirates of the Caribbean game for the Wii lets you slash and thrust with the Wii remote just as someone would do using a sword for combat. We wouldn't have been able to offer those controls on any other platform."

    'Something for everyone'

    Japan-based Nintendo is cashing in on a gamble that there is a broad audience beyond the "hard-core gamers" keen on realistic warrior games rife with mayhem and bloodshed.

    "Nintendo let Sony and Microsoft fight it out for the hard-core gamer market and went after all the people who either stopped playing or were intimidated by too many buttons on controllers," said video game researcher Mia Consalvo, an associate professor at Ohio University.

    "It is not just a game system it is something for everyone. Nintendo is crafty."

    Xbox and PlayStation consoles require players to master button and toggle combinations to command onscreen characters.

    "With Wii it is just intuitive," Poix said. "To move a weapon you simply move your arm."

    Wii is, in a way, a family board game for the computer generation because it turns play into a community event instead of just a person versus a machine, according to Poix.

    'Nosebleed territory'

    "Part of the industry was misguided," Poix said. "The question was how to get people other than geeks into the market. Wii really helped us to realize we are not developing games for one type of person anymore but for everybody."

    Nintendo heeded a "historical rule of video games" that consoles are hot sellers in the $200 price range and sales cool quickly as prices rise to "nosebleed territory" above $400, said analyst Rob Enderle of Enderle Group in Silicon Valley.

    Wii is priced at $249, while the PlayStation 3 models are priced at $499 or $599 and Xbox 360 models at $299 or $399.

    "Nintendo knew their audience well - folks whose parents buy them stuff - and hit right on the price point," Enderle told AFP.

    Wii's price makes it enticing not only to parents buying for children, but to people that already have a PlayStation or Xbox.

    "It's pretty, it's fun, it's cheap and kids like it" Enderle said.

    'Wife-o-meter'

    "Plus it's kind of fun to play with the wife when the kids are out of the room. Wii hit it on all cylinders and is chewing up the market."

    Nintendo's vision for Wii is to appeal to everyone ages five to 95, the company's legendary game creator Shigeru Miyamoto said at a recent game developers' gathering in San ...
    by Published on May 27th, 2007 17:42

    Via Games Toaster

    Halo 3 is going to break all sorts of records upon its release later this year, that much is almost certain. The original game single-handedly moved XBoxen from shop shelves for the best part of a year, and its sequel topped the charts both in retail and on Xbox Live. With the second sequel almost upon us, we've taken a look at the multi-player beta.

    The first thing you'll notice is the familiarity of it all. The weapon load-out is tweaked here and there, but remains largely unchanged. Your avatar is still the Master Chief, and he's still running around the same rocky, grassy vistas and snowy tundra as in previous games.

    Worse, the graphics aren't the giant leap forward one would expect from the blockbuster series' debut on the Xbox 360. There are some nice environmental effects - grenades fling up dirt, water sloshes around you and so on - but the textures aren't sharp, the architecture is perhaps too sharp, and the rocky plains lack real definition. It's not quite last-gen, but it's a far cry from platform-leading visuals.

    For this gamer, however, the biggest bone of contention is the community. With only the press and those who have access through the Crackdown promotion currently able to play the beta, it is perhaps too early to judge accurately, but on current conditions, the community is not a very welcoming place. As an American-produced game about a alien-battling space marine, the audience is understandably populated by over-enthusiastic, under-sexed teenagers, who endeavor to suck the fun out of proceedings. Whether it's a problem with the matchmaking-system, the community itself or something else is unknown, but this is a major issue for the casual gamer, and one which will hopefully be addressed upon release.

    Based on the beta, Halo 3 is shaping up to be very much evolution over revolution. For fans of the series, of which there are many, this will prove to be enough. For those still on the sidelines, they're likely to be underwhelmed, even put off by those fans who insist on taking things so seriously. ...
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