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    by Published on August 30th, 2006 00:00

    Starfox Command Review

    Awesome shooter for the Nintendo DS.

    Suppliers

    Lik Sang US$ 44.90 (~23.70 GBP)

    Screenshots



    Description

    Star Fox returns to its roots with a blistering space shooter on the Nintendo DS! Lylat needs you! Hop into your Arwing fighter and fight through a unique branching storyline of missions, all rendered in gorgeous 3D. Draw up your battle plan! Star Fox DS brings a whole new strategic element to the series with a commander's view of the mission. Using the touch screen, draw routes you and your teammates will take, then battle the enemies you encounter as you take over bases and strategically advance across the map. Blow you friends out of the sky! Dogfight with up to eight players over local wireless or take on up to four players from around the world over Nintendo Wi-Fi Connection.

    The Review Itself

    Starfox on the Snes was and still is one of the best 16 bit games ever and showed Snes graphics to the extreme. The second Starfox game was cancelled before launch and so most people think this is that game. Time to test it

    First thing i did was set up my wifi connection, obviously you need a PC with wireless connector/router of some type. The connection was found and set up in less than a minute, very easy and painless.

    Quickly tried a Wifi battle and the first thing that startled me were the controls, i found it very weird playing through the touch pad, the touch pad is used to control the ship whilst you use the buttons to fire etc.

    One thing i must add is that if you have played the Snes Starfox game then in my opinion the music and sounds are of similiar quality, that saying they do the job and thats all that matters.

    Graphically it looks like better than the Snes but not as good as the N64 versions.

    So time to go to the tutorial mode, now its time to use the stylus to control the ship, first off i was all over the place but after a few minutes it was easier to control but still very different to me.

    Controlling the ship in a combat situation with the stylus and buttons is a whole new experiance, i had to ditch the stylus and just use my finger on my left hand and my right hand to do the buttons, It felt easier but this game is not easy for newbies, so even if your decent at Starfox games your going to find this a challenge.

    This game will last you a decent amount of time and the addition of Multiplayer and the Wifi battles and you have months of fun to perfect your skills

    Conclusion

    Everything apart from the controls is as you would expect but for me Nintendo have relied too much on the Touchpad, i found the controls as hard as hell to get used to, seasoned gamers will no doubt adapt easily to the new control system but for newcomers and lesser equipped players this game could become a bore and too tedious to play.

    Sometimes you can have an overly complicated control method. Overall Score for this game is 7/10

    Not as good as i hoped but still fun. ...
    by Published on August 30th, 2006 00:00

    Starfox Command Review

    Awesome shooter for the Nintendo DS.

    Suppliers

    Lik Sang US$ 44.90 (~23.70 GBP)

    Screenshots



    Description

    Star Fox returns to its roots with a blistering space shooter on the Nintendo DS! Lylat needs you! Hop into your Arwing fighter and fight through a unique branching storyline of missions, all rendered in gorgeous 3D. Draw up your battle plan! Star Fox DS brings a whole new strategic element to the series with a commander's view of the mission. Using the touch screen, draw routes you and your teammates will take, then battle the enemies you encounter as you take over bases and strategically advance across the map. Blow you friends out of the sky! Dogfight with up to eight players over local wireless or take on up to four players from around the world over Nintendo Wi-Fi Connection.

    The Review Itself

    Starfox on the Snes was and still is one of the best 16 bit games ever and showed Snes graphics to the extreme. The second Starfox game was cancelled before launch and so most people think this is that game. Time to test it

    First thing i did was set up my wifi connection, obviously you need a PC with wireless connector/router of some type. The connection was found and set up in less than a minute, very easy and painless.

    Quickly tried a Wifi battle and the first thing that startled me were the controls, i found it very weird playing through the touch pad, the touch pad is used to control the ship whilst you use the buttons to fire etc.

    One thing i must add is that if you have played the Snes Starfox game then in my opinion the music and sounds are of similiar quality, that saying they do the job and thats all that matters.

