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  • DCEmu Featured News Articles

    by Published on January 21st, 2006 08:38

    Fanjita has updated his Tetris game to work on the Censored German version of Grand Theft Auto Liberty City Stories for the PSP, heres the info:

    This package allows you to run GTA homebrew on the German censored (16+) version of Grand Theft Auto. It's a simple demonstration that homebrew games are possible for PSP firmwares v2.0, v2.01, v2.5
    and v2.6 via the GTA savegame exploit. It is also a test of the general-purpose GTA loader that will be used as the basis for running the EBOOT loader on v2.01+. It also allows you to run up to 4 other GTA-ready homebrew applications, using 4 spare save-slots. This version is only for the German censored version of the game.

    Awesome stuff, download via comments ...
    by Published on January 21st, 2006 07:27

    LostJared Has released Masterpiece v2.6 and developed an add-on to help coders develop for PSPs version 2.01+ using the GTA exploit. This is great news because the easier it is to code for GTA's exploit the more homebrew all PSP users can enjoy here's what he had to say:





    This is a library that Ive been writing to aid me in Developing for the GTA Expliot it is based off the orignal GTADevkit..
    It allows you to compile and test on windows before you test it on your PSP.
    This speeds up the development proccess (atleast for me)

    What this package contains:
    Source code for Cross GTA and 4 example programs + 2 tools
    Updated version of MasterPiece for GTA Expliot:
    * Score menu
    Knights Tour
    Hello World with MasterX Fonts
    Random Pixels Demo
    ......

    You can also check the original release forum for the add-on here
    ...and the release thread for Masterpiece - 2.6 here ...
    by Published on January 21st, 2006 07:27

    Thanks to meimt11 for the news

    Raf has updated his PSP radio app here's what he had to say:

    What's new:

    0.38-Pre1 (r726) (2006-01-20)
    NEW FEATURES
    (sandberg) Core/3DUI: Merged the new TextUI3D into the main branch. (r712)
    (sandberg) Core: Support for USB enabled/disabled events to the UIs has been added. (r712)
    (raf) Core: Added code to sort all lists (localfiles/playlists/SHOUTcast listings) alphabetically in ascending order (r713)
    (sandberg) 3DUI: Made the graphics in the new UI configurable, to allow new skins to be made. (r716)
    (raf) Core Now duplicates are eliminated from SHOUTcast listing genres. Duplicates are looked for in case insensitive mode. (r717)
    (raf) Core: Top 600 listing is now left unsorted (so it stays sorted by popularity). (r718)
    (raf) TextUI: Clock format (12/24) is now retrieved from the system settings, and the config option is not used anymore. (r719)
    (sandberg) 3DUI: New graphics from Semtex integrated. (r720)
    (raf) Core: Now SHOUTcast Titles are parsed and corrected to display & instead of #amp; and the correct character for X; (r721)
    (raf) Core: Refactoring/ Added option to select directory for localfiles in the config file. (r724)
    BUG FIXES
    (raf) Core: Removed the config option to turn logging on/off. Just use log levels.
    (sandberg) 3DUI: shutdown screen are now shown on the new UI. (r720)
    (sandberg) 3DUI: IP number and program title are shown after switching UIs. (r720

    Download at this forum topic --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17467 ...
    by Published on January 21st, 2006 01:43

    Califrag has made a great new logo for the site that fiits perfectly with the colour scheme we use at the moment and also uses the name that most sites know us by and thats PSP News, the Emulation, Homebrew and Gaming Site.

    Check out the new logo above ...
    by Published on January 21st, 2006 01:35

    IchigoKurosaki posted this News of whats to come in the next version of Flash mod:

    Just got finish designing these images and can't wait to start codeing them at school tomorrow while i wait for someone to need my technical assistant. This version will include 4 brand new features:

    -Running a UMD with 2.00+ Support(Also clocks processor and GPU to 333/166)
    -Running a UMD without 2.00+ Support(Also clocks processor and GPU to 333/166)
    -Installing of Custom XMB Menu Names
    -Restoring of Default XMB Menu Names

    Along with a Extra Feature:
    -A step-by-step guide on how to hack you Playstation 2 with your PSP


    Screenshots via comments ...
    by Published on January 21st, 2006 01:30

    Blue2k the coder behind the MBshell for the PSP has posted this update:

    Ok, major update.

    I've finished creating my first version of an extension (or plugin) system. At the moment it can load an extension and display it on the screen within a window. So what is an extension? An extension is just a normal module (prx) as any module but this module can be dynamically loaded at runtime by the shell, and multiple can be loaded at once! This means that you can create whatever extension or plugin you want for MbShell as long as you conform to a simple API:

    Once the module is loaded and started by the shell the module is required to:
    1. register itself with the shell by calling a function and providing:
    - If it needs a window
    - If so, what is the name of the window
    - Should the window support transparency
    - the width of the window
    - the height of the window
    - Pointer to a screen update function
    - Pointer to a controller handler function
    - pointer to a destroy handler function
    2. Implement the screen update function returning a pointer to the current buffer it wants on screen
    3. Implement the controller handler to handle controller input
    4. Implement the destroy handler function to clean up stuff when the extension is closed

    I will provide an example with sourcecode that will implement these things and provide a simple graphics library with sourcecode so you can get started somewhat faster.

