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  • DCEmu Featured News Articles

    by Published on September 3rd, 2005 16:17

    News From Lik Sang



    Long time Lik-Sang readers may recall that just over two years ago we revealed the "Treamcast" to the world, a portable Dreamcast console mass produced and sold here in the shady streets of Hong Kong. Alas due to legal reasons we weren't able to sell it, but that didn't stop one of our readers, David Kaplish, who decided if he couldn't buy one, he'd build one.

    Prior to this, David had admired the console hackings of Ben Heckendorns, who in 2001 had his own 'PSP', and since then made portables out of many more machines, including just finishing a Neo Geo, in addition to publishing his own book earlier this year. Inspired, David read everything he could find on the subject, got to work, and soon had his own portable PlayStation. This was featured in a mod contest shown on Tech TV, and later donated to the Special Olympics auction at CGExpo. More keen to innovate rather than follow however, next he created the first, and still the only till this day, portable Jaguar. All jokes aside as to why it's still the only portable Jaguar today, we have to admit it was an impressive achievement.

    Continuing his voyage into un-charted technical waters, David set his sights on a much larger console, the Sega Dreamcast. This wasn't an idea others hadn't thought of doing, but while reading on different forums, David found the reason no one actually went ahead and did it, was they didn't know how you can power a portable DC. While David maintains it was easy sailing after selecting dual 7.2v rechargeable batteries, his handheld Dreamcast was still far from simple, being made from the parts of three different systems, the DC, a GameCube, and a PlayStation!

    Starting from the beginning though, as even the designers of the real Dreamcast would have done, David sketched possible ideas of what he wanted the console to look like, which was followed by a clay mold, then a plaster cast of it. The next step involved taking a 14" x 18" sheet of plastic, and heating it up. Once that's softened up, it sits on top of the plaster cast while a home made vacuum chamber (instructions on how to build one can be found here) sucks all the air out from around it, making it fall into the shape of the cast. The only problem with this method however, is he can only do it once because he has to break the plaster cast to get it out of its new snuggly fit plastic case.

    Having the case ready, the next step was to fill it up. After changing the position of some motherboard items to help keep the portable Dreamcast down in size, David had to keep track of the 50 separate wires that gush out of the motherboard and connect to the GD-Rom drive. Extremely relived to see it still worked after such extensive surgery, he packed everything inside of the case, including a 5" LCD screen and built in 16 meg memory card, and wrapping up 40 hours of work, topped it all off with a coat of paint. The two rechargeable batteries lasted 1 1/2 hours, which is not bad at all considering the Dreamcast firmware was not made to be portable in the first place. For long road trips however, just grab yourself a car to AC adapter and you're set.

    Looking around the Dreamcast, the fan resides on the rear, along with the power switch, while on the front an earphone socket and AC port can be found. The game discs themselves spin on the back of the machine, protected behind a cover, which while attached with magnets gives the back a very clean look. So there he had it, the world's first home made portable Dreamcast. Games like Quake 3 Arena, Sega Rally 2, Half Life, Crazy Taxi, NFL 2K... all playable on the go. Without a controller port, there's no way to play certain games like Seaman, but then again talking out loud to a smart ass human-fish hybrid is probably something you shouldn't be doing outside of your own house anyway

    Currently David is building a version with a VMU slot in it, so it won't need the in-built edition, and has already chosen his next challenge, the Nintendo GameCube. He also had about 20 portable systems ready to sell at the CGExpo, held this August in San Francisco. The line-up included Dreamcast, NES, PlayStation, Jaguar and N64. For those who didn't make it to the event however, you could visit David's website, http://www.portablesystems.net/, and along with photo diaries of his many handheld creations, lies his email address welcoming any orders.

    Check out Lik Sang for more info and screenshots ...
    by Published on September 3rd, 2005 09:50

    Louie Iturzaeta has released a working demo to share with you of a future bassline synth feature, heres whats posted in the read me:

    This is a simple demo of a drum beat and a bassline. The bassline
    was created by hacking the wavegen SDK sample (creates a tone that
    can be modified with the analog stick) and using a ADSR envelope
    that I found here: http://www.nuim.ie/academic/music/musictec/
    to turn the notes on/off.

    use the analog stick to bend the pitch and the x button to change
    from a saw wave to a square wave form.

