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    by Published on August 20th, 2006 17:32

    E has updated his multi system emulator for the PSP to 0.82c.

    The Emulator Supports:

    Gameboy
    PCEngine
    Wonderswan
    Sega Master System
    Sega Game Gear
    Nes

    Here's the translated news from his website:
    (1) WS : SRAM Bank change bugfix
    ¡¡¡¡SRAM Bank
    (2) Sprite Table update timing fix

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 17:11

    Bodom-Child posted a new entry for the neoflash coding compo, heres the details:

    Hi everybody!

    After Aztec Challenge, which finished second at the last NeoCompo thanks to your votes, here's my new game : Arcomage!

    Arcomage is a card game that could be played as a side-quest in the fantastic Might & Magic VII. Since I'm a big fan of this game, I decided to port it to the DS.

    I've only ported the concept of this game, I've made a big part of the graphics and I took the cards graphics here and there.

    Here's how to play :

    - You start, you and your enemy, with a Castle of a certain Height and a Wall, protecting it.

    - Your goal is to destroy enemy's Castle before he destroy yours, or reach a value of 100 for your Castle.

    - For this you've got 3 types of resources : Mana, Stone & Gold, which grow each turn according to the number of resources generators (Temple, Quarries & Gold Mines) you own.
    (for example, if you own 2 Temples, 3 Quarries & 1 Gold Mine, you'll get 2 Mana, 3 Stones and 1 Gold each turn).

    - To reach your goal, you've got a hand of 6 cards, whoch have different effects. Each card need a certain amount of resources to be played.

    - If you have enough resources, place your cursor on it and press A to play it (or select the cart with the stylus and tap on it to play it). Otherwise, the card can't be played.

    - If you can't play a card or don't want a card, press X to discard it.

    - Once you've played a card (or discarded it), it's computer turn.

    - After each turn, you get a new card to play.

    - And so on, until you win, or loose?

    Good luck!

    In the version 1.0, you'll have 2 player hot-seat mode and Wi-fi mode, which I couldn't add due to a lack of time (holidays ).

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 17:11

    Bodom-Child posted a new entry for the neoflash coding compo, heres the details:

    Hi everybody!

    After Aztec Challenge, which finished second at the last NeoCompo thanks to your votes, here's my new game : Arcomage!

    Arcomage is a card game that could be played as a side-quest in the fantastic Might & Magic VII. Since I'm a big fan of this game, I decided to port it to the DS.

    I've only ported the concept of this game, I've made a big part of the graphics and I took the cards graphics here and there.

    Here's how to play :

    - You start, you and your enemy, with a Castle of a certain Height and a Wall, protecting it.

    - Your goal is to destroy enemy's Castle before he destroy yours, or reach a value of 100 for your Castle.

    - For this you've got 3 types of resources : Mana, Stone & Gold, which grow each turn according to the number of resources generators (Temple, Quarries & Gold Mines) you own.
    (for example, if you own 2 Temples, 3 Quarries & 1 Gold Mine, you'll get 2 Mana, 3 Stones and 1 Gold each turn).

    - To reach your goal, you've got a hand of 6 cards, whoch have different effects. Each card need a certain amount of resources to be played.

    - If you have enough resources, place your cursor on it and press A to play it (or select the cart with the stylus and tap on it to play it). Otherwise, the card can't be played.

    - If you can't play a card or don't want a card, press X to discard it.

    - Once you've played a card (or discarded it), it's computer turn.

    - After each turn, you get a new card to play.

    - And so on, until you win, or loose?

    Good luck!

    In the version 1.0, you'll have 2 player hot-seat mode and Wi-fi mode, which I couldn't add due to a lack of time (holidays ).

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 16:57

    Calle has posted an entry to the NeoFlash summer compo 2006, heres the details:

    Hello. This is our humble contribution to the NeoFlash summer compo 2006.

    TicTac joe.
    Code- Aron
    Graphics- calle

    Missing features: Sound effects, some music, Credits.
    This will propably be updated soon
    New screenshot update!


    and a few words about the game

    Tictac Joe.

    A simple but fun strategy game for NDS, The objective is to complete the amount of given shapes directly
    on the battlefield. First player to get all shapes right wins the game, But you have to be smart
    and use your ships wisley to ensure victory.
    Block your opponents path and at the same time make sure you are not far from fulfilling your own.
    Pass your gaming system around to your friends and play up to four players per round!

    Controls.

    After you have selected the amount of players and shapes you will begin battle.
    Player one makes the first move, you can place your ship wherever you want. After the ship is placed, pass over the DS to another player, when player two is ready, Press ok.
    Player 2 can now place his/hers ship on the map, but only within range to another players ships.

