• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on March 17th, 2006 19:45

    Source Spong

    Speaking at the PlayStation meeting, Sony Computer Entertainment chief Ken Kutaragi confirmed long-standing rumours that a massive PlayStation back-catalogue will come available for the PSP. Read the full report on all the PSP announcements here.

    Since then, some further details have emerged regarding SCE's plans to monetise its pre-existing IP. The only comments to date from official sources have confirmed first-party titles will be available, though it's a certainty that the third-parties still in existence and not bound by over-complex mergers agreements will queue up to cash in.

    The games will be made available in digital form only and distributed via the web from a soon to be announced Sony portal. They will be bought 'for keeps' by consumers and stored on Sony Memory Stick, with users able to keep a single game for as long as he or she feels fit.

    Several Japanese retailers have indicated to SPOnG that Sony will sell new SMS cards in stores, each coming with a specified number of game download credits, though we are unable to add anything more to this at time of press.

    One uncertainty is how Sony will keep the rampant PSP hacker community from pulling apart its legitimate operation. With the PlayStation games in ROM form, a significant investment into digital security will be required if the IP is to escape the hackers and subsequent illegal, revenue-free distribution via torrent and peer-to-peer groups.

    Expect the full skinny on this interesting take on PSP sideways and back a bit compatibility to emerge at E3 if not a shade before.

    A Full on PSOne Emulator running at full speed on the PSP Will be awesome, what i would hope is that those of us who already have the legal versions of the games would somehow be able to transfer them to the Mem Card under some type of validation process. Isnt it Funny that Sony, Nintendo and Microsoft are now using Emulators on there new consoles, maybe we should petition for a patent :P ...
    by Published on March 17th, 2006 19:38

    Nintendo's Shigeru Miyamoto has admitted that the recent announcements regarding the PS3 "will affect Nintendo" - but added that the company doesn't see itself as being in direct competition with Sony.

    In an interview with the Guardian Games Blog, Miyamoto said: "Any announcement about PS3 will affect Nintendo. But we don't see it as a competition between the two consoles, although the customers always do."

    "It depends on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it is obvious that the direction we are taking is different to the PS3."

    Miyamoto reaffirmed Nintendo's commitment to creating games that have a wide appeal rather than attempting to compete in the technology stakes, stating: "For a long time now we have been concerned by the direction of the industry. Our competitors are talking about beefed-up graphics and better technology. We could fight in that area but we think it is not necessary and we would rather focus on what Nintendo can do uniquely."

    "We want to get a balance between powerful CPUs or beautiful graphics and making the technology comfortable and appealing. We created the DS and Revolution with this philosophy and concept in mind."

    Miyamoto also said that Nintendo is committed to online gaming, despite the difficulties involved: "Until recently we have felt that we couldn't make money out of online gaming. It has been very difficult for online games to become an authentic business in this industry."

    "I am a game designer myself and what I want to do is make a variety of new games. If we have an online game I would have to spend all my time looking after one game," Miyamoto continued.

    "There are a lot of hurdles to be crossed to run an online game but we have fixed some of these, such as ease of connection and security. Now that the Nintendo wi-fi service has done so well we are ready to develop it further." ...
    by Published on March 17th, 2006 19:33

    Heres a new screenshot of the coming soon Accessories for the PSP:



    Interesting eh, Discuss this via comments ...
    by Published on March 17th, 2006 19:29

    Shigeru Miyamoto, Nintendo's design genius behind legendary properties like Mario and Zelda, has been speaking about the big N's reaction to this week's PS3 launch announcement in an interview with the The Guardian's games blog.
    Miyamoto, who's been in old Lunnun town following his recent knighting at the hands of the French (actually for a few extra quid he could have probably bought one from our very own beloved leader and made it a clean sweep), admitted that, "any announcement about PS3 will affect Nintendo. But we don't see it as a competition between the two consoles, although the customers always do."

    Confirming that Nintendo is going for a very different approach in the next generation, Miyamoto expanded by saying: "It depends on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it is obvious that the direction we are taking is different to the PS3."
    Rather than slug it out in a straight fight with the other two heavyweight games corporations, Nintendo would, as ever, be pursuing its own course as Miyamoto confirmed. "We think that games can't be improved by just focussing on the graphics which is the direction that most of the industry has been heading. Nintendo is very unique, we are an entertainment company. For a long time now we have been concerned by the direction of the industry.

    "We could fight in that area [sheer graphical power] but we think it is not necessary and we would rather focus on what Nintendo can do uniquely. We want to get a balance between powerful CPU's or beautiful graphics and making the technology comfortable and appealing. We created the DS and Revolution with this philosophy and concept in mind."

    Miyamoto also chose to share a few thoughts on how Nintendo had embraced its new entry into the world of online, saying, "Until recently we have felt that we couldn't make money out of online gaming. It has been very difficult for online games to become an authentic business in this industry." However, following the success of Nintendo's Wi-Fi service, Miyamoto said that Nintendo had fixed some of the problems such as 'ease of connection and security' and promised "we are ready to develop it further". ...
    by Published on March 17th, 2006 16:48

    Winnydows (Russian Website) has released a new version of his Xvid/AVI etc to PMP (PSP Format Video) Converter, this release does have a full English Doc:

    Heres some details about this App:

    Minimal requirements to system:

    AviSynth 2.5.6a
    Framework 2.0
    XviD 1.1.0 final
    DivX 6.x.x

    To start converting open XviD4PSP, choose interesting you Options, add the task (DVD or AVI) and press button Start . Button Start - starts tasks, Clear - clears the list of tasks and delete temp files, Stop - stop all tasks.
    If the Temp Folder is not specified, the Windows standard Temp folder is used. If the Save Folder is not specified, PMP files will be saved near to sources.

