Me and My Katamari: a title that shows just how connected people feel to the videogame generation's little Prince. Already a miniature hero, he's been squeezed even tinier in order to fit his gentle games of world-scouring and star-building into your pocket.
Except that, for this adventure, instead of shooting skyward to form new constellations, the Prince's clumps of bric-a-brac are allowed to fall to Earth, forming new island homes for scores of animals left homeless after a tsunami.
Despite this change, almost every other element of the previous two games is in place. Indeed, it feels closer to the first game, limiting its environments to the townscapes and interiors rather than flower gardens or gingerbread houses, and liberally raiding the original's soundtrack.
Even the process of learning the digital controls may remind you of your first, slightly clumsy attempts at the game. The twin-stick input has been directly translated on to the D-pad and face buttons, and the hour or two it takes your brain to rewire is time painfully but valuably spent.
The engine has also survived the miniaturisation process successfully: there is minimal pop-up on some of the busier levels, and the moments when your katamari expands are rather more intrusive, but on the whole it's smooth and competent.
In short, it's a game with its spirit, its satisfaction and its structure intact. It's no longer just the King of All Cosmos who can hold the Prince in the palm of his hand.
Overall: 7 / 10
- Fixed speed of animations (waterfall in blue's journey...)
- fixed voices too fast in art of fighting (and maybe some others)
- Fixed red and blue inverted when clearing the screen in hardware mode
(it was producing a red sky in crossed swords, and a few bad colors in
some other games).
- Some files were really intended not to be loaded in the neocd, such as
these weird samples in aof, and another in neo turf master. Now they
are correctly ignored.
- The rasterline interrupt is now emulated which enables playing art
of fighting 2 at 115 or 130% (button B when starting a game)
The raster effects are not yet emulated, the background in super
sidekicks2 is now all green !
- A new gui from Radius !
- Added support for the fonts of the SDL_gfx project, and added a font
selector to the new gui
- Fixed the crash in neogeo cd special
- Added more options than what anybody will ever need for the osd :
you can now choose if you want to see or not mp3 tracks, mp3 errors,
if you want a black or transparent background and I added a profiler
display that you can choose from the "Show FPS" option. This profiler
is mainly usefull to me to see where the emulation looses time, but you
can try it if you are curious !
All this is now in the "OSD..." menu.
- Acceleration : a basic optimization for the 68k handlers and I won about
15 fps on the art of fighting main menu, and a trick on the raster
counter helped me to win about 30 fps in ninja commando, and the hall
of fame in magician lord (now maybe you don't have enough time to input
your name in magician lord, oh well...)
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Catherine: Full Bodyās English translation for the Vita