• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on September 8th, 2006 16:38

    sgstair posted some new news about DS Wifi:

    Just because I figured this should probably make it out to the public; I’ve done something horrible in the wifi lib that could potentially make code running alongside it crash. To be clear, this will be fixed in 0.3b, which I am trying to get out as soon as I have time to do so.
    However, just because it’s good to know if you’re developing an app using 0.3a, here’s the details of the bug:
    In the wifi lib, when receiving packets and under a few other circumstances, the Wifi lib in it’s present form performs a malloc call from within the Wifi_Timer() call, and can also perform a malloc call from within the Wifi_Sync function, for FIFO messages - the only problem is both of those calls are often within interrupts, so the possibility of pre-empting a malloc in “normal” code (which, malloc is also called in printf, for reference) is nontrivial. The only problem with this, is that malloc wasn’t really designed for that, so a malloc call preempting another malloc call can cause fatal problems, corrupt the heap, or crash your code.
    There are a few ways to deal with this problem, the first of which is to use a seperate heap allocator, which is the solution I’ll be incorperating into 0.3b. Those of you in the know can also implement some form of locking, wrapping allocation calls in interrupt disabling code, or something similar.
    Another thing to make note of is this modification will cause the wifi lib to eat up a specific amount of memory on startup (which will be user selectable, probably set to 64k or 128k for a default) - there will also be the option to disable the new memory management if you have your own solution; which will be an extra flag that will be necessary to use in the init call!
    So, if you’ve had some problems with the wifi lib crashing for the past few versions, it’s likely my fault, combined with your use of malloc/printf; all will be fixed soon though, and 0.3b includes a few other bugfixes for various other problems - I’ll list the fixes when it comes out.

    More info --> http://blog.akkit.org/ ...
    by Published on September 8th, 2006 16:38

    sgstair posted some new news about DS Wifi:

    Just because I figured this should probably make it out to the public; I’ve done something horrible in the wifi lib that could potentially make code running alongside it crash. To be clear, this will be fixed in 0.3b, which I am trying to get out as soon as I have time to do so.
    However, just because it’s good to know if you’re developing an app using 0.3a, here’s the details of the bug:
    In the wifi lib, when receiving packets and under a few other circumstances, the Wifi lib in it’s present form performs a malloc call from within the Wifi_Timer() call, and can also perform a malloc call from within the Wifi_Sync function, for FIFO messages - the only problem is both of those calls are often within interrupts, so the possibility of pre-empting a malloc in “normal” code (which, malloc is also called in printf, for reference) is nontrivial. The only problem with this, is that malloc wasn’t really designed for that, so a malloc call preempting another malloc call can cause fatal problems, corrupt the heap, or crash your code.
    There are a few ways to deal with this problem, the first of which is to use a seperate heap allocator, which is the solution I’ll be incorperating into 0.3b. Those of you in the know can also implement some form of locking, wrapping allocation calls in interrupt disabling code, or something similar.
    Another thing to make note of is this modification will cause the wifi lib to eat up a specific amount of memory on startup (which will be user selectable, probably set to 64k or 128k for a default) - there will also be the option to disable the new memory management if you have your own solution; which will be an extra flag that will be necessary to use in the init call!
    So, if you’ve had some problems with the wifi lib crashing for the past few versions, it’s likely my fault, combined with your use of malloc/printf; all will be fixed soon though, and 0.3b includes a few other bugfixes for various other problems - I’ll list the fixes when it comes out.

    More info --> http://blog.akkit.org/ ...
    by Published on September 8th, 2006 16:37

    VgSlag has released a new game for the DS, heres some details:

    Game:

    2 opposing Hoovers racing to be the first to collect 50 items of rubbish. Hoover will bounce off each other and walls.

    Controls:

    Hoovers spin continuously until the players move button is pressed. Once pressed the Hoover will shoot off in the direction it is facing.

    For player 1 (green Hoover) the move button is left on the d-pad. For player 2 (red Hoover) the move button is A. This is my first game, cheers for all the help guys.

    Download and Give Feedback Via Comments ...
    by Published on September 8th, 2006 16:37

    VgSlag has released a new game for the DS, heres some details:

    Game:

    2 opposing Hoovers racing to be the first to collect 50 items of rubbish. Hoover will bounce off each other and walls.

    Controls:

    Hoovers spin continuously until the players move button is pressed. Once pressed the Hoover will shoot off in the direction it is facing.

    For player 1 (green Hoover) the move button is left on the d-pad. For player 2 (red Hoover) the move button is A. This is my first game, cheers for all the help guys.

