From the readme:
UPDATED January 25th, 2006:
New in this version:
- HLE should now work. Remember some games simply won't work with HLE. But try it out, as it may improve performance.
- Compiler options have been tweaked a bit to speed things up slightly.
- Code is still being cleaned up even further.
-----------------------
Yup, I think I fixed the bug that caused HLE to not work. It might also allow games previously not working with or without HLE to now work. The bug came from my testing of a ripped ISO that wasn't properly ripped. The ISO was Tactics Ogre, so if someone has the time to rip Tactics Ogre to a full BIN file and test it out on this version, please do! I'm hoping I didn't break other games with this release.
So HLE works now. I alsowould like to let people know that I am using the minimal library, and there is not one bit of assembly code in this project. I am speaking to some people who know ARM assembly to help improve performance. If others are out there that can help, once again, please message me!
Oh, I removed the PSX boot splash from loading, as it was tedious to watch. I also removed some debug text about CDROM labels and such.
So there you have it. I get around 8 FPS in 3D rendered scenes in FF Tactics, without overclocking. There's still a long ways to go. :/
Thanks for the support everyone!
ZodTTD
I just wanted to let the home brew community know about a game i've been working on for the past little while. We call it Caelestis, and its coming together slowly but surely. Its not yet at a stage where i'm happy to release a binary or source openly, but i'll show some screenshots for the moment just to let people know the project exists.
For the record, I'm desperately searching for more talented artists to help make this game look and feel very professional. What you see is average coder art which i'd like to replace with real artists work at some point
I attach screenshots running on PSP and on PC.
Hey guys, I though it would be a good time to give you all a status update. It has become increasingly apperent to me that the code base is getting messy and I still have yet to properly plug things into the correct location or made it easy to expland on parts (like say suport for multiple model file formats, ex md2/md3/md4/hl). So I have desided now is probably the best time to port & rewrite the project to CPP. This way it will be cleaner and easier to work on. I also plan to start making parts open source for others to include into their project.
So the plan is to now stop where I am at and rewrite everything into cpp. Once the rewrite is done, I think everything is acceptable enough to push the long over due BspViewer 0.3 out the door. After that I plan to polish up more game mechanics for the iris 0.2 release.
Oh also sometime tonight or today. I will post up a video of the current build to BspViewer/Iris engine so you can see it in action. It's quite nice with improved box collission, jumping, & sliding suport (now you can go up & down stairs or slopes in the enviroment).
So that is about it for now. I promiss I wont disapoint for the next wave of releases regarding both projects.
Check out the casinos not on gamstop UK guide 2021 at Justuk.club
Find recommended online casinos in Japan at onlinecasinoosusume.jp
May 2025 | ||||||
---|---|---|---|---|---|---|
Su | Mo | Tu | We | Th | Fr | Sa |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 | 31 |
DCEmu Portal
DCEmu Current Affairs
DCEmu Forums
DCEmu Console Sites
Apple & Android News
Sega News
Nintendo News
Open Source Handhelds
PC Gaming
Sony Console News
Xbox News
DCEmu Misc Sites
Retro Homebrew & Console News
DCEmu Reviews
Wraggys Beers Wines & Spirits Reviews
DCEmu Theme Park News
Gamer Wraggy 210
DCEmu Homebrew Coder Sites
Chui Dreamcast Developer
Number of Members: 484,080 Total Threads: 212,871 Total Posts: 764,223 Currently Online: 15206 Newest Member: HanoraSakura99 |
Catherine: Full Body’s English translation for the Vita