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  • DCEmu Featured News Articles

    by Published on May 20th, 2006 10:37

    PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.

    Heres Entry #8

    Serve 'N Go by Sousanator

    Here is my Lua Comp Entry,
    it is an updated version of McDonalds Serve 'N Go,
    now named Serve 'N Go.

    The reason for dropping the McDonalds part is because there is now a mod loader(not because of copyright issues). And as a bonus, I created a My own mod, 'Mario's Kitchen', staring every ones favourite Nintendo character, Mario.

    There is also a 2 player mode (both vs and coop), AND, my first AI character appears in VS CPU mode.

    Also many bugfixes and so on,,

    Download and Give Feedback Via Comments ...
    by Published on May 20th, 2006 10:22

    PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.

    Heres Entry #7

    GALPSP by karurosu

    Hi, this is my Lua entry. I t took long, I hope I didn't miss the deadline. Actually 15 days was a bit short, but I managed to code it in time. This is an UPDATE to GALPSP, my library for adventure games.
    This time I added a major twist, it is a Phoenix Wright Ace Attorney Clone, so now you can create your own law adventures. I included a readme with most of the stuff, and also, I uploaded an special version for PC, the only diff is that truetype fonts are not supported on the PC luaplayer, so the functions using them are disabled.

    If by any chance one of the files fails, or you find a bug that crashes the app, please tell. Despite I ran a full Debug phase, chances are that some bug slipped, I as in a hurry at the end.

    Thanks, and see you later

    Download and Give Feedback Via Comments ...
    by Published on May 20th, 2006 10:04

    PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.

    Heres Entry #6

    Maze Thing - By Daurnimator

    Just a quick entry made for the dcemu lua comp.
    BTW, i dont have a psp, i coded this mostly by guessing & ability. - no idea how well it works (eg, i don't know if the analogue stick even works)

    Installation:
    Just extract to your lua player directory.

    Controls:
    Dpad or analogue stick to move around - get to the red area.

    Notes: You can exchange the mazes and/or icon with your own!
    Black = no go
    White = go
    Red = Goal

    You can also modify mazes.lua and add extra maps. (add starting positions as well - you'll get the way it should be)

    Download and Give Feedback Via Comments ...
    by Published on May 20th, 2006 10:00

    PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.

    Heres Entry #5

    Kramer's Lua Demo

    Hi
    This is my lua demo that i created this was my first ever time coding anything so dont tease me. Now that ive learned that lua is fairly easy to code in im going to continue learning it and hopefully i will release something good one day.

    Download and Give Feedback Via Comments ...
    by Published on May 20th, 2006 09:43

    (Quick Note to other sites, this is part of a competition, kindly post the news as that)

    PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.

    Heres Entry #4

    Button Mashing Revolution v1.2 by Youresam

    I am here to enter BMR v1.2, a newer version of the original DDR clone for the PSP.

    Download and Give Feedback Via Comments ...
    by Published on May 20th, 2006 04:10



    After a long day of waiting PSmonkey has finally released a new version IRIS!, heres the release info:

    "Please note this is still a serious work in progress.

    - Note, Sorry for the rather large file size (its because I included some quake2 deathmatch maps that were converted to quake3).

    ////////////////////////////////////////////////////////
    // Iris (ver 0.2 Alpha)
    ////////////////////////////////////////////////////////
    // By PSmonkey, MGFox & Produkt ( http://nemo.dcemu.co.uk )

    // Icon by pochi
    http://pochistyle.pspwire.net/

    // Copyright Notes
    ////////////////////////////////////////////////////////
    The Maps were created & edited by MGFox & Produkt ( nemo.dcemu.co.uk )
    Invader was created by Reed Hawker ( http://www.alternatedimension.com/invader.html )
    Q2Female & Q2Male were created by ID Software. The models are a direct copy from Quake 2 demo (With texture converted to .tga format) ( http://www.idsoftware.com )
    Q2DM Maps were created by ID Software. The maps were pulled from planetQuake.com.

    // Alpha Note
    ////////////////////////////////////////////////////////
    Please note that this is still a work in progress. I am releasing 0.2 early so map moders can get a general
    feel of the latest engine. There are many improvements to 0.2 that moders will need to take into consideration
    when making their maps.

    // Info
    ////////////////////////////////////////////////////////
    This is and alpha build of Iris 0.2 which hopefuly will become a big fan favorite in the psp scene.
    Iris is a Simple yet fun death match game for the psp. Users can load up one of the included maps &
    player models to play with or go online and download more maps & Quake 2 models to use in game. The
    over all goal of this project is to have something simple, quick & fun yet not be restricted to maps
    or characters they dont like. Eventualy the project will progress far enough to allow many things to
    be modified or different game types made by the scene.

