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    by Published on March 20th, 2006 00:41

    An entry in the Neoflash Coding Comp, heres the details:

    HamsterBert posted this:

    pspadrive Release 1!
    =====================

    pspadrive is a highly customised port of the genesis/megadrive emulator genesisplus to
    the psp. The eventual goal is full 60fps emulation by rewriting parts of the emulator in
    assembler.

    Features:
    - Support for Genesis/megadrive, High compatablity.
    - zip support
    - Correct ratio'd graphics, hardware accelerated renderer
    - Some asm code to speed things up
    - built in game select screen

    Missing
    - Sound
    - More complete GUI
    - Lots more asm optimisations
    - Save states
    - Cheat codes
    - mappable controls



    Installation:
    =============
    For 1.0 firmware:
    -=-=-=-=-=-=-=-=-
    Copy the contents of the 1.0 folder to your psps memory
    stick.
    This should give you a /PSP/GAME/pspadrive folder on your memory stick.
    Copy your megadrive and genesis roms to your memory stick.
    pspadrive has a file browser so you can copy the roms anywhere.
    Personally I prefer to put them in the /GAME/PSP/pspadrive/roms/ folder.
    Your roms can either be in .smd/.bin/.md/.zip format.
    .zip is recommended as it takes less space.


    For 1.5 firmware:
    -=-=-=-=-=-=-=-=-
    Copy the contents of the 1.0 folder to your psps memory
    stick.
    This should give you a /PSP/GAME/pspadrive folder and a /PSP/GAME/pspadrive% folder on
    your memory stick.
    Copy your megadrive and genesis roms to your memory stick.
    pspadrive has a file browser so you can copy the roms anywhere.
    Personally I prefer to put them in the /GAME/PSP/pspadrive/roms/ folder.
    Your roms can either be in .smd/.bin/.md/.zip format.
    .zip is recommended as it takes less space.


    For other firmware:
    -=-=-=-=-=-=-=-=-=-
    Currently I have been unable to test on any other firmwares
    but if you have a psp that is supported by eboot loader
    then please test this emulator with it and email me any problems etc
    to: [email protected]


    Controls:
    =========

    Filebrowser:
    -=-=-=-=-=-=
    Currently the file broweser is quite basic. Use the d-pad to move up and down, and the X button to select a file or folder.
    Selecting ".." will make the filebrowser go back to the parent folder.

    In-game:
    -=-=-=-=

    D-pad: MD/genesis d-pad
    Square button: MD/genesis 'A' button
    O button: MD/genesis 'B' button
    start: MD/genesis start button
    Left Shoulder button: In-game gui.
    Currently exit rom option only but this will change in the next version of pspadrive.

    Contact me:
    ===========
    Email: [email protected]

    I am looking for webspace for my psp releases,
    as well as a graphic artist to help with gui design.
    If you can help, please email me!

    PLEASE DO NOT ASK FOR ROMS AS I CANNOT HELP YOU!


    Thanks

    -HamsterBert.

    Download and Screenshots Via Comments and Leave Feedback ...
    by Published on March 20th, 2006 00:38

    An entry in the Neoflash Coding Comp, heres the details:

    HamsterBert posted this:

    psp-fceultra Release 1!
    =====================

    psp-fceultra is a port of the NES/Famicom emulator fceultra to
    the psp.

    Features:
    - Support for loads of nes roms (Best compatability of any nes emu on the psp??)
    - zip support
    - Correct ratio'd graphics, hardware accelerated renderer
    - 60fps on most games
    - built in game select screen

    Missing
    - Sound
    - More complete GUI
    - Save states
    - Cheat codes
    - mappable controls
    - Zapper support
    - FDS support
    - Optimisations

    Installation:
    =============
    For 1.0 firmware:
    -=-=-=-=-=-=-=-=-
    Copy the contents of the 1.0 folder to your psps memory
    stick.
    This should give you a /PSP/GAME/fceultra folder on your memory stick.
    Copy your nes roms to your memory stick.
    psp-fceultra has a file browser so you can copy the roms anywhere.
    Personally I prefer to put them in the /GAME/PSP/fceultra/roms/ folder.
    Your roms can either be in .nes/.zip format.
    .zip is recommended as it takes less space.


