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  • DCEmu Featured News Articles

    by Published on June 22nd, 2005 19:03

    Ethos has been working on a conversion of Nehe tutorials to DS source. These are probably the best openGL tutorials out there . Great work Ethos.

    http://ethos.oddigytitanium.com/ ...
    by Published on June 22nd, 2005 19:02

    Wintermute has released a new devkit with lots of extra tools

    updated to binutils 2.16.1
    fixed errors in gba crtls
    updated nds crtls
    allow arm9 to write SRAM
    addition of pineight tools
    added Mr Spiv's gpd & dsd
    ndstool updated
    bin2o rule updated to include extension in array name


    He also released a fix for the ds makefile rule.

    http://devkitpro.sourceforge.net/ ...
    by Published on June 22nd, 2005 06:41

    Ok, I have 2.6 on my XBOX and the thing is wonderful, I did my own fashion statement to it, paint and lights, etc. But now I want to add my own EMU's (SNES and NES mainly). So some help would be great. I have noticed a few things so I thought I would address them here:

    1) I have a 160gig HD but my XBOX only sees it as a 120, I take it thats the max for some reason or is there a fix that does not delete everything on my XBOX (aka my games) to open that additional space?

    2) How do I install EMU's on my XBOX as I know u can not just connect the HD, etc. I have a disk that is I believe the Slayer installer but I can not change it. I would like to add the EMU's but have not located the SLayer installer for Free anywhere its all pay sites. Any help here?

    3) Are there any updates I should be applying? To the MOD etc? I am not to familure with the scene since frankly, my XBOX does almost everything I want it to except play SNES/NES. So I have really just left it alone. But anything to make it work somoother, etc would be great.

    Thanks guys!!

    Also I tried DLing some SNES Emu's with no luck here on the DC site links, anyone have them/can tell me what I should be using for good speed, compatability, options, and quality? Thanks again!!! ...
    by Published on June 22nd, 2005 04:37

    Is Batman Begins as insane as the movie was? The villian (I won't say if some people didnt see it because its one of the best ones) was just off the hook in that movie and I was hoping the game would be delivered just as well as the movie was. Thoughts and opinions would really help me determine if it's worth a rent or buy for that matter.

    Thanks!

    "It's not who I am underneath, but what I do that defines me."
    -Batman Begins ...
    by Published on June 22nd, 2005 04:28

    Hey i'm normally in the PSP forum because the PSP is 95394320 times better but can you get any roms or anything cool on this thing? I sold my Mario 64, Madden 05, and Tiger Woods (I have that on PSP) and i'm just keeping the system for Mario Kart and possibly the goldeneye game. Is that game any good? I would like to hear opinions, that would be highly appreciated. Does it compare to PSP? I played Metroid prime:Hunter(s) and I couldnt get used to those controls Is goldeneye better?

    Thanks!

    "It's not who I am underneath, but what I do that defines who I am."
    -Batman Begins ...
    by Published on June 21st, 2005 20:23

    News From Lik Sang

    Advance Wars hit the DS this week, and the turn-based military tactics game is all the better for it, with a new battle system that takes full advantage of both screens. New missions will have you commanding air forces in the sky on the top screen, and ground forces below on the touch screen. There's new Survival, Tag Team and Combat game modes, plus all new Real Time Combat where players lead soldiers into a fast-paced, action-oriented battle against a storm of enemies. In addition to leading your army to victory with any of the original or nine new Commanding Officers (COs), you can also clash with up to eight friends over a wireless connection with just one cartridge!

    Getting back to the COs, you now have two at your fingertips instead of one. Separate they are strong, but together they can pull off extremely devastating combination super attacks on your unlucky opponent. Further additions include new units like an Aircraft Carrier, a Stealth Bomber which can cloak, a Megatank that costs the same as a battleship, moves 4 squares and has 4 shots, and many more. Finally you can imagine how much easier map creation is with a touch screen, and naturally you can save your maps and wirelessly send them to friends. All pre-orders of Famicom Wars DS have already been dispatched, and new orders are good to go anytime.


    ...
    by Published on June 21st, 2005 20:17

    Trying to port Linux to various portable devices is hot nowadays. One project is porting Linux to the Nintendo DS, and is making big progress lately. Right after the DSLinux guys had a working bootable 2.6 kernel, they have put lots of effort in making the sash shell work, in which they also succeeded. The latest feature added is the touchscreen keyboard. It allows users to tap in the commands, providing a much easier input method than before (when only the buttons could be used to input text). Only the basics are being worked on for now, but the future uses of Linux on the Nintendo DS are practically unlimited. In other words, it might become a cheap alternative for a PDA, an emulator, movie viewer, maybe even internet browser, who knows

    http://www.dslinux.org/ ...
    by Published on June 21st, 2005 20:12

    Speaking at the ELSPA International Games Summit in London, Microsoft corporate VP Peter Moore has predicted that the company's first-mover advantage with Xbox 360 will allow the console to reach 10 million installed base "very quickly."