    So what does this mean? A synthesiser is possible on the PSP!

    If you have trouble getting this to work on a 1.5 copy the
    "BASSDEMO 1" folder first to your PSP and then the other.

    -Louie

    Download Here --> http://psp-news.dcemu.co.uk/PSPRhythmComposer.shtml ...
    by Published on September 3rd, 2005 09:22

    Pete has released a new version of P.E.Op.S SPU (sound) plugin for Playstation 2 emulation. Here is the changes for both the Win32 and Linux builds.


    • Educated ears (like the ones from R.Belmont ) noticed that the plugin's sound output was somewhat slower compared to the real PS2.

    Well, I've finally found some time, and I've fixed it.

    On the downside the plugin now needs a soundcard which can do 48Khz output (but prolly all nowaday cards can do that, at least my test systems had no problems).

    Please also be aware that some of the many pcsx2 patches are turning off the sound (for example I was wondering why my FF10 PAL version didn't play any sounds at all, until I've noticed that there was a pcsx2 patch which disabled the menu sounds... for unknown reasons, since after deleting the patch the music played fine in the plugin).

    http://www.emutalk.net/emu64-news/29...-released.html ...
    by Published on September 2nd, 2005 21:17

    Adding third-party hardware and software to current-generation Xboxes is a rewarding hobby for some gamers. Mod chips frequently extend the feature set of the original machine in a way that Microsoft and its developers never intended. Some mods are relatively harmless, such as running import DVDs on your Xbox. Some mods facilitate piracy of games.

    It’s this latter use of mod chips that game developers and hardware manufacturers would like to stop. Though they’re not claiming to have built the Xbox 360 to be invincible to modification, Microsoft claims it will certainly take longer.

    In his comprehensive feature on Microsoft’s Xbox 360 presentation at GDC Europe 2005, Gamasutra’s Simon Carless paraphrases Andre Vrignaud on mod chips for the Xbox 360: “Microsoft took 2 and a half years on security this time round, whereas the Xbox only had around a year…. It’s going to be a long time before the Xbox 360 gets modded.”

    Well, it worked for Windows, right? First released 20 years ago, Windows is certainly an impenetrable fortress of unmoddable stability. Cheap shot. We know. ...
    by Published on September 2nd, 2005 21:03

    Source - GI.Biz

    The arrival of the PSP in Europe will actually grow Nintendo's handheld business, according to the company's UK general manager David Yarnton, who told GamesIndustry.biz that he considers it to be "pretty positive".

    Speaking at a Nintendo showcase event in London, Yarnton said that the arrival of new competition in the market would help to focus consumer attention and spending on videogames, and attract more people to handheld gaming.

    "Whenever someone else has come into the market, whether it be Sony or Microsoft, it's been really good," he commented, "because what it's done is focused a lot of attention on the industry, and I think it has always grown it a bit more."

    "If we look at this year, just look at the amount of media attention that's been given to handheld since Sony started looking to get into the market - it's been really positive. We've had huge growth since that's happened."

    Yarnton also discussed the impact that the slippage of Legend of Zelda: Twilight Princess will have on Nintendo's Christmas line-up for the Cube, and how the DS is hoping to grow the market overall with titles like Nintendogs and Electroplankton. ...
    by Published on September 2nd, 2005 21:01

    Source - GI.Biz

    The arrival of the PSP in Europe will actually grow Nintendo's handheld business, according to the company's UK general manager David Yarnton, who told GamesIndustry.biz that he considers it to be "pretty positive".

    Speaking at a Nintendo showcase event in London, Yarnton said that the arrival of new competition in the market would help to focus consumer attention and spending on videogames, and attract more people to handheld gaming.

    "Whenever someone else has come into the market, whether it be Sony or Microsoft, it's been really good," he commented, "because what it's done is focused a lot of attention on the industry, and I think it has always grown it a bit more."

    "If we look at this year, just look at the amount of media attention that's been given to handheld since Sony started looking to get into the market - it's been really positive. We've had huge growth since that's happened."

