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  • DCEmu Featured News Articles

    by Published on January 29th, 2006 00:06

    The Official Stella Site has been updated with a new release of the Atari 2600 emulator for the GP2X, heres whats new:

    Added phosphor effect, similar to z26. Useful on ROMs which alternate sprites from one frame to another, resulting in an annoying flicker. When using phosphor mode, a pixels colour is mixed with its previous value, resulting in a blended image that doesn't flicker, emulating the phosphoresence effect on a real television.
    Added 'pp' developer commandline argument to set the "Display.Phosphor" property, and 'ppblend' to set the amount to blend pixels in phosphor mode. Also added 'Alt p' key to enable/disable phosphor effect while ROM is emulated. By default, phosphor mode is only used when necessary, as specified in the stella.pro file.
    Renamed 'cheetah' commandline argument to 'cheat'.
    Added per-frame cheatcodes (4 characters long), which are evaluated each frame.
    Added cheatcode GUI, where cheats can be named, edited, saved, etc.
    Cheat codes are now saved to stella.cht file and are automatically reloaded when Stella starts.
    Improved 'joymouse' functionality. While in GUI mode, any axis will simulate mouse movement, and any button will simulate a mouse click. So the GUI can be completely navigated without a mouse.
    Improved CommandDialog and LauncherDialog wrt joymouse functionality. These dialogs are used more than any other on devices without a mouse, so joystick axis movement switches between GUI objects, rather than simulating the mouse. This leads to much faster selection of objects.
    Added mapping of multiple SDL joystick axis to Event Mapping.
    Added joystick hat support, and mapping of multiple hats to Event Mapping.
    Added remapping of paddle emulation to the keyboard or joystick axis (the mouse is still used by default for paddles). Related to this, use more precise analog values when analog axis are mapped to analog-type events (such as paddles).
    Treat joystick events as other types of controllers based on the virtual port entry in stella.pro. This means that mappings for a joystick will emulate other devices when necessary.
    Added 'sp' developer commandline argument, which sets the "Console.SwapPorts" property and swaps the arrangement of the virtual ports. Useful for games like "Raiders of the Lost Ark", where the joysticks are normally swapped.
    Added ability to set which Stelladaptor device emulates which virtual joystick port ('sa1' and 'sa2' commandline arguments, which accept 'left' or 'right').
    Fixed issues with jittering joysticks/mice causing weird events when starting Stella.
    Added 'freq', 'tiafreq' and 'clipvol' commandline arguments, which affect the sound subsystem (see manual for further info).
    Made state files completely cross-platform, both in terms of endianness as well as CPU size (32 vs. 64 bit).
    Fixed crash with using 'cheat' and 'break' from the commandline.
    Implemented dynamic loading of OpenGL library.




    Download Here --> http://gp2x-emulation.dcemu.co.uk/stellagp2x.shtml ...
    by Published on January 28th, 2006 22:31

    Here is the latest PLynx version.

    v0.9:
    - Added homebrew format support (.o)
    - Option to rotate the screen (0°, 90°, 180°, 270°)

    Feel free to comment.

    <A HREF="http://www.dcemu.co.uk/vbulletin/showthread.php?p=82782#post82782"> Download</A> ...
    by Published on January 28th, 2006 21:08

    News from sin`pl in our forums.

    J S Graham has made a Blood WAD for Doom. Blood is an old PC game which used Build engine - same as Duke3D and few other games. I think older players will remember it. Anyway here is the fan made WAD.




    download at this forum topic-->http://www.dcemu.co.uk/vbulletin/sho...2753#post82753 ...
    by Published on January 28th, 2006 19:24

    Thanks to DC Scene for this news:

    We may be a few days late on this.... but the Spanish Scene Machine DCIberia have interviewed Dan Potter on the topic of....the scene! It isn't very long, but it's nice to hear from him and have him mention DCS.

    check it out

    http://www.dciberia.net/tiki-index.p...Potter#english ...
    by Published on January 28th, 2006 19:11

    Overseas analysts ponder release dates, success, and prices of the Revolution, PlayStation 3. Xbox 360 still seen as a contender.
    The latest issue of Famitsu features comments from Japanese analysts regarding next-generation game consoles, many of which seem to echo predictions made by analysts from the US.