    On behalf of Iris team, Happy Hunting!!

    P.S. Sorry it's a little rough around the edges still. 0.2 is still heavly a work in progress!!

    // Suported Features
    ////////////////////////////////////////////////////////
    .) Simple yet fun deathmatch gameplay.
    .) Suports Quake 3 Maps modified for Iris (Document to come soon).
    .) Suports Quake 2 MD2 Character Model Files (Document to come soon).
    .) Basic & Advance Controlls.
    .) Play against 0-4 bots (with simple AI).

    // To Do
    ////////////////////////////////////////////////////////
    .) WiFi - Infrastructure & Adhoc.
    .) Proper polygon clipping.
    .) Improved collision system (to allow slopes, steps & ladders).
    .) Implement MD3 & MD4 suport.
    .) Improve gameplay.

    // To Use
    ////////////////////////////////////////////////////////
    1) Copy the "Iris" Folder to the root of the memory stick.
    ..) Example "G:\" (replace G: with your psp drive letter)
    2) Copy the "GAME" folder in the "PSP X.X" to your "memstick:/PSP/" folder
    ..) X.X = your psp version (1.5 or 1.0).
    ..) Note, This game should work on 2.0 psp units. use the 1.0 verison.
    3) Run Iris & Enjoy

    // Simple Controlls
    ////////////////////////////////////////////////////////
    D-Pad Left & Right - Rotate Camera
    D-Pad Up & Down - Move Forward & Backward
    Cross / X - Fire
    Triangle - Jump
    Left Trigger - Flip Animation
    Right Trigger - Taunt Animation
    Analog Left & Right - See D-Pad Left & Right
    Analog Up & Down - See D-Pad Up & Down

    // Advance Controlls
    ////////////////////////////////////////////////////////
    D-Pad Left & Right - Strafe
    D-Pad Up & Down - Move Forward & Backward
    Square & Circle - Rotate Camera
    Cross/X & Triange - Tilt Camera
    Left Trigger - Jump
    Right Trigger - Taunt Animation
    Analog Left & Right - See D-Pad Left & Right
    Analog Up & Down - See D-Pad Up & Down


    // Greetings
    ////////////////////////////////////////////////////////
    Clessy, wraggster, Pochi, Snipr, Zeenbor, all at dcemu, & everybody who suports homebrew programmers.

    // Special Thanks
    ////////////////////////////////////////////////////////
    ID Software, People who wrote the docs on parsing the Q3 Bsp file & the guy who made the chq2 dm mappak!"


    Download and comments in ...
    by Published on May 20th, 2006 03:50

    Please note this is still a serious work in progress.

    - Note, Sorry for the rather large file size (its because I included some quake2 deathmatch maps that were converted to quake3).

    ////////////////////////////////////////////////////////
    // Iris (ver 0.2 Alpha)
    ////////////////////////////////////////////////////////
    // By PSmonkey, MGFox & Produkt ( nemo.dcemu.co.uk )

    // Icon by pochi
    http://pochistyle.pspwire.net/

    // Copyright Notes
    ////////////////////////////////////////////////////////
    The Maps were created & edited by MGFox & Produkt ( nemo.dcemu.co.uk )
    Invader was created by Reed Hawker ( http://www.alternatedimension.com/invader.html )
    Q2Female & Q2Male were created by ID Software. The models are a direct copy from Quake 2 demo (With texture converted to .tga format) ( http://www.idsoftware.com )
    Q2DM Maps were created by ID Software. The maps were pulled from planetQuake.com.

    // Alpha Note
    ////////////////////////////////////////////////////////
    Please note that this is still a work in progress. I am releasing 0.2 early so map moders can get a general
    feel of the latest engine. There are many improvements to 0.2 that moders will need to take into consideration
    when making their maps.

    // Info
    ////////////////////////////////////////////////////////
    This is and alpha build of Iris 0.2 which hopefuly will become a big fan favorite in the psp scene.
    Iris is a Simple yet fun death match game for the psp. Users can load up one of the included maps &
    player models to play with or go online and download more maps & Quake 2 models to use in game. The
    over all goal of this project is to have something simple, quick & fun yet not be restricted to maps
    or characters they dont like. Eventualy the project will progress far enough to allow many things to
    be modified or different game types made by the scene.

    On behalf of Iris team, Happy Hunting!!