    Download and Give Feedback Via Comments ...
    by Published on September 8th, 2006 16:30

    New preorder at Success HK



    The golden age of console hockey returns when NHL 07 debuts with gameplay innovations that will allow players to feel like they are actually on the ice. Players take complete command over every movement on the ice without ever taking their hands off the analog sticks. A revolutionary new Skill Stick system is an intuitive gameplay scheme that delivers an unparalleled sense of on-ice speed and control. Using the left stick to direct the lower body, and the right to control the upper, gamers will reach a level of fluidity only experienced on the ice. Skate into the zone and glide around your defenders while bringing your stick across your body and drawing it back to fire a slapshot ?all without touching a button. ...
    by Published on September 8th, 2006 16:29

    New preorder at Success HK



    NHL 2K7 brings back the champion of hockey games with better gameplay and faster on-ice action. Take command of tape-to-tape passing, behind-the-net plays and precision give-and-go attacks. Dominate the ice with NHL caliber goaltending, skating, checking and puck handling with the deeply enhanced animation system. Featuring all-new presentation elements, commentary and cut-scenes, NHL 2K7 brings the ice to you. Online gameplay and comprehensive online features - Completely online stat tracking, buddy lists management and online leagues ...
    by Published on September 8th, 2006 16:27

    New preorder at Success HK



    Rule Of Rose takes you into the past for incredible and strange gaming action. It is March, 1930 when young Jennifer's parents are killed in a tragic airship accident. She is sent to Rose Garden Orphanage, in a remote portion of the English countryside. In this dilapidated building, a ragtag mob of children who call themselves the "Aristocracy of the Red Crayon" rule. They kidnap her and take her into the dark heart of an impossibly large zeppelin, on a meandering course for a distant land. Now, with the help of a canine companion named Brown, Jennifer has to find valuable gifts for the Aristocracy, or suffer a fatal punishment for her insolence...

    ...
    by Published on September 8th, 2006 16:24

    New preorder at Success HK



    Bomberman for the PSP makes the classic arcade multiplayer experience available for PSP. The people of Bomberman's solar system have been brainwashed by a mysterious robot army. Mass chaos ensues and it is up to Bomberman to bring back peace and order. Explosive party action is waiting!

    ...
    by Published on September 8th, 2006 16:16

    Sure, it's easy for us here in the States to throw in our two cents on Sony's recently announced PS3 delay, but it's mainly an academic pursuit -- a quick chance to feign some empathy for our brethren across the ocean. For a more meaningful reaction to the delay, you have to go to the people that are directly affected -- the foreigners that will have to do without the system for an extra few months.

    With that in mind, here's a quick round-up of some of the more noteworthy and memorable quotes from foreign press, bloggers and retailers in reaction to the delay announcement..

    "All the king's horses and all the king's men couldn't put this disastrous mess of broken egg back together again" -Rob Fahey, EuroGamer
    "In a few years' time, this might look like the beginning of the end ... unless they can come up with something remarkable to stop the rot." -Bobbie Johnson, Guardian Unlimited
    "This is pretty disappointing news for PlayStation fans as well as for retailers, who have been gearing up for this launch for some time now." -British retailer HMV, quoted in a Scotsman.com article
    "We were never anticipating a substantial amount of PS3 in 2006. We expect to see some mitigation of profit impact with a strong line-up of other products now in free supply." -Sources close to British retailer Game, quoted in a Times Online article
    "Sony Europe said when they first announced the PS3 simultaneous world wide launch 'This is an exciting first for Europe, and is a huge endorsement and vote of confidence in the strength of the European market and its importance globally,' so with them now going back on this promise we can assume that they assume Europe to be 3rd rate, behind Japan & USA" -UK Technology blog Tech's Message
    "Sony have got a lot to lose from having the PS3 delayed: not just poor figures for 2006, but also a loss in market share as parents buy their kids XBoxes for Christmas, and a boost for HD-DVD which looks set to get to market far quicker than its arch-rival." -UK blogger Chris Doidge
    "The previously announced PlayStation 3 shipment forecast of 6 million units globally within the fiscal year ending 2007 is not changed, suggesting that Sony wasn't expecting to sell any units in the PAL territories." -UK tech site Pocket Lint

    "Can anyone else hear a lone church bell clanging mournfully in the background...?" -Yahoo Video Games UK ...
    by Published on September 8th, 2006 16:12

    News from Insert credit



    I had no idea this thing even existed - maybe you did. But even so, this ebay auction (the seller had better thank me, it only had 130 views before I linked it) has some great, absolutely humongous pictures of the unit from multiple angles. It's a mini CD-I with a screen (Sony had a part in the system's creation, after all), controller port, and really odd controls on the top of the lid. Definitely a cool piece of history (fullly named, the Sony Portable CD-I IVO-V11 Intelligent Discman), and one you likely won't see again for some time. Hope somebody saves those pictures somewhere!

    Now if only Sony would make a PSP Version with Bigger screen etc ?? ...
  • Search DCEmu

  • Advert 3