    I'll have to finish the whole thing, but anyone already intrested in taking a look at the extension support can contact me using PM. Be sure to have at least some understanding of C and psp development as I have no time to explain basic things at the moment. Set up the dev environment first

    Just for viewing pleasures, a screenshot of the latest build:


    Screenshot via comments ...
    by Published on January 21st, 2006 01:21

    The Makers of PSPonTV (PSP to TV Adapter) sent me some rather interesting news earlier that isnt on their website, heres the info from the email/press release:

    First, the most exciting thing to happen this year for us may be the SEGA licensed TV game systems. We hope you are equally excited, and that you will try to secure an agreement with us ASAP.

    SEGA LICENSED DIRECT "Plug & Play" TV-GAME
    Since the HK Toy Fair finished, we have finalized the official license from Sega to manufacture many Sega licenced TV game systems and a hand-held console (like Gameboy).

    Until now, we have nearly 50 licensed Sega games that you can choose from! Many of them are Sonic the Hedgehog and other big name titles! Our product design is done by a famous Japanese product designer, and resembles the Sega & Sonic style outlook. You will be quite impressed by our current in-house designs.

    You can choose from either 10 in 1 or 20 in 1 versions of the "Plug & Play" Sega TV Game systems.

    This means you can get the list and choose 10 or 20 games to put inside each game console. You can do less than 10 but the cost would be the same as 10 games. But for example, you can create a Sega Sports game system just for sports games, or a Sega Sonic game system just for Sonic games...however remember the price stays the same for 1 up to 10 games.

    Please see the attached photo "thumbnail" of the clamshell packing, so you can have an idea of the quality for our in-house designs. Anyone wishing to sign an NDA, are welcome to view our full size in house designs immediately.

    You are welcome to discuss your own tooling design with us, as we will be happy to do the custom tooling or you can accept our in-house designs which are also very attractive. We can offer some exclusive designs and configurations for many countries, so you are welcome to ask for exclusive distribution of our designs if your company has large enough sales channel to support the exclusivity.

    You are welcome to request a quote based on your estimated quantity order, and the 10 or 20 game systems. The retail price should likely be up to US$29.95 for the 10-in-1 game systems, and up to US$39.95 for the 20-in-1 game systems, but this is up to your market to decide.

    We are developing a Sega hand held system also (like Gameboy), which will contain 20 games of your choice and have a high quality 2.5 inch LCD screen. For an additional cost, we can create a cartridge based version as well, so you can have 20 games inside plus sell multi-game cartridges also. Due to some exclusivity being discussed for some countries already, please rush to tell us ASAP if you wish to order the hand held console system for your country. Our in house design for the Hand-Held system is similar to the Sonic design of the plug-and-play TV game system, so you can expect it to be very attractive design.


    So it seems that Asian Toy Source are going to make a new Sega Hand Held System that will play 20 game cartridges. This is going to be an interesting year for Sega fans. ...
    by Published on January 21st, 2006 00:22

    sypherce has released a new app for the DS, heres the info:

    Here's my first application for the DS, it sends PC Keyboard signals through wifi so you can use your DS somewhat like a PC Gamepad. Sorry for the lack of info, ask questions if you need help with my program.

    Download DS2Key

    ---
    Version
    ---
    (01.17.06) 0.1
    First Release

    (01.19.06) 0.11
    Fixed bug where light would be off by default manually booting with a *me.

    Download via comments ...
    by Published on January 21st, 2006 00:20

    As can be seen in the following pictures, the eReader will not fit into the Nintendo DS due to the way the linkport connector is arranged, for the original Gameboy advance system. You will need the following tools to disassemble and modify the eReader.

    Tri-Wing driver (It is also possible to use a precision slotted driver to remove the screws)
    #0 philips driver (Again, a precision slotted driver can be used here.)
    Some form of cutting tool. (xacto knife, rotary tool) (only if you need the eReader link port connector for the original gameboy advance.)

    Full info here --> http://www.caitsith2.com/ereader/ere...der_ds_mod.htm ...
    by Published on January 21st, 2006 00:19

    Sata has updated his MP3 Player for the Nintendo DS, heres what the crappy google translation comes up with:

    Sound it does not fly improvement of the FAT library section of M3 SD (the solution of odd number address problem) due to. Tested GBAMP (CF), M3-SD and SC-CF. No tested M3-CF and SC-SD.

    Download via comments ...
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