    Daiwa Institute of Research senior analyst Eiji Maeda predicts the PlayStation 3 will be released in Japan between April and June, but the console will not have much of a third-party lineup until summer or fall. Credit Suisse First Boston analyst Jay Defibaugh (who's currently working in Credit Suisse's Tokyo branch) predicts a similar release period for the PS3, sometime between May and June.

    While Sony still has its PS3 launch set for spring, the analysts predict that the console will come out a bit later since the console's games are behind in development. The PS3 is reportedly difficult to develop for, and while there are 71 developers currently working on 102 games, only eight titles have been announced for release in 2006, with just two slated for spring.

    Daiwa's Maeda predicts the PS3 is likely to hold the top share in the next-generation console war, but he cites the lack of launch titles as one of the factors that may affect its sales in 2006. Maeda also says the PS3's Blu-ray drive isn't as strong a sales point as the PlayStation 2's DVD drive. Back in 2000, consumers were drawn to the PS2 because it was also a DVD player, eliminating the need to buy a then-expensive stand-alone player. Another point cited by Maeda is the system's price. Maeda predicts that the PS3 will be priced in the 40,000 yen range ($343) at the lowest, while Nintendo's Revolution will be 30,000 yen ($257) at its highest. He also believes that by the time the PS3 comes out, Microsoft will likely have dropped its price on the Xbox 360.

    With regard to the Revolution, Famitsu turns to IT journalist Hiroshige Gotoh. Gotoh believes the Revolution has the possibility of succeeding in the next-generation game war because of its innovation and its unique controller. He explained that the console's uniqueness could still match up against machines with higher specs, much like the way the DS has been outselling the PSP.

    So when will the Revolution come out? Nintendo president Satoru Iwata recently told Sankei Journal that his company will need to release the console by Thanksgiving in America to take advantage of the busy shopping season. However, Maeda predicts that the Revolution could come out in Japan as early as June. Maeda also said that the machine would still have a larger launch lineup than the PS3, even if it's released that soon.

    Credit Suisse's Defibaugh commented that the Xbox 360's sales in Japan were predicted to be low, but its actual performance was even lower. He thinks that the Japanese market will be dominated by the PS3 if the Xbox 360 continues to see sluggish sales in the country.

    Daiwa's Maeda says that Microsoft isn't out of the race yet; the company had released its console half a year before its competitors, which gives it an upper hand in mass production and cost cutting.

    Defibaugh and Maeda both think the PlayStation 3 will have half of the market in the worldwide next-generation console war by the end of 2006, followed by the Xbox 360 at 30 percent, and the Revolution at 20 percent. ...
    by Published on January 28th, 2006 19:06

    Overseas analysts ponder release dates, success, and prices of the Revolution, PlayStation 3. Xbox 360 still seen as a contender.
    The latest issue of Famitsu features comments from Japanese analysts regarding next-generation game consoles, many of which seem to echo predictions made by analysts from the US.

    Daiwa Institute of Research senior analyst Eiji Maeda predicts the PlayStation 3 will be released in Japan between April and June, but the console will not have much of a third-party lineup until summer or fall. Credit Suisse First Boston analyst Jay Defibaugh (who's currently working in Credit Suisse's Tokyo branch) predicts a similar release period for the PS3, sometime between May and June.

    While Sony still has its PS3 launch set for spring, the analysts predict that the console will come out a bit later since the console's games are behind in development. The PS3 is reportedly difficult to develop for, and while there are 71 developers currently working on 102 games, only eight titles have been announced for release in 2006, with just two slated for spring.

