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  • DCEmu Featured News Articles

    by Published on January 30th, 2006 18:37

    Nintendo has finally confirmed the existence of Tetris DS, a spruced-up version of the Russian-born puzzle game complete with a special Mario themed mode and touch-screen action. Have a peek at these screens and we think you'll agree it's looking pretty sharp.

    The game borders on massively multiplayer, enabling up to 10 players to compete through the Tetris DS Download Play ability, where a single game card can transmit enough of the game to your friend's handheld to run a multiplayer match. Using the WiFi connection you can play two or four-player Tetris DS face-offs.

    Tetris remains one of the best puzzle games ever, and so it's important to note that Nintendo isn't messing too much with the formula, and is focusing instead on jazzing up the game's appearance. Expect more details to drop in soon.

    Tetris DS will be released for DS on 20 March

    http://www.gamesradar.com/news/defau...sectionid=1588 ...
    by Published on January 30th, 2006 18:32

    Gameradar posted a review of Me and My Katamari, heres some info of the game:



    This PSP followup to 2004's most original title looks just like its PS2 counterpart -- that is, full 3D, lots of objects to pick up, a similar looking prince as the main character, a similar screen layout and even the same visual style. One day, the island of Paradise Commonwealth Island, where many different kinds of animals live together in peace, is struck with a giant tsunami and is left a mess. A single turtle, who'd been separated from the island due to the tsunami, washes ashore on the nearby Prince Island and speaks of his misery to the Prince. This Prince is the very prince that has caused much havoc in previous Katamari games. Katamari Damacy PSP features one big change from previous titles: dynamic levels. The levels change based on the time and season. Levels also feature changing paths which make the game different each time you play.

    Heres an excerpt from the review:

    Me and My Katamari: a title that shows just how connected people feel to the videogame generation's little Prince. Already a miniature hero, he's been squeezed even tinier in order to fit his gentle games of world-scouring and star-building into your pocket.

    Except that, for this adventure, instead of shooting skyward to form new constellations, the Prince's clumps of bric-a-brac are allowed to fall to Earth, forming new island homes for scores of animals left homeless after a tsunami.

    Despite this change, almost every other element of the previous two games is in place. Indeed, it feels closer to the first game, limiting its environments to the townscapes and interiors rather than flower gardens or gingerbread houses, and liberally raiding the original's soundtrack.

    Even the process of learning the digital controls may remind you of your first, slightly clumsy attempts at the game. The twin-stick input has been directly translated on to the D-pad and face buttons, and the hour or two it takes your brain to rewire is time painfully but valuably spent.

    The engine has also survived the miniaturisation process successfully: there is minimal pop-up on some of the busier levels, and the moments when your katamari expands are rather more intrusive, but on the whole it's smooth and competent.

    In short, it's a game with its spirit, its satisfaction and its structure intact. It's no longer just the King of All Cosmos who can hold the Prince in the palm of his hand.

    Overall: 7 / 10


    Me and My Katamari is out now in Japan. ...
    by Published on January 30th, 2006 18:23

    Source - Gamesradar

    Midway is bringing its NBA action and lifestyle game to PSP with NBA Ballers: Rebound.

    The action is one-on-one streetball as you attempt to guide your created-baller from obscurity to superstardom by taking on and beating the best players in the NBA.

    There are over a hundred different ways you can customise your aspiring basketballer, then develop his skills against the best in the world. Then each time you defeat an NBA star you'll be rewarded with Ballers Credits which can be used to enhance your athlete's image with new clothes, cars and mansions.

    The PSP version will feature two new luxury courts to play on, new DunkFest and King of Thieves modes and a WiFi one-on-one option.

    NBA Ballers: Rebound will be released for PSP in April ...
    by Published on January 30th, 2006 18:11

    The city attorney's office of Los Angeles has filed a lawsuit against Rockstar Games and parent company Take-Two Interactive over the controversial Hot Coffee mod in Grand Theft Auto: San Andreas.

    The lawsuit, which is apparently part of an ongoing investigation into the marketing of videogames, was introduced by attorney Rocky Delgadillo. He claims that Rockstar and Take-Two deliberately misled the Entertainment Software Ratings Board by not disclosing the hidden content, stating that the firms "engaged in unfair business practices by hiding pornographic material in a game which received an M rating."

    The Hot Coffee mod allowed gamers to access a hidden mini-game in Rockstar's GTA: San Andreas, and view scenes of a sexual nature which would have been deemed inappropriate for the Mature rating that the game initially received. Rockstar initially maintained that the game was the solely the result of a third party modification, until the ESRB traced the same hidden code in all formats of the game and changed the game's rating to Adults Only.

