• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on May 13th, 2006 08:33

    Via Joystiq

    Yesterday, we asked a few people on the show to give their reaction to the following question: "Will the lack of rumble in the Dual Shake hurt the PlayStarion 3?" Here are some reactions we got:

    David Edery: Game Tycoon
    it's certainly a shame to lose something where rumble matters in the design context. Rumble has always felt like icing to me; it's not crucial. Not having the motion sensing at all, that's a huge problem. I'd be much more worrying about microsoft, frankly. rumble has never mattered to me that much. i think it'll hurt them, but I don't know how much. I don't think it's a huge deal. people want to move, though. not having that when others do have it, will be a huge disadvantage.

    Jessie: GamerSurvival
    "It'll hurt; I've heard a lot of people upset [over the decision]."

    David Reid: VP Marketing for GameTap
    i've never thought of it as a big deal. that's me personally. there was a time when i was deep in the weeds at xbox when we were like ... do we pay for one motor or two motors. i think the bigger story is a 499 box that doesn't have hdmi, doesn't have wifi, doesn't have a memory unit. i think lack of rumble is the least of their problems. those are really smart gusy they've got a really great business i'm sure thtey know what they're doing but it really sturck me as odd.

    Delila: OnTheXbox.com
    "[The rumble] adds to the experience, feeling the explosions for example. It's gonna hurt them."

    Roman: Industry Analyst
    [Lack of rumble] is not the main thing that's going to hurt them. To me they're the loser of the show. I'm very concerned actually. Rumble is marginal compared to other issues.

    Cesar: Gamerscore
    "Not as much as the price." ...
    by Published on May 13th, 2006 08:25

    THIS IS NOT A 2.70 EXPLOIT.
    THIS IS A FLASH PROGRAM WHAT WORKS WITH THE BROWSER.
    Its still fun tho give it a try.

    Yeah I know ,
    Your welcome .

    Heres a little bit of the readme*

    PSPTetris By joeySMiTH
    Flash v.6


    Requirements:
    PSP Firmware 2.70+
    Flash activation (this is located in the system menu and requires a wireless connection to activate)

    To use:
    Extract tetris.swf to the root of your memory stick.
    Open your PSP Browser, and type in file:/tetris.swf
    Bookmark it for quicker access in teh future.


    THIS PROGRAM IS COPYRIGHT 2006 JOEYSMITH.
    YOU MAY DISTRIBUTE THIS PROGRAM IF YOU LIKE, BUT DON'T CHANGE ANY PARTS OF IT, INCLUDING THIS README FILE. ...
    by Published on May 13th, 2006 08:24

    MPX Audio chose the big E3 get-together in L.A. to roll out its iThunder boombox, compatible with any iPod that’s ever been made. It’s got a couple of 4-inch speakers, a retractable boombox-style spring-loaded carrying handle and an infrared remote.

    Plug it into AC power at home or load it up with a giant handful of eight C batteries for rocking out on the road. Available in your choice of white or black, it’s $200.

    Via Gizmodo ...
    by Published on May 13th, 2006 08:21

    Via Gamespot

    Tucked away behind Sony's gigantic West Hall stand at this year's Electronic Entertainment Expo is a Warhammer Online: Age of Reckoning booth belonging to Mythic Entertainment. Visitors to the booth are being invited to get hands-on with the upcoming massively multiplayer online game, where they can check out one of the game's areas on live servers and play alongside members of the development team who are playing from the company's Virginia headquarters.

    What none of these players have realized, though, is that one of the "green-skins" questing alongside them is being controlled by a player not armed with a mouse and keyboard, but with a wireless Xbox 360 controller. That player is in a closely guarded room to the rear of Mythic's booth.

    To be clear, Mythic is not announcing an Xbox 360 version of Warhammer Online: Age of Reckoning, but in what was purportedly a period of only six weeks, the developer has managed to get its game up and running on Microsoft's new console simply to prove that it can be done. Given the content of Bill Gates' "Live everywhere" speech at Microsoft's pre-E3 conference, it seems that Mythic's timing could hardly have been better. To quote one of Mythic's senior staffers, "What Microsoft is talking about, here is a company that's doing it."

    We had an opportunity to see the PC and Xbox 360 versions of Warhammer Online: Age of Reckoning running alongside each other, and although the console demo lacked any kind of user interface, its widescreen, high-definition visuals were practically indistinguishable from those on the PC. Furthermore, the character on the Xbox 360 was interacting with PC players, and if it wasn't for the fact that one of the games was running on a huge TV rather than a monitor, it would be difficult to tell them apart.

    Mythic says the work done optimizing Warhammer Online: Age of Reckoning for the Xbox 360 made the development team realize that they could use similar techniques in the PC game. So what started out as an experiment to get an MMO game running on a console has actually resulted in some improvements for the PC version.

