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  • DCEmu Featured News Articles

    by Published on October 4th, 2006 16:39

    TotemBall, the Xbox Live Arcade game designed to make use of the Xbox Live Vision camera, has been released for download - and as promised it's available for free.

    You'll need to spend some money on the camera to play it though, as TotemBall - which puts you in control of Pterry the Pturtel on a quest to uncover musical totems - uses a gesture-based system of control.

    Along with a story mode, TotemBall promises a co-operative juggling game, pinball, freeplay (infinite lives, no time limit), super challenge (one life, severe time limit) and TotemJam (for mixing and matching totems).

    We'll be taking a look at Xbox Live Vision soon, and we'll also be talking to its creators - when we do, we'll be sure to ask more about Microsoft's answer to EyeToy, what else they have planned for it, and how they can legislate against the clever people who buy a web-camera and then get offended by the sight of other people on their screens.

    Xbox Live Vision goes on sale this week, and in the meantime you can download TotemBall now - it's a shade over 40MB in size. ...
    by Published on October 4th, 2006 16:36

    There's been no official announcement regarding Pro Evolution Soccer coming to Wii from Konami, but PES producer Shingo 'Seabass' Takatsuka has confirmed to CVG it's in development and testing right now.

    According to Seabass, the game is playable on Nintendo's next-gen system and they're experimenting with various controller options.

    The team is said to be looking at using the Wii remote and Nunchuk for throw-ins, passing and even shooting.

    Seabass also revealed that he's heard whispers of EA getting busy in R&D, by looking at strapping a remote device to a player's foot for shooting. Quite what that turns out to be we don't know, but you can bet that it'll have FIFA in the title. ...
    by Published on October 4th, 2006 16:33

    Fresh off the screenshot conveyer belt, we've got new screens of Rockstar's junior-GTA, Canis Canem Edit

    You can checkout our recent hands-on impressions here, where we wax lyrical on the first and second chapters of the game which lead through all kinds of playground mischief, including classics pranks such as student egging, teacher sling-shotting and flaming-bag-of-dog-poo related shenanigans.

    Canis Canem Edit muscles into the shops on October 27 for PS2.

    Full details at CVG ...
    by Published on October 4th, 2006 16:30

    Microsoft's Xbox Live Vision Camera allows you to transplant mugs shots onto the faces of in-game characters, so you can, for example, really shoot your mates in multiplayer showdowns. Well, kind off...

    Simply capture a portrait and side profile of your face using the Vision Camera and then, via the wonders of technology, a computer rendition is mapped onto a game character's head. Apparently, the level of detail in the end result is impressive, hitting close to photo-realism.

    One of the first games to use this feature of the Xbox Live Vision Camera is Ubisoft's Rainbow Six: Vegas, where you'll be able to use it to personalise multiplayer avatars.

    Perfect Dark on N64 nearly got there first though, using the Game Boy Camera to do pretty much the same. The feature was pulled at the last minute as parents and MP-types didn't like the idea of kids shooting their teachers in the face.

    The Vision Camera officially launches in the UK this Friday and comes in two packages. One for £34.99 that includes the camera, one month's Xbox Live gold membership and a head-set. And one for £54.99, which features 12 months Live membership and three Live Arcade games. ...
    by Published on October 4th, 2006 16:28

    The only thing going for Superman Returns (the game) at the moment is that it was delayed a good six months for some extra tweakage. That means it'll be a bit better than what it would have been if it came out alongside the movie in May.

    EA has been super quiet about the movie-tie in for some time, but the silence has been shattered with five new shots.

    The game's now slated for release next to the DVD movie release this November on pretty much every platform out there. All things going well...

    Check out what must be 360 shots right here. ...
    by Published on October 4th, 2006 16:27

    Crytek developed the original Far Cry for Ubisoft, but left after the original to join EA and create the graphically spectacular, Crysis. Ubisoft has since moved the Far Cry franchise to consoles with recent versions appearing on Xbox 360, and soon, Wii.

    "I'll tell you the truth; as shocking as it is I didn't complain," Crysis art director, Michael Kiamzon told CVG. "I worked on the first Far Cry and I loved to work on that project; I worked three years on it but after my first time on Crysis I didn't look back.

    "I mean, it's not our franchise anymore and Ubisoft is working on it now and to tell you the truth I hear that the ratings - we had 90s and 89s on Far Cry and now it's like 70-something. I think the franchise can have a lot of success if it's done right."

    Stay tuned to CVG for the full interview coming soon, where Kiamzon also divulges his influences for Crysis' icey, alien worlds, the aliens underneath the exoskeletons and his illegal tree-chopping antics. ...
    by Published on October 4th, 2006 16:25

    Sony Worldwide Studios exec Michael Denny has warned that the games industry must be prepared to make huge changes as the digital era gets underway.

    Speaking at the London Games Summit this afternoon, Denny described the industry as being "at a crossroads", with many people "undecided, perhaps even divided" over what the future holds.

