• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on February 8th, 2006 18:20

    Lumo has released an update to his great looking Meshloader its still in beta but looks very cool, keep up the great work Lumo.

    Changes in Preview 3Plus
    +) improved MEL export script for Alias Maya 6.x+
    +) added Wireframe-Model-support
    +) added Point-Model-support
    +) added conversion tool for Wireframe-Models
    +) added conversion tool for Point-Models
    +) added Support for multiple Screenshots
    +) updated tool meshanalyzer.exe and renamed it to analyze3db.exe

    readme.html

    Download via comments

    Source:Lumo ...
    by Published on February 8th, 2006 17:51

    Tipiak has once again updated his "Touch and Bomb" game for the Nintendo DS, download the latest version from the release thread here --> http://www.playeradvance.org/forum/s...ead.php?t=1267 ...
    by Published on February 8th, 2006 17:48

    UPDATE New release version 13.1

    Some updates today..

    CPU: Fixed crashes when using SWIs in Thumb mode
    GPU: Fixed colors of extended palette OBJs in OpenGL mode
    GPU: Added emulation of the master brightness setting
    GUI: Improved the map viewer


    Mic has updated the best Nintendo DS Emulator for windows with a new release, heres whats new:

    CPU: Optimized Thumb emulation
    CPU: Added support for mode changes on MOVS
    CPU: The IntrWait SWI can now be interrupted even when IME=0 (as it would on a real DS)
    GPU: Added support for main memory (FIFO) display mode
    GPU: Modfied reference coordinate calculation for rotoscale OBJs
    GPU: Fixed vertical OBJ clipping
    GPU: Fixed a problem with 1D bitmap OBJ mapping
    GPU: Fixed a bug where BGs would not be drawn if the VRAM selection bits in DISPCNT were non-zero
    MMU: Fixed 16- and 32-bit writes to VRAMCNT_*
    MMU: VRAM banks mapped to extended palettes are no longer accessible
    GUI: Added an OBJ viewer
    GUI: Added a map viewer (does not yet support all types of maps)
    GUI: Improved the tile viewer (VRAM bank selection)
    GUI: Changed the screenshot keyboard shortcuts to Ctrl+1..Ctrl+3 so as to not interfere with dialogs were entering numbers is needed

    Download Here --> http://nintendo-ds.dcemu.co.uk/dualis.shtml ...
    by Published on February 8th, 2006 17:39

    Source Eurogamers

    PSP owners still looking for something to follow on from the puzzling fun of Lumines (at least, those of you who haven't given up and bought a DS yet) might be interested to hear that 505 Gamestreet has signed up Japanese developer Cyber Front's puzzle game Koloomn for release on February 24th.

    You've probably heard of it even if you think you haven't - it's actually the game known to Americaland as Ultimate Block Party. Released in the US late 2005, it got some pretty decent reviews.

    The idea is to rotate four blocks in a little square to make same-coloured groups, which then disappear. It's done on a Tetris-style grid, and - not unlike Zoo Keeper - you can start chain reactions with a bit of swift spinning.

    There's Tutorial and Practice modes, an "Endless" mode, an Arcade mode and some Vs modes including Wi-Fi multiplayer for two of you. In multiplayer, each cleared colour is like a special attack against your foe - red makes your opponent's cursor bigger, orange makes the colour of your cursor unrecognisable in your rival's play area, blue makes giant blocks drop on him, yellow hides entire rows from him, and purple makes chunks of his blocks clump together unbreakably. ...
    by Published on February 8th, 2006 17:39

    Source Eurogamers

    PSP owners still looking for something to follow on from the puzzling fun of Lumines (at least, those of you who haven't given up and bought a DS yet) might be interested to hear that 505 Gamestreet has signed up Japanese developer Cyber Front's puzzle game Koloomn for release on February 24th.

    You've probably heard of it even if you think you haven't - it's actually the game known to Americaland as Ultimate Block Party. Released in the US late 2005, it got some pretty decent reviews.

    The idea is to rotate four blocks in a little square to make same-coloured groups, which then disappear. It's done on a Tetris-style grid, and - not unlike Zoo Keeper - you can start chain reactions with a bit of swift spinning.

    There's Tutorial and Practice modes, an "Endless" mode, an Arcade mode and some Vs modes including Wi-Fi multiplayer for two of you. In multiplayer, each cleared colour is like a special attack against your foe - red makes your opponent's cursor bigger, orange makes the colour of your cursor unrecognisable in your rival's play area, blue makes giant blocks drop on him, yellow hides entire rows from him, and purple makes chunks of his blocks clump together unbreakably. ...
    by Published on February 8th, 2006 17:39

    Source Eurogamers

    PSP owners still looking for something to follow on from the puzzling fun of Lumines (at least, those of you who haven't given up and bought a DS yet) might be interested to hear that 505 Gamestreet has signed up Japanese developer Cyber Front's puzzle game Koloomn for release on February 24th.

