1.0 RC3 / 2006/04/13 / "teaser" release before LJR
[SMS/GG] Added: SRAM save/load. Actually can't remember when I added this, hehe.
[VCS] Added: Recognizing the .a26 extension
[VCS] Added: Reset and Difficulty buttons
[VCS] Changed: Rendering code now well-organized; now it can run on low-res devices!
[ALL] Added: Configurable ROMs path for each system, accessible in the "Other" panel
[ALL] Added: Per-game settings (click the "Config" button while in "Game Mode")
[ALL] Added: Screen flipping! Just enable "flipping" in the GFX config screen.
- Currently not implemented in all modules due to the coder's (me) laziness
- Just for testing for now, available in NES only (I think..)
[LAUNCHER] Changed: Now there are two "button groups". The first button on the left indicates if you're in
"System Mode" (do stuff console-related) or "Game Mode". Click it to toggle between "System" and "Game".
You'll notice the buttons below change. This way, for each game you have the option of
deleting/accessing its custom configuration (see below).
[LAUNCHER] REMOVED: Categories (was causing too much instability on launcher)
[LAUNCHER] Fixed: A lot of bugs. Launcher should be a lot more stable.
[ALL.GUI] Changed: Hiding buttons in the GFX config menu for features not used on your device (less confusion)
[ZODIAC] Added: 4:3 screen mode
[ZODIAC] Changed: fullscreen launcher
[ZODIAC] Changed: fullscreen buttons in in-game GUI
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Catherine: Full Body’s English translation for the Vita