• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on November 14th, 2005 23:28

    Woogal has ported the Classic Quake 2 to the GP2X, heres some info:

    Quake2 for the gp2x
    Version 0.01
    Ported by Woogal from sdlquake2
    This is just a very early and hardly optimised port. It is not playable at all, and you will only get around 6fps.

    Download Here --> http://gp2x-emulation.dcemu.co.uk/2xquake2.shtml

    awesome work woogal ...
    by Published on November 14th, 2005 21:48

    I'm a little confused about the whole bricking thing. I just got an M3 Adapter, so I guess I need to learn what its all about. But for now, I have a question about Mario Kart DS.

    I saw on here and other sites that it bricks DS systems with FlashMe. As I said, I picked up and M3 Adapter.. did that change my firmware? If I bought or downloaded Mario Kart 64 DS, can I safely play it, or will it brick my system? ...
    by Published on November 14th, 2005 20:10

    Miemt11 has released a new Video Conversion program for the PSP, heres whats posted:

    PSPDOTmp4 is simply Video Encoder 2005

    Feature the fastest AVI to PSP compatible MP4 converter (Support PSP FW 1.00 onward) A 60 sec avi video only need 24 sec to complete encode (System: P4 2GHz or Athlon XP 2000+)

    Latest Version 0.1
    Version 0.1 Build at NOV 14 2005
    1: File select from any directory
    2: Save to any directory
    3: Bitrate option
    4: Screen size 320x240 or 368x208
    5: FPS option
    6: With THM output
    7: Output as MPEG-4 SP

    also a new release again today:

    Version 0.2
    1: Now support Title edit

    Download both files and leave feedback/credits etc Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=13814 ...
    by Published on November 14th, 2005 19:48



    NK has released the first Alpha version of the Snes Emulator for the GP2X, heres some info that Evil Dragon posted:

    "Well, it's a simple C port yet, no ASM, and Yoshi's Island is one of the most complicated games out there, as it has another processor on board...
    And it only uses one 200MHz processor of the gp2x, not overclocked, not anything else. So, one processor more to emulate, and all running under Linux with C... should be possible to make it at least 4 to 8 times as fast.
    (and Yoshi runs about half the speed as most other games in every SNES emulator). So a fullspeed SNES emulator with fs0-1 on most games is definately possible "

    Screenshots and a video can be found here --> http://gp2x-emulation.dcemu.co.uk/snesemulator.shtml ...
    by Published on November 14th, 2005 19:38

    About two weeks ago I was testing out the new Xbox 360 in Ebgames down here in Orillia Ont. My dream came true on a thursday when me and my buddies went to the mall to eat breakfest and saw the xbox 360 just sitting there. So after we ate we went and tested out the 360. Man was it ever a sweet system, the game they had on there was CALL OF DUTY 2 for the 360. When playing this game on the Samsung LCD TV it was like a dream come true. Everything you ever wanted to have was there, surround sound and and much much more. The game was wonderfully brought to life in 360 it made our eyes open up in amazement to see what it really does. But for along time now Microsoft said they were going to redifine the way we think and play the games, but it turns out that they went in the inbetween section of the conoles. The interactions between the game Call Of Duty 2 were not that good, because they mostly went after the graphics and the gameplay. Most of the interactions in the game felt like I was playing Call Of Duty on the original xbox with better graphics and gameplay. Don't get me wrong the game is sweet with the graphincs and gameplay but when you really look at it your just playing a game with graphics and gameplay and no interactions ...
    by Published on November 14th, 2005 19:30

    PSP3d.com have posted some great news with videos of a new exploit for the Firmware V2.5 PSPs, heres the info they posted:

    "Incuded are 2 movies 1 shows my software as 2.5. And the other shows My psp view the included EBOOT and lock up because the EBOOT contains the overflow.tif from the MPH downgrader. After it locked up I cut the power and rebooted. My psp worked fine after I rebooted it. No downgrade yet from this. but the EBOOT included bypasses the TIF patch because the psp TIF patch does not affect the EBOOT handler"

    Interesting news, download the videos from the link above and let us know what you think ?

    Remember the site above is the official source and not other sites who dont like linking to release sites. ...
    by Published on November 14th, 2005 19:10

    Rare's Duncan Botwood, lead multi-player designer on Perfect Dark Zero has aired his thoughts on Nintendo's Revolution controller, expressing skepticism at the device - albeit in a nice way with some small praise thrown in for good measure.
    Speaking to 1up.com, Botwood explained that it would be entirely feasible to get a game like Perfect Dark Zero running in conjunction with the Revolution controller, but it was unclear whether full functionality could be retained in light of it's unusual configuration.

    Despite admitting that he's not managed to have a go on one yet, Botwood did express interest in the possibilities offered up by the controller, suggesting that it "looks like it might lend itself towards a light gun style of shooting, which would be a fresh approach."