    For 1.5 firmware:
    -=-=-=-=-=-=-=-=-
    Copy the contents of the 1.5 folder to your psps memory stick.
    This should give you a /PSP/GAME/fceultra folder and a /PSP/GAME/fceultra% folder
    on your memory stick.
    Copy your nes roms to your memory stick.
    psp-fceultra has a file browser so you can copy the roms anywhere.
    Personally I prefer to put them in the /GAME/PSP/fceultra/roms/ folder.
    Your roms can either be in .gb/.gbc/.rom/.zip format. .zip is
    recommended as it takes less space.


    For other firmware:
    -=-=-=-=-=-=-=-=-=-
    Currently I have been unable to test on any other firmwares
    but if you have a psp that is supported by eboot loader
    then please test this emulator with it and email me any problems etc
    to: [email protected]


    Controls:
    =========

    Filebrowser:
    -=-=-=-=-=-=
    Currently the file broweser is quite basic. Use the d-pad to move up and down, and the X button to select a file or folder.
    Selecting ".." will make the filebrowser go back to the parent folder.

    In-game:
    -=-=-=-=

    D-pad: Nes d-pad
    X button: nes'A' button
    O button: nes 'B' button
    select: nes select button
    start: nes start button
    Left Shoulder button: In-game gui.
    Currently exit rom option only but this will change in the next version.

    Screenshots and Download Via Comments, Give Feedback ...
    by Published on March 20th, 2006 00:23

    BakuraMx has released a new game for the PSP heres the info:

    Hi Guys, I just wanted to show off my first release. : O I gave up trying to install those linux emulators so I settled for Lua. I made a space invaders clone (why do people always call them 'ports') and named it after me cause I'm cool like that. The Objective is to shoot the little invaders before they reach earth. Hard mode is pretty challenging and the sound effects are pretty high end :P I did the graphics myself too. ^^ IMO I think the game is cool. I dunno try it out and tell me what you think.

    Screenshot and Download Via Comments ...
    by Published on March 20th, 2006 00:19

    Naboo released a new game for the PSP, heres the details:

    Another remake for your PSP! Based in levels of Atomix for linux by Jens Finke and written from scratch, Postumum presents Atomix for PSP.
    You can play 19 levels full customizables with the Editor included in the game. Edit all levels from your PSP! Save and play

    This release has 2 versions 1 for v1.50 Owners and 1 for v2.0 + owners

    Download and Screens via Comments, Leave Feedback: ...
    by Published on March 20th, 2006 00:13

    Source - VFX World

    Virtools, a Dassault Systèmes company, announced it will preview its upcoming framework for PSP development at GDC 2006, held March 20-24, 2006.

    Virtools Dev is the prototyping software leader with an unparalleled and intuitive graphical scripting system and a library of more than 450 ready-to-use behavior building blocks that can be directly attributed to objects, characters, camera, game logic and any other prototype components.

    For full game production, the Virtools Dev framework brings together a GUI with graphical and text scripting and debug tools, APIs such as the Dev behavior and render engines, as well as asset integration plug-ins.

    “Virtools is very excited to be attending this year's Game Developers Conference. The interactive entertainment market has been a priority for us since 1999 and continues to be, now as a part of international software leader Dassault Systemes. GDC 2006 will be the perfect opportunity for us to showcase our latest development and give attendees a sneak preview of things to come for Virtools and the PSP,” commented Bertrand Duplat, Virtools cto.

    At GDC, Virtools will be located at booth #1138.