    Most interesting futures of the program:

    The greatest possible quality of PMP files, and full automation.
    Aspect corrected automatically.
    Imposing of subtitles. While only for AVI. The file of subtitles should name as well as film, also should be in a format SRT.
    Combine of several AVI to one PMP.
    Coding towards the size.
    Addition of tasks. It is possible to add some tasks, for example a AVI and one DVD to choose End Do: Hibernate and to press button Start. Consistently encoded all tasks and after end of process the computer will leave in sleep mode.
    Automatically repair all corrupted icons on your Sony PSP. (Tools - Hide Corrupted Icons)

    Options:

    HQ Mode: VirtualDub - coding and application of filters It is carried out through VirtualDub. More slowly than through Mencoder, but is more qualitative.
    HQ Mode: Mencoder - coding is carried out through Mencoder, filters are applied through AviSynth. More speed than VirtualDub, but less quality.
    Speed Mode: Mencoder - fast , but low quality coding mode. If you prefer speed, this your choice.
    Norm - increase of loudness. Value 200% is best choice.
    Grain - smoothing of noise, de-blocking and improvement compressibility. A useful option for the noisy and strongly compressed sources. Promotes improvement of quality.
    Sharpen - increase of clearness. Very useful and necessary option. Values by default are optimum.
    Auto-crop - automatic a crop of black fields. It is applied only in case of detection water with the size more than 2 pixels.
    Info Names - to the name of a file the mode of coding is added. It is useful if you for comparison have solved encode the same file to two in the different ways - VirtualDub or Mencoder.

    Download via Comments and give feedback ...
    by Published on March 17th, 2006 16:32

    The Mario Clone for the PSP which is more a less a quite cool demo with neato screenshots has recently been updated by Team TOPOC (Original Page in Chinese so only go if you are fluent in it). At the moment there is only one level although visually impressive nearly done.

    Screenshots and Download via comments and leave your feedback ...
    by Published on March 17th, 2006 16:10

    Redox has released a new Sega Master System Emulator for the GP2X, heres the info:

    Hello to all!
    Here teneis one first release of port of the emulator of Masters System osmose. At the moment frameskip 1 does not go to fullspeed(con, if ) nor it has selector, but load roms compressed .

    The controls are:
    Stick - > D-pad
    X - > Button A
    B - > Button B
    And - > to mostar or not them FPS
    vol+/vol- - > to change volumen(no can be lowered absolutely, is the gain control that venia implemented in the emulator).
    L/R - > to reducir/aumentar the factor of frameskip (frameskip can be obtained with the following one formulates: frameskip = (1/factor_frameskip) -1

    Download and screen via comments ...
    by Published on March 17th, 2006 16:05

    Miq01 has released a new version of his excellent Dance Dance Revolution Type game for the GP2X, heres whats new:

    Added icon (thanks PSyMastR).
    Supressed EASY mode.
    Added background music during statistics.
    The amount of points per press is proportional to the difficulty.
    Added "LOADING..." text while starting.
    New game mode: "trial".
    New look.
    Solved bug that made that after playing a game and reaching a certain level the player could play another pack starting from that level.
    When pressing START during game, scores and last level played are saved.
    Exchanged positions for up and down arrows.

    Screenshot and Download via comments ...
    by Published on March 17th, 2006 16:01

    Skeezix has posted a beta release of his Atari ST emulator for the GP2X:

    Life has been busy so I've not had time to get OutcaST 009 together just yet, but I wanted to let you guys futz with a hack version I've done here. Let me know if it 'just works', or if its screwy for some games and thus needs a menu option, or if it doesn't work for you at all

    The goal .. fix for a few games that the mouse only seems to work in the left half of the screen; notably to me is Hard Drivin' II for instance .. you could only steer left.

    This version is just a hack of 008 (and calls itself 008 still), but that should let you have a shot at playing Hard Drivin' (though it can be tough on a console when its a mouse based game!)..

    Let me know if this version breaks mouse in the desktop or other mouse games, or if things seem odd somehow. I can make it an option, but if it just works.. I'll leave it.

    Download via comments ...
    by Published on March 17th, 2006 15:50

    Here’s the first keyboard to integrate a universal iPod dock, and the Razer Pro|Solutions Pro|Type Multimedia Keyboard also has a dedicated button to launch iTunes. It’s loaded with ten macro command hot keys which give you dedicated transport controls for your iPod and let you do things such as undo, zoom in and out, and of course, turn the Mac on and off. Plus, all the standard keys are fully programmable. Sync and charge your iPod using USB 2.0 without having to deal with a rat’s nest of wires. Nice. No release date was set yet, but it’ll be $99.

    Screenshot via comments ...
  • Search DCEmu

  • Advert 3