• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on October 17th, 2006 15:57

    In preparation for the immense cash-raking that will no-doubt commence post-release, EA has released eight new Need for Speed: Carbon screenshots, showing off the fancy motors you could soon be pimping on your Xbox 360 or any other console of choice.

    In case you missed it, rickety canyon racing is the hook in Carbon, rival-gang race-offs determining which city territory your crew nabs and who ends up plummeting their Citroen Saxo off a cliff edge.

    Screens Here ...
    by Published on October 17th, 2006 15:56

    Previous Sonic instalments, Sonic Heroes and Sonic Adventure 2, were criticised for focusing too heavily on multiple characters, the loudest fan cries asking for more Sonic and less shooting/hammering/frog chasing.

    Unfortunately though, out of these 12 screenshots we count two with the blue spiky one in them.

    Sonic the Hedgehog is out on 360 this Christmas, with a PS3 version arriving alongside the console next year.

    Screens Here ...
    by Published on October 17th, 2006 15:55

    The Wii launch is almost on us, and to further add to the hype of Nintendo's new machine we've got the official Wii Sports box art for PAL territories direct from Nintendo.

    This simple but fun game, which includes boxing, bowling, golf, tennis and baseball modes, will be tucked away inside the box with the Wii console, offering everyone who grabs the machine a taste of the Wii Remote's many functions.

    The Wii, in case you've been asleep for the past two months, will launch on December 8 for £179.99. If you've not pre-ordered one, do it now.

    Screenshot Via Comments ...
    by Published on October 17th, 2006 15:53

    Adding to the already lengthy list of Wii launch games, THQ will add four games to the December 8 rush.

    Offerings include two movie licensed games, Disney Pixar's Cars and Barnyard, and two quirky titles based on Nickelodion cartoons, Avatar: The Last Airbender, and Spongebob Squarepants: The Creature from the Krusty Krab. Thq is clearly aiming for the kids with these.

    Hardcore gamers will, of course, be concentrating their excitement on games like Zelda: Twilight Princess, Red Steel and Call of Duty 3 to name a few. ...
    by Published on October 17th, 2006 15:40

    Hey all,



    I've finished my "review" of the Neo2-TF cart. The new NDS(L) (dust-cover-size) backup device from the NeoFlash team.

    I say "review" because it isn't a real review. It is similar to the Neo2-SD review here on DCemu.co.uk the device simply isn't finished yet (firm- and software wise). There is no GBA game support (unless you have a slimloader) for example. So instead of writing a full review I've written as much I can judge at this time (leaving out the use of the device, aiming at build quality and packaging).

    Read!
    Home

    Hope you have fun !
    Scor

    p.s. I'm also working on a review of the M3lite and I've finished my write-up of the Opera DS browser. See here for details.
    ...
    by Published on October 17th, 2006 14:29

    About a week ago zodttd give the dcemu staff test builds of his PSX4ALL DC port (based on chuis original port), so far we have had 2 builds, and just to tease we have uploaded 2 videos of the emu running on the dc, Final Fantasy Tactics and Final Fantasy 4 ( a huge thanks to Skye for taking the videos) and also more pics of Silent Hill (taken by Kaiser)




    what Kaiser had to say about the emu

    I'm very impressed. Didn't see any apparent graphic glitches. Very nice for just a beta. Here is some pics I took playing Silent Hill. Ignore the some of the blurr and scanlines as that would just be my cameras long exposure time. Everything looked flawless to me aside from the speed.

    2 videos (5 mins) and more pics, via the Comments

    digg it ...
    by Published on October 17th, 2006 12:02

    Middleware solution available for next-gen Xbox development

    Valve's Source Engine is now available as a middleware solution for Xbox 360, where it will compete for market share with the likes of Unreal Engine 3.

    Optimised to make the most of Xbox 360's graphical hardware, and to support Xbox Live, the newly refined Source Engine for Xbox 360 is suitable “whether [developers are] pursuing a traditional FPS, RTS, RPG or delving into new genres,” according to Valve boss Gabe Newell.

    Valve is already using the Source Engine on Xbox 360 to develop Half-Life 2: Episode Two and accompanying titles Team Fortress 2 and Portal. Half-Life 2 and Half-Life 2: Episode One will also form part of the bundle.

    That package is also due out on PlayStation 3, and being co-developed by Electronic Arts' UK studio, but a representative admitted last night that it was not currently working with Sony on middleware for PS3.

    Source:gamesindustry.biz ...
    by Published on October 17th, 2006 10:54

    PS3 development chief makes the case for next-gen discs

    Launch titles for the PlayStation 3 are already "getting up close" to the 25GB limit on current Blu-Ray discs, according to Sony's worldwide studios boss Phil Harrison, who was responding to criticism of the PS3's adoption of Blu-Ray.

