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    by Published on August 13th, 2006 15:47



    I ordered my Supercard DS Lite a few weeks ago from Linkers4u.com and finally it arrived, im no tech head so thats not the sort of review i do i just do a plain does it work or not review, going into tech details might interest some but i would be talking out of my arse if i posted such stuff.

    Anyway check out my review of the Supercard DS Lite and also Passcard 3 ...
    by Published on August 13th, 2006 02:05



    SuccessHK amongst the many online stores i check seem to be the cheapest at the moment with the Ceramic White PSP selling for $189.99 which is £100.

    Ill keep looking for even cheaper new consoles. ...
    by Published on August 13th, 2006 01:14

    chatterbug89 has posted this release in the Neoflash Comp:

    Super Snake DS
    It's snake like you've never seen it before! Play though 60 sublevels that utilize both of the Nintendo DS's screens to rack up your points and gain a new high score while avoiding stationary and moving obstacles, using special power-ups, and keeping up your speed to gain time bonus points! Not only that, but when your not playing as a snake, you'll be trying to gain bonus points in one of the five different addictive mini games.
    The fun doesn't end there however! Relive your days of playing classic snake, in Classic mode! Select one of three difficulty modes, and compete with your friends for places on the high score list!

    Feature Overview
    11 Different Levels in Adventure Mode
    60 sublevels (5 sublevels per level, plus 5 extra sublevels for the final level)
    Original graphics (with the exception of a couple modified screenshots)
    Stationary and Moving Obstacles
    Classic Mode
    5 Addictive Mini Games
    3 Special power Ups (God Mode, Slow Mode, and Speed Mode)
    Top 10 High Score List for Adventure and Classic Mode
    Auto-Saving after all levels and sublevels.
    Hours of Gameplay in Adventure Mode
    Excellent Replay Value!
    Features new music every level by Delorean and Heartbeat (Music under Creative Commons License)

    How to Play
    Super snake DS has the same general game play as your traditional snake game. The object of the game is to eat as many good things as possible without crashing into an obstacle, yourself, or the wall. Each time you eat a good thing, you will become longer. In adventure mode, at the beginning of every level, there will be a level objectives screen which tells you how many good things you need to get to pass a sublevel, what is bad and good, and some random nonsense. Many times, this information will not be said directly, but sort of in a riddle. It's up to you to figure out what it all means. If you have not gotten the proper amount of good things before dieing, you will lose a life and or get a game over screen. Otherwise, when you die, you will see the sublevel clear screen and will advance to the next sublevel. Each sublevel usually is a little more difficult than the one before it. After each level, you will get to play a mini game (the last level is a tad different) and will then be presented with a level clear details screen.
    Pretty much everything else is self-explainable. Pressing A is always used when advancing menus and what not. During game play, if you press start or select, the game will be paused. If you have any questions, feel free to contact me.

    Download and Give Feedback Via Comments ...
    by Published on August 13th, 2006 01:07

    Didou has released an updated release of his thinking game to the Neoflash Comp, heres the release info in full:

    Hi,

    QBX is a thinking game in which the aim is to make lines in a 3D cube 5x5x5-sized.
    The shape comes from above and can only be translated forward/backward and left/right.
    The cube, can only rotate around its 3 axes
    The shape does not fall automatically. Hence, you have time to place it. Then you chose when you want it to fall. Then, it will go down in one shot.

    For fun, the game embeds a handwritting recognition (my "Test glyphe" engine) to enter players' names in highscores.

    Download and Give Feedback Via Comments ...
    by Published on August 13th, 2006 00:35

    Reesy has released a new version of his Genesis/Master System and Game Gear Emulator for the Gizmondo, heres whats new:

    Hi,

    DrMD v5 beta 7 has been released. This version adds an option to choose which type of control pad you are using. You can choose from a 3 button pad or a 6 button pad. The reason for this additional menu option is because 6 button support does not work correctly on all games.

    Altered Beast and Fantastic Dizzy should work correctly if you use 3 button mode. There may be other games that are affected. If you see sprites that do not appear to be animated correctly, it may be that the game you are using doesn't like the way the 6 button pad is currently emulated. Try switching to 3 button mode and see if it makes a difference.

    By default 3 button mode is enabled, so be warned.

    Oh and I've also removed the 44100Hz sound mode again from the MD options screen. I had enabled it again while I was testing but in the end I could not get it working. Unfortunately I forgot to remove the menu option before I made the last release.

    Download and Give Feedback Via Comments ...
    by Published on August 13th, 2006 00:25

    If your a Star Wars Fan like me youll want to know every detail of this new game from Lucasarts

    With a whimsical take on the original Star Wars Trilogy -- A New Hope, The Empire Strikes Back, and Return of the Jedi -- LEGO Star Wars II for Nintendo DS follows the Rebel Alliance's battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader's pursuit of Princess Leia aboard her blockade runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim.

