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    by Published on October 14th, 2007 21:16

    This is an improved version of Freecell which is similar to the win-version. I hope you enjoy it.

    UPDATE 3:
    - A serious bug is fixed which could cause an untimely loss of the game.
    - some changes of the control

    Download Here ...
    by Published on October 14th, 2007 21:08



    News/release from BlackShark:

    Hello, this is My little game called Hannah Banana. I made it for my friend's
    little sister, Hannah, for her birthday. Development time was Fast, about a week,
    (during a school week to be exact). So please excuse the error's/bugs that may still be in there.



    Controls -

    Menu | Up/Down = Switch options (self explainatory)
    Left/Right = Changes Difficulty (Hard, Medium, Easy)
    Cross = Confirm

    Game | Left/Right = Move left or right
    Select = go to menu
    ...thats it


    Game Play -

    Simple all you have to do is use your orange trampoline and bounce the banana's
    to the other side of the screen, You must save them all!!1!1!!11. You can go through
    the screen and come out of the other side, this speeds up game play quite a bit,
    and you'll lose fast if you try to walk all the way back. This game also allows you
    to load your own music from the menu, though there is a little bug that causes it to,
    "freeze". You can fix this by pressing SELECT, and try the option again.

    (NOTE) MP3 LOADER LOOKS FOR DIRECTORY ms0://MUSIC/, IF IT CAN"T FIND IT, THEN GAME
    MIGHT CRASH.


    Credits -
    *******

    Author Work
    ******** ******
    BlackShark Developer, Background GFX, Menu GFX, modded former Peach sprites

    Sasha Tarquin Main Background music (From Newgrounds, thanks for your help Sasha)


    Installation -
    *************

    Drag and drop the hannahBanana! folder to your GAME folder....then run it on your psp, play it for hours and hours!

    Thank you for taking the time to play, I hope get some few minutes of fun
    Was programmed in C,

    -BlackShark (Julian Williams)

    Download and Give Feedback Via Comments ...
    by Published on October 14th, 2007 13:46

    Hello all

    I have updated "Modo", a mod player (and more) for the PSP.
    This is the version from October 14 (release 7).

    The list of changes are:
    • Fixed bug in sid playback, some PSID were refused to play (Thx to Shazz).
    • Press Start button in menu to toggle shuffle on/off.
    • Menu browsing is now faster, hold up or down to go faster over time.
    • In playback mode if you hold L or R it will also go faster over time.
    • Added Atari ST support:
      • YM files via Leonard's ST-Sound library.
      • SC68 and SNDH files via Ben's sc68 library.


    Please see Readme.txt for details.

    Download updated Modo - 14 October ...
    by Published on October 14th, 2007 09:43

    News/release from HelldashX:

    NID CHANGER v.1.0

    This program allows you to change the NIDs in a prx/elf.
    So,using this program you can make a prx with the new NIDs (3.71) or the old ones (3.52 <),making it easy to analyze them etc..

    The program doesn't check if the code using the NID is correct or not,so,when a NID changed (like with the syscon.prx) the prx will not correctly work,even if you change the NID (using the program).But,this happens just with a few,so with the others it will probably work.

    In the moment the program analizes and tries to change 185 NIDs,soon enough I will have the full programm ready with all NIDs.(It looks for NIDs from ata.prx,syscon.prx and a few more).

    So,in the program you can do 4 things:

    Press X to change the old NIDs to new NIDs from the folder "ms0:/prx".
    Press [] to change new NIDs to old NIDs(ms0:/prx).
    Press () to backup your prx's from "ms0:/prx" to ms0:/prx_BACKUP",under this option the program tells you the size of the folder.Make sure you have enough space to backup,else the ms will be corrupt.

    Press /\ to exit.
    NOTE: In case you want to edit the credit with a hex editor,or whatever,the program will not work.You have been warned.

    _HellDashX_

    PS. I will not release the source code, Don't ask for it.

    Download and Give Feedback Via Comments
    via helldashx ...
    by Published on October 14th, 2007 09:41

    NephilimNX posted this news/release:

    Finally, Custom Themes (.PTF) is now supported! I feel that ThemePlus! has finally deserves its name . It is in BETA version though since I still need alot of feedbacks to make it as a stable version. Kindly post your feedbacks/problems/comments/suggestions on the official threads so I can reply personally and make this a better plugin.

