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    by Published on March 20th, 2006 02:36

    An entry in the Neoflash Coding Comp, heres the details:

    Payk posted this:

    ohh finaly....
    So here is my version not perfect but playable and makes fun....

    Its a Tetrisclone but with new style...

    What my version has, what orginal doesnt have:
    -My cubes are falling "stepless"
    -My tetris is in 3D
    -U can use touchscreen instead of buttons...
    -The Cubes are realy rotating

    Most inportant was for me: To let Tetris like everyone knows it...

    It wasnt easy to make a new movement/physic which should stay tetrisstyle but stepless...

    Ok u may wondering "Is there just one stone in the game..."
    No all 7 stones are there...But the emualtor i used seemed to dont know randomnumbers, or it doesnt support timerinterrupts...

    There are still some bugs and i am not shure if today is last day...
    there stands "untill 20th" Does that mean tomorow is still allowed???

    The music is from my brother so if u dont like it... i cant help u...
    So if u find some bugs please tell me... here is a rar-archive its contents are: ds.gba (for flascard/for supercard u have to rename to .nds) and .nds for wmb (ahh i forgot the WifiLogo hehe looks like a bug but it isnt)

    Instruction:

    If u see that Splashscreen (with that rotating letters)
    u have tu push start...
    if u are game over u have to push start, too.

    Controls:
    Use the D-Pad to move the cube arround or touch inside the circle, if u now move the stylus to right the cube moves,too. (if there is nothing in its way)

    if u touch under the circle and move the stylus or if u hit A/B-Button the stone will rotate

    Screenshots and Downloads Via Comments ...
    by Published on March 20th, 2006 02:33

    An entry in the Neoflash Coding Comp, heres the details:

    N64 Francois posted this:

    Hi,

    This is my submission for NeoFlash Competition 2006 : Sonic Ball
    It's the first release of the rom...

    It's an Arkanoid'like game

    - Sonic must destroy Dr Robotnik and pick up emeralds as fast as possible (10 levels).
    - When Sonic dies, time => + 30 sec (infinite lives)
    - You can use Stylus or Pad
    - Sound

    This game is using PA_Lib

    Download and Screenshots Via Comments ...
    by Published on March 20th, 2006 02:31

    An entry in the Neoflash Coding Comp, heres the details:

    Bodom-Child posted this:

    First, it's not a port of the Amiga Game Aztec Challenge (I didn't know this one till I released my game ...). It's a port of a TI-82 game that I loved, Laser Mayhem, by Badja. If the original game was a bit futuristic, I've changed it to a more "aztec thing", since I prefer this kind of look. All graphics and sprites are home-made.

    So it's a Puzzle/Reflexion game . For each level you have to shoot the crystal twice, using "quetzalcoatl idols" to lauch fireballs. These fireballs have to make their way through the level using different objects. The first nine levels are tutorials which will explain you the goal of the differents objects you'll encounter. These nine levels passed, just put the cursor on an object to see its purpose on the upper screen (the game supports french and english language, depending on your DS settings).

    You can play the game using the Pad or the stylus.

    If you play with the .ds.gba one (on linker), your progress will be saved on SRAM, and you'll be able to continue your game. You can switch between the levels you've completed using L & R triggers. The total time you've played will also be saved. If you play on Supercard (.sc.nds) or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L & R triggers. The game is also fully playable with Dualis and DSEmuMe (but without sound). If you want to restart a level, simply press Start to pause the game, and press B.

    A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS . This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game !

    Screenshots and Downloads Via Comments ...
    by Published on March 20th, 2006 02:23

    An entry in the Neoflash Coding Comp, heres the details:

    dieudunet posted this:

    FeeDaFish

    Hi,
    This game is inspired by Insaniquarium. All the Graphics comes from this game.
    The goal is to collect 50 Bonus items from the upper screen to complete the Egg and win a new character. To do that, you need to buy and feed Fish, maximum 15 fish allowed, you can also buy some help at the Shop and discover how to use it. Du to lake of time, there is again lots of bugs, i will work on it to make it better. i got also some ,strange comportments about event
    Take a long time to resolve.

    But i would like you to give me feedback..
    What i must improve in this ?

    now the keys :
    Tap the screen to launch food
    Tap the fish twice to make them jump
    Tap all items to make it works

    Hit 'R' to run into the Shop and tap the mermaid to got out..
    oups, in French, 'Oui' means yes and non means 'no'

    in some case, 'up' and 'down' on the D-PAd can help


    In case you got the full bonus bar, hit 'L' + 'Right on the D-pad...

    works fine on hardware
    really works fine on nds with flashme v6

    Download and Screens via Comments: ...
    by Published on March 20th, 2006 02:15

    An entry in the Neoflash Coding Comp, heres the details:

    Jandujar posted this:

    Description:.
    DS Slime is a volleyball game for two players

    .:Controls:.
    Start: Pauses the game
    Select: Increment/Decrement Speed
    Pad: For First player controls
    Buttons: For second player controls

    .:Tested with:.
    -WifiMe (works great)
    -Emulators
    -Mk2/Mk3 (There is a little bug that make not respond the stylus, I don't know why)

    .:Things to do:.
    -Single player
    -Maybe wifi support

    And the files:
    -one for wifime and emulators
    -and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...

