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  • DCEmu Featured News Articles

    by Published on September 4th, 2005 20:00

    Matt Farrow has launched a new website with a project he has called PSPEmu and he claims that it will be a PSP emulator for the PC and Xbox ( i doubt a Xbox can emulate a PSP at any stage of the game)

    Heres what he claims will be the features:

    +Stable PSP Firmware Emulation
    +Laptop/Tablet PC Battery Support
    +2.0 Web Browser Emulation
    +Runs PBP Files(Homebrew)
    +ISO Support(Not At Full Speed)
    +WiFi Support
    +Theme Setup
    +Wallpaper Customisation
    +MP3 and MPEG Support
    +Full Screen Mode
    +Reset,State Save and Power Off.
    +Home Button Support(Includes Home Confirmation Screen)
    +UMD Emulation(.umd files - new file type)*
    +XBOX Version - (Limitations - No WiFi or ISO Support)
    +Linux Version
    +Windows And Mac Versions
    +PSP Drive Emulation (PSP/GAME/ etc.)
    +Extended 3D Rom Support
    +New Project Name:PSPemu (Xbox: PSPemuX)

    This does seem rather dubious especially Xbox Emulation but you can check the site out here --> http://mattfazzer.bl.am/ and report back with your own conclusions.

    Hopefully Matt will come and visit us and explain how he plans to get a 333mhx system emulated by a 700MHz Xbox, We shall watch this closely ...
    by Published on September 4th, 2005 19:50

    Well not really but someone has turned the awesome Dreamcast into a Portable machine and with 250 games and up to 500 homebrew/emulation releases it kicks major ass, heres the the scoop:

    News From Lik Sang



    Long time Lik-Sang readers may recall that just over two years ago we revealed the "Treamcast" to the world, a portable Dreamcast console mass produced and sold here in the shady streets of Hong Kong. Alas due to legal reasons we weren't able to sell it, but that didn't stop one of our readers, David Kaplish, who decided if he couldn't buy one, he'd build one.

    Continuing his voyage into un-charted technical waters, David set his sights on a much larger console, the Sega Dreamcast. This wasn't an idea others hadn't thought of doing, but while reading on different forums, David found the reason no one actually went ahead and did it, was they didn't know how you can power a portable DC. While David maintains it was easy sailing after selecting dual 7.2v rechargeable batteries, his handheld Dreamcast was still far from simple, being made from the parts of three different systems, the DC, a GameCube, and a PlayStation!

    Starting from the beginning though, as even the designers of the real Dreamcast would have done, David sketched possible ideas of what he wanted the console to look like, which was followed by a clay mold, then a plaster cast of it. The next step involved taking a 14" x 18" sheet of plastic, and heating it up. Once that's softened up, it sits on top of the plaster cast while a home made vacuum chamber (instructions on how to build one can be found here) sucks all the air out from around it, making it fall into the shape of the cast. The only problem with this method however, is he can only do it once because he has to break the plaster cast to get it out of its new snuggly fit plastic case.

    Having the case ready, the next step was to fill it up. After changing the position of some motherboard items to help keep the portable Dreamcast down in size, David had to keep track of the 50 separate wires that gush out of the motherboard and connect to the GD-Rom drive. Extremely relived to see it still worked after such extensive surgery, he packed everything inside of the case, including a 5" LCD screen and built in 16 meg memory card, and wrapping up 40 hours of work, topped it all off with a coat of paint. The two rechargeable batteries lasted 1 1/2 hours, which is not bad at all considering the Dreamcast firmware was not made to be portable in the first place. For long road trips however, just grab yourself a car to AC adapter and you're set.

    Looking around the Dreamcast, the fan resides on the rear, along with the power switch, while on the front an earphone socket and AC port can be found. The game discs themselves spin on the back of the machine, protected behind a cover, which while attached with magnets gives the back a very clean look. So there he had it, the world's first home made portable Dreamcast. Games like Quake 3 Arena, Sega Rally 2, Half Life, Crazy Taxi, NFL 2K... all playable on the go. Without a controller port, there's no way to play certain games like Seaman, but then again talking out loud to a smart ass human-fish hybrid is probably something you shouldn't be doing outside of your own house anyway

    Currently David is building a version with a VMU slot in it, so it won't need the in-built edition, and has already chosen his next challenge, the Nintendo GameCube. He also had about 20 portable systems ready to sell at the CGExpo, held this August in San Francisco. The line-up included Dreamcast, NES, PlayStation, Jaguar and N64. For those who didn't make it to the event however, you could visit David's website, http://www.portablesystems.net/, and along with photo diaries of his many handheld creations, lies his email address welcoming any orders.

