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  • DCEmu Featured News Articles

    by Published on October 6th, 2006 19:54

    BassAceGold posted this news/release:

    Hello! I have made simple game. In this game you control the yellow square and try to avoid touching the top of the screen as you fall through the maze and get a high score. Currently the graphics suck and may be harmful to your eyes so please be cautious when first starting up

    Brace yourself for the ugliness!

    Screenshot and Download Via Comments ...
    by Published on October 6th, 2006 19:51

    Lick posted this on his site:

    I found the bit in the UserSettings that stores the Nintendo DS Lite boot-up brightnesslevel. By reading/writing to this address, we can make the Lite boot-up with the desired brightnesslevel. Unless I’m slow, this hasn’t been done before.

    Anyway, the bits are at the Language and Flags variable in the UserSettings. Bit 4 and Bit 5 will have to value of 0-3 (2 bits) indicating which brightnesslevel is stored.
    (For read-only, libnds provides PersonalData->RESERVED3.)

    - Lick

    More info --> http://licklick.wordpress.com/2006/1...e-missing-bit/ ...
    by Published on October 6th, 2006 19:49

    Paco_777 has released Comic Book DS PC Converter so now you can create your own Comics for DS:

    Comic Book DS is a program making it possible to read your Comic Books on your Nintendo DS.
    It can be also used as a photo viewer.
    It is composed of two parts:
    The PC part, PictoDS, developped by Nicom00k, converts your pictures into a .nds file (those pictures can be in a folder, a .zip, a .cbz, a .cbr, a .rar)
    The DS part (the generated .nds file) allows to display the different pictures in a fast, pleasant and intuitive way (well, I hope ).

    Download and Give Feedback Via Comments ...
    by Published on October 6th, 2006 19:33

    jgjake2 posted this news/release:

    iPlay 0.7
    For ALL colur iPods

    it runs on all color ipods (or it should at least...i thought it HD could run on the other ipods...but i was wrong -_-) and it runs all avaleable programs:

    Limitations:

    no rom selection yet

    and this means that mame is very limited. the command for it is "/mnt/ipodmame/mame hellopac" so you must have the rom "hellopac" (or atlest rename you files to that)

    so the locations are as follows:

    ScummVM:
    Code:
    /mnt/ScummVM/scummvm

    iDoom:
    Code:
    /iDoom/iDoom

    iBoy:
    Code:
    /mnt/iBoy/iboy

    MAME:
    Code:
    /mnt/ipodmame/mame hellopac


    Download Here

    EDIT: also, the instillation method is self explanitory. and i did this on purpose because if you cant do a simple instillation like this (even when it is laied out in front of you) then you shouldn't have ipl ...
    by Published on October 6th, 2006 19:29

    Critical posted this news:

    criticalbeeb is a BBC B Micro emulator. It is essentially the work of David Gilbert, who wrote the original UNIX version, with modifications by various people including Mike Wyatt, Richard Gellman and Dave Eggleston. I took Dave Eggleston's beebem-0.0.11, added a menu for the GP2X, fiddled with the rendering code, wrote some key mapping code,
    added some key mappings, and here we are. I took inspiration (and probably some code) from pspbeeb-v1.0.7, which was the PSP port performed by Ludovic Jacomme.

    My contact email address is [email protected]

    Acknowledgements for GP2X port: squidge for his mmuhack, ryleh for his minlib, Karl Bartel for SFont, Adam Bedore for the menu fonts, Jean-loup Gailly and Mark Adler for zlib (when it's actually implemented), Acorn for producing the mighty
    machine in the first place, and finally Dave Moore for running www.stairwaytohell.com.

    The licence for the main part of this release may be found in the doc directory, and others are provided along with the source in the src0.1.0.zip file included.

    Note that the main licence states that if changes are made, the new source *must* be distributed along with the binary. Please respect this.

    Download and Give Feedback Via Comments
    ...
    by Published on October 6th, 2006 19:25

    Spoyser posted this news:

    Since no one else seemed keen enough to port this emulator (http://o2em.sourceforge.net/) I decided I would have to get my hands dirty, lose my porting cherry and sort it out.

    Anyway it is done now, there is no front end, rom selector or virtual keyboard but it is easy enough to write individual scripts to start up each game, I have included a few examples in the archive.

    The Magnavox Odyssey 2 was known as the Philips G7000 (aka VideoPac computer) in Europe

    Download and Give Feedback Via Comments
    ...
    by Published on October 6th, 2006 19:14

    Sony will lose at least $560m from its predicted earnings this year as it pays for huge battery recalls and a price cut for its PlayStation 3 games console, analysts believe.

    The company has also been hit by allegations that it knew its notebook PC batteries could catch fire a year ago, but failed to understand the magnitude of the problem.

    The mounting cost of problems with notebook batteries and the PlayStation 3 will cut Sony's expected $1.1bn profits in half this year.

    This figure could rise further, according to industry analysts, particularly if PC vendors or consumers take legal action against Sony. Five major notebook vendors have so far announced battery recalls.

    "These issues raise questions about the positioning of rechargeable battery operations, which have no part in Sony's vertically integrated model, and of the Cell processor, which is supposed to be a core part of the structure," said Nomura Securities analyst Eiichi Katayama.