    Warhammer Online: Age of Reckoning is currently scheduled for release on the PC in the fall of 2007. Whether or not the game will ever see a release on the Xbox 360 or any other console remains to be seen, but one thing is certain--it's definitely a possibility. ...
    by Published on May 13th, 2006 08:18

    Via Engadget

    The designers at Thomas Pink must get their iPods jacked on a regular basis, because they've followed up on their nano-concealing tie with the "Commuter Shirt" that hides your DAP, cellphone, or PDA under even more clothing, and includes a second secret spot under one cuff for storing your credit cards. We're assuming that the demand for this shirt stems from the fact that today's mugger regularly reads Engadget, and is easily able to identify and snatch that signature pink tie right off the necks of unsuspecting businessmen. The less-flashy blue or white "Commuter Shirt" should help alleviate this problem somewhat by tucking that 'Pod into an inner pocket by the wearer's stomach, with built-in channeling to ensure snag-free movement. Now, if they can only figure out a way to hide that crease and lump in your shirt which muggers will soon be looking for on everyone not wearing a pink tie. ...
    by Published on May 13th, 2006 08:16

    Via Engadget

    This morning, Vlad Cole and I had an opportunity to chat with Microsoft's Peter Moore, the man responsible for marketing the Xbox 360. When we last pinned him down at CES, there were still so many unanswered questions about the competition. After Sony and Nintendo's keynotes at E3, not to mention their own, the time was ripe to ask him about a portable Xbox, the Nintendo Wii complementing the Xbox 360, the Sony Dual Shake controller, and where he got that ink on his arm.

    Forgive me if I interrupt you, if I hear something that I already heard at the press briefing, I might cut your answer short a little bit. Congratulations on Gears of War. Everyone is saying it looks and plays awesome. It actually appears to be head and shoulders above everything we're seeing on the show floor. Is that a conscious choice to keep it off the floor itself, so that the comparison gap doesn't pop?

    No, not really. I think the idea is that the game deserves hands-on. We're trying to show it to as many people as we can up here. The team at Epic is really so conscious of the quality of what they're doing and presenting that bringing them up here, we'll get thousands of people through in the end, they churn people through pretty quickly, there was no conscious effort, no.

    So where are the rest of the games that look this good?

    Here? That depends on your ... you tell me. What is it that you think is missing?

    There does appear to be a gap in quality between that and everything else. It's just head and shoulders above. We're wondering if there are other titles that will match that by the time they come out.

    Quality of gameplay, graphics, depth, immersion? It's all subjective. I'm biased on all of them. Games like Crackdown: different visual style, different genre. But, it's coming together really well. Mass Effect. I was on some blogs last night where people are spending some time on it and are really impressed with it. Dave Perry and a few other people wrote some really strong stories about Mass Effect. That's a weird question ... I mean, which of my children do I love more?

    Where's J Allard?

    J was just, umm. J was doing a BMX event or something. I don't know. He's back in Redmond now.

    It's just that he's been MIA since launch.

    J's working hard. J runs the platform. J has his engineers. He's been working hard on Live updates and what have you. Live as a platform is something something to J.

    It's just that the difference from pre-launch, where we saw him in the ourcolony video. He was the face of the Xbox 360.

    Remember, you were there Tuesday right? I started off saying we had an organizational change. I run the business from the point of view what people have to do. One thing it means is a singular face. One thing we figured out was that the J/Robbie/Peter thing probably wasn't working. J's incredibly busy. J is one of smartest guys on the face of the Earth, and developing platforms is what he does. From that point of view ... I don't know. J's a very active young man and ... snowboarding season's over.

    There's a rumor that he's maybe working on the Xboy, a portable Xbox.

    I think J was actually on the grassy-knoll in '63 in Dallas.

    Was he also responsible for hiding all those Xboxes at Area 51?

    He actually hid the E.T. cartridges, that's how far back he goes.

    If you're really serious about the whole games thing, don't you think portable's a part of that?

    Portable's a part of everything, but there's a billion cell phones now that I don't think that in any way our industry is doing a fine job of exploiting what's possible on mobile phones. We're blind to the fact that everyone will carry one of these devices. It h as have input, it has a screen. Anything that has input, has a screen, you can play games.

    What do you think of Nokia's new N-Gage push? I don't think they're blind to it.

    I have to admire them for persistency. I have not walked the show floor.

    Do you think that persistence can get them developer support the same way that you've said persistence in Japan will earn you developer support?

    Nokia's an unbelievable company. They remind us a little bit of Microsoft: they stick to things they believe in it. They have the capital resources and software engineers to get stuff done. Maybe later on today I'll go have a look. My priorities are to go talk with three or four partners, maybe go play with the Wii, and get on a flight home.
    To hammer this one more time: do you really think that the cell phone itself can compete against the likes of the DS and the PSP?

    The cell phone at its current structure... as they evolve now. [Pulls phone out.] This is a smart phone from HTC. You start getting this level of functionality -- you know the deal -- you've got the same thing. You've got 16 by 9 aspect ratios, you've got pretty decent screens, I look at this and I think, "geez, you could probably get things on the capability of Genesis or the old days on this pretty well. I will never be able to play things like this. I just can't do it. I also prefer to use the soft key pad because I can go faster with the stylus. But yeah -- the Chairman said so. The Chairman says so, believe me. I haven't been at Microsoft long, but I know when the Chairman says so, things happen.