    Delgadillo's lawsuit acknowledges the fact that the content can only be accessed using a fan modification or console cheat-code system, but insists that Rockstar marketed the game "in a fashion that encourages the creation and use of mods." The attorney is seeking a combined fine for the two firms of USD 5000, that the firms relinquish all profits gained from sales of the title in California, and that Take-Two cover all court costs and associated charges as a result of the city office filing the lawsuit.

    "Businesses have an obligation to truthfully disclose the content of their products - whether in the food we eat or the entertainment we consume," Delgadillo told the Associated Press. ...
    by Published on January 30th, 2006 15:40

    After a bit of a timeout from the scene due to staff issues and other problems, PSPages magazine have relaunched a much improved looking website. This comes ahead of the launch of their 4th issue scheduled for release in the first week of February.

    Not only does the website now look better, it is also easier to navigate, features new sections such as the "Score Bank" and there are even some donwloadable wallpaper packs to keep you happy. There is more content to come but for now you might want to pay a quick visit and bookmark it ready for the release of issue 4.

    Check it out at the usual address: PSPages.co.uk ...
    by Published on January 30th, 2006 06:30

    (News Submission by Liquid8d)

    Hello everyone,

    I have released the first version (1.0) of my lua RSS reader. I know, another one. I still have a lot of work to do, but hopefully someone will enjoy it.

    Download is available here http://liquid8d.allhyper.com and via the comments

    liquid8d

    note: I have noticed a problem on occasion where it is unable to parse the feed and crashes. If this happens, remove the .tmp feed files from the feeds folder. Working on correcting this. ...
    by Published on January 30th, 2006 05:11


    Well here is a version that fixes fileio problems, which means saving/loading is now working, there is still too much work to be done in the gui. Im releasing this as playing without saving is a pain, and now i can continue porting more relaxed.

    Also note that now there are 2 openttd packages, one for 1.50 and the other one for 1.00 & 2.00, i hope this simplifies the installation and also to avoid the language issue.


    The ChangeLog:
    • Fixed fileio problems, this enables
      - Save/Load scenearios
      - Save/Load scenearios
      - Play any of the four landscape types
      - Save ingame modified settings
    • Triangle deleting main screen fixed
    • Some debug messages added when missing files
    • Added screenshot support presing select button


    NOTE FOR 2.00 OR GREATER USERS
    For those having issues with the game here is the explanation, so please be patient and dont ask twice for the same thing.

    The problem is the following, openttd keeps by default 8 opened files
    and PSP just allow 10 opened files a as max, then it just have 2 files
    to open left for save/load, screenshots or any other fileio
    operations.

    Looks like fanjita loaders keeps 1 or even 2 files opened, so it will
    produce malfunctions on openttd, i will try to contact fanjita to see
    if he can free those 2 precious file descriptors in his loader.


    NOTE FOR THOSE SUFFERING THE BRAZILIAN ISSUE
    The release is on good working condition, it works fine for me uncompressing and copying files from a unix box, so i dont know if winzip or windows xp integrated zip is truncating files or what...

    If you are installing this over an old release, just delete the old one and install the new one.

    If you are still suffering the language issue, just delete the "brazilian_portuguese.lng" file under "/PSP/GAME/ottd/lang/" and rename your desired language to "brazilian_portuguese.lng".


    The Readme:
    OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular
    game originally written by Chris Sawyer. It attempts to mimic the original game
    as closely as possible while extending it with new features.

    OpenTTD is originaly developed by the openttd team http://www.openttd.org and
    has been ported to the PSP by Jaime PeƱalba <[email protected]>. This code
    is licensed under the GNU General Public License version 2.0. For more
    information, see the file 'COPYING' included with every release and source
    download of the game.


    INSTALLATION
    ============

    To run OpenTTD it is *required* that you install certain files needed from the
    original retail Transport Tycoon Deluxe, whether for DOS or Windows.


    1.- Depending on your fw version, you must download a diferent openttd package
    - FW 1.50 users must download openttd-psp_1.50.zip
    - FW 1.00 & 2.00 users must download openttd-psp_1.00_2.00.zip

    2.- Uncompress your matching package and copy the following files
    - FW 1.50: copy "ottd/" and "ottd%/" folders to "/PSP/GAME"
    - FW 1.00 & 2.00: copy "ottd/" folder to "/PSP/GAME"

    3.- Now you must install some data files from the retail Transport Tycoon Deluxe
    To install them you must copy the following files to "/PSP/GAME/ottd/data/"
    * Required files: TRG1R.GRF, TRGCR.GRF, TRGHR.GRF, TRGIR.GRF, TRGTR.GRF, SAMPLE.CAT


    CONTROLS
    ========

    - Digital pad: 1px movement
    - Analog stick: 2px movement

    - Cross: mouse left click
    - Circle: mouse right click, hold it and press pad to move arround the map.
    - Square: hold it and press pad or analog, to move a window.
    - Triangle: Closes the window under mouse cursor.

