0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!
0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!
0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!
0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
Anyways i've updated and skipped a bunch of decimal points to 0.5 :P As I feel i'm at least, if not more then halfway done this biatch...
Big feature added as well, high scores....yes you can now keep track of your momentous accomplishments in this game !! :P Yet to put in a name entering system, but that will come in time...
Next thing is implementing mp3 playback, then allowing users to create a playlist, maybe with 10 songs to start, that will hopefully play from the psp/music dir gonna get working on that now.... thx for looking...
damn, think rar'ing the file messed with my savegame.dat..so if you get alot of crazy numbers in the high scores, just open savegame.dat(is under psp/game/helicopter) in notepad, select all the giberish and delete it, and save it...then start the game, dont goto high scores, play one round of the game first, and all will be good...going to see why raring messed it up...
Anyways i've updated and skipped a bunch of decimal points to 0.5 :P As I feel i'm at least, if not more then halfway done this biatch...
Big feature added as well, high scores....yes you can now keep track of your momentous accomplishments in this game !! :P Yet to put in a name entering system, but that will come in time...
Next thing is implementing mp3 playback, then allowing users to create a playlist, maybe with 10 songs to start, that will hopefully play from the psp/music dir gonna get working on that now.... thx for looking...
damn, think rar'ing the file messed with my savegame.dat..so if you get alot of crazy numbers in the high scores, just open savegame.dat(is under psp/game/helicopter) in notepad, select all the giberish and delete it, and save it...then start the game, dont goto high scores, play one round of the game first, and all will be good...going to see why raring messed it up...
Anyways i've updated and skipped a bunch of decimal points to 0.5 :P As I feel i'm at least, if not more then halfway done this biatch...
Big feature added as well, high scores....yes you can now keep track of your momentous accomplishments in this game !! :P Yet to put in a name entering system, but that will come in time...
Next thing is implementing mp3 playback, then allowing users to create a playlist, maybe with 10 songs to start, that will hopefully play from the psp/music dir gonna get working on that now.... thx for looking...
damn, think rar'ing the file messed with my savegame.dat..so if you get alot of crazy numbers in the high scores, just open savegame.dat(is under psp/game/helicopter) in notepad, select all the giberish and delete it, and save it...then start the game, dont goto high scores, play one round of the game first, and all will be good...going to see why raring messed it up...
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