    Daiwa's Maeda predicts the PS3 is likely to hold the top share in the next-generation console war, but he cites the lack of launch titles as one of the factors that may affect its sales in 2006. Maeda also says the PS3's Blu-ray drive isn't as strong a sales point as the PlayStation 2's DVD drive. Back in 2000, consumers were drawn to the PS2 because it was also a DVD player, eliminating the need to buy a then-expensive stand-alone player. Another point cited by Maeda is the system's price. Maeda predicts that the PS3 will be priced in the 40,000 yen range ($343) at the lowest, while Nintendo's Revolution will be 30,000 yen ($257) at its highest. He also believes that by the time the PS3 comes out, Microsoft will likely have dropped its price on the Xbox 360.

    With regard to the Revolution, Famitsu turns to IT journalist Hiroshige Gotoh. Gotoh believes the Revolution has the possibility of succeeding in the next-generation game war because of its innovation and its unique controller. He explained that the console's uniqueness could still match up against machines with higher specs, much like the way the DS has been outselling the PSP.

    So when will the Revolution come out? Nintendo president Satoru Iwata recently told Sankei Journal that his company will need to release the console by Thanksgiving in America to take advantage of the busy shopping season. However, Maeda predicts that the Revolution could come out in Japan as early as June. Maeda also said that the machine would still have a larger launch lineup than the PS3, even if it's released that soon.

    Credit Suisse's Defibaugh commented that the Xbox 360's sales in Japan were predicted to be low, but its actual performance was even lower. He thinks that the Japanese market will be dominated by the PS3 if the Xbox 360 continues to see sluggish sales in the country.

    Daiwa's Maeda says that Microsoft isn't out of the race yet; the company had released its console half a year before its competitors, which gives it an upper hand in mass production and cost cutting.

    Defibaugh and Maeda both think the PlayStation 3 will have half of the market in the worldwide next-generation console war by the end of 2006, followed by the Xbox 360 at 30 percent, and the Revolution at 20 percent. ...
    by Published on January 28th, 2006 18:34

    Not the people!, the games:

    Here's another 'ready to burn and play' release from us: the CD image contains the Beats of Rage game mods Crisis Evil and Crisis Evil 2 made by HarlemHero, each game on the CD can be played on your Dreamcast in NTSC or PAL format with rumble support (thanks to L@cible). The game mods feature the characters from the Resident Evil game series, not only are the good guys here... the Zombies, Dogs, Plants, Spiders, and even the Nemesis is here!.

    For the site page, info, CD covers, and CD image download - go here: http://www.dcevolution.net/goto.php?id=70



    ...
    by Published on January 28th, 2006 15:19

    As most of you know we have our PSP Shops and Sellers Forum and that forum is for the discussion for shops good and bad for PSPs. What shop or indeed shops online would you recommend for their service.?

    Shops that i have personally had good service with are Success HK, Lik Sang and also Decal Girl.com but whats yours. ...
    by Published on January 28th, 2006 15:02

    NJ has now ported his own emulator NeoGeo CDZ to the PSP, Google offers a rather amusing translation but here it is:

    Because content became the different thing, name was modified. Also the source cord/code is release.Doing from the birthplace, in addition to the fact that る thing increases, because has not made still optimization and the like altogether, It is thought it is heavier than the birthplace securely. ま ぁ, the inside that * & *.

    Modification point (beta 1):
    * Various modification.

    Development circumstance:
    Thinking, the idea contest or the background, above modifying, it is not possible either to use the lord, although you tried drawing up, It is sense, feeling keenly (laughing)


    Whatever the translation says we have a new Neogeo CD emu to play with, download and source via comments. ...
    by Published on January 28th, 2006 14:37

    McZonk the winner of the 2nd PSP 30 Day Coding Competition has released a new version of his Quake 2 port to the PSP, heres the details:

    "I still have stress with my exams but on my spare time I still love coding. So I have not time to finish real new features. But I improved Quake II a lot. So here is the second patch:

    Changes:
    - graphic and game bug fixes, should run more stable
    - 333 mhz support
    - on screen keyboard (press left trigger in input mode of console or on text fields).
    - player name is now saveable

    There is still no sound, no multiplayer (I saw Quake 1 has adhoc now, I'll add it to after exams), no full singleplayer and no 2.0 or higher support.

    Download via comments, please give feedback. ...
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