    Virtools launched its commercial activities in 1993 with consulting and services targeting interactive realtime 3D. With vital industry needs in mind, Virtools built the company's initial software solution, Virtools Dev. Since Q4 1999, Virtools is the leading provider of comprehensive software development solutions for building innovative, highly interactive 3D content. In June 2005, Virtools became a fully-owned subsidiary of Dassault Systèmes, a leader in the 3D software market. For more information, visit www.virtools.com ...
    by Published on March 20th, 2006 00:12

    Source - PSPFanboy

    When first glancing at screenies of Koei's historical hack-and-slash title Samurai Warriors: State of War, it's easy to see the resemblance with their other historical hack-and-slash game, Dynasty Warriors. Although that would probably be due to the fact that it's essentially the same game, only revised for the handheld market. And despite the fact that this franchise has already been done to death, there are a few improvements (aside from, yes we said it before, a portable version) that would warrant this at least a look-see.

    Overall reviews for this game put it in the "okay, but not quite there" category, with statements like GameSpot's complaint of the title's bland gameplay and Worth Playing's mentioning of Samurai Warriors' "under-decorated backgrounds". Gamebrink's observation may at least appease long-running fans of the series by saying that the game is an improvement over the disappointing Dynasty Warriors for PSP.

    GameSpot (6.5 / 10) - "No doubt, if you enjoyed Samurai Warriors on consoles, you'll take at least something positive away from State of War. It's very much the same formula translated reasonably well onto a handheld platform. The trouble is that the formula itself is no better off in handheld form than it was on consoles, and the action becomes utterly stagnant after a short while."

    WorthPlaying (7.9 / 10) - "Samurai Warriors: State of War often reminds you that you're participating in some trumped-drama for the sake of justifying mass slaughter, but it benefits more than it suffers from its familiar setup. With a large cast of warriors and a diverting map system, character-building and charm-casting effectively replace storytelling to encourage continued combat, even if a slow-to-react camera and under-decorated environments make it a less-than-perfect execution of the huge-clashing-armies formula."

    Gamebrink (76% / 100%) - "[Samurai Warriors] is KOEI’s honest attempt at mopping up that former mess and their efforts are very visible with this worthy addition to the PSP’s library. For those that felt that the original Dynasty Warriors for PSP felt a bit lacking and would have liked a game that did justice to the beat em’ up fighter that was Dynasty Warriors for the console then Samurai Warriors is here to pave the way." ...
    by Published on March 19th, 2006 22:19

    Sata has updated his MP3 Player for the Nintendo DS, heres the info:

    Correcting the operation of AUTOALARM.
    Added to defined file MP3CONF.TXT.
    VOL=128128=100%256=200%512=400%
    Works on GBAMP (CF), M3-CF, M3-SD and MK2/MK3.
    Untested on EFA2.
    Does not work on SC-SD and SC-CF.
    (SuperCard support was given up.)

    Download Here --> http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#mp3play ...
    by Published on March 19th, 2006 22:19

    Sata has updated his MP3 Player for the Nintendo DS, heres the info:

    Correcting the operation of AUTOALARM.
    Added to defined file MP3CONF.TXT.
    VOL=128128=100%256=200%512=400%
    Works on GBAMP (CF), M3-CF, M3-SD and MK2/MK3.
    Untested on EFA2.
    Does not work on SC-SD and SC-CF.
    (SuperCard support was given up.)

    Download Here --> http://www.pat.hi-ho.ne.jp/sata68/nds.shtml#mp3play ...
    by Published on March 19th, 2006 19:30

    ETK has posted some news and a video of his work on a Megaman game for the DS:

    Some important changes in the game!

    Changes:
    -Sprite Collision system has been recoded (more precision)
    -Touch a monster with hero and you will be injured
    -Fixed LoadLevel again .. not working 100% yet ("T.T)7

    Today I will show something better than a picture, now you can see it in action!

    Check it out here --> http://etk.scener.org/ ...
    by Published on March 19th, 2006 19:30

    ETK has posted some news and a video of his work on a Megaman game for the DS:

    Some important changes in the game!

    Changes:
    -Sprite Collision system has been recoded (more precision)
    -Touch a monster with hero and you will be injured
    -Fixed LoadLevel again .. not working 100% yet ("T.T)7

    Today I will show something better than a picture, now you can see it in action!

    Check it out here --> http://etk.scener.org/ ...
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