    "Already, at our launch titles, we're getting up close to the 25GB limit that we have on our Blu-Ray discs this year," he claimed. "Next year we'll raise that to 50GB, and I'd expect that we’ll be getting close to that in the fairly near future as well."

    Speaking in an interview with GamesIndustry.biz journalist Rob Fahey, Harrison decried suggestions that the Blu-Ray drive had been included in the machine purely to push Sony's agenda with regard to Blu-Ray movies.

    "It's got nothing to do with movies," he responded. "DVD is not sufficient capacity to power the kind of data consumption, or to feed the data consumption needs of Cell and RSX - just purely as a gameplay device, we need Blu-Ray to supply the kind of data that PS3 games use."

    Harrison also responded to questioning about the claim that the capacity of Blu-Ray will be used simply to provide more high definition movie sequences, effectively filling the discs - and games - with non-interactive content.

    "It's not just about graphics," he said. "It's about 7.1 audio, it's about speech, it’s about having up to 1080p movies built into the game; it's high res textures, it's animation, it's everything that goes into making a very rich and varied next-gen experience. Partly it's visual, partly it's sound, and partially it'll be down to gameplay benefits as well - more levels, more detail, richer experiences."

    However, he also defended the right of developers to include rendered video in their - a key feature of many titles, even on next-generation systems.

    "I see nothing wrong with having non-interactive, full HD sequences as part of the game," he said. "That's all part of the production value and the experience that you get when you buy the game. I don't see that as a weakness at all."

    The Blu-Ray drive in the PS3 has been blamed both for contributing heavily to the cost of the system, and for causing the production delays which ultimately led to the decision to move the European launch back to 2007. Microsoft has accused Sony of taking choice away from consumers by including Blu-Ray - the Xbox 360 will have an optional external HD-DVD drive, although this can only be used for movie playback and will not be accessible to game developers.

    Meanwhile, some consumers have questioned the value of Blu-Ray to videogames, given the ability of developers to fit games on the scale of Xbox 360 and PC title Oblivion onto a single DVD - although it should be noted that Oblivion, despite its scale, is a relatively early next-gen title. Many early titles in the previous generation shipped on CDs, but DVDs were widespread within a year to eighteen months, as developers learned to exploit more of the systems' functionality and streamlined the content creation process.

    Harrison acknowledged that some early titles will not make full use of Blu-Ray's capacity, but was adamant that the standard will be vital to the PS3 in the coming years. "Not every game is going to fill 25 or 50GB," he said. "I completely accept that - but there will be games that require that this year, and will push that further in years to come."

    Phil Harrison was speaking in an exclusive interview on the PlayStation 3, which is currently being serialised on the recently launched ThreeSpeech website, with additional excerpts set to appear on GamesIndustry.biz in the coming days.


    source:GamesIndustry.biz ...
    by Published on October 17th, 2006 06:46

    Chris McCormick posted this news/release:

    PD (aka Pure Data) is a real-time graphical programming environment used mostly for audio synthesis.

    Gp2xPd allows you to put your Pure Data patches on your gp2x and jam with them using the joystick. So basically it lets you make your own little music machines and play them on the gp2x.

    http://mccormick.cx/projects/gp2xPd/ ...
    by Published on October 17th, 2006 06:45

    Notaz posted this:

    Wanted to take a break from PicoDrive, so I took a look at SquidgeSNES code, because I do occasional SNES gaming. I don't like using scripts, so first I added performance options to the menus. I don't like scaled display, so I keep it off, but then there are problems with PAL games like Mario, they were just incorrectly centered, so I fixed that.

    The strangest thing in the code was that the sprites were being drawn in wrong order (IMO), so I changed that. This seems to fix several games, but does it break anything? I want YOU to go and find out.

    So now I'm going to try walking through the code and do some refactoring. Every time I make something noticeable I'm going to post an update. It is up to you to find as many bugs as possible. I want them to be constructive, not something like "BUG: second core is not used, go and make use of it". SNES is much more complex system and I am not familiar with the code and how it works, so I can't go directly to that. It might be not worth the effort to move code to second core at all. So please be patient, currently I am quite motivated to work on this.

    changelog:
    0.38
    ? Reversed sprite drawing order. This is better at least in a few games.
    * Pal games are now properly centered when scaler is disabled.
    * Pressing left or right in ROM selector menu now does the same as shoulder buttons.
    * Replaced Yoyofr's gamma code with other version which uses GP2X hardware.
    * Added CPU clock control, RAM timing and gamma options to the menu for conveniance.

    Download and Give Feedback/Compatibility Reports Via Comments ...
  • Search DCEmu

  • Advert 3