    Graphically it looks like better than the Snes but not as good as the N64 versions.

    So time to go to the tutorial mode, now its time to use the stylus to control the ship, first off i was all over the place but after a few minutes it was easier to control but still very different to me.

    Controlling the ship in a combat situation with the stylus and buttons is a whole new experiance, i had to ditch the stylus and just use my finger on my left hand and my right hand to do the buttons, It felt easier but this game is not easy for newbies, so even if your decent at Starfox games your going to find this a challenge.

    This game will last you a decent amount of time and the addition of Multiplayer and the Wifi battles and you have months of fun to perfect your skills

    Conclusion

    Everything apart from the controls is as you would expect but for me Nintendo have relied too much on the Touchpad, i found the controls as hard as hell to get used to, seasoned gamers will no doubt adapt easily to the new control system but for newcomers and lesser equipped players this game could become a bore and too tedious to play.

    Sometimes you can have an overly complicated control method. Overall Score for this game is 7/10

    Not as good as i hoped but still fun. ...
    by Published on August 29th, 2006 23:02

    LMelior has released a 3D version of TicTactoe for the PSP, heres the release details:

    I made an isometric tiling system in Lua, and I wanted a simple game to test out various things I wanted to be able to do. I remember having fun playing 3D tic tac toe in high school calculus, because I was one of the few in class who saw that you simply cannot lose when you go first on a 3x3x3 board. So, I made my own version of it, which includes a 3x3x3 board and a 4x4x4 board, and fairly intelligent AI.

    There are plenty more things I planned to do, such as adding multiplayer support, improving the "hard" AI in 4x4x4, tweaking the "hard" AI in 3x3x3 so that he definitely beats you everytime he goes first (he's already quite good, but if you are lucky he'll put his second piece in a spot that both forces you to block him and get two in a row), adding some cool winning animation, allowing rotation of the game board, and actually having good graphics. Right now, all of the graphics except for the gameboard backgrounds are hand drawn by yours truly...so in other words, they are atrocious. I figure it just adds character .

    However, I just don't feel like working on this anymore. There are other uses to which I would like to put my isometric tiling skills . There are no sounds, just my awful, awful excuse for artwork.

    Download and Give Feedback Via Comments
    via lmelior ...
    by Published on August 29th, 2006 22:55

    Its still a beta, and has many animation errors that I had originally hoped to iron out before releasing. It may just be a small fraction of a peice of crap, but it took my a long time to make it, and I gave others heck in the process(sorry giz).
    Im proud to say, though, that the beta testers were really impressed, so maybe its not as bad as I think
    I dont know what a change-log is, so here are the current features
    -Music
    -battle animations(some)
    -Database
    -credits page
    -start screen
    -two selectable players






    ...
    by Published on August 29th, 2006 22:51

    Via IGN

    SEGA today announced that their monkey-filled ball extravaganza Super Monkey Ball Adventure has shipped to retailers nationwide for the PlayStation Portable.

    For the first time on PSP, the monkey hero AiAi and his friends will embark on a ball-rolling mission of epic proportions. With five unique worlds to explore, sixty quests to accomplish, and fifty puzzle levels to complete, SEGA aims to keep lonely PSP gamers company for some time. Exclusive to the PSP version is a wireless multiplayer mode which takes advantage of the PSP's unique capabilities, and allows gamers to play any of the game's mini-games with up to four players.

    Expect to see Super Monkey Ball Adventure for the PSP in stores across North America tomorrow for a suggest retail price of $39.99. ...
    by Published on August 29th, 2006 22:50

    Via IGN

    Last month, we reported a glitch in NCAA Football 07 that literally broke the running game for any offense. Many short yardage gains were effectively erased by the bug, which marked a player down at the point of initial contact versus that of forward momentum or actually being tackled. The response from fans was quick and heated, demanding a fix to the problem.



