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  • DCEmu Featured News Articles

    by Published on February 8th, 2006 22:00

    (News Submission by Lost Jared of 2 New Releases for PSP- Details Below)

    CodeMatrix-0.3 for 2.6 PSP

    Just type:
    make clean && make
    to build for PSP
    you can figure out how to build for PC...

    ## 0.3 Updates by LostJared

    ***** I got the Matrix Font .. Converted it to MXF and whola i got a working matrix wanna be.
    -LostJared

    ## 0.2 Updates by BlackPhoenix

    Clock frequency set to 333mhz
    -BlackPhoenix

    AlphaFlame for 2.6 with Screen Capture:

    Simply replace the bitmaps in the directory with any bitmaps you want
    as long as they are 480x272 it should work great..

    Press Square to take a screen..
    it will be saved in the Directory that the application is located in.

    Screenshots and Downloads of both emulators via comments ...
    by Published on February 8th, 2006 22:00

    (News Submission by Lost Jared of 2 New Releases for PSP- Details Below)

    CodeMatrix-0.3 for 2.6 PSP

    Just type:
    make clean && make
    to build for PSP
    you can figure out how to build for PC...

    ## 0.3 Updates by LostJared

    ***** I got the Matrix Font .. Converted it to MXF and whola i got a working matrix wanna be.
    -LostJared

    ## 0.2 Updates by BlackPhoenix

    Clock frequency set to 333mhz
    -BlackPhoenix

    AlphaFlame for 2.6 with Screen Capture:

    Simply replace the bitmaps in the directory with any bitmaps you want
    as long as they are 480x272 it should work great..

    Press Square to take a screen..
    it will be saved in the Directory that the application is located in.

    Screenshots and Downloads of both emulators via comments ...
    by Published on February 8th, 2006 22:00

    (News Submission by Lost Jared of 2 New Releases for PSP- Details Below)

    CodeMatrix-0.3 for 2.6 PSP

    Just type:
    make clean && make
    to build for PSP
    you can figure out how to build for PC...

    ## 0.3 Updates by LostJared

    ***** I got the Matrix Font .. Converted it to MXF and whola i got a working matrix wanna be.
    -LostJared

    ## 0.2 Updates by BlackPhoenix

    Clock frequency set to 333mhz
    -BlackPhoenix

    AlphaFlame for 2.6 with Screen Capture:

    Simply replace the bitmaps in the directory with any bitmaps you want
    as long as they are 480x272 it should work great..

    Press Square to take a screen..
    it will be saved in the Directory that the application is located in.

    Screenshots and Downloads of both emulators via comments ...
    by Published on February 8th, 2006 21:41

    PSMonkey has posted news on both his very impressive projects, those projects are the Nintendo 64 Emulator for the PSP and also Iris which has to be the most exciting (potential wise) Homebrew project so far:

    Heres what he posted on his site:

    Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.



    Iris

    In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.



    So what will be the basis of 0.2? Well here is my main focus.

    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2

    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.

    3) Game Modes ( Mission, CTF, DM )

    4) Wifi (adhoc & infrastructure)

    5) Improved gameplay (a given)



    So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.



    Nincest 64 / M64

    I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.

    Well thats it for now.

    Comments? Feel free to speak your mind!!


    Please visit his site and leave comments, the link his site is here --> http://nemo.dcemu.co.uk/ ...
    by Published on February 8th, 2006 21:41

    PSMonkey has posted news on both his very impressive projects, those projects are the Nintendo 64 Emulator for the PSP and also Iris which has to be the most exciting (potential wise) Homebrew project so far:

    Heres what he posted on his site:

    Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.



    Iris

    In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.



    So what will be the basis of 0.2? Well here is my main focus.

    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2

    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.

    3) Game Modes ( Mission, CTF, DM )

    4) Wifi (adhoc & infrastructure)

    5) Improved gameplay (a given)



    So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.



    Nincest 64 / M64

    I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.

    Well thats it for now.

    Comments? Feel free to speak your mind!!


    Please visit his site and leave comments, the link his site is here --> http://nemo.dcemu.co.uk/ ...
    by Published on February 8th, 2006 21:41

    PSMonkey has posted news on both his very impressive projects, those projects are the Nintendo 64 Emulator for the PSP and also Iris which has to be the most exciting (potential wise) Homebrew project so far:

    Heres what he posted on his site:

    Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.



    Iris

    In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.



    So what will be the basis of 0.2? Well here is my main focus.

    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2

    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.

    3) Game Modes ( Mission, CTF, DM )

    4) Wifi (adhoc & infrastructure)

    5) Improved gameplay (a given)



    So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.



    Nincest 64 / M64

    I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.

    Well thats it for now.

    Comments? Feel free to speak your mind!!


    Please visit his site and leave comments, the link his site is here --> http://nemo.dcemu.co.uk/ ...
    by Published on February 8th, 2006 20:39

    Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.

    Iris
    In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.

    So what will be the basis of 0.2? Well here is my main focus.
    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2
    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.
    3) Game Modes ( Mission, CTF, DM )
    4) Wifi (adhoc & infrastructure)
    5) Improved gameplay (a given)

    So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.

    Nincest 64 / M64
    I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.

    Well thats it for now.
    Comments? Feel free to speak your mind!! ...
    by Published on February 8th, 2006 20:19

    PSP Tree sent me this news:

    Our PSP screen replacement service has been reduced in price to £65. Also, take advantage of our combo offer and have a new faceplate supplied and fitted at the same time for £9.99. Choose from the following 20 colours and types: Silver, beige, white, metallic blue, metallic gold, metallic bronze, metallic green, metallic light green, clear green, metallic pink, metallic peach, metallic light blue, clear light blue, clear blue, metallic purple, clear purple, clear red, black, clear pink and transparent. ...
    by Published on February 8th, 2006 20:14

    Seems that Nyko have entered the PSP TV Adaptor arena:



    Heres the Specs:

    * Snap-on design allows you to watch PSP movies and play UMD games on your TV without modifying your PSP
    * High quality CCD Sensor and lens combination 'tuned' to the PSP Screen
    * Stereo audio output directly from the PSP to the TV
    * Includes RCA cables for connecting to standard video-in jack on your TV
    * Plug and Play- does not require user tuning, tweaking or adjustments
    * Auto white balance, auto contrast and auto brightness

    Gamespot have the Adaptor for a preorder but its not in till March. ...
    by Published on February 8th, 2006 20:14

    Seems that Nyko have entered the PSP TV Adaptor arena:



    Heres the Specs:

    * Snap-on design allows you to watch PSP movies and play UMD games on your TV without modifying your PSP
    * High quality CCD Sensor and lens combination 'tuned' to the PSP Screen
    * Stereo audio output directly from the PSP to the TV
    * Includes RCA cables for connecting to standard video-in jack on your TV
    * Plug and Play- does not require user tuning, tweaking or adjustments
    * Auto white balance, auto contrast and auto brightness

    Gamespot have the Adaptor for a preorder but its not in till March. ...
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