    A global recall of some 10 million lithium ion notebook PC batteries is likely to cost Sony almost $340m, even assuming that the company avoids expensive legal action related to the issue, Nomura estimates.

    In addition, a decision to slash the price of the PlayStation 3 in Sony's strong home market will cost a total of $220m, the analyst predicts.

    In a further shock to Sony, a Japanese newspaper has alleged that the company knew almost a year ago that its batteries could catch fire, but failed to appreciate the seriousness of the problem.

    Sony first became aware of the battery problem in December 2005, when a Dell notebook caught fire in Japan, the Daily Yomiuri reported, citing unnamed Dell and Sony representatives. ...
    by Published on October 6th, 2006 19:12

    Check out what the Wii box for Europe will look like via the comments. ...
    by Published on October 6th, 2006 19:09

    A roadmap for the processor on display by Toshiba at this week's Ceatec show in Japan shows a more powerful version of the chip under development for 2007. While details of the chip were not available, a source close to Toshiba said that the new device will be manufactured using more advanced 65-nanometer production technology. The current chips are being made on a 90nm line and the switch will mean lower power consumption and increased performance.

    Looking further ahead the roadmap calls for further increases in power between next year and the end of the decade. At the same time "mid-class" versions of the processor are also envisaged for 2008 and beyond and a mobile version in 2010.

    The Cell chip is the product of a joint development project by Toshiba, IBM, Sony and Sony Computer Entertainment Inc. (SCEI). Each chip contains a main processor and eight sub-processors to deliver about 200G Flops (floating point operations per second) of power.

    It will make its consumer debut next month when SCEI puts the PlayStation 3 on sale in Japan and the U.S. but Toshiba has plans for the chip in other parts of the living room. ...
    by Published on October 6th, 2006 19:08

    Wondering what the Japanese development community thinks about the next generation of gaming? The latest issue of Japan's Weekly Famitsu provides a few clues.



    The magazine conducted a survey with 58 developers at 19 Japanese game companies. Included in the mix were directors, programmers and designers -- the people who are making the games, rather than the people making the business decisions.

    First up, a question on how much the developers expect out of the next generation systems. For the PS3, 48% said that they have extremely high expectations for the system, with 32% having just high expectations. 18% said that they don't expect much of the system at all.

    The Xbox 360 got a poorer rating, with 45% saying they're not expecting much of it at all, 40% having high expectations and 13% having extremely high expectations.

    And then, we come to the Wii, which seems to have the favor of the entire Japanese development community. 36% have high expectations for the system, with 63% claiming extremely high expectations. Only 1% of responders said that they weren't expecting all that much from Nintendo's new system.

    Moving on to games, of the PS3's lineup, most developers were excited by Metal Gear Solid 4 (12 votes). This was followed by Final Fantasy XIII (10 votes), The Eye of Judgment (7 votes), Afrika (6 votes) and Heavenly Sword (4 votes). Other games mentioned include Bladestorm, Gran Turismo HD, Lair and Resistance.

    Not surprisingly, Blue Dragon took the top spot for Xbox 360, with 18 votes. This was followed by Lost Odyssey (14 votes), Culdecept Saga (8 votes), Dead Rising (4 votes) and Gundam Operation Troy (4 votes). Other games mentioned include Lost Planet, Gear of War, Riot Act and Idol Master.

    For Wii, Zelda was the overwhelming winner, with 26 votes, followed by Super Mario Galaxy (8 votes), Wii Sports (5 votes), Animal Crossing (3 votes) and Smash Brothers X (3 votes). Other games mentioned include Wario Ware, Fire Emblem, Sonic and Elebits.

    The survey takers were also asked to name their favorite parts of each system. Visual power took the top spot on PS3 with 19 votes, followed by overall hardware specs (10 votes), Cell's computation abilities (9 votes), the built-in hard disk (3 votes) and the use of Blu-Ray (3 votes). Some developers also mentioned PSP connectivity, online functionality, the 6-axis control system and even the brand power associated with PlayStation and Blu-Ray.

    For Xbox 360, Xbox Live was mentioned the most, getting 18 votes. This was followed by the system's ease of development (13 votes), connectivity with Windows Vista (12 votes), visual power (6 votes) and overall hardware balance (4 votes). Developers also mentioned the system's demo download service, ranking system and strength of sales in the North American market.

    Nintendo's unique controller was mentioned most for the Wii, taking 34 votes. It was followed by Wii Connect 24 (9 votes), the Virtual Console (6 votes), ease of development (4 votes) and the console price (3 votes). Other developers mentioned the hardware size, the concept of moving your body, and the focus on light users.

    Finally, Famitsu put all three systems against one another. In the category of system sales, 60% of those surveyed expect Wii to come out on top. PS3 took 37% of the vote compared to Xbox 360's 3%. The PS3's price point was cited as reason for the low expectations.

    Most developers want to try out Wii development. 63% selected Wii as the system they most want to develop for, compared to the PS3's 32% and the Xbox 360's 5%.

    Wii also won out in the category of which system the developers want the most, personally. 49% selected the Nintendo hardware. PS3 was chosen by 42%, with Xbox 360 coming in last at 9%. ...
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