    He argued that the current console transition is taking place in a world very different from that of five or six years ago, before the arrival of the iPod and websites such as YouTube and My Space.

    "Consumers have more choice, want better things and have louder voices," Denny said.

    He went on to discuss the importance of user-created content and to observe that niche products will become more popular as distribution models change, stating, "The hit driven market will continue, but hits must compete with niche products... The era of one size fits all is ending."

    According to Denny, the move into a new era will require "the most fundamental shift in planning, content creation and management that our industry has ever seen".

    He described downloadable content as one of the "biggest weapons" developers and publishers have at their disposal, arguing that it can and should be used to "complement retail launches, encourage consumer loyalty and extend products' life cycle, helping to prevent trade-ins".

    Sony's e-distribution initiative, which was first announced at this year's Develop conference, has been met with an "overwhelming" response from developers, according to Denny. He added that many studios are also highly enthusiastic about the possibilities opened up by the PS3's tilt controller and built-in hard drive. ...
    by Published on October 4th, 2006 16:24

    Speaking exclusively to GamesIndustry.biz Sony Europe has categorically denied reports that the PS3 hardware has suffered any problems due to overheating.

    The rebuttal follows a report by Macquire Securities analyst David Gibson, who wrote that PS3 units at the Tokyo Game Show were overheating, causing concern over the stability of the console, which in turn caused Sony shares to tumble by 2.75 per cent yesterday.

    "SCE can categorically deny that there's any problems with PS3 units overheating," said the company in a statement issued to GI.biz.

    "As could be seen on the TGS floor by the tens of thousands of media and public attendees, both the hardware and software worked flawlessly," the statement concludes.

    Sony has been suffering negative press since the company announced it would be delaying the European launch of the PlayStation 3 until March 2007, due to difficulties in producing a key component of the system.

    The overheating rumours have also been fuelled by a recent recall of lithium ion batteries manufactured by Sony, which affected technology partners Dell, Toshiba and Apple. ...
    by Published on October 4th, 2006 16:23

    Ahead of Friday's launch of the Xbox Live Vision Camera, developer Strange Flavour has revealed it is already working on two more titles to take advantage of the new 360 peripheral.

    Strange Flavour's first title, TotemBall, is currently available to download free over Xbox Live Arcade, with map packs and other content due in the near future.

    Other titles supporting the camera include UNO, which is provided free with the peripheral, World Series Poker from Activision, Ubisoft's Rainbow Six: Vegas and Texas Hold 'Em, which is expected to receive an auto-update within weeks.

    Speaking at a launch event in Central London this morning, Microsoft revealed that other publishers are currently considering how to make use of the camera, with EA Sports said to be "thinking about it."

    One thing that isn't being planned at the moment is cross-platform chats between Microsoft Windows and Xbox 360 users, despite the fact that the camera itself works with Windows as a simple USB webcam.

    The Xbox Live Vision camera is available from Friday priced GBP 34.99 and comes with an Xbox Live headset, a copy of UNO and one month free Xbox Live Gold access. ...
    by Published on October 4th, 2006 16:22

    LucasArts' Chris Williams has declared that next-gen gaming is about more than "pretty graphics" - conceding that games have yet to reach the level of movies when it comes to visuals.

    Williams, who is project lead on LucasArts' new Indiana Jones game, made his comments in a speech at GDC London this morning. He talked extensively about the studio's relationships with sister company Industrial Light & Magic, observing, "Film and game technology really compliment each other."

    However, he went on, game developers still have "a lot to learn from film". As an example, he cited the CGI character Davy Jones from Pirates of the Caribbean 2. According to Williams, it's highly unlikely that such a high level of character detail could be recreated in a game "for next-gen, or even the generation after that".

    For LucasArts, he continued, "Next-gen is not just about pretty graphics, and we're okay with that." Instead, the studio is looking for ways to change the gameplay experience - for example, by simulating instead of scripting characters.

    To demonstrate this, Williams showed a level from the Xbox 360 version of the Indiana Jones game. He highlighted the many different and unpredictable ways enemies will fall when hit, or grab out for something to hold onto when falling.

    "There are different payoffs for every action in the game," Williams explained, adding, "When you are creating these moments that are truly your own, you are telling your own story."

    Williams then demonstrated some impressive physics effects in a new, as yet unnamed Star Wars game from LucasArts. R2-D2 was shown being repeatedly thrown into planks of wood, which broke in realistic and different ways depending on their thickness, and a similar demo followed featuring the character of Jar Jar Binks encased in carbonite ("arguably where he belongs"). To conclude, Williams played a short video highlighting 'force power', which allows gamers to release bursts of power, pick up enemies and objects and slam them into walls.

    According to Williams, LucasArts' "core underlying simulation technology, we think, is really going to change the way people play games". However, he continued, "We think this is just the tip of the iceberg." ...
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