    Check out Lik Sang for more info and screenshots ...
    by Published on September 4th, 2005 19:50

    Well not really but someone has turned the awesome Dreamcast into a Portable machine and with 250 games and up to 500 homebrew/emulation releases it kicks major ass, heres the the scoop:

    News From Lik Sang



    Long time Lik-Sang readers may recall that just over two years ago we revealed the "Treamcast" to the world, a portable Dreamcast console mass produced and sold here in the shady streets of Hong Kong. Alas due to legal reasons we weren't able to sell it, but that didn't stop one of our readers, David Kaplish, who decided if he couldn't buy one, he'd build one.

    Continuing his voyage into un-charted technical waters, David set his sights on a much larger console, the Sega Dreamcast. This wasn't an idea others hadn't thought of doing, but while reading on different forums, David found the reason no one actually went ahead and did it, was they didn't know how you can power a portable DC. While David maintains it was easy sailing after selecting dual 7.2v rechargeable batteries, his handheld Dreamcast was still far from simple, being made from the parts of three different systems, the DC, a GameCube, and a PlayStation!

    Starting from the beginning though, as even the designers of the real Dreamcast would have done, David sketched possible ideas of what he wanted the console to look like, which was followed by a clay mold, then a plaster cast of it. The next step involved taking a 14" x 18" sheet of plastic, and heating it up. Once that's softened up, it sits on top of the plaster cast while a home made vacuum chamber (instructions on how to build one can be found here) sucks all the air out from around it, making it fall into the shape of the cast. The only problem with this method however, is he can only do it once because he has to break the plaster cast to get it out of its new snuggly fit plastic case.

    Having the case ready, the next step was to fill it up. After changing the position of some motherboard items to help keep the portable Dreamcast down in size, David had to keep track of the 50 separate wires that gush out of the motherboard and connect to the GD-Rom drive. Extremely relived to see it still worked after such extensive surgery, he packed everything inside of the case, including a 5" LCD screen and built in 16 meg memory card, and wrapping up 40 hours of work, topped it all off with a coat of paint. The two rechargeable batteries lasted 1 1/2 hours, which is not bad at all considering the Dreamcast firmware was not made to be portable in the first place. For long road trips however, just grab yourself a car to AC adapter and you're set.

    Looking around the Dreamcast, the fan resides on the rear, along with the power switch, while on the front an earphone socket and AC port can be found. The game discs themselves spin on the back of the machine, protected behind a cover, which while attached with magnets gives the back a very clean look. So there he had it, the world's first home made portable Dreamcast. Games like Quake 3 Arena, Sega Rally 2, Half Life, Crazy Taxi, NFL 2K... all playable on the go. Without a controller port, there's no way to play certain games like Seaman, but then again talking out loud to a smart ass human-fish hybrid is probably something you shouldn't be doing outside of your own house anyway

    Currently David is building a version with a VMU slot in it, so it won't need the in-built edition, and has already chosen his next challenge, the Nintendo GameCube. He also had about 20 portable systems ready to sell at the CGExpo, held this August in San Francisco. The line-up included Dreamcast, NES, PlayStation, Jaguar and N64. For those who didn't make it to the event however, you could visit David's website, http://www.portablesystems.net/, and along with photo diaries of his many handheld creations, lies his email address welcoming any orders.

    Check out Lik Sang for more info and screenshots ...
    by Published on September 4th, 2005 19:50

    Well not really but someone has turned the awesome Dreamcast into a Portable machine and with 250 games and up to 500 homebrew/emulation releases it kicks major ass, heres the the scoop:

    News From Lik Sang



    Long time Lik-Sang readers may recall that just over two years ago we revealed the "Treamcast" to the world, a portable Dreamcast console mass produced and sold here in the shady streets of Hong Kong. Alas due to legal reasons we weren't able to sell it, but that didn't stop one of our readers, David Kaplish, who decided if he couldn't buy one, he'd build one.

    Continuing his voyage into un-charted technical waters, David set his sights on a much larger console, the Sega Dreamcast. This wasn't an idea others hadn't thought of doing, but while reading on different forums, David found the reason no one actually went ahead and did it, was they didn't know how you can power a portable DC. While David maintains it was easy sailing after selecting dual 7.2v rechargeable batteries, his handheld Dreamcast was still far from simple, being made from the parts of three different systems, the DC, a GameCube, and a PlayStation!

