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  • DCEmu Featured News Articles

    by Published on May 19th, 2006 23:07

    Via Engadget

    Why doesn't Sony's Playstation 3 controller give you the shakes? According to the company, the familiar DualShock-style force-feedback was dropped from the new controller in favor of motion-sensors. However, Immersion Technologies -- which sued Sony for using its haptic tech in earlier controllers -- believes that the controller could be made to rumble, and has some ideas for Sony about how to do it. The catch: Sony needs to drop its appeal of the verdict in Immersion's 2004 lawsuit, and pay Immersion the $90 million that the judge in that case awarded the company. And, of course, Sony would have to pay Immersion for whatever technology they use in the PS3 controller. Frankly, it doesn't sound like a bad deal. By continuing to appeal the lawsuit, Sony's risking another loss and piling up legal fees, and by dropping the shock, they're left with a controller that many have called a weak attempt to copy the Wii. Working with Immersion on a haptic solution could solve both problems. ...
    by Published on May 19th, 2006 23:02

    Hot off the presses this one as highly secret sources have just revealed to CVG that a DS Lite launch announcement is imminent.

    Unfortunately our furtive tipsters say we'll have to wait until Monday for full disclosure, but they seem certain Nintendo is finally set to confirm a UK and European release next week, when we'll have both the day and a confirmed price for the super sexy revamped handheld.

    You may remember yesterday's story when we explained why we heavily tipped a late June launch for the DS Lite over here in the UK and Europe, with our own sources - and wider developments - including the release of Super Mario Bros. DS, making the latter weeks of June most likely.

    Advertisement:Well now it seems Nintendo is almost ready to come clean and so we'll give you our final prediction of a June 23 launch with the DS initially only being in available Crystal White, at the rather attractive price of 150 EUR or about 101.63 GBP - say round it down to 99 Quid for cash, governor.

    Tune back in on Monday when all the DS goodness is finally unveiled.

    Via CVG ...
    by Published on May 19th, 2006 22:53

    When the first trailer for Super Smash Bros. Brawl emerged last week, our gathering of crack reporters stood around and stared at the nearest PC in various states ranging from goggle-eyed shock to juvenile s******ing - largely thanks to the wholly unexpected appearances of Pit, kind-of nude Samus, Solid Snake and a (faintly disturbing) farting Wario. Now though, the game's producer Masahiro Sakurai has revealed a little more on the game, set for launch next year.

    In his latest column in Famitsu, as translated by IGN, Sakurai discusses the reasoning behind his - somewhat controversial decision - to eschew the fancy features of Nintendo's brand new Wii remote in favour of a more traditional control scheme for the game: "I was given the task of creating Smash Bros. Of course, the topic becomes, how should we use the special remote controller? During the planning stages, we gave a lot of thought to this."

    Ultimately though, Sakurai's team decided to rein in their plans for the game's control, deciding that constructing an elaborate new system just for the sake of it, would make things too difficult.

    Also in his column, Sakurai touched on Brawl's online functionality, revealing some of the problems his team is encountering. Although the exact nature of the game's online play is yet to be announced, Sakura stated that, "There are some annoying areas. While it's definite that the switch to online raises the possibilities for a game, there are lots of considerations, like manners, and level differences." Despite this, Sakurai appreaciates the value of online gaming: "It increases the opportunity to interact with players who are playing the same game".

    Via CVG ...
    by Published on May 19th, 2006 22:51

    If you caught our hands-on impressions of Nintendo's Wii Sports package, you'll probably remember us frothing over the possibility that the E3 Airplane demo the company showed might well blossom into a full-blown Pilotwings - and, frankly, about time too. However, Wii Sports and Animal Crossing producer Katsuya Eguchi, has tossed his watery load over any fevered flames of realistic hope.

    Speaking to IGN, Eguchi explained that the plane demo on display in LA was made by his Wii Sports team with the intention of including it alongside the already announced Tennis, Baseball and Golf - although its appearance in the Wii Sports package has yet to be finalised.

    Given that initial plan, it doesn't look good at all for fans clamouring for Pilotwings Wii - especially as Eguchi revealed, "I think the possibility that it will become part of the Wii Sports series is greater than the possibility of it becoming a new Pilotwings."

    On the plus side, Eguchi reiterated that one of our all time favourite franchises - Animal Crossing - will definitely be making its way to Wii, although development is still in the very early planning stages. "Right now we're currently considering our options in terms of what we can do with the various features of the controller and through WiiConnect24", he divulged.

    It seems that the Animal Crossing team already has big plans for Nintendo's new controller though, as Eguchi stated, "With regard to the controller, basically it could become potentially your axe, your shovel and your fishing rod. You can imagine what can happen there. Again, we don't know if this will happen for sure because it's kind of a trial and error process."

    Lastly, following the franchise's tremendously successful first steps into the online world with Animal Crossing: Wild World on DS, Eguchi laid down some of his online intentions for Wii: "With regard to WiiConnect24, you could have someone visit your town even when you weren't actively playing and maybe leave you a letter or a gift. Also, through Wi-Fi Connection, players could play simultaneously."

    Although Animal Crossing Wii is still looking like being a long way off, we're already twitching in prospect of beating Tom Nook to death with the Wii-mote. That'll teach him to touch our bells.