    Yarnton also discussed the impact that the slippage of Legend of Zelda: Twilight Princess will have on Nintendo's Christmas line-up for the Cube, and how the DS is hoping to grow the market overall with titles like Nintendogs and Electroplankton. ...
    by Published on September 2nd, 2005 21:01

    Source - GI.Biz

    The arrival of the PSP in Europe will actually grow Nintendo's handheld business, according to the company's UK general manager David Yarnton, who told GamesIndustry.biz that he considers it to be "pretty positive".

    Speaking at a Nintendo showcase event in London, Yarnton said that the arrival of new competition in the market would help to focus consumer attention and spending on videogames, and attract more people to handheld gaming.

    "Whenever someone else has come into the market, whether it be Sony or Microsoft, it's been really good," he commented, "because what it's done is focused a lot of attention on the industry, and I think it has always grown it a bit more."

    "If we look at this year, just look at the amount of media attention that's been given to handheld since Sony started looking to get into the market - it's been really positive. We've had huge growth since that's happened."

    Yarnton also discussed the impact that the slippage of Legend of Zelda: Twilight Princess will have on Nintendo's Christmas line-up for the Cube, and how the DS is hoping to grow the market overall with titles like Nintendogs and Electroplankton. ...
    by Published on September 2nd, 2005 21:01

    Source - GI.Biz

    The arrival of the PSP in Europe will actually grow Nintendo's handheld business, according to the company's UK general manager David Yarnton, who told GamesIndustry.biz that he considers it to be "pretty positive".

    Speaking at a Nintendo showcase event in London, Yarnton said that the arrival of new competition in the market would help to focus consumer attention and spending on videogames, and attract more people to handheld gaming.

    "Whenever someone else has come into the market, whether it be Sony or Microsoft, it's been really good," he commented, "because what it's done is focused a lot of attention on the industry, and I think it has always grown it a bit more."

    "If we look at this year, just look at the amount of media attention that's been given to handheld since Sony started looking to get into the market - it's been really positive. We've had huge growth since that's happened."

    Yarnton also discussed the impact that the slippage of Legend of Zelda: Twilight Princess will have on Nintendo's Christmas line-up for the Cube, and how the DS is hoping to grow the market overall with titles like Nintendogs and Electroplankton. ...
    by Published on September 2nd, 2005 20:57

    It seems it's not just Japanese gamers who can't get enough of Nintendogs - more than 250,000 copies of the game have been sold in the US since it went on sale just five days ago.

    According to Nintendo, many retailers have already sold out and new shipments are being delivered as quickly as possible. The three versions of Nintendogs and the DS console consistently rank at the top of Amazon.com's multi-platform videogame chart.

    "Nearly 15 per cent of all DS owners bought Nintendogs in just a week, a virtually unprecedented adoption rate for any title on an established system," said Nintendo of America's Reggie Fils-Aime.

    "And it's also helping sell new DS hardware. Coupled with a price drop to USD 129.99, retailers are reporting DS sales up between one and a half and three times previous levels."

    "Last week DS comfortably outsold our portable competitors," Fils-Aime claimed.

    Nintendogs lets gamers train and care for lifelike puppies using the DS's touch screen and microphone. Already a huge hit in Japan, the game is due to launch in Europe on October 7 and is hotly tipped to be Christmas number one.

    Nintendo reported that military strategy title Advance Wars: Dual Strike is also selling well, though no official figures were disclosed. ...
    by Published on September 2nd, 2005 20:52

    We didn’t really think they were going to do it, but it looks like perhaps Apple took Samsung up on their offer after all (or someone, anyway). Later this month we can apparently expect Apple to debut 4GB, 6GB, and 8GB flash iPod minis, which will only be 75-80% of their current size. Apparently the screen’s also going color too, but will shrink about 0.2-inches from its current size—prices should remain steady, but the 8 gigger could cost $299.

    Thinksecret’s apparently also got some new details on the ROKR, which they claim will apparently come in 256MB and 512MB capacities, and that users will be able to download music over the air for $2 a pop—all about what we’d expected from the whole deal. ...
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