    Today, EA Sports confirmed that a newly fixed UMD for NCAA has been created and is now available for fans of the game. According to a spokeswoman, the company was able to create a fix for the title shortly after the bug was discovered. The reason for the delay was because it needed to be resubmitted for testing to ensure that the patch worked and then needed to return from the manufacturing plants.

    EA Sports also provided instructions for owners to receive their replacement copies of the game. According to an official statement, owners are to send their original UMD without the boxed package to the following address with a note including their name, address, email address and phone number:

    EA Customer Warranty
    Attn: NCAA PSP
    209 Redwood Shores Parkway
    Redwood City, CA 94065

    According to the statement, once the UMD has arrived at EA, owners will have to wait approximately up to 10 business days before they receive their replacement. However, they will also get a little something extra for their trouble. "As a thank you for you patience we will also include a coupon for use at the EA Store at http://eastore.ea.com that provides you with $15 off your next purchase at the EA Store as well as FREE shipping on that order. We appreciate your support and apologize for the inconvenience that this issue has caused."

    So cheer up college football fans, because the running game is going to get some fresh legs for this year's title. ...
    by Published on August 29th, 2006 22:49

    A trio of well-known videogame composers have been tapped to provide the music to Activision's upcoming RPG Marvel: Ultimate Alliance.

    Chance Thomas (best known for scoring Peter Jackson's King Kong), Cris Velasco (best known for his God of War work) and Mark Griskey (who contributed to the Best of LucasArts Original Soundtrack) have joined forces and scored the in-game music for Marvel: Ultimate Alliance.

    The trio composed over 50 minutes of original music for the game, including intricate arrangements for the multiple game levels, the in-game cinematics and the Super Hero and boss battle themes.

    Via IGN ...
    by Published on August 29th, 2006 22:45

    It’s probably a fair comment to say that World Of Warcraft is a fairly big game. In fact, it’s huge. It’s probably also fair to say that it has a large following. Again, it’s huge. And it would probably be a fair comment to say that a next gen console version of World Of Warcraft would be appearing. Probably. Well, in a recent interview with Eurogamer, Paul Sams, Chief Operating Officer at Blizzard didn’t dismiss the idea.

    When questioned about whether or not a console WoW would ever appear, Sams said:

    "We've met with Microsoft, we've met with Sony, and we are exploring these things, but the list of challenges is long. One really big challenge is that one of the key features of a massively multiplayer game, especially WOW, is consistent and regular content updates. They require hard drive space, and there's a finite amount of that on each of those platforms."

    Seeing as though all next-gen systems will include (and already include in the case of the 360), this is one less barrier that was previously a major factor knocked down. And with all three systems set to include some kind of Marketplace too, a la Xbox 360, regular updates and consistent ones would also be a reality.

    So will we see WoW any time soon on consoles?

    "It isn't as simple as flipping a switch... It would require a couple of years of development, realistically, to make it playable on those platforms." Sams commented.

    Ah. Arse. ...
    by Published on August 29th, 2006 22:44

    The next Japanese PS3 game you'll likely be hearing about is Ridge Racer 7. The first PS3 entry in Namco Bandai's hit arcade racing series will be seeing an information rush later this week, according to the game's official Japanese website.

    Ridge Racer 7 was officially announced in the build up to E3, but all Namco Bandai managed to bring to the show was a trailer showing conceptual footage. The timing of this announcement suggests that we may get some hands-on time at the Tokyo Game Show, which kicks off on September 22.

    Check back later this week for more details on what's expected to be one of the PS3's biggest first generation titles. ...
    by Published on August 29th, 2006 22:40

    Via IGN

    Japan's biggest game is, once again, Final Fantasy. According to a report on the entertainment page of Japan's Mainichi Interactive news site, Square Enix's Final Fantasy III topped the 500,000 mark in its first week of sales. The title was released for the DS on 8/24.

    The site reports that Square Enix was originally expecting first week sales to cap off at 350,000 units. ...
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