    P.S. Sorry it's a little rough around the edges still. 0.2 is still heavly a work in progress!!

    // Suported Features
    ////////////////////////////////////////////////////////
    .) Simple yet fun deathmatch gameplay.
    .) Suports Quake 3 Maps modified for Iris (Document to come soon).
    .) Suports Quake 2 MD2 Character Model Files (Document to come soon).
    .) Basic & Advance Controlls.
    .) Play against 0-4 bots (with simple AI).

    // To Do
    ////////////////////////////////////////////////////////
    .) WiFi - Infrastructure & Adhoc.
    .) Proper polygon clipping.
    .) Improved collision system (to allow slopes, steps & ladders).
    .) Implement MD3 & MD4 suport.
    .) Improve gameplay.

    // To Use
    ////////////////////////////////////////////////////////
    1) Copy the "Iris" Folder to the root of the memory stick.
    ..) Example "G:\" (replace G: with your psp drive letter)
    2) Copy the "GAME" folder in the "PSP X.X" to your "memstick:/PSP/" folder
    ..) X.X = your psp version (1.5 or 1.0).
    ..) Note, This game should work on 2.0 psp units. use the 1.0 verison.
    3) Run Iris & Enjoy

    // Simple Controlls
    ////////////////////////////////////////////////////////
    D-Pad Left & Right - Rotate Camera
    D-Pad Up & Down - Move Forward & Backward
    Cross / X - Fire
    Triangle - Jump
    Left Trigger - Flip Animation
    Right Trigger - Taunt Animation
    Analog Left & Right - See D-Pad Left & Right
    Analog Up & Down - See D-Pad Up & Down

    // Advance Controlls
    ////////////////////////////////////////////////////////
    D-Pad Left & Right - Strafe
    D-Pad Up & Down - Move Forward & Backward
    Square & Circle - Rotate Camera
    Cross/X & Triange - Tilt Camera
    Left Trigger - Jump
    Right Trigger - Taunt Animation
    Analog Left & Right - See D-Pad Left & Right
    Analog Up & Down - See D-Pad Up & Down


    // Greetings
    ////////////////////////////////////////////////////////
    Clessy, wraggster, Pochi, Snipr, Zeenbor, all at dcemu, & everybody who suports homebrew programmers.

    // Special Thanks
    ////////////////////////////////////////////////////////
    ID Software, People who wrote the docs on parsing the Q3 Bsp file & the guy who made the chq2 dm mappak!

    Q2DM Map Fix:

    I found the bug and here is a small fix till I can actualy correct the code later tonight.

    Here is the actual problem if you wish ...
    by Published on May 20th, 2006 02:53

    The rest of the Lua Comp entrys are coming later once ive had some sleep

    Thanks to all those who took part ...
    by Published on May 20th, 2006 02:22

    PSP News and Lik Sang are proud to host a mini comp aimed just at coders who Code in LUA. Here are the entries one by one.

    Heres Entry #3

    PSP Game Builder by XteticX

    Hi everyone.

    This is my entry for the 15 day lua coding competition. As the name suggests, this program is used to build games. I obviously didn't have time to finish everything as this is one huge project imo. I've accually went ahead and stripped lots of stuff out that I felt was too buggy. The main tool availeble right now is the map engine. You can create/load/pack/install/test play any map you make. Most documentation is included inside the programs itself. I've added what seemed to me like enought help files so everyone should get a hang of this easily enought.

    In case you dont bother reading hte readme, I own a 1.5 psp. I was able to get this to boot successfully on a 2.0 but that was a while back, and the code as been completly rewrote for the compo. The only parts that WHERE reused where optimized to no end, but the project as expanded a lot since then too. The main problem on 2.0+ is less memory to work with, and I've maxed the memory often even on 1.5. Chances this will work on 2.0+ later on are slim to none.

    So I hope you guys like it even if its imcomplete atm. I have so much ideas and work to do I dont know where to start lol. But I'll go ahead and take a couples day break, 15 day coding is long.

    Download (Lots of Screenshots) and Give Feedback Via Comments ...
    by Published on May 20th, 2006 02:17

    I'd just like to say, this is NOT my Lua Coding Comp entry(you'll see that later)

    This is another game I started awhile ago, and I had some free time, so I finished this one.


    You must dodge all the cars with as much speed as possible, and try not to crash. You only get 1 point if your going faster than 200mph and pass a car, and 2 points if your at your max speed(215mph). You get 3 lives.

    If you like a challenge and car games, you should like this game.
    (Note you need Lua Player for this Game)




    Download and Give Feedback Via Comments ...
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