    Via CVG ...
    by Published on May 19th, 2006 21:32

    REVERZI PSP

    This is a PSP adoptation of Othello/Reversi clone, Reverzi, by Jakub Drnec (mailto:[email protected])


    Get it here

    PSP VERSION FEATURES
    -------------
    - Basic sound support
    - Music support for tracker (s3m, xm, mod) and Ogg-Vorbis files.
    Just rename the file in one of those formats to song1.xxx and
    drop it in to music directory if you want music on the background.
    - 3 difficulty levels settings for AI
    - modable design - just edit the graphics in the img folder to create your own skins.

    INSTALLATION
    ----------
    1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
    1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
    2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware

    CONTROLS
    ------
    [X] MENU SELECT/MOVE
    [SELECT] EXIT GAME
    [D-PAD] MOVE CURSOR

    SOURCE
    -----
    PSPSDK compatible c++ source code & makefile are attached to this distribution.


    CREDITS
    ------
    Jakub Drnec (mailto:[email protected])
    - programming
    - linux build

    Miroslav Kucera
    - user interface code
    - graphics
    - win32 build

    Denis Televnyy (http://deniska.dcemu.co.uk)
    - PSP Adoptation programming
    - sound support

    Enjoy,

    DENIS ...
    by Published on May 19th, 2006 21:20

    Having just spent the last few hours making the site a shtml site again we are happy to let you know that all those who are members can now see the Personal Info box to the right,

    If you have an avatar it lets you see that plus tells you if have new private messages and lets you view the newest topics.

    The site is back to a shtml site which with PHP includes is working rather sweet (i wish id have known it was possible near on a year ago )

    Anyway i do apologise to those waiting for the coding comp, it may well be tommorow before i get that sorted but rest assured it will be done ...
    by Published on May 19th, 2006 18:17

    Everyone who has started up RAF's awsome Links 2 browser for psp knows that the homepage is down. This actually confuses many into thinking that the browser is not detecting their wireless connection.
    Raf has stated in his blog that he has migrated to a sourceforge page.

    Berlios is down.. again...
    Berlios is great, the have given PSPRadio, PSPTris, links2 port and plugins a home for around the last 8months.. And for the most part it has been a great experience...
    But the downtime.. man!. Their servers are always down.. if it's not the repository server, its the database server (used for the forums), or the web server... Boy.. Today, all of them are down simultaneously...!!

    We have been granted a spot on SourceForge.net.. So we're moving.. ASAP!

    Expect more downtime once berlios comes back, as we migrate everything over to sf.net. Your support through this process is greatly appreciated.

    Keep an eye open here for updates.

    Thanks!,

    Raf.

    EDIT1: The repository has completely been migrated over to sourceforge.

    EDIT: Bookmark this page for the forum: http://pspradio.sourceforge.net . For now, it will redirect you to berlios...
    Be sure to update your bookmarks! ...
    by Published on May 19th, 2006 15:36

    PSmonkey has posted both good news and bad news today. The bad news is that he will be taking a break from working on his N64 emulator. The good news is that a new version of IRIS is promised to be released today! But PSmonkey didn't stop there! He has announced a new 3D fighting project too!

    Quote Originally Posted by PSmonkey
    Ok after all the crap that went on with m64 recently I desided to reflect on things a bit. So here is a general update.

    - Monkey64 -
    After all the recent crap I have desided to go back to my plan on taking a small break to reflect where I want to head on this project. The project is far from dead but there will probably not be any updates for a few weeks.

    - Iris -
    The gods have smiled on you all. Iris 0.2 alpha is going up later today (friday). Do note that this build is early and as such is a serious WIP/Alpha. Bots will be disabled !! (there is a stability issue with them). The point of the alpha release is to get everybody up to date on the latest engine so moders can start taking better use of Iris. There has been huge improvements in overall performance and of couse all the new goodies like surface clipping (still has bugs), improved colissions and all that jazz will be there to play with. So consider the build to be more BspViewer 0.3 then Iris (Do note BspViewer is now dead, The engine is now iris, not bspviewer anymore, and will stay that way from here on out).

    - New Project -
    Details are little but I got some serious chearing up today. I recently finaly got an atomiswave kit with demolish fist in for my arcade (sadly had to trade tons of stuff for it. ). Anyways first time I played demolish fist I felt bored to tears. Today playing it after work, I for some odd reason felt drawn into the game to the point of actualy quite liking it. On top of all this I started to watch what the game was doing over all and realised that this might work on the psp if done well. Not only that I could easly get something going quite quickly after all my work on iris.

    So whats the details? Well there is not much to state still since things are in the planning stage but you all know how I work. Things will probably start rolling at an alarming rate & smack us in the face when we did not exspect it. So far my main goal is to esentualy make A 3d Beat-em Up Iris / 3d Beats of Rage. I want to make the game easly modifyable from enemys, characters, objs, placements, ai patterns, textures & level geometry. Not to mention making it look pretty on the psp .

    That is all for now. More details to come once I have a working concept prototype up and running.

    For a nice video of what is going on in my mind. See this nicely captured video of demolish fist in action.
    http://video.google.com/videoplay?do...=Demolish+Fist
    Post your comments on his original thread here.
    Check out PSmonkeys DCemu site at http://nemo.dcemu.co.uk/ . ...
    by Published on May 19th, 2006 14:58

    Someone reported a missing file in the psp distribution: gfx/barrier.gif ( )

    To patch the problem, just drop the image file above in to gfx folder in the starfighter directory. ...
    by Published on May 19th, 2006 06:45

    This has been on my mind for a while and im very interested to see where a poll and observations will take us, Simple question, shold we stick to Homebrew and Emulation on the systems we cover and leave the commercial gaming (unless its damn interesting) to others like IGN etc.

    Ok this could be a very interesting thread, let us know by replying ...
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