    - L trigger: Zoom out
    - R trigger: Zoom in

    - L trigger + R trigger: Delete all non vital windows

    - Select: Takes a screenshot


    STATUS
    ======

    This port is in development, if you want to contribute, contact me.

    This release fixes fileio problems, this enables saving and loading games among
    others, look at ChangeLog for more info

    Here is the list of things pending to be fixed.

    - Pending major fixes
    * Enable network mode

    - Pending minor fixes needed
    * Support midi tracks
    * Resize some windows
    * Fix dropdown menus positioning
    * Fix map button/dialog


    SOURCE & UPDATES
    ...
    by Published on January 29th, 2006 23:47

    Snaff has updated the release of Vice2X the emulator which supports Commodore computers including the c64, c128, Plus 4, PET, CBM-11 and the VIC20 .

    New features in this release:

    * TV-out support
    * Battery light now shows disk activity when true drive emulation is on
    * More cartridge attach options for the Vic20
    * Memory expansion options for the Vic20
    * More display preferences for the Vic20

    Thanks to Vic20Ian for the keyboard updates and fixes.



    Download here --> http://gp2x-emulation.dcemu.co.uk/vice2x.shtml ...
    by Published on January 29th, 2006 23:03

    Zelurker has updated the original version by Yoyofr of the NeoGeo CD Emulator for the PSP, heres whats new:

    - Fixed speed of animations (waterfall in blue's journey...)
    - fixed voices too fast in art of fighting (and maybe some others)
    - Fixed red and blue inverted when clearing the screen in hardware mode
    (it was producing a red sky in crossed swords, and a few bad colors in
    some other games).
    - Some files were really intended not to be loaded in the neocd, such as
    these weird samples in aof, and another in neo turf master. Now they
    are correctly ignored.
    - The rasterline interrupt is now emulated which enables playing art
    of fighting 2 at 115 or 130% (button B when starting a game)
    The raster effects are not yet emulated, the background in super
    sidekicks2 is now all green !
    - A new gui from Radius !
    - Added support for the fonts of the SDL_gfx project, and added a font
    selector to the new gui
    - Fixed the crash in neogeo cd special
    - Added more options than what anybody will ever need for the osd :
    you can now choose if you want to see or not mp3 tracks, mp3 errors,
    if you want a black or transparent background and I added a profiler
    display that you can choose from the "Show FPS" option. This profiler
    is mainly usefull to me to see where the emulation looses time, but you
    can try it if you are curious !
    All this is now in the "OSD..." menu.
    - Acceleration : a basic optimization for the 68k handlers and I won about
    15 fps on the art of fighting main menu, and a trick on the raster
    counter helped me to win about 30 fps in ninja commando, and the hall
    of fame in magician lord (now maybe you don't have enough time to input
    your name in magician lord, oh well...)


    Downloads from our Comprehensive NeoGeo CD Emu page here --> http://psp-news.dcemu.co.uk/neocdpsp.shtml and discussion via the comments. ...
    by Published on January 29th, 2006 22:49

    Over at Llamma`s Site they have posted possible the best looking mod for the PSP ive ever seen:



    Heres the info:

    "We had a positive chi evening, two mods we had been stuck on are now working! Sometimes things go right and sometimes things go wrong in modding. Last night two things got figured out so we are pretty pleased. We have a PSP that has LED's that turn on and off based on the existing power indicator LED and also a 360 wireless controller with working blue LED's. The PSP was a learning curve thing, how do you switch on and off some LED's without adding a mini switch? I think "relay" but there is just no room for one in a PSP, we found that basically the solid state equivalent of a relay is a transistor.

    In the words of Ali G, Boo-ya-kasha! We finally got it working! Now we have our lighted triggers, lighted D-pad and another light by the buttons for good measure! All thanks to a little device called a transistor. It took more than a bit of research and discovery, but now when the PSP green LED is on so are our 4 surface mount 0603 LED's. This has been the most time consuming lighting mod we have performed so far. Stick with us as we go through the steps and break it down step by step over the next few days!"

    Opinions ?, any have a better PSP Mod or seen one elsewhere ? ...
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