    Starting from the beginning though, as even the designers of the real Dreamcast would have done, David sketched possible ideas of what he wanted the console to look like, which was followed by a clay mold, then a plaster cast of it. The next step involved taking a 14" x 18" sheet of plastic, and heating it up. Once that's softened up, it sits on top of the plaster cast while a home made vacuum chamber (instructions on how to build one can be found here) sucks all the air out from around it, making it fall into the shape of the cast. The only problem with this method however, is he can only do it once because he has to break the plaster cast to get it out of its new snuggly fit plastic case.

    Having the case ready, the next step was to fill it up. After changing the position of some motherboard items to help keep the portable Dreamcast down in size, David had to keep track of the 50 separate wires that gush out of the motherboard and connect to the GD-Rom drive. Extremely relived to see it still worked after such extensive surgery, he packed everything inside of the case, including a 5" LCD screen and built in 16 meg memory card, and wrapping up 40 hours of work, topped it all off with a coat of paint. The two rechargeable batteries lasted 1 1/2 hours, which is not bad at all considering the Dreamcast firmware was not made to be portable in the first place. For long road trips however, just grab yourself a car to AC adapter and you're set.

    Looking around the Dreamcast, the fan resides on the rear, along with the power switch, while on the front an earphone socket and AC port can be found. The game discs themselves spin on the back of the machine, protected behind a cover, which while attached with magnets gives the back a very clean look. So there he had it, the world's first home made portable Dreamcast. Games like Quake 3 Arena, Sega Rally 2, Half Life, Crazy Taxi, NFL 2K... all playable on the go. Without a controller port, there's no way to play certain games like Seaman, but then again talking out loud to a smart ass human-fish hybrid is probably something you shouldn't be doing outside of your own house anyway

    Currently David is building a version with a VMU slot in it, so it won't need the in-built edition, and has already chosen his next challenge, the Nintendo GameCube. He also had about 20 portable systems ready to sell at the CGExpo, held this August in San Francisco. The line-up included Dreamcast, NES, PlayStation, Jaguar and N64. For those who didn't make it to the event however, you could visit David's website, http://www.portablesystems.net/, and along with photo diaries of his many handheld creations, lies his email address welcoming any orders.

    Check out Lik Sang for more info and screenshots ...
    by Published on September 4th, 2005 19:43

    Matt Farrow has launched a new website with a project he has called PSPEmu and he claims that it will be a PSP emulator for the PC and Xbox ( i doubt a Xbox can emulate a PSP at any stage of the game)

    Heres what he claims will be the features:

    +Stable PSP Firmware Emulation
    +Laptop/Tablet PC Battery Support
    +2.0 Web Browser Emulation
    +Runs PBP Files(Homebrew)
    +ISO Support(Not At Full Speed)
    +WiFi Support
    +Theme Setup
    +Wallpaper Customisation
    +MP3 and MPEG Support
    +Full Screen Mode
    +Reset,State Save and Power Off.
    +Home Button Support(Includes Home Confirmation Screen)
    +UMD Emulation(.umd files - new file type)*
    +XBOX Version - (Limitations - No WiFi or ISO Support)
    +Linux Version
    +Windows And Mac Versions
    +PSP Drive Emulation (PSP/GAME/ etc.)
    +Extended 3D Rom Support
    +New Project Name:PSPemu (Xbox: PSPemuX)

    This does seem rather dubious especially Xbox Emulation but you can check the site out here --> http://mattfazzer.bl.am/ and report back with your own conclusions.

    Hopefully Matt will come and visit us and explain how he plans to get a 333mhx system emulated by a 700MHz Xbox, We shall watch this closely ...
    by Published on September 4th, 2005 19:43

    Matt Farrow has launched a new website with a project he has called PSPEmu and he claims that it will be a PSP emulator for the PC and Xbox ( i doubt a Xbox can emulate a PSP at any stage of the game)

    Heres what he claims will be the features:

    +Stable PSP Firmware Emulation
    +Laptop/Tablet PC Battery Support
    +2.0 Web Browser Emulation
    +Runs PBP Files(Homebrew)
    +ISO Support(Not At Full Speed)
    +WiFi Support
    +Theme Setup
    +Wallpaper Customisation
    +MP3 and MPEG Support
    +Full Screen Mode
    +Reset,State Save and Power Off.
    +Home Button Support(Includes Home Confirmation Screen)
    +UMD Emulation(.umd files - new file type)*
    +XBOX Version - (Limitations - No WiFi or ISO Support)
    +Linux Version
    +Windows And Mac Versions
    +PSP Drive Emulation (PSP/GAME/ etc.)
    +Extended 3D Rom Support
    +New Project Name:PSPemu (Xbox: PSPemuX)

    This does seem rather dubious especially Xbox Emulation but you can check the site out here --> http://mattfazzer.bl.am/ and report back with your own conclusions.

    Hopefully Matt will come and visit us and explain how he plans to get a 333mhx system emulated by a 700MHz Xbox, We shall watch this closely ...
    by Published on September 4th, 2005 19:43

    Matt Farrow has launched a new website with a project he has called PSPEmu and he claims that it will be a PSP emulator for the PC and Xbox ( i doubt a Xbox can emulate a PSP at any stage of the game)

    Heres what he claims will be the features:

    +Stable PSP Firmware Emulation
    +Laptop/Tablet PC Battery Support
    +2.0 Web Browser Emulation
    +Runs PBP Files(Homebrew)
    +ISO Support(Not At Full Speed)
    +WiFi Support
    +Theme Setup
    +Wallpaper Customisation
    +MP3 and MPEG Support
    +Full Screen Mode
    +Reset,State Save and Power Off.
    +Home Button Support(Includes Home Confirmation Screen)
    +UMD Emulation(.umd files - new file type)*
    +XBOX Version - (Limitations - No WiFi or ISO Support)
    +Linux Version
    +Windows And Mac Versions
    +PSP Drive Emulation (PSP/GAME/ etc.)
    +Extended 3D Rom Support
    +New Project Name:PSPemu (Xbox: PSPemuX)

    This does seem rather dubious especially Xbox Emulation but you can check the site out here --> http://mattfazzer.bl.am/ and report back with your own conclusions.

    Hopefully Matt will come and visit us and explain how he plans to get a 333mhx system emulated by a 700MHz Xbox, We shall watch this closely ...
    by Published on September 4th, 2005 09:47

    Based on the Amazon.com video game sales ranking the Labrador Retriever Nintendogs Nintendo DS game is the most favorite of the currently available Nintendogs versions in the United States.

    The Labrador Retriever is closely followed by the Dachshund. Surprisingly far behind is the Chihuahua. Paris Hilton and Tinkerbell might not be happy about it. Maybe Paris is going to buy a couple thousand games to bring the Chihuahua Nintendogs to the top spot. ...
    by Published on September 4th, 2005 09:46

    Pokemon Diamond and Pearl won't be hitting the DS until next year, but in Japan at least, Pokemon fans do have a lot to look forward to for 2005. In addition to the October Japanese release of Pokemon Torouze, Nintendo has announced a release date for Pokemon Mysterious Dungeon. Japan will get the game on 11/17.


    Pokemon Mysterious Dungeon is a new twist on the Pokemon series. While solid details on the title have yet to be revealed, it's expected to combine elements of Chun Soft's Mysterious Dungeon series of dungeon crawlers with Nintendo's lovable Pokemon creatures. The game will be released in two forms, one for the GBA and one for the DS.
    Stateside release dates have yet to be announced for Torouze and Mysterious Dungeon ...
    by Published on September 4th, 2005 09:46

    Every version of Electronic Arts' latest racer Need for Speed Most Wanted is set to peel out of the factory November 15, every version but the one for the Xbox 360, that is. An EA rep confirmed to GameSpot today the expected ship date for the PlayStation 2, Xbox, GameCube, PC, PSP, DS, and GBA versions of the game, but said the Xbox 360 edition's ship date is still to be determined. It will be a launch title for the new console, so expect that determination to arrive as soon as Microsoft announces the 360 hardware's release date.

    Last year's Need for Speed Underground 2 injected a story mode into the traditionally chase-oriented racing series. That addition met with mixed reviews, and this year's installment looks to keep the street-racing theme of the Underground titles, but puts the gameplay focus back on the racing. Players will spend plenty of time running from the law, which will increase their reputation and allow them to challenge better street racers. However, that heightened reputation works both ways, as especially notorious drivers may find their cars impounded if they push their luck too far. ...
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