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    by Published on November 5th, 2006 15:01

    Dreadnought has released a belated Halloween edition of his Mario Dont Drop the PSP Game:

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 14:55

    Via PSPGen comes news of yet another PSX Emulator for the PSP Announcement called YAPSxP, heres the translated details:

    A third bearing of PCSX? you undeceive this future emulator does not have strictly anything to have with PCsx. It is not finalized yet bus Hlide is in full writing “from the scratch” of this emulator.

    Before speaking to you about this new project, it thus should be explained a minimum how it was born and why. Hlide is the programmer who had proposed to program Dynarec de Psx-P.

    These ideas and the theory advanced to make function this Dynarec knew to convince us of its capacities. We thus put in contact Hlide and Yoshihiro. If the goodwill seemed to be on the two sides, Yoshihiro forever given its sources to Hlide for reasons which are clean for him and which it will explain you directly on our forum if he wants of it But it is its choice and it should be respected.

    At all events, Hlide had always stated its desire for developing another more powerful project because, in his opinion, PCsx is not adapted for a bearing on PSP and will never give a real satisfaction. It however sincerely wanted to take part in the creation of Dynarec de Psx-P, feeling able to carry out two projects without parasitizing one with the profit of the other.

    This project is still on paper and it misses in Hlide some technical information but it knew to interest some other developers in the project and feasibility seems more than obvious to us.

    Note that PSPGen will be the official site of YAPSxP and that we will open a dedicated site.

    OK heres what Hilde himself said about this new project:

    Indeed, tired to await the hypothetical source of Yoshihiro which to me was promised so that I integrate a dynarec, I decided to only leave in the adventure.

    How was born this adventure?

    The starting point of my adventure, it was to propose a dynarec which could be carried out at least twice more quickly than the PSX could not make, by hoping that the remainder of the emulation will not exceed other half of the resources available: in short to allow to emulate the PSX in fullspeed. A chalenge, in fact.

    Why I PCSX does not begin again?

    It is simple, this source is absolutely not adapted for the PSP. It is not particularly optimized because it is written for GCV survitaminés in gigahertz which naturally manage realities of double precision double precisions. If you try to generate this code for the PSP, you will obtain a at the very least ineffective monstrous code because the PSP nativement does not manage the realities with double precision double precision - very much used in the GTE for example: the PSP will row in the plays of action 3D which make massive use of the GTE. Approximately, it is what you obtain with PSX-P.

    What currently contains YAPSxP?

    - The dynarec CORE0 (R3000AF) which will be declined in CORE1 then in CORE2, once the emulation of the GTE (in progress) and the entirely implemented COP0.

    What will contain YAPSxP?

    - The management of a standard pad (already written but not tested)
    - The management of graphics (GPU, there I touch on the manner of proceeding)
    - The management of the video (MDEC, lives the VFPU!)
    - The management of the images (CDR, euh… that will not impassion me masses that…)

    What is what YAPSxP will not contain, at least initially?

    - savestates
    - safeguards
    - the sound (I do not despair to do it one day)
    - in short, the remainder

    Here are, the sources will not be LPG as I had envisaged at the beginning. I am in the active life thus one will not have to hope to see it turning completely for Christmas: he will not serve anything to ask for to me the date of a first release. I do not believe that PCSX was done in one month in the beginning. However that does not make a month that I begin this project, but the dynarec is in very good way and should promise not badly with the management of the GTE and COP0.

    NOTE: if there are talented developers among you who would like to contribute on parts that I do not hope to implement for the first release, you can always contact me by PM.

    NOTE2:
    - CORE0, dynarec which is carried out like an interpreter, primarily for the need for Proof Of Concept and déboggage.

    - CORE1, dynarec taking again the base of the CORE0 but by carrying out a block with as much as possible instructions generated in order to release sufficient resource CPU for the remainder to emulate. Already tested with happiness on a pre version.

    - CORE2, dynarec with additional optimizations which will make it possible the emulator to be a little more “intelligent”.

    So yet another PSX Emulator for PSP project, lets hope we see a release from one of the 3 one day soon. ...
    by Published on November 5th, 2006 13:49

    Magicxien has posted news of the latest WIP news from Psx-P the Playstatiion Emulator for the PSP:

    Heres the translation:

    Here thus two news vidéos showing two plays turning on Psx-P: Ridge Racer to allow you to compare with the version that you have in hand and especially that of FF7. Contrary to PS1P, here you see the loading of the play starting from the interface of the PSP. Thus not of possible cheating.

    In the current version of this emulator, speed of execution always rather slow but with good is progressed since the first release. The list of compatibility of the plays increases even if there are always bugs to be treated.

    Yoshihiro with completion rewrites Psx-P starting from PCsx 1.6 beta and this version in video is thus now Alpha 2 and either beta.

    Still not of dynarec in sight and you will be able some on this subject at the time of next the news to more come from here a small hour.

    Videos Here -->

    Final Fantasy 7 on Psx-P alpha2 Internal

    Psx-P alpha 2 - Ridge Racer 1 live

    Its great to hear news from the Psx-P camp lets hope that the release of source on the nest release happens so that the problems that attacked the first release dont reoccur.