    You've probably heard of it even if you think you haven't - it's actually the game known to Americaland as Ultimate Block Party. Released in the US late 2005, it got some pretty decent reviews.

    The idea is to rotate four blocks in a little square to make same-coloured groups, which then disappear. It's done on a Tetris-style grid, and - not unlike Zoo Keeper - you can start chain reactions with a bit of swift spinning.

    There's Tutorial and Practice modes, an "Endless" mode, an Arcade mode and some Vs modes including Wi-Fi multiplayer for two of you. In multiplayer, each cleared colour is like a special attack against your foe - red makes your opponent's cursor bigger, orange makes the colour of your cursor unrecognisable in your rival's play area, blue makes giant blocks drop on him, yellow hides entire rows from him, and purple makes chunks of his blocks clump together unbreakably. ...
    by Published on February 8th, 2006 17:36

    Microsoft and Nintendo might be facing-off on the next-gen battlefield come the launch of Revolution, but Bill Gates' empire is still man enough to give credit where credit is due: it really, really likes Shigeru Miyamoto.
    In fact, it seems that if there's one fabulous dream that the Washington, Redmond giant would love to see realised, it's getting the Nintendo genius on-board. Microsoft's Peter Moore has revealed his desire that "one day he [Miyamoto] will bring his incredible content and his incredible vision for what gaming should be to the Xbox," in a recent interview with EGM magazine.

    Ha, good luck on that one Mr Moore, who says - presumably in jocular manner - that he'd be willing to forfeit his slick cars and "give up my house, too, if I could get it reimbursed back on my expenses" in order to secure the talents of Shigeru Miyamoto for Microsoft's Xbox venture.

    EGM's interview also found Moore and big Bill Gates himself discussing Revolution and its controller/wand, both impressed by Nintendo's innovation but remaining sceptical about its potential. "Nintendo... You've got to give it to them... They march to the beat of a different drummer," said Gates, although added that "We'll watch and see... Holding two different things like that? Anyway..."

    Airing further views on Nintendo's innovation (and Revolution), he went on to say that "Sometimes that makes them incredibly right and sometimes that makes them incredibly wrong. They're certainly making a very different bet in terms of how much they're putting into the graphics this time," and Gates also explained that he thinks that "there is a question as to whether they can get outside the young age bracket at all. That's been tough for them."

    And does he wish Microsoft had invented a similar controller to Revolution's? "Uh... No," he replied, while apparently laughing.

    Meanwhile, Peter Moore admitted to EGM that he found Revolution's controller "very intriguing". "I'm always a big fan of companies that try and innovate in a space where we need to do things a little differently," he said, but like Gates it's still 'wait and see' because "there's no game to demo against it yet, to get a feel for it". Still, Moore said he still respects and admires the fact that Nintendo is "willing to take what is clearly a huge risk to innovate."

    "Let's see if it works out for them," he concluded. ...
    by Published on February 8th, 2006 17:29

    News from Gamesradar

    We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.

    Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.

    This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.

    The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.

    Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.

    Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.

    Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month. ...
    by Published on February 8th, 2006 17:29

    News from Gamesradar

    We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.

    Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.

    This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.

    The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.

    Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.

    Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.

    Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month. ...
    by Published on February 8th, 2006 17:29

    News from Gamesradar

    We've managed to capture some brand new screens of Capcom's forthcoming action game for PSP, Monster Hunter Freedom.

    Part action, part RPG, Monster Hunter Freedom builds on the world established in the recent PS2 game with an enhanced single-player game to compensate for the fact that you can't creature-kill online.

    This doesn't mean that you're not able to hunt in packs, though, as localised WiFi four-player missions are still possible - you just need to find four Monster Hunter-playing mates with PSPs.

    The game places you in a fantastical land where huge hulking monsters roam, with you're challenge to venture out from the safety of a nearby village, then hunt down and defeat these huge beasts. The spoils of the hunt can then be used to upgrade weaponry and armour so your hunter is better equipped to go after larger and more dangerous creatures.

    Capcom has created some majestic beasts that still impress with their presence and scale when encountered on PSP. In fact, the PSP version looks better than the full console version as the smaller screen hides some of the more prickly edges.

    Other PSP exclusive features include a two-player cooperative treasure hunting game, an enhanced village hub and a Felyne Kitchen where you have several cats to prepare skill-enhancing food for you.

    Monster Hunter Freedom has already seen huge success in Japan, with over 400,000 copies being sold, so it will be interesting to see how UK gamers take to it when it comes out here next month. ...
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