    Echoing fears of rabid forum users worldwide, despite assurances from Nintendo, various members of the press who've actually had a go and probably their mums too, Botwood commented that the controller "doesn't look that comfortable to me at first glance. Most people don't use TV remote controls constantly for a whole hour, let alone wave them in the air all that time. I'm skeptical, but that's tempered by my respect for Nintendo and my past experience of working with their controllers."
    So there we go - but can we expect some crazy backward-jumping coup from Rare straight into the open, lusty arms of Nintendo? No, of course not, but it's always nice to see some of the bigger developers in the industry
    giving their thoughts on a controller which has the capacity to change the way we play and think about games in the future. ...
    by Published on November 14th, 2005 19:09

    Hot rumour from Japan enticing RPG gamers over the weekend foretells of a high-budget remake of Final Fantasy VII for Nintendo’s DS portable, news that if true proves the games industry can match any soap opera for drama and twist.

    The rumour began with Square Enix producer Tetsuya Nomura confirming to Japanese PlayStation 2 magazine Dengeki PS2 that Final Fantasy VII will have a significant showing at next year’s Electronics Entertainment Expo, building on the company’s comments from last year when SE promised “…polymorphic [Final Fantasy VII] content providing well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible.”

    Of course, this rumour stands in contradiction with established talk that a high-budget PlayStation 2 remake of Final Fantasy VII is in the works, though it could be argued that it makes far more sense for a DS version to be released.

    As you may well know, Final Fantasy VII was - to put it mildly - something of a controversial PlayStation game. The RPG was originally in development for Nintendo’s new home console, a 64-Bit machine going by the name of Nintendo Ultra 64. The code was in a fairly advanced stage and Square was at the time amongst the most active of companies lobbying Nintendo president Hiroshi Yamauchi to ditch cartridge-based media in favour of a CD-based system. Yamauchi - a stubborn man - rejected all calls to move away from the relatively secure cartridge, and in turn assured Square that any game could be accommodated, even if it meant spreading its new RPG across several cartridges. Square rejected this idea and, under constant courting from the emerging PlayStation camp, cancelled Ultra 64 Final Fantasy and announced that it would be releasing Final Fantasy VII as a PlayStation exclusive.

    This news sent shockwaves through the Japanese games industry and is widely seen as a turning-point in the fortunes of the Nintendo 64. The console was by no means a failure, though it was crippled by reluctant third-party support; the angle with which Sony rose to dominance over the old guard.

    And for years afterwards, Nintendo - under Yamauchi’s control - openly derided Square, with the Nintendo president always on hand with a word or ten of discouragement for his one-time ally. Then something happened. The launch of the Game Boy Advance had fans up in arms, requesting Final Fantasy and other Square RPG properties for Nintendo’s new handheld, in essence a portable SNES. Nintendo was seeing profits tail off as the Pokemon boom faded and so Yamauchi - reluctantly, we are told - allowed Nintendo to re-enter talks with Square. After the second meeting, both parties were highly positive and Yamauchi made the surprise announcement that he would chair the next meeting. Legend has it that the perceived betrayal of Nintendo by Square stood as the lowest point in Yamauchi’s career and the great man seemingly wanted to iron out the wrinkly past, with an agreement in principle being reached during that third meeting, ending more than a decade of tension between the two Japanese giants.

    History lesson over, it is a fact that a considerable amount of the code which comprises Final Fantasy VII was tapped in using Ultra 64 development kits and this code can easily be ported across to Nintendo DS. A DS remake will make more financial sense and require considerably fewer resources than an enhanced PlayStation 2 remake.

    As we mentioned, the videogames industry can hold a candle to any soap opera, though it must be said that Final Fantasy VII DS would even trump the murder, return and murder (again) of Dirty Den. ...
    by Published on November 14th, 2005 19:06

    Early last month, we floated the theory that the Xbox 360’s single price point in Japan points to both a desire to give Japanese consumers a price break ($337 at today’s exchange rates for the nicer bundle!) and to ease supply issues.

    The image to the right comes from a large Toys-R-Us with no Xbox section in Tokyo, Japan. To purchase your Xbox 360 there, grab a ticket, make a deposit of just $8.47 US, and you can come back on launch day and pick up your 360.

    Simple enough. But judging from the number of tickets still in that pouch, Japanese consumers who visit that Toys-R-Us store aren’t biting. The complete lack of shelf space certainly doesn’t help sell the console. What’s it look like? Why should I plunk down 1000 yen for a product I can’t even see? Would you buy a console based on a display that consists of a little pouch filled with tickets? The American launch includes kiosks at retailers in every city. Maybe Japanese consumers don’t put much stock in kiosk displays and they were therefore determined to be a poor investment? ...
    by Published on November 14th, 2005 19:05

    SuccessHK posted this new Commercial DS Release:



    Based on the Walt Disney Pictures and Walden Media film capturing the renown and beloved book series from author C.S. Lewis.
    Players enter the world of Narnia, a land frozen in a 100 year winter by the evil powers of the malevolent and evil White Witch. In order to end this frigid captivity and free his people, the mighty lion Aslan, true ruler of Narnia, invokes an ancient prophecy. It will become the destiny of four young siblings from our world: Peter, Susan, Edmund and Lucy Pevensie to work together and use their unique combat skills, weaponry and abilities to defeat the Witch and her armies to save Narnia. These four unlikely heroes must battle the evil forces of the White Witch by waging war against a vast variety of creatures, including Centaurs, Minotaurs, Minoboars, Cyclops, Werewolves, Wraiths, Ankleslicers, Wolves, Satyrs, Boggles and more.

    Price:USD 34.84 ...
  • Search DCEmu

  • Advert 3