    LEGO Star Wars II also has many new features to offer. For the first time ever, certain on-foot levels feature constructible vehicles and creatures that players can ride or exit at will. Also, in LEGO Star Wars II's Free Play mode, gamers can customize more than 50 new playable characters by mixing and matching body parts, forming the likes of "Stormbacca" and "Chew Vader." And by using a game save from the first LEGO Star Wars, as many as 56 additional characters can be unlocked for Free Play -- that's more than 100 characters total, plus thousands of possible creations! Other additions include character-specific attacks and maneuvers, Power Brick power-up items, playable mini-kits, an improved two-player camera, tougher puzzles, increased difficulty levels and more.

    Boxart Via Comments
    ...
    by Published on August 13th, 2006 00:22

    Via IGN

    Atlus today announced the acquisition of the North American publishing rights to Bomberman Land Touch!, an action/adventure game for the Nintendo DS. The game is part of the growing partnership between Atlus and Hudson Soft, the developers of Bomberman Land Touch!

    "We're thrilled to again join forces with Hudson Soft and to strengthen our relationship with such a great game from the storied franchise," said Sonoko Saito, VP of Production & Business Development for Atlus. "We published a pair of Bomberman titles in the recent past, so we're intimately familiar with the series. And with the excitement that surrounds each new Bomberman release, Bomberman Land Touch! is just the beginning."

    Bomberman Land Touch! is an action-adventure game taking full advantage of the DS touch screen and stylus. In the Story Mode, explore Bomber Island while solving puzzles, chatting up rival characters, and engaging in 36 one- to four-player "attractions" (mini-games) with action, racing, sports, and other typical party games. In Attraction Mode, enjoy any of the mini-games you've unlocked in the Story Mode. In the Battle Mode, play classic multiplayer Bomberman with two to eight players via Wireless Single-Card or Multi-Card Play. Two to four players can get their detonation on via Nintendo Wi-Fi Connection.

    Bomberman Land Touch! is scheduled for release in early November 2006. ...
    by Published on August 13th, 2006 00:21

    News from IGN

    Another week, another flood of non-game announcements. This week, everyone from Hudson to Marvelous Interactive got in on the non-gaming act -- you know, the one where someone sees the success of Nintendo's Touch Generations lineup of titles, says "me too," and makes its own simple/non game which is doomed to failure from the start.



    This week's lineup doesn't have as many games as our last update from Japan, but there are some database breaking titles in the bunch. I encourage slow, regular breaths when reading this, even when presented with a title consisting of over 50 syllables.

    First, the simplest game of them all: a jigsaw puzzle! Hudson is updating its largely unsuccessful Jigsaw Puzzle Series with Jigsaw Puzzle Series: Odenkun. You use the stylus to assemble a jigsaw puzzle themed in the popular Odenkun anime. The game includes a storyline, through which you progress by clearing the puzzles. Once you've cleared a puzzle, you're presented with a QR code that can be scanned by your cell phone to gain access a website containing background art. A release is set for October

    Hudson isn't the only company keeping an unsuccessful series going. Starfish SD has announced plans for Kodomo no Tame no Yomi Kikase Ehon De Asobou 4. That wild bunch of kana translates to Play Using a Speak and Read Picture Book For Kids, with the "4" meaning that this is the fourth installment, making this the DS's first quadrilogy. We don't have a release date or details on what stories will be included. But wait! Parts 5 and 6 have also been announced, meaning the DS also has its first septilogy and sectilogy! Part five will include three books, including Alice in Wonderland.

    The next title isn't really a non-game, but we're putting it here anyway because like a non game, no one really cares about it. Marvelous Interactive is bringing Ciao Dream Touch! Happy Anniversary to the DS. What is Ciao and why should you care about its anniversary? Ciao is a Shogakukan Comics girls comic that started back in 1977. I'm not sure why you'd care about its anniversary, but here's what's in the game. Twenty characters from nine different comics will appear in the title, and you'll be able to converse and play mini games and puzzles with everyone. A release is set for December.

    Finally, we come to this week's database cruncher award, given to games who attempt to break the 255 character name limitation in your ordinary game database. IE Institute takes the honors this week for this whopper: Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou. Set for release on 11/19, not sure if Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou has anything to do with Rocket Company's Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Kounin Kanken DS, although both appear to be kanji learning titles with the stamp of approval from the Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai group. Zaidan Houjin Nihon Kanji Nouryoku Kettei Kyoukai Koushiki Soft 200-Man Nin no Kanken -- Tokoton Kanji Nou includes over 7000 questions from past kanji tests, covering levels 1 to 10. When you're tired of the kanji training, you can try out a selection of mini games.

    Non-games are this year's Street Fighter, Doom and Tetris all in one, without any of the intense button-pressing gameplay. Expect more announcements soon, unless someone gets the message that only a handful of these non-games -- specifically ones that are made by Nintendo -- ever actually sell. ...
    by Published on August 13th, 2006 00:14

    masscat posted this:

    I have put together a quick DS GDB debugger stub after poor Simon Hall had to withdraw his. No code from Simon's version is used so avoiding ownership/licensing issues. The message processing code is currently based on the sparc stub from the GDB source but this is public domain (the particular source file - not all the gdb source) so there are no problems there.

    More info here --> http://forum.gbadev.org/viewtopic.php?p=97660#97660 ...
    by Published on August 13th, 2006 00:10

    ETK has posted that he is to enter his Megaman clone for the DS in the Neoflash Coding Comp.

    More info --> http://etk.scener.org/ ...
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