    Asked what position he expects the Xbox 360 to be in by the time Sony's PlayStation 3 arrives on the market, Moore commented that it was "difficult to say until we know what 'Spring' means," referring to Sony Computer Entertainment boss Ken Kutaragi's stated launch window for PS3 of Spring 2006.

    However, he went on to say that Microsoft has a target of 10 million units, explaining that the firm believes that historically, reaching that threshold has given consoles "tremendous momentum" in the marketplace.

    "I'm not in any way saying that he who gets to 10 million first wins," he continued, "but that's a target that we in Redmond believe that we can get to very quickly."

    Pressed on his expected timeframe for reaching that goal, Moore went on to say that as the company expects "unconstrained demand" for the Xbox 360, the question becomes a supply issue - but he did say that 12 to 16 months was his expected timeframe.

    Also during his talk, Moore said that he expects the games market to grow to 160 to 180 million hardware units in the next-generation; at present, the combined installed base of the Xbox, PlayStation 2 and GameCube is around 130 million units.

    He reiterated his colleague J Allard's comment, made at E3 last month in Los Angeles, that the next-generation could touch a "billion consumers" - but clarified slightly, saying that he was referring to the industry as a whole, including all three next-generation consoles, rather than simply to Xbox 360.

    Speaking about the factors which will drive the growth of the next generation, Moore talked about the industry's need to broaden its audience, both geographically and demographically - and highlighted the growth of high definition television as a key factor which will drive next-gen consoles to new consumers.

    Addressing European concerns specifically, he said that while Europe lags behind in HDTV adoption at present, he expects the HD broadcast of the World Cup in 2006 to be a "tipping point" for the uptake of the standard here.

    However, he also revealed that the Xbox 360 will be compatible with the VGA connector used by computer monitors and many LCD panels, which are very popular in Europe and will allow consumers to enjoy HD-like resolutions without buying new equipment.

    Moore also spoke directly to Microsoft's critics who have likened the Xbox 360 to the Dreamcast, which also had a significant first mover advantage over Sony's PlayStation 2 in the current generation, but was ultimately withdrawn from the market.

    The former Sega of America boss, who oversaw the launch of Dreamcast in that territory, argued that the issues with the Dreamcast were totally different to the situation with Xbox 360, and that its mistakes "won't be repeated" by Microsoft.

    Zero momentum at launch, an underfinanced company, poor ongoing support from publishers and what he described as "an atrophied brand" were to blame for the failure of Dreamcast, along with the online gaming premise simply being too early, he said.

    "There is no linkage between [Xbox 360 and Dreamcast]," he concluded. ...
    by Published on June 21st, 2005 20:09

    The Game Boy Micro - Nintendo's latest offering in the GB series and the smallest one to date - could be on European shelves in time for Christmas, according to a report on Spanish business site finanzas.com.

    "As of November, the company will complement the Nintendo DS with a new device, the Game Boy Micro," the report states.

    When the GB Micro was unveiled at last month's E3, Nintendo would only give an estimated launch window of "Fall 2005". The company has declined to comment on this latest news, telling GI.biz's sister site, Eurogamer, that "No dates have been confirmed as yet."

    The Finanzas article goes on to reiterate suggestions that Nintendo could release the multimedia Play-Yan accessory in the West. Nicolas Wegnez, head of marketing at Nintendo Spain, is quoted as saying that "at least some units" will make it to Europe.

    Play-Yan allows the user to save music and movies to SD card, and then play them back on a Nintendo DS or Game Boy Advance. Nintendo also offers downloadable Play-Yan mini games via its Garage Games website. ...
    by Published on June 21st, 2005 20:08

    Scottish development studio Real Time Worlds has become the latest UK company to sign a deal with Microsoft Game Studios, with "a number" of games currently in development exclusively for Xbox 360.

    The partnership was announced this morning in London by Microsoft corporate vice president Peter Moore, who delivered the opening keynote address at the ELSPA International Games Summit.

    Real Time Worlds is headed up by former DMA Design (now Rockstar North) boss Dave Jones, who was a key creative force behind titles including Lemmings and the Grand Theft Auto franchise.

    The announcement confirms long-standing rumours that Microsoft is working with Jones on the creation of a new, Xbox 360 exclusive franchise. The developer's only previously announced title is a massively multiplayer game, All Points Bulletin, which is being published by Korean firm Webzen and is due to launch in 2007.

    No details have yet been revealed of the titles in question, but according to Moore, additional information about the games will be released in the coming weeks.

    Real Time Worlds joins a group of UK developers who are seen as crucial to Microsoft's launch window for the Xbox 360 - defined by Moore as "around 90 days post launch" - including wholly-owned subsidiary Rare, which is developing Perfect Dark Zero and Kameo: Elements of Power, and Bizarre Creations, which is working on Project Gotham Racing 3. ...
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