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    by Published on February 14th, 2006 20:45

    Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:



    Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
    This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.

    Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.

    Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.

    In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.

    Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.

    So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.

    In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.

    In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...
    ...
    by Published on February 14th, 2006 20:45

    Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:



    Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
    This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.

    Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.

    Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.

    In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.

    Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.

    So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.

    In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.

    In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...
    ...
    by Published on February 14th, 2006 20:45

    Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:



    Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
    This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.

    Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.

    Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.

    In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.

    Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.

    So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.

    In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.

    In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...
    ...
    by Published on February 14th, 2006 20:41

    Source - Gamesradar

    We've gathered some screenshots for LocoRoco, which Sony has announced will hit PSP this summer.

    A joyfully simple game, you're responsible for guiding grinning, jelly-like blobs - the LocoRoco - through snowy mountain peaks and moist jungles, while avoiding anything sharp and pokey.

    LocoRoco uses PSP's shoulder buttons to tilt the levels and roll the blobby characters through the environments. By gobbling fruit scattered around the levels your LocoRoco will balloon in size - but bumping into nasties and spikes shrinks the wobbling mass. You can also break them into lots of little LocoRocos to squeeze through tight spaces, like in our images.

    It's possibly the most beautifully absurd idea since Katamari Damacy, and we can't wait to give this enchanting oddity a hands-on test.

    LocoRoco will be released for PSP this summer ...
    by Published on February 14th, 2006 20:41

    Source - Gamesradar

    We've gathered some screenshots for LocoRoco, which Sony has announced will hit PSP this summer.

    A joyfully simple game, you're responsible for guiding grinning, jelly-like blobs - the LocoRoco - through snowy mountain peaks and moist jungles, while avoiding anything sharp and pokey.

    LocoRoco uses PSP's shoulder buttons to tilt the levels and roll the blobby characters through the environments. By gobbling fruit scattered around the levels your LocoRoco will balloon in size - but bumping into nasties and spikes shrinks the wobbling mass. You can also break them into lots of little LocoRocos to squeeze through tight spaces, like in our images.

    It's possibly the most beautifully absurd idea since Katamari Damacy, and we can't wait to give this enchanting oddity a hands-on test.

    LocoRoco will be released for PSP this summer ...
    by Published on February 14th, 2006 20:41

    Source - Gamesradar

    We've gathered some screenshots for LocoRoco, which Sony has announced will hit PSP this summer.

    A joyfully simple game, you're responsible for guiding grinning, jelly-like blobs - the LocoRoco - through snowy mountain peaks and moist jungles, while avoiding anything sharp and pokey.

    LocoRoco uses PSP's shoulder buttons to tilt the levels and roll the blobby characters through the environments. By gobbling fruit scattered around the levels your LocoRoco will balloon in size - but bumping into nasties and spikes shrinks the wobbling mass. You can also break them into lots of little LocoRocos to squeeze through tight spaces, like in our images.

    It's possibly the most beautifully absurd idea since Katamari Damacy, and we can't wait to give this enchanting oddity a hands-on test.

    LocoRoco will be released for PSP this summer ...
    by Published on February 14th, 2006 20:39

    Nintendo of America vice president Reggie Fils-Aime has spoken out once more about the company's strategy, promoting the Nintendo DS and Revolution as "disruptive" devices - and confirming that the latter will be playable at E3.

    Writing in a column for marketing news site Brandweek, Fils-Aime expresses the belief that the rapid technological progress in the home electronics and entertainment sector has overshot the market itself, leaving a major opportunity for devices with a different appeal to enter the space.

    He compares the situation to the one in the portable music device space, where technological progress advanced far faster than the market's willingness to keep pace, and the eventual dominant platform was the iPod - whose advantages, he notes, were not that it was more powerful or higher capacity than its rivals, but that it was "cheaper, simpler, smaller, and frequently more convenient to use."

    Similarly, the special effects blockbusters of the late 1970s, such as Star Wars and Jaws, triggered a revolution in the effects market - but in the following decades, special effects were no longer enough to sell a movie, and there were many costly flops as well as a wide range of "low-tech productions" which did extremely well.

    What Fils-Aime is driving at, of course, is the fact that both the DS and Revolution have chosen to go down a low-tech route compared to competitors such as PSP and PS3, instead offering innovative and more accessible control methods and a lower price point - factors which, he believes, will lead to them being disruptive products for the whole market.

    It sounds like the industry will get a chance to see this disruption first hand at E3, too; speaking to US website 1up, Fils-Aime revealed this week that Revolution will definitely be playable at the show, with the firm currently working on technical details to ensure that the controllers don't interfere with games being played on other nearby screens (and that they don't get stolen, for that matter).

    Whether we'll see significantly more about the console before E3 or not, however, remains tightly under wraps - with the content of Satoru Iwata's keynote at the Game Developers Conference remaining a closely guarded secret.

    "The battle for hearts and minds and hands of developers started last fall," Fils-Aime told The Mercury News, "and it comes to a head at GDC" - but whether this means that the final secrets of the Revolution will be laid bare in San Jose next month remains to be seen. ...
    by Published on February 14th, 2006 20:35

    the British Gaming Blog has videos of Tetris on the DS. The short movies include the standard mode, and the 'push mode' that will be playable over Nintendo's wifi service. From the Joystiq post: "As for the ingenious Donkey Kong-themed Push mode, it seems ideally suited for Wi-Fi multiplayer battles. Each player is relegated to one of the DS screens, with the opponent being mirrored in the bottom screen (i.e. his blocks move upwards). Each player slots Tetrominoes into a cluster of blocks that's initially right in the middle of the two playing fields. Performing well and racking up combos pushes the block cluster away and into your opponent's screen, lessening his maneuvering space and chances of survival. ...
    by Published on February 14th, 2006 20:35

    the British Gaming Blog has videos of Tetris on the DS. The short movies include the standard mode, and the 'push mode' that will be playable over Nintendo's wifi service. From the Joystiq post: "As for the ingenious Donkey Kong-themed Push mode, it seems ideally suited for Wi-Fi multiplayer battles. Each player is relegated to one of the DS screens, with the opponent being mirrored in the bottom screen (i.e. his blocks move upwards). Each player slots Tetrominoes into a cluster of blocks that's initially right in the middle of the two playing fields. Performing well and racking up combos pushes the block cluster away and into your opponent's screen, lessening his maneuvering space and chances of survival. ...
    by Published on February 14th, 2006 20:35

    the British Gaming Blog has videos of Tetris on the DS. The short movies include the standard mode, and the 'push mode' that will be playable over Nintendo's wifi service. From the Joystiq post: "As for the ingenious Donkey Kong-themed Push mode, it seems ideally suited for Wi-Fi multiplayer battles. Each player is relegated to one of the DS screens, with the opponent being mirrored in the bottom screen (i.e. his blocks move upwards). Each player slots Tetrominoes into a cluster of blocks that's initially right in the middle of the two playing fields. Performing well and racking up combos pushes the block cluster away and into your opponent's screen, lessening his maneuvering space and chances of survival. ...
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