    New Features
    - NEW! Support for Official Sony Custom Theme (.PTF) files
    - NEW! Preset files. Create your own Custom Theme combination (Theme, Wallpaper, and Gameboot)
    - Works on 3.71 M33 with Original or Slim PSP

    Introduction
    This plugin lets you change your PSP's Custom Theme, Wallpaper and/or Gameboot randomly and timely.

    You can set the option to change them:
    * Always - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot everytime the XMB loads up
    * Hourly, Daily, Monthly, and Yearly - Changes the PSP's Custom Theme, Wallpaper and/or Gameboot on the next hour, day, month, and year the XMB loads up
    * Disable - Don't change the PSP's Custom Theme, Wallpaper and/or Gameboot at all

    You can use any quantity of custom themes, wallpapers and gameboots and you have the option if you want the plugin to search for wallpapers and gameboots inside the sub-directories.

    Be sure to read the readme for FAQs.

    Download and Give Feedback Via Comments
    via NephilimNX ...
    by Published on October 14th, 2007 05:17

    XCM has released new videos and images for their 1080i HDMI cable for the 1st generation Xbox 360's. The video shows how to setup the 1080i HDMI cable.



    1080i HDMI

    1080i HDMI via DVI

    I am actually disappointed by the design of the 1080i HDMI cable. The device is HUGE compared to previous HDMI products. Not to mention, all new Xbox360's will all have HDMI ports, so this is only useful for those who still have the 1st generation Xbox360's..if it hasnt given the RROD (Red Ring of Death) or gotten replaced.

    Source: XCM ...
    by Published on October 13th, 2007 23:03

    Lino has released a new version of the DS Emulator for Windows:

    Here's the changelog:


    Added support for Input Plugin.
    Added DirectInput Plugin.
    Added MultiSample 4x and 2x support.
    Fixed bug in Cheats Support.
    Fixed bug in SaveState Support.
    Fixed bug in Backup files Support.

    Download and Give Feedback Via Comments ...
    by Published on October 13th, 2007 22:52

    Bobbi posted this news:

    Since the NG emulation scene is a bit slow on news right now, I bugged drk||Razi to find out some new details on one of the hottest dreamcast emulator out there right now, nullDC. A new version with some nice changes is on it's way, so we'll take a quick preview on the things to come.

    First off, let's take a quick look at some of the features and fixes included in this upcoming version:
    Hz Selection Support for PAL Games Added. (nullPVR/Chanka PVR)
    Mouse & Keyboard emulation added.
    Image Reader can patch GD-Rom region at runtime, to allow .gdi images from all regions to boot.
    Image Reader can swap CD/GD-ROMs.
    nullDC can now set the DC's region (JAP/EUR/USA), broadcast type (NTSC/PAL/PAL_M/PAL_N) and cable type (VGA/TV(RGB)/TV(VBS)).
    Speed optimizations.
    New Maple (Input) plugin with Gamepad support.
    Fixes for the following games: Resident Evil: Code Veronica, Dino Crisis, Timestalkers, Dead or Alive 2 (LE), Virtua Fighter 3, Fighting Vipers, Sonic Adventure, Sonic Shuffle and many others ...

    Now the usual question is - when can you expect a new release? The good news is that, even though no date has been set yet, the release is pretty close (we're talking about weeks, not months any more) - we'll of course keep you updated here on NGEmu should there be any news on this! ...
    by Published on October 13th, 2007 22:39

    via xbox scene

    Arnezami started a thread over at XBH to start of development of a 'rebooter' for the Xbox360 with exploitable HV. The goal is to reboot with a modified kernel and HV that will allow unsigned executables. Arnezami already released an initial version of his rebooter, but some work is still required before we can actually run homebrew code:

    This thread/post is about the ability to run an(y) unsigned kernel + hypervisor by rebooting.

    ***Introduction:
    Before going to the juicy stuff I will first address these matters:
    * How rebooting into an(y) unsigned kernel and hypervisor is done (using a 4532 or 4548 xbox).
    * Why it is required to make substantial progress in the development of homebrew applications and software mods.
    * How it can be a solution to the dilemma of having to choose between homebrew/linux vs playing new (or live) games.
    * What milestones this project has to reach to arrive at the desired results.