    Im rather sad to see the comment about PS1P, not that i have to defend if the emulator is real or not as i have it sitting on my PSP but well in the end all will be revealed. ...
    by Published on November 5th, 2006 13:18

    pcklee123 has yet again updated the GBA Emulator for the GP2X.

    updated:
    frameskip change in game using stick-click & vol + or vol-
    quit using stick-click & start
    stick-click & B =load "savestate"
    stick-click & A =save "savestate"
    L+R+ Start = Pause and go to menu from Alvin's libmenuthing (Maybe someone can help put in a menu to change options load new rom etc change save state ... )
    stick-click & X = display frame rate
    stick-click & R = toggle fullscreen

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 13:07

    Play Asia have announced preorders for 2 new PSP System packs at thier store, heres details on both:

    Metal Gear Solid Portable Ops [Konamistyle Limited Premium Pack]



    Box contents
    Metal Gear Solid Portable Ops
    PSP Console Camouflage (PSP-1000CA)
    Original PSP Case 'Skin of a Warrior'
    Strap 'Tail of a Killer'
    3 Pins
    Certificate

    Price: US$ 449.00 (~237.70 GBP)

    More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1oqi.html

    Metal Gear Solid Portable Ops [Premium Pack]


    Box contents
    Metal Gear Solid Portable Ops
    PSP Console Camouflage (PSP-1000CA)
    Original PSP Case
    Strap
    3 Pins

    Price: US$ 349.00 (~184.76 GBP)

    More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1oqh.html ...
    by Published on November 5th, 2006 13:03

    Here is my newest app, the ice age sound board, basically you have to select the sound you want to play and press x on it, sometimes the selecter rectangle wont line up with the square, but it will still work, press start to exit, hope u enjoy it

    ps, the memory stick light will keep flashing unless a sound is being played, you can only move the selecter when the lights are flashing

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 11:54

    Psx-P is now on a brand new alpha 2 version.
    (the port is now from PCsx 1.6 beta)

    Yoshihiro now works on a new version based on PCsx beta 1.6
    The result is better and the compatibility list is now bigger.

    The speed is not relly good but quicker, really quicker than the first release.

    This version is internal and not released.

    Two videos ''live and clean'' on youtube:

    FF7 on Psx-P

    Ridge racer 1 on Psx-P

    Official thread (in french): http://www.pspgen.com/modules.php?na...rder=0&thold=0


    Have a nice day !

    MaGiXieN
    Webmaster of www.PSPGen.com official site of Psx-P

    View & Give Feedback Via Comments ...
    by Published on November 5th, 2006 10:51

    Supercard has updated their software to 2.57 and firmware to 1.7!
    changes:

    Firmware v1.7:
    # Game list changed, the newest game will be displayed at the first position.
    # The main menu of CF, SD, Mini SD, Micro SD versions have been changed as SuperCard Rumble series.

    Software V2.57:
    # The I/O system of NDS games has been redesigned, it's fast than before, increase the NDS games compatibility.
    # Added NEW DMA(fast reading option), increase the speed of reading flash memory card, increase the NDS games compatibility.
    # Fixed the Rumble Series can not run IQUE games, Fix NDS games 0472, 0286 balck screen bug.
    # NDS game 0252 need high speed flash memory card, so SD, MiniSD version sometimes will halt in the game, but CF, MicroSD, Rumble Series seldem halt in this game.

    Important: To who download the v2.57 and V1.7 yesterday
    We updated the v2.57 and Firmware V1.7 yesterday, but there are some bugs,
    # GBA can not list the files, or NDS can not list the files at GBA mode.
    # The save file is not compatible with old save file.
    If you are the user update the v2.57 & V1.7 yesterday, please download it again, we fix the two bugs today. If you are a GBA user, and there is no file in the list when update, please delete the "scfont.fon" at the root of flash memory card.

    software:
    setupnew is for CF
    setupmicrosd is fro supercard lite
    setuprumble is for the rumble carts
    setupsd is for the SD cart

    edit: i just installed it and the firmware has anice new skind too
    its very cool!!!

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 09:46

    Via PSPFanboy

    PSP continues to prove itself as one of the best platforms for music games out there. Pump It Up is a game very much like Dance Dance Revolution, and it's insanely popular in Korea. PSP Vault discovered a new listing for a PSP version of the popular dancing game on Sony's official Korean website.

    The homebrew community embraced dance-style games through projects like PSP Revolution. However, DDR and its clones require you to input buttons that correspond to up, down, left and right. Pump It Up uses diagonals and a center button: how will these be mapped on the PSP? Puzzling, no?

    Screen Via Comments
    ...
    by Published on November 5th, 2006 09:41

    News/release from the Unique Warrior:

    Its the Final Release I hope you use it .....
    Art started xFlash and he has worked on psp's Flash more then me ,
    So I won't release any updates


    --------uFlash v.200---------Final release------
    -------by The Unique Warrior-------
    - New futures added :
    - Coldboot changing (only with Menu Edit ( attached with the file))
    - Debranded Gameboot
    - topmenu_plugin.rco flasher
    - Flashing the background for all months. (name it background.bmp put it in flashfiles/background) then choose month
    - New security:
    -Battery status
    - It now works fine with 2.71 SE-B''
    - Final release.

    Download and Give Feedback Via Comments
    Via unique warrior ...
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