    Your shape is displayed on the top screen on the right. Complete the shape and you will earn one point.
    The game goes on depending on how many shapes you chose to play in the second menu.
    You can also see how many shapes was chosen on the top screen next to your score.
    Your character, ship, play order, time and name is also displayed on the top screen.
    First player to get the right amount of points wins the game.

    If you chose time battle the time is displayed next to your ship (left hand corner) on the top screen
    the counter shows how much time you have left to make your move. If you did not place a ship before the time
    runs out, The turn goes over to the next player.
    Other then that, same rules apply. First player to get the amount of points needed wins the game.

    You can scroll the map around to see the entire battlefield. Do so by either using the stylus by pressing
    the boarder around the map, Or you can use the d-pad (or A,B,X,Y buttons for left handed).

    We hope you all enjoy, all comments appreciated. =)
    Added more music and sound effects.

    Download and Give Feedback Via Comments
    ...
    by Published on August 20th, 2006 16:57

    Calle has posted an entry to the NeoFlash summer compo 2006, heres the details:

    Hello. This is our humble contribution to the NeoFlash summer compo 2006.

    TicTac joe.
    Code- Aron
    Graphics- calle

    Missing features: Sound effects, some music, Credits.
    This will propably be updated soon
    New screenshot update!


    and a few words about the game

    Tictac Joe.

    A simple but fun strategy game for NDS, The objective is to complete the amount of given shapes directly
    on the battlefield. First player to get all shapes right wins the game, But you have to be smart
    and use your ships wisley to ensure victory.
    Block your opponents path and at the same time make sure you are not far from fulfilling your own.
    Pass your gaming system around to your friends and play up to four players per round!

    Controls.

    After you have selected the amount of players and shapes you will begin battle.
    Player one makes the first move, you can place your ship wherever you want. After the ship is placed, pass over the DS to another player, when player two is ready, Press ok.
    Player 2 can now place his/hers ship on the map, but only within range to another players ships.

    Your shape is displayed on the top screen on the right. Complete the shape and you will earn one point.
    The game goes on depending on how many shapes you chose to play in the second menu.
    You can also see how many shapes was chosen on the top screen next to your score.
    Your character, ship, play order, time and name is also displayed on the top screen.
    First player to get the right amount of points wins the game.

    If you chose time battle the time is displayed next to your ship (left hand corner) on the top screen
    the counter shows how much time you have left to make your move. If you did not place a ship before the time
    runs out, The turn goes over to the next player.
    Other then that, same rules apply. First player to get the amount of points needed wins the game.

    You can scroll the map around to see the entire battlefield. Do so by either using the stylus by pressing
    the boarder around the map, Or you can use the d-pad (or A,B,X,Y buttons for left handed).

    We hope you all enjoy, all comments appreciated. =)
    Added more music and sound effects.

    Download and Give Feedback Via Comments
    ...
    by Published on August 20th, 2006 15:48



    DCEmu is proud to announce our new affiliate, The Neoflash Team. Neoflash for those who dont know sponsor what is at the moment the premier Coding Competitions for the PSP. Nintendo DS and GBA homebrew scenes ( and any site that genuinely supports homebrew is good in our books).

    They also make a range of flashcarts that make you cry for joy, top of my wanted list are the excellent Megadrive, Snes and without a doubt the N64 Flash cart.

    Check out Neoflash.com Now. ...

    Glider 

    by Published on August 20th, 2006 13:47

    One of our forum members HtheB and by the looks of it an awesome coder has posted his entry in the Neoflash Comp, heres the details:

    Hi All!

    This is my entry for the Compo.

    The game is called Glider. It's a 3D glider simulator, which you can fly trough the air.

    WARNING!
    This game is not for people that get's dizzy from heigh distance!

    Controls:
    The controls is very simple. Just use your stylus to move your glider. Only Fly mode works at the moment (training is the same as fly)and the help menu

    Credits:

    HtheB
    DarkGilson
    Tassu



    that screen is awesome

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 13:32

    Danzel has released a new app for remapping your controls and another entry for the Neoflash Comp, heres the details:

    Ever got annoyed at a PSP game because it had bad controls?
    Well be annoyed no more! RemaPSP is here to save the day!

    RemaPSP is a program to remap the PSP controls. It also supports turbo (Rapid Fire!) and Macros.
    You can remap any of your psp controls to any other. Including taking input from the remote.
    It works with Devhook and has a launcher for 1.5 homebrew.