    I'm also releasing the first version of the rebooter which does most of the rebooting already. :-) That way other hackers can contribute as well and speed up the progress. I've also made a tool to assemble the rebooter file (using your own xbox-specific information) to allow everyone to create his or her own kernel/hv patches and run (and share) them. And that way there are no copyright issues.

    I hope my contribution here will kickstart this project and will give all xbox 360 users a good reason not to update to any future version of the dash/kernel (which will most likely kill any hope of homebrew/linux or whatever else can be done besides what MS wants you to do) but instead to consider downgrading your xbox using the timing attack.

    ***Rebooting:
    First off. We are talking about rebooting. Not about booting. And there is a fundamental difference.
    I will explain.

    When the xbox 360 is turned on the first thing it does is start look in its ROM (also called the first bootloader or 1BL). In the 1BL there is code which the cpu will execute. There is also a public key in it. This is used to check the validity of second bootloader (the CB section in the flash). Because the key is in ROM (and only MS has the private key) and the ROM is inside the cpu casing there is no way to run unsigned code during normal boot.

    We can however run unsigned code on the xbox 360. This is done using the KK exploit. And you need kernel version 4532 or 4548 for this. The problem is when doing the KK exploit there is still a signed kernel in memory. And its "non-trivial" to change/patch it on-the-fly and return to it as if nothing was happened.

    In order to run an unsigned kernel/hv (which is required to run unsigned software on the xbox 360) you somehow need to replace the current operating system (kernel/hv/dash etc) completely. The best way to do this is to reboot the xbox but while rebooting change some things on-the-fly (eg. turning off xex-signature checks, the functions that blow fuses etc).

    In other words: do a soft-reboot.

    Doing a soft-reboot (as opposed to a hard-reset/boot which lets the cpu start in the ROM again) allows us to stay in control. That way we can choose how the to-be-booted kernel/hv/dash should look like (and in principle we can also choose which version we want to run, more on that later).

    The rebooter I've written so far does this. It loads the CD section into memory and essentially runs it. The tricky part is to make sure the xbox is put into the same state as it was during the normal boot. But much of this has been done now. The current version of the rebooter can now reliably reboot from POST 0x40 to 0x79 (which is the last POST output during normal boot). The xbox also resets the screen output and seems to detect the wireless again.

    ***Homebrew:
    If we are succesfull in (fully) rebooting into an unsigned kernel/hv we can patch the the kernel/hv to allow execution of unsigned xex-es (among many other things). Right now it is already possible to patch the kernel/hv so the moment we can get it to fully boot it should be easy to turn off the bad stuff... Wink

    Creating unsigned xex-es probably requires the ability to compress and encrypt self made xex-es. Although the availabilty of libraries (not on retails boxes) might be a harder problem. But I guess these problems were also solved with the xbox1.

    Apart from homebrew applications you can also think of mods: how big do you want your hdd to be? Want to change the dashboard appearance? Want to disable dvd-video or game region check? No problem.

    But all of that is only possible if you can run an unsigned kernel/hv. And since we cannot boot into one we have to reboot into one.

    Keep in mind that in order to run homebrew or linux you have to downgrade to an exploitable kernel. And this requirement is unlikely to change. Upgrading to the upcoming "fall update" is most likely going to disable the ability to run any old kernel version (well thats what we expect MS to do). So its decision time Wink.

    ***Solution to the Dilemma:
    While it may seem like you have to choose between two worlds the ability to run any unsigned
    ...
    by Published on October 13th, 2007 19:51



    Hi All,

    I'm pleased to announce the first release of PSPWrite a simple text editor for the PSP.
    This editor should be easier to use than Notepad (part of PSP-PDA project).

    It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the "Danzeff like" virtual keyboard.

    The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library) with a new patch from Craig to support Sprint PCS IR keyboard.

    It has been developed on linux for Firmware 1.5 and 3.40-OE, and for the IR keyboard
    part it has been tested using a Targus Universal IR Wireless keyboard.

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    You can download it on my blog : http://zx81.zx81.free.fr/

    Enjoy,

    Zx.

    *UPDATE: A new version has been uploaded that fix a big bug that makes this homebrew to crash *

    Download and Give Feedback Via Comments ...
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