    Services as ambitious as Live Anywhere have to be rolled out over a number of years. You're not going to get that all at once.

    That's right.

    So what are we going to see when Vista launches ...
    by Published on May 13th, 2006 08:05

    Via CVG

    As hotly anticipated as Halo 3 but for ahem entirely different reasons, Team Ninja has finally unveiled the sequel to Dead Or Alive Xtreme Beach Volleyball.

    But perhaps as sign of honesty, taking into account the main focus (or two) for the vast majority of goggle eyed punters interested in this game, they have dropped the subtitle; it's now the snappy DOA: Extreme 2.

    If you don't know much about DOAX2, or are just too embarrassed to admit you do, it revolves everyone's favourite Dead or Alive girls taking a vacation from the fisticuffs and instead sees them partaking in a variety of activities on Zack's Island. Featuring a host of mini games that range from water sports (ahem) to jet-skiing time trials, playing beach volleyball is of course the mainstay of the title. Besides gawping at the girls themselves that is...

    For all you collectors out there the game's extensive swimsuits and accessories list once more makes an appearance, allowing you to dress up (or down) the DOA girl of your choice, and as the evening sets you can head on over to Zack's Casino to gamble your credits away in an increased number of chance games.

    The mini-games list is quite extensive and we won't bore you with them all, because not only are we starting to get slightly hot around the collar, but also because we know you're all too busy checking out the tasty screenshots to be reading this bit.

    Screenshots Via Comments ...
    by Published on May 13th, 2006 08:01

    Via CVG

    Welcome to the 360 version of BiA: HH and the action kicks off in a small Dutch town, with our new set of heroes indulging in some boisterous and laid-back chit-chat in a local cafe. Then, predictably enough seeing as this is a war game, a bomb hits right when you're only-a-bit-expecting-it and makes everything catch fire, fall apart or blow up.

    Your team soon hits the street guns and the ready and there's a pretty damn obvious realisation that this is using every 'silicon chip' within Xbox 360. Crawl on the floor and you can see the debris - lumps of brick and glass are everywhere - in way more detail than is strictly necessary.

    The Dutch streets are lined by gently swaying trees, and if you're the sort of geek who examines stuff in minute detail like us, you'll notice the shadows the trees cast on the ground gently moving around as they sway. Were it not for the fact that's everything's either on fire or getting blown up and everyone's either bleeding or dead, it'd be quite beautiful and relaxing.

    While we're admiring the trees a stray bazooka takes the chimney off a nearby house and it crashes down in the road amid a shower of masonry. You're able to run up to this and use it as cover, helping with your mission of taking out the German gun emplacements that are firing up at Our Boys' bombers in the sky.

    We only saw this one dramatic, opening mission, but it looked bloody good and certainly not just Brothers in Arms 2 in high-res. Should be all right and it's due out before the end of the year - you can check out more BiA:HH action at our dedicated home page right here, but we'll bring you more from the BiA frontline soonest.

    Screenshots Here ...
    by Published on May 12th, 2006 21:21

    Below are some screenhots of yet another port that I should be releasing somethere next week: Blob Wars episode 1::: Metal Blob Solid.



    MBS is a great strategical platformer from Parallel Realities (http://www.parallelrealities.co.uk/blobWars.php)
    featuring:
    - Over 25 missions
    - More than 8 hours' gameplay!
    - 4 difficulty settings
    - Large levels with different environments, such as water, lava, ice and slime.
    - Use a variety of different weaponary, including machine guns and laser cannons.
    - Multiple objectives
    - Jetpack and Aqua Lung items to find
    - Optional blood and gore
    - Boss Battles!
    - Lots of sound effects and music tracks
    - Level replay value - Return to previous levels to rescue all MIAs and optional objectives.









    ...
    by Published on May 12th, 2006 19:15

    Via Gamesradar

    Only Resident Evil 4 has driven survival-horror forwards." So says Eden, the developer of Alone in the Dark for PC, PS3 and Xbox 360. As arguably the great granddaddy of the entire survival-horror genre, Alone in the Dark hasn't really fulfilled its horrifying potential until now, but this next-gen regeneration of the classic series is already impressive enough to make us forget that Resi 5 hasn't even turned up to E3 2006.

    The game takes place in New York, where a terrifying force has erupted from underneath Central Park and torn through the city. Alone in the Dark is massively ambitious - the game takes place in the whole of Central Park, as a free-roaming open environment, as you search for the paranormal power hidden somewhere under the park.

    We were treated to a collection of real-time demos, showing off both the gameplay dynamics and the new technological wonders behind the scenes. The watchword for this dose of scare-tastic action is immersion, something we saw immediately as Alone in the Dark's hero, Edward Carnaby, woke up blindfolded in the first demo.

    Like Half-Life, the game keeps you involved even during cutscenes, and we watched as the blindfold was removed and Atari's guide used the analogue sticks to blink and clear the character's vision. ...
  • Search DCEmu

  • Advert 3