    Check the included readme for install, usage, modding instructions. I plan to release the source code later this week when I have some more time.
    If any of the Devhook cheat engine coders want to add this to their system, drop me an email

    Thanks to Haeal and Ayb4btu for the eboot art and to Lordsturm + Macca for their Beta testing help.

    Download and Give feedback Via the Comments ...
    by Published on August 20th, 2006 13:19

    AhMan has released a new version of his excellent Shell for the PSP and an entry in the Neoflash Coding Contest:

    Here is my entry with iR Shell 2.0.

    iR Shell is a multi-tasking shell for the PSP which allows you to launch applications (UMD games or homebrews) via a menu driven interface. In addition to the standard shell functionalities, it includes a plethora of advance features. Most features can be called upon either via the icon based menu system or a shortcut combo key for fast access.

    Feature Highlights:
    - A true multi-tasking shell which allows you to multi-task between a UMD game/homebrew and any of the iR Shell built-in functions.
    - Allow listening to any of your favorite mp3s while playing UMD games or homebrews.
    - A built-in Universal iR Remote supporting over 2000 devices.
    - With the built-in file browser, you can browse files on your Memory Stick, UMD Disc, your PC hard disks or DVDROM drives via USB or WiFi. You can even open files directly from these devices by a single click, such as viewing PMP Movies, Atrac3s, PMF movies, Text files, PDF files, Bitmap Photos, Jpegs, PNG photos, PBP PSP apps, ZIP & RAR archives.
    - You can choose to install your PSP homebrew applications & files on your PC harddisk and access them via USB or WiFi on your PSP. This will eventually give your PSP unlimited storage access. With Infrastructure WiFi, you can access these homebrew apps or files on your home PC via WiFi hotspots through Internet.
    - Allow transfer of files between 2 PSPs via adhoc WiFi.
    - Advanced file management functions which can be performed on a complete directory tree.
    - Take snapshots of any homebrews, UMD games, MP4 movies or UMD Movies. For MP4 movies or UMD Movies snapshot, you can use the 'Launch XMB' feature.
    - Alarm clock to remind you important events.

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 12:46

    freemaan has updated his IRC app for the Neoflash Coding Comp, heres the details:

    IRCDS (v0.2a) by Freemaan [[email protected]]

    ..:escription::..
    An IRC client for Nintendo DS.

    ..::How to use::..
    Just copy the .nds/sc.nds/.ds.gba file to your card and start it.
    It'll try to create the config file if it doesn't exist.
    To disable saving, create an empty file with this filename: NOSAVE

    ..::Buttons::..
    -Start: (re)connect
    -Select: disconnect
    -B: parts from a channel
    -L,R: gives back your previous message
    -Left,right,up,down - scrolls the upper screen
    -L+R (at logo screen) - disables FAT support

    ..::Config file::..
    If it can't create the config, you can create/edit it manually.
    /Password (0 if none!)
    | /Debug mode
    | | /Autoconnect
    | | | /Hide 'Ping? Pong!'
    | | | | /Hide joins/parts/quits
    | | | | | /Show MOTD
    | | | | | | /Enable sounds
    | | | | | | | /Linebreak
    | | | | | | | | /Add timestamp to messages
    | | | | | | | | |
    nick:user:realname:quitmsg:serverort:0:0:0:1:0:1:1:0:0:
    I've included a sample config file.

    ..::Files inside ircds_0_2.rar::..
    -ircds.nds
    -ircds.ds.gba
    -ircds.sc.nds - for SuperCard (same as .ds.gba)
    -ircds.cfg - sample config
    -readme.txt - this file

    ..:Tested with::..
    -MagicKey 2 - works
    -Supercard SD - works (freezes if you send it with WMB)
    -GBAMP - works
    -M3 CF - works
    -M3 MiniSD - works (see 'known bugs'!!!)
    -F2A - works, saving disabled
    -WMB - works, saving disabled

    ..::Version history::..
    -0.2a - START+SELECT works now at logo screen
    -0.2 - pretty stable now, a LOT new features
    -pre0.2 private beta 1,2,3
    -0.1c - just a quick fix to work with psybnc
    -0.1b - parting from channels works now with every server
    -0.1a - fixed a fatal bug: freezed while connecting to a non-efnet server
    -0.1 - initial release

    ..::What you can expect in the next versions::..
    -IRC colors support
    -Autoupdate
    -More languages
    -DCC chat, transfer
    -etc...

    ..::Known bugs/issues::..
    -M3 MiniSD corrupts the config file!
    Create the file manually and also create a NOSAVE file to disable saving!
    (if it got corrupted and you can't delete it, run: chkdsk x: /F (x is your card reader) )

    Download and Give Feedback Via Comments ...
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