    Download and Screens Via Comments ...
    by Published on March 20th, 2006 02:13

    An entry in the Neoflash Coding Comp, heres the details:

    YAW posted this:

    Hi,

    This is my NeoFlash Compo project

    It is based on a game that is played with paper and pen, is for two players on the same DS (I haven't included AI yet). At the begining it can be a little bored but is a very very adictive game, you want to play always!

    It doesn't have a Splash Screen so the NeoCompo logo is showed on the upper screen in the main game.

    How-To play
    PaperFootball's gameplay is really easy. Your mission in the game is to go into rival's goal. At the start of the game, you'll see a player in the center of the stadium. To move, you simply touch that player and draw a line with the stylus from the player to one of the 8 collindant corners. After that, you'll see that the player will move to the corner touched and a line of your color
    appear. This is the basic movement,when a basic movement is made, the players turn change automatically. You can't do a movement overwriting other line, only can do in a "clean" line. If you do a basic movement but the corner was painted (by you or your rival) already, you will bounce. When you bounce, your movement is increased, the turn don't change and you can make another basic movement. You can make any number of bounces on one turn, ¡this is the best way to take advantage to your rival! Also, you can bounce on the walls, but you can't do basic movement overwriting
    a wall. In any moment, you can reset the game simply pressing start and selecting "Reset" from the menu. The way to win is to make a point, you must make a basic movement into your rival's goal.

    Download and Screens via Comments ...
    by Published on March 20th, 2006 02:13

    An entry in the Neoflash Coding Comp, heres the details:

    YAW posted this:

    Hi,

    This is my NeoFlash Compo project

    It is based on a game that is played with paper and pen, is for two players on the same DS (I haven't included AI yet). At the begining it can be a little bored but is a very very adictive game, you want to play always!

    It doesn't have a Splash Screen so the NeoCompo logo is showed on the upper screen in the main game.

    How-To play
    PaperFootball's gameplay is really easy. Your mission in the game is to go into rival's goal. At the start of the game, you'll see a player in the center of the stadium. To move, you simply touch that player and draw a line with the stylus from the player to one of the 8 collindant corners. After that, you'll see that the player will move to the corner touched and a line of your color
    appear. This is the basic movement,when a basic movement is made, the players turn change automatically. You can't do a movement overwriting other line, only can do in a "clean" line. If you do a basic movement but the corner was painted (by you or your rival) already, you will bounce. When you bounce, your movement is increased, the turn don't change and you can make another basic movement. You can make any number of bounces on one turn, ¡this is the best way to take advantage to your rival! Also, you can bounce on the walls, but you can't do basic movement overwriting
    a wall. In any moment, you can reset the game simply pressing start and selecting "Reset" from the menu. The way to win is to make a point, you must make a basic movement into your rival's goal.

    Download and Screens via Comments ...
    by Published on March 20th, 2006 02:01

    An entry in the Neoflash Coding Comp, heres the details:

    kenzokabuto posted this:

    My Submission is a Poker Game: Vicepoker DS

    - 2 Different opponents each with her own skills
    - 25 minutes of full motion video
    - Sampled music
    - Controlled either by keys or by touchpad.

    And the files:
    http://www.ds-video.com/vicepoker/vicepoker.nds.zip
    http://www.ds-video.com/vicepoker/vicepoker.nds.gba.zip

    -one for emulators
    -and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...

    Check out the lovely screens via Comments ...

    Cutrix 

    by Published on March 20th, 2006 01:59

    An entry in the Neoflash Coding Comp, heres the details:

    jandujar posted this:

    Description:.
    CuTrIx is a tetris clone made in 3D with a especial mode called "CuTrIx" in which the board rotates around the z axis.

    .:Controls:.
    Use the stylus to navigate on menus and dpad to move the blocks. Use Up or A to rotate the block (pentominoes)

    .:Tested with:.
    -WifiMe (works great)
    -Emulators (you can navigate but cannot play, desmume does not work with 3D)
    -Mk2/Mk3 (There is a little bug that make not respond the stylus, I don't know why)

    .:Things to do:.
    -Online versus.

    And the files:
    -one for wifime and emulators
    -and one for flashcarts, supercard (rename from .ds.gba to .nds!), etc...

    Screenshots and Download Via Comments ...
    by Published on March 20th, 2006 01:54

    An entry in the Neoflash Coding Comp, heres the details:

    Groquick posted this:

    Jugglers is a game based on juggling.
    You have to move your hands so that they catch flying objects and send them back in the air.
    I recommend that you play through the tutorial the first time as it explains various elements of the game.

    Basic controls are explained in the control section of the main menu.
    Stylus can be used in menus and game scenes, but I recommend using the pad and buttons for the game scene, as it is very hard with the stylus.
    You can also navigate the menus with the pad and A-button.

    The game works on hardware. It also works in some version of Dualis and on DeSmuME, but is usually a lot less playable than on hardware.

    This game uses the very last version of PAlib => thanks Mollusk.

    Features:
    - Tutorial
    - Challenge mode
    - Sound and music

    Screenshot and Downloads Via Comments ...
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