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    by Published on November 15th, 2005 14:31

    YOU GOTTA love the PR hype and mud slinging that goes on during the run up to a really, really major competitive product launch. Sony and Microsoft are at loggerheads over their upcoming next-generation releases, and while we have all the tech specs (relatively) nailed and the hype about what will make each console Gods Gift to 14 Year Olds, what about the actual direction in which the two companies are pulling their franchises?
    I attended an Xbox 360 briefing in my native Dublin last night and as well as seeing the pretty colours and the lovely logo plastered across the screens in front of me I had a chance to sit down - well, more stand around - with Xbox’s head honcho in the UK & Ireland Stephen McGill, and during our discussions he enlightened me as to where Microsoft thinks it's going with the Xbox 360.

    First and foremost, the Xbox 360 is the centrepiece of Microsoft’s design to catch younger gamers with its media centre experience, making Microsoft the centrepiece of the living room by controlling everything from gaming to music to films.

    It wants the Xbox 360 to be able to hook up to everything from iPods to PSPs and make it the centrepiece of the living room as opposed to simply the games console for the kids stashed underneath or on top of the TV.

    Connectivity is Microsoft’s new aim and it will be providing a basic version of its Xbox Live! service free of charge to all users. This will allow players to interact by doing things such as chatting and listening to music together, and players on the "Gold" version of the service, which we were told will be priced roughly the same as the current Xbox service, will be able to play games and track stats.

    Players will have identity cards that will allow them to track the likes of friends easily as well as find similarly skilled opponents for play. This will also allow parents to control who their children interact with online, and the strict family filtering systems that Microsoft has lined up for the Xbox 360 will give total parental control over what types of games their kids play, who they play them with and how much coffee they drink. Or something like that.

    On the matter of the competition, McGill admitted that Sony has a strong product in the PlayStation 3, saying that it’s like comparing two Ferraris when squaring them off against one another. He believes however that Microsoft has the stronger product in terms of how it uses its system, with the XML development standard providing a much easier framework in which developers can make their games over the PS3.

    There may be some credence to this idea as Sony did buy the standardised and relatively easy-to-use Unreal 3 engine for sublicensing during the week, but at the same time the man is PR for the Xbox 360 so we’ll wait to see what developers themselves say about the two systems.

    We’ll see what happens in the coming weeks as the pre-launch hype machine gears up a notch, though McGill did leave me feeling pretty confident about the Xbox 360’s ability to succeed. Whether or not this means the console will deliver the goods or if the man simply deserves a bonus for making me feel so warm and fuzzy on the inside remains to be seen, but he did give me a lot of new things to think about over and beyond how many teraflops the console can pull out of the hat. µ ...
    by Published on November 15th, 2005 13:43

    is it possible? i may of asked before but its a good idea. well is it at all? ...
    by Published on November 15th, 2005 07:22

    Joreofiorio35 has written a clone of Stepmania in Lua for the PSP, heres what the coder wrote in the read me file:

    Hi, this is my Stepmania Port for PSP. I have been working on this for the past couple weeks because I needed something like this for the psp. Only seconds after I posted version one, someone had P.M'ed me that he was making his own DDR for the PSP that would read DWI's and SM files, etc. Then I knew I could stop working, his would be way better than mine! But for fun I continued and this is what I have so far, so thanks for trying this out!

    Version 2.0 Supports the Following:

    DWI FILES
    BACKGROUNDS
    BANNERS
    4th-192nd Notes
    MODS
    ASSIST TRICKS
    COMBOS
    COLORED ARROWS
    SONG SELECTOR

    Download Below via the comments ...
    by Published on November 15th, 2005 06:56

    Download files attached below

    PSPDOTmp4 is simply Video Encoder - 2005

    Feature the fastest AVI to PSP compatible MP4/AVC converter
    (Support PSP Firmware 1.00 onward and while AVC require Firmware 2.00 onward)

    (MPEG-4 SP 384bps)
    A 62 sec avi video only need 22 sec to complete encode (System use: P4 2GHz or Athlon XP 2000+)

    (MPEG-4 AVC 384bps)
    A 62 sec avi video only need 57 sec to complete encode (System use: P4 2GHz or Athlon XP 2000+)



    Latest Version 0.3

    Verion 0.3 Build at Nov 15 2005

    1: Now include MPEG-4 AVC support (Require PSP Firmware 2.00)
    2: Add 400x192 screensize
    3: Include edit menu to reset to default setting
    4: Cancel MP4/AVC encoding at anytime
    5: Qscale base encoding
    6: Show your total encoding time



    Future To do list:
    Add more option
    Add Screen Corp



    Software Requirement:
    .Net Framework 2.00 (Must Install)
    Windows 2000/XP/2003/VISTA
    Windows 9x/ME (Not Tested)

    Hardware Requirement:
    Any CPU Speed that your windows can support
    Any System RAM size that your windows can support



    Any bug or comment please send to
    EMAIL: [email protected]
    Development By: Stephen
    Was to test my C# programming skills ...
    by Published on November 15th, 2005 02:29

    Hey all,

    I am considering asking for a DS or a PSP for Christmas. Personally I know I'll end up with a DS at some point, once that new Super Mario side scroller comes out, I'll be all over it. But right now I'd really like a hand held that can play NES and/or SNES games.

    I know the PSP can do it(it can also run Linux, which I wouldn't mind playing with) however I have heard much less about the DS. Does it have any old school console emulators? And I remember hearing about a DS Linux effort. How far along is that?

    Also, how does one get the homebrew stuff onto the DS? Do you need to buy cartridges or is there abuilt in hard drive or is it memory cards?

    Thanks,
    Chryzmo

    edit: added another question ...
    by Published on November 15th, 2005 01:06

    Heres more details, make of them what you will:

    OK to end fear of the Exploit Here are the inner workings

    Tradional PBP and SAVEGAME Layout
    -ULUS100xxxx or EBOOT
    --Param.SFO (tells how the psp handles the file: e.g. title - update ver. 2.51)
    --icon0.PNG (icon)
    --icon1.PMF (almost like a short movie clip <500kb
    --pic1.PNG (background for pile that appears when you look at the file)
    --SND0 (background sound-not in most saves or EBOOTs)
    --Data file/data.psp (name vary depending on game saves...data.psp is the name when in eboots)
    --Data.psar(only in eboots)

    Well my Exploit contains...
    --Param.SFO (tells how the psp handles the file: e.g. title - update ver. 2.51)
    --icon0.PNG (icon-overflow.tif)
    --icon1.PMF (blank PMF found in iso rip kits)
    --pic1.PNG (background for file-framebuffer)
    --SND0.AT3 ( small randow sound clip)
    --Data file/data.psp (from v1.5)
    --Data.psar(from v1.5)
    and...
    --Pic0.PNG (overflow.tif)

    My Original Idea For The Exploit
    1)the icon0 would be set to the overflow.tif
    2)pic1 the framebuffer image
    3)the 2 data files as 1.50s data files
    4)SND0.AT3 a music file >20mb
    5)ICON1 the blank pmf found in iso rip kits
    6)Param file set to be read as updater version 2.51
    7)pic0 overflow.tif resized to 272x480

    Only one thing from my original blueprint wasn't used : the AT3 file is 5kb

    How This Works
    This works by overloading the psp audio with a glitch sound, and overloading the image handler with overflow.tif, thus in conjuction overriding the TIF patch.

    Does that mean much to you ? ...
    by Published on November 15th, 2005 00:48

    Source - Scotsman

    GAME, the computer games group, today admitted that it could not meet the huge demand for the new hand-held Sony PSP console.

    And in a double blow, the retailer said first-half losses had widened sharply to £14.7 million from £3.5m because of software selling at cheaper prices and consumers being more picky about how they spend their cash than before.


    Game said PSP orders had been so strong that all units had sold out in its 397 stores in the UK and Ireland within three weeks of its debut.

    Many customers who have paid a deposit for the PSP have not received their console even though Sony dispatched 200,000 units to the UK following its launch on September 1, Game said.

    Chief executive Martin Long said only a limited number of units had been delivered by Sony in past days, preventing Game from replenishing store shelves.

    But he dispelled fears that the company could suffer similar woes to last Christmas when an "unprecedented breakdown" in the supply of PlayStation 2 consoles led to sales falling by a fifth.

    "Sony are very confident about their shipping target for the year which is about one million [PSP] units," Mr Long said. ...
    by Published on November 15th, 2005 00:36

    Source - http://www.drunkencoders.com/

    lynx:
    Yeah.. I'm a little behind.. I was on vacation. But, I have just added the PassMe2 SRAM Writer made by Pepsiman to the Hardware section

    The code you are going to pick is on the FRONT of the DS cart your PassMe2 is programmed for.
    http://www.ndshb.com/cgi-bin/cfiles/...cgi?0,0,0,0,10 ...
    by Published on November 15th, 2005 00:33

    Fr3nd posted this:

    This is my first project for the Nintendo DS.

    It is the famous Simon game and it makes use of the touch screen

    The game logic is so simple. It generates a random sequence along the 4 lights, making a different sound on each one, and the player must repeat the same sequence.

    Game features:

    Save your records: play with friends and try to win them!
    Great graphics based on the original Simon game.
    Classic Simon sounds.
    Uses the touch screen. It’s designed to play with your fingers, so you will not need the stylus to play.
    Great effects like zoom and rotations.

    Download Here --> http://nintendo-ds.dcemu.co.uk/donsimon.shtml ...

    Dodge 

    by Published on November 15th, 2005 00:17

    Sonicadvance1 has released a new game for the PSP called Dodge.

    The object of Dodge is to dodge as many obstacles as you can.

    Here is the info:

    About the game:
    Object is to try to dodge as many obstacles as you can.
    There is a big pink square that comes up every so often that can grant you more slow time, more health, or more lives.

    Controls:
    D-Pad: control ship
    X: Slow down all but the special block

    What I hope to put in the next release:
    Attacking.
    Smart enemies
    Even out difficulties

    Download here --> http://psp-news